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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Turtwig 
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Plasma Storm  1  Grass  70  Basic  Rx2  W-20  Common    [1] Nap - Heal 20 damage from this Pokemon.  [2G] Razor Leaf (30)     
Grotle 
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Plasma Storm  2  Grass  100  Stage 1  Rx2  W-20  Uncommon    [2G] Knock Away (40+) Flip a coin. If heads, this attack does 20 more damage.       
Torterra (Team Plasma) 
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Plasma Storm  3  Grass  150  Stage 2  Rx2  W-20  Rare    [2G] Guard Press (60) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [3G] Rumble Stomp (80+) Flip a coin until you get tails. This attack does 20 more damage for each heads.     
Combee 
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Plasma Storm  4  Grass  30  Basic  Rx2    Common    [G] Sting Missile (30) Shuffle this Pokemon and all cards attached to it into your deck.       
Vespiquen 
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Plasma Storm  5  Grass  100  Stage 1  Rx2    Rare    [G] Gather Order - Search your deck for as many Combee as you like and put them onto your Bench. Shuffle your deck afterward.  [1G] Damage Beat (20x) Does 20 damage times the number of damage counters on the Defending Pokemon.     
Cherubi 
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Plasma Storm  6  Grass  40  Basic  Rx2  W-20  Common    [G] Leech Seed (10) Heal 10 damage from this Pokemon.       
Cherrim 
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Plasma Storm  7  Grass  70  Stage 1  Rx2  W-20  Rare  Fair-Weather Heal - Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokemon that has any G Energy attached to it. (Ability)  [1G] Random Peck (20+) Flip 2 coins. This attack does 20 more damage for each heads.       
Sewaddle 
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Plasma Storm  8  Grass  40  Basic  Rx2    Common    [G] Bug Bite (20)       
Swadloon 
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Plasma Storm  9  Grass  80  Stage 1  Rx2    Uncommon    [G] Swaddle Guard - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).  [2] Surprise Attack (40) Flip a coin. If tails, this attack does nothing.     
Leavanny 
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Plasma Storm  10  Grass  140  Stage 2  Rx2    Rare    [2] Cleave (30) Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokemon.  [1GG] Leaf Blade (70+) Flip a coin. If heads, this attack does 20 more damage.     
Maractus 
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Plasma Storm  11  Grass  90  Basic  Rx2  W-20  Uncommon    [G] Dazzle Dance (10) The Defending Pokemon is now Confused.  [1G] Ambush (20+) Flip a coin. If heads, this attack does 30 more damage.     
Foongus 
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Plasma Storm  12  Grass  40  Basic  Rx2  W-20  Common    [1] Astonish - Flip a coin. If heads, choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.       
Amoonguss (Team Plasma) 
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Plasma Storm  13  Grass  90  Stage 1  Rx2  W-20  Uncommon    [1] Astonish - Flip a coin. If heads, choose 3 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into his or her deck.  [1G] Miracle Powder (30) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.     
Moltres EX (Team Plasma) 
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Plasma Storm  14  Fire  170  Basic  Wx2  F-20  Ultra-Rare    [1R] Destructive Flame (30) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [2RR] Power Flame (80+) If this Pokemon has any Plasma Energy attached to it, this attack does 40 more damage.     
Chimchar 
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Plasma Storm  15  Fire  50  Basic  Wx2    Common    [R] Flare (20)       
Monferno 
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Plasma Storm  16  Fire  80  Stage 1  Wx2    Uncommon    [1] Loud Howl - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1R] Fire Tail Slap (50) Discard an Energy attached to this Pokemon.     
Infernape (Team Plasma) 
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Plasma Storm  17  Fire  130  Stage 2  Wx2    Rare    [1] Torment (30) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [1R] Malevolent Fire (120) Discard all Energy attached to this Pokemon.     
Victini EX 
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Plasma Storm  18  Fire  110  Basic  Wx2    Ultra-Rare    [R] Turbo Energize - Search your deck for 2 basic Energy cards and attach them to your Benched Pokemon in any way you like. Shuffle your deck afterward.  [2R] Intensifying Burn (50+) If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.     
Pansear 
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Plasma Storm  19  Fire  70  Basic  Wx2    Common    [2] Scratch (20)  [1RR] Double Fire (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Simisear 
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Plasma Storm  20  Fire  90  Stage 1  Wx2    Uncommon    [R] Searing Flame (20) The Defending Pokemon is now Burned.  [3] Flame Blast (40+) Does 20 more damage for each R Energy attached to this Pokemon.     
Litwick 
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Plasma Storm  21  Fire  60  Basic  Wx2    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.       
Lampent 
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Plasma Storm  22  Fire  70  Stage 1  Wx2    Uncommon  Freefloating - If this Pokemon has no Energy attached to it, this Pokemon has no Retreat Cost. (Ability)  [1R] Will-O-Wisp (20)       
Heatmor 
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Plasma Storm  23  Fire  90  Basic  Wx2    Uncommon    [R] Luring Flame - Switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. The new Defending Pokemon is now Burned.  [RRR] Fiery Licks (50x) Discard the top 4 cards of your deck. This attack does 50 damage times the number of R Energy cards you discarded.     
Squirtle 
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Plasma Storm  24  Water  60  Basic  Gx2    Common    [1] Tackle (10)       
Articuno EX (Team Plasma) 
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Plasma Storm  25  Water  170  Basic  Mx2  F-20  Ultra-Rare    [2W] Blizzard (60) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Frost Prison (80) If this Pokemon has any Plasma Energy attached to it, the Defending Pokemon is now Paralyzed.     
Swinub 
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Plasma Storm  26  Water  60  Basic  Mx2    Common    [1W] Double Headbutt (20x) Flip 2 coins. This attack does 20 damage times the number of heads.       
Piloswine 
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Plasma Storm  27  Water  100  Stage 1  Mx2    Uncommon    [1W] Ice Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2WW] Quintuple Headbutt (40x) Flip 5 coins. This attack does 40 damage times the number of heads.     
Mamoswine 
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Plasma Storm  28  Water  150  Stage 2  Mx2    Rare    [2W] Frost Stone (50+) Flip a coin. If heads, this attack does 20 more damage and the Defending Pokemon is now Paralyzed.  [2WW] Continuous Headbutt (90x) Flip a coin until you get tails. This attack does 90 damage times the number of heads.     
Lotad 
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Plasma Storm  29  Water  60  Basic  Lx2    Common    [1W] Bubble Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Lombre 
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Plasma Storm  30  Water  80  Stage 1  Lx2    Uncommon    [2] Jump On (20+) Flip a coin. If heads, this attack does 20 more damage.  [2W] Wave Splash (50)     
Ludicolo 
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Plasma Storm  31  Water  130  Stage 2  Lx2    Rare  Rain Dish - At any time between turns, heal 20 damage from this Pokemon. (Ability)  [1WW] Groovy Dance (70) You may discard an Energy attached to this Pokemon. If you do, the Defending Pokemon is now Confused.       
Carvanha 
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Plasma Storm  32  Water  60  Basic  Lx2    Common    [1W] Bite (20)       
Sharpedo (Team Plasma) 
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Plasma Storm  33  Water  90  Stage 1  Lx2    Rare  Rough Skin - If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if the Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon. (Ability)  [1W] Hard Bite (40+) Flip a coin. If heads, this attack does 20 more damage.       
Manaphy 
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Plasma Storm  34  Water  70  Basic  Lx2    Rare  Final Wish - When this Pokemon is Knocked Out by damage from an opponent's attack, search your deck for a card and put it into your hand. Shuffle your deck afterward. (Ability)  [W] Seafaring - Flip 3 coins. For each heads, attach a W Energy card from your discard pile to your Benched Pokemon in any way you like.       
Vanillite 
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Plasma Storm  35  Water  60  Basic  Mx2    Common    [1] Snow Squall (10) This attack's damage isn't affected by Resistance.       
Vanillish 
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Plasma Storm  36  Water  80  Stage 1  Mx2    Uncommon    [1W] Icy Snow (30)       
Vanilluxe 
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Plasma Storm  37  Water  130  Stage 2  Mx2    Rare    [1] Enefountain (30) Attach 2 basic Energy from your hand to 1 of your Pokemon.  [1WW] Blizzard (70) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Frillish 
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Plasma Storm  38  Water  70  Basic  Lx2    Common    [1W] Absorb (10) Heal 10 damage from this Pokemon.       
Jellicent (Team Plasma) 
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Plasma Storm  39  Water  100  Stage 1  Lx2    Rare  Spiteful Spirit - If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent's attack, the Attacking Pokemon is now Confused and Poisoned. (Ability)  [1W] Aqua Bullet (40) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Cubchoo 
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Plasma Storm  40  Water  70  Basic  Mx2    Common    [W] Hail - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3] Icy Snow (30)     
Beartic (Team Plasma) 
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Plasma Storm  41  Water  130  Stage 1  Mx2    Rare    [1W] Powerful Rage (20x) Does 20 damage times the number of damage counters on this Pokemon.  [1WW] Glacier Drop (90) Discard the top card of your opponent's deck.     
Magnemite 
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Plasma Storm  42  Lightning  60  Basic  Fx2    Common    [1] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Electro Ball (20)     
Magnemite 
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Plasma Storm  43  Lightning  60  Basic  Fx2    Common    [L] Electro Ball (10)       
Magneton 
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Plasma Storm  44  Lightning  80  Stage 1  Fx2    Uncommon    [1] Metal Sound - The Defending Pokemon is now Confused.  [1L] Electro Ball (30)     
Magneton 
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Plasma Storm  45  Lightning  80  Stage 1  Fx2    Uncommon    [1L] Knock Away (20+) Flip a coin. If heads, this attack does 20 more damage.       
Magnezone (Team Plasma) 
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Plasma Storm  46  Lightning  140  Stage 2  Fx2    Rare  Dual Brains - During your turn, you may play 2 Supporter cards. (Ability)  [1LL] Gyro Ball (80) Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Magnezone 
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Plasma Storm  47  Lightning  140  Stage 2  Fx2    Rare    [L] Double Assist (30) Attach 2 basic Energy cards from your discard pile to 1 of your Pokemon.  [2L] Tumbling Attack (70+) Flip a coin. If heads, this attack does 20 more damage.     
Zapdos EX (Team Plasma) 
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Plasma Storm  48  Lightning  170  Basic  Lx2  F-20  Ultra-Rare    [1L] Agility (30) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.  [2LL] Powervolt (80+) If this Pokemon has any Plasma Energy attached to it, this attack does 40 more damage.     
Rotom (Team Plasma) 
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Plasma Storm  49  Lightning  60  Basic  Fx2    Uncommon    [1] Electribonus - Discard a L Energy card from your hand. If you do, draw 3 cards.  [1L] Poltergeist (20x) Your opponent reveals his or her hand. This attack does 20 damage times the number of Trainer cards in your opponent's hand.     
Joltik 
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Plasma Storm  50  Lightning  40  Basic  Fx2    Common    [L] Jump On (10+) Flip a coin. If heads, this attack does 10 more damage.       
Galvantula 
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Plasma Storm  51  Lightning  80  Stage 1  Fx2    Uncommon    [L] Discharge (30x) Discard all L Energy attached to this Pokemon. This attack does 30 damage times the number of Energy cards you discarded.  [2] Signal Beam (30) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Zubat 
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Plasma Storm  52  Psychic  50  Basic  Lx2  F-20  Common    [1] Spiral Drain (10) Heal 10 damage from this Pokemon.       
Zubat 
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Plasma Storm  53  Psychic  40  Basic  Lx2  F-20  Common  Free Flight - If this Pokemon has no Energy attached to it, this Pokemon has no Retreat Cost. (Ability)  [1P] Wing Attack (20)       
Golbat 
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Plasma Storm  54  Psychic  80  Stage 1  Lx2  F-20  Uncommon    [1P] Spiral Drain (20) Heal 20 damage from this Pokemon.       
Crobat (Team Plasma) 
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Plasma Storm  55  Psychic  130  Stage 2  Lx2  F-20  Rare  Night Sight - Once during your turn (before your attack), you may draw a card. (Ability)  [2P] Ultra-Toxic Fang (40) The Defending Pokemon is now Poisoned. Put 4 damage counters instead of 1 on this Pokemon between turns.       
Koffing 
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Plasma Storm  56  Psychic  70  Basic  Px2    Common    [P] Tackle (10)  [2] Double Spin (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Koffing 
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Plasma Storm  57  Psychic  60  Basic  Px2    Common    [1P] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Weezing (Team Plasma) 
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Plasma Storm  58  Psychic  100  Stage 1  Px2    Rare  Aftermath - When this Pokemon is Knocked Out by damage from an opponent's attack, discard the top 3 cards of your opponent's deck. (Ability)  [1P] Smogbank - This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Ralts 
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Plasma Storm  59  Psychic  60  Basic  Px2    Common    [1] Psy Bolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Kirlia 
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Plasma Storm  60  Psychic  80  Stage 1  Px2    Uncommon    [P] Psy Bolt (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Gallade 
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Plasma Storm  61  Psychic  140  Stage 2  Px2    Rare    [2] Powerful Storm (20x) Does 20 times the amount of Energy attached to all of your Pokemon.  [2P] Swift Lunge (80) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Giratina (Team Plasma) 
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Plasma Storm  62  Psychic  130  Basic  Dx2    Rare    [2P] Hex (50+) If the Defending Pokemon is affected by a Special Condition, this attack does 50 more damage.  [2PP] Shadow Claw (90) Discard a random card from your opponent's hand.     
Trubbish 
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Plasma Storm  63  Psychic  60  Basic  Px2    Uncommon    [P] Pile Up - Flip a coin. If heads, search your deck for a Pokemon Tool card, reveal it, and put it into your hand. Shuffle your deck afterward.  [2] Sludge Toss (20)     
Trubbish 
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Plasma Storm  64  Psychic  60  Basic  Px2    Common    [1] Pound (10)  [1PP] Sludge Bomb (40)     
Trubbish 
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Plasma Storm  65  Psychic  70  Basic  Px2    Common    [1P] Tool Drop (20x) Does 20 damage for each Pokemon Tool card attached to Pokemon in play (both your and your opponent's).       
Garbodor (Team Plasma) 
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Plasma Storm  66  Psychic  110  Stage 1  Px2    Rare    [1] Biosmog (20) The Defending Pokemon is now Poisoned. Flip a coin. If heads, discard an Energy attached to that Pokemon.  [1PP] Sludge Bomb (70)     
Garbodor (Team Plasma) 
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Plasma Storm  67  Psychic  110  Stage 1  Px2    Rare    [2] Ensnarl (20x) Does 20 damage times the number of C in the Defending Pokemon's Retreat Cost.  [3P] Double Ducts (80x) Flip 2 coins. This attack does 80 damage times the number of heads.     
Elgyem 
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Plasma Storm  68  Psychic  60  Basic  Px2    Common    [PP] Psyshot (30)       
Elgyem 
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Plasma Storm  69  Psychic  60  Basic  Px2    Uncommon    [1] Reflect - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [1P] Smash Punch (30) Flip a coin. If tails, this attack does nothing.     
Beheeyem (Team Plasma) 
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Plasma Storm  70  Psychic  90  Stage 1  Px2    Rare    [P] Lock Up (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2P] Damakensis - Move 6 damage counter from any of your Pokemon to the Defending Pokemon.     
Phanpy 
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Plasma Storm  71  Fighting  80  Basic  Wx2  L-20  Common    [F] Tackle (10)  [1FF] Rollout (50)     
Donphan 
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Plasma Storm  72  Fighting  130  Stage 1  Wx2  L-20  Uncommon    [F] Spinning Turn (40) Switch this Pokemon with 1 of your Benched Pokemon.  [2FF] Wreck (80+) If there is any Stadium card in play, this attack does 60 more damage. Discard that Stadium card.     
Lunatone 
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Plasma Storm  73  Fighting  90  Basic  Gx2    Uncommon  Premonition - Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order. (Ability)  [1F] Rock Throw (30)       
Solrock 
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Plasma Storm  74  Fighting  90  Basic  Gx2    Uncommon    [1F] Heat Burn (20) The Defending Pokemon is now Burned.  [2F] Explosion (90) This Pokemon does 90 damage to itself.     
Riolu 
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Plasma Storm  75  Fighting  60  Basic  Px2    Common    [1] Punch (10)  [1F] Kick (20)     
Riolu 
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Plasma Storm  76  Fighting  70  Basic  Px2    Common    [2] Kick (20)  [2F] Feint (40) This attack's damage isn't affected by Resistance.     
Lucario 
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Plasma Storm  77  Fighting  90  Stage 1  Px2    Uncommon    [1F] Kick (30)  [2F] Mach Cross (70)     
Lucario 
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Plasma Storm  78  Fighting  100  Stage 1  Px2    Rare  Dual Armor - If this Pokemon has any M Energy attached to it, this Pokemon's type is both F and M. (Ability)  [2F] Hurricane Kick (60+) Does 30 more damage for each Prize card your opponent has taken.       
Timburr 
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Plasma Storm  79  Fighting  70  Basic  Px2    Common    [1F] Knock Back (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2F] Low Kick (40)     
Gurdurr 
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Plasma Storm  80  Fighting  90  Stage 1  Px2    Uncommon    [2F] Dynamic Punch (40+) Flip a coin. If heads, this attack does 20 more damage and the Defending Pokemon is now Confused.  [2FF] Hammer In (80)     
Conkeldurr 
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Plasma Storm  81  Fighting  140  Stage 2  Px2    Rare    [3] Facade (60+) If this Pokemon is Burned or Poisoned, this attack does 60 more damage.  [2FF] Drain Punch (80)     
Purrloin 
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Plasma Storm  82  Darkness  50  Basic  Fx2  P-20  Common    [D] Tail Trickery - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1F] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Purrloin 
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Plasma Storm  83  Darkness  50  Basic  Fx2  P-20  Common    [1] Scout - Your opponent reveals his or her hand.  [1D] Fasten Claws (20+) Flip a coin. If heads, this attack does 10 more damage.     
Liepard (Team Plasma) 
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Plasma Storm  84  Darkness  80  Stage 1  Fx2  P-20  Rare    [1] Silent Claw - Your opponent reveals his or her hand. Discard a Supporter card you find there. Use the effect of that card as the effect of this attack.  [1D] Fake Out (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Scraggy 
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Plasma Storm  85  Darkness  60  Basic  Fx2  P-20  Common    [D] Headbutt (10)  [2] Low Kick (20)     
Scrafty (Team Plasma) 
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Plasma Storm  86  Darkness  90  Stage 1  Fx2  P-20  Rare    [1D] Kick Away (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1DD] Reinforced Headbutt (50+) If this Pokemon has a Pokemon Tool attached to it, this attack does 50 more damage.     
Skarmory (Team Plasma) 
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Plasma Storm  87  Metal  90  Basic  Rx2  P-20  Rare    [1] Cargo Jet - Discard a Team Plasma card from your hand. If you do, draw 3 cards.  [1MM] Steel Wing (40) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).     
Klink 
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Plasma Storm  88  Metal  60  Basic  Rx2  P-20  Common    [1] Rigidify - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [1M] Vice Grip (20)     
Klang 
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Plasma Storm  89  Metal  80  Stage 1  Rx2  P-20  Uncommon    [M] Vice Grip (20)  [2M] Gear Smash (30+) Flip 2 coins. This attack does 20 more damage for each heads.     
Klinklang (Team Plasma) 
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Plasma Storm  90  Metal  140  Stage 2  Rx2  P-20  Rare  Plasma Steel - Prevent all damage done to your M Pokemon by attacks from your opponent's Pokemon-EX. (Ability)  [1MM] Heavy Bullet (70) Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Durant (Team Plasma) 
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Plasma Storm  91  Metal  70  Basic  Rx2  P-20  Uncommon    [2] Gnaw (20)  [2M] Hard Crunch (40+) If the Defending Pokemon already has any damage counters on it, this attack does 30 more damage.     
Durant (Team Plasma) 
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Plasma Storm  92  Metal  70  Basic  Rx2  P-20  Uncommon    [1] Call for Backup - Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.  [1M] Metal Jail (30) The Defending Pokemon can't retreat during your opponent's next turn.     
Cobalion EX 
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Plasma Storm  93  Metal  180  Basic  Rx2  P-20  Ultra-Rare    [M] Righteous Edge (30) Discard a Special Energy attached to the Defending Pokemon.  [1MM] Steel Bullet (100) This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.     
Druddigon (Team Plasma) 
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Plasma Storm  94  Dragon  110  Basic  Ox2    Rare    [2] Guard Press (20) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [1RRW] Dragon Claw (90)     
Black Kyurem EX 
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Plasma Storm  95  Dragon  180  Basic  Ox2    Ultra-Rare    [3] Slash (60)  [1LWW] Black Ballista (200) Discard 3 Energy attached to this Pokemon.     
White Kyurem EX 
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Plasma Storm  96  Dragon  180  Basic  Ox2    Ultra-Rare    [3] Slash (60)  [1RRW] White Inferno (100+) Does 10 more damage for each damage counter on this Pokemon.     
Clefairy 
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Plasma Storm  97  Colorless  60  Basic  Fx2    Common    [1] Pound (10)  [2] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Clefable 
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Plasma Storm  98  Colorless  90  Stage 1  Fx2    Rare  Moon Guidance - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. (Ability)  [3] Moon Impact (50)       
Doduo 
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Plasma Storm  99  Colorless  60  Basic  Lx2  F-20  Common    [2] Gatling Peck (10x) Flip 5 coins. This attack does 10 damage times the number of heads.       
Dodrio 
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Plasma Storm  100  Colorless  90  Stage 1  Lx2  F-20  Rare    [1] Raging Pecks (30x) Flip 3 coins. This attack does 30 damage times the number of heads. This Pokemon is now Confused.  [3] Drill Peck (60)     
Snorlax (Team Plasma) 
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Plasma Storm  101  Colorless  130  Basic  Fx2    Rare  Block - As long as this Pokemon is your Active Pokemon, your opponent's Active Pokemon can't retreat. (Ability)  [5] Teampact (30x) Does 30 damage times the number of Team Plasma Pokemon you have in play.       
Togepi 
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Plasma Storm  102  Colorless  40  Basic  Fx2    Common    [1] Yarn - The Defending Pokemon is now Asleep.       
Togetic 
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Plasma Storm  103  Colorless  80  Stage 1  Lx2  F-20  Uncommon    [1] Sweet Kiss (30) Your opponent draws a card.       
Togekiss 
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Plasma Storm  104  Colorless  140  Stage 2  Lx2  F-20  Rare  Bright Veil - As long as this Pokemon is your Active Pokemon, whenever your opponent plays an Item card from his or her hand, prevent all effects of that card done to your Pokemon. (Ability)  [1] Return (30) Draw until you have 6 cards in your hand.       
Whismur 
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Plasma Storm  105  Colorless  70  Basic  Fx2    Common    [1] Shout - Flip a coin. If heads, discard a random card from your opponent's hand.  [3] Hyper Voice (30)     
Loudred 
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Plasma Storm  106  Colorless  90  Stage 1  Fx2    Uncommon    [1] Supersonic - The Defending Pokemon is now Confused.  [3] Hyper Voice (50)     
Exploud 
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Plasma Storm  107  Colorless  140  Stage 2  Fx2    Rare    [3] Destructive Sound - Your opponent reveals his or her hand. Discard all Item cards you find there.  [4] Round (50x) Does 50 damage times the number of your Pokemon that have the Round attack.     
Lugia EX (Team Plasma) 
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Plasma Storm  108  Colorless  180  Basic  Lx2  F-20  Ultra-Rare  Overflow - If your opponent's Pokemon is Knocked Out by damage from an attack of this Pokemon, take 1 more Prize card. (Ability)  [4] Plasma Gale (120) Discard a Plasma Energy attached to this Pokemon. If you can't discard a Plasma Energy, this attack does nothing.       
Skitty 
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Plasma Storm  109  Colorless  50  Basic  Fx2    Common    [2] Triple Slap (20x) Flip 3 coins. This attack does 20 damage times the number of heads.       
Patrat 
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Plasma Storm  110  Colorless  50  Basic  Fx2    Common    [1] Reckless Charge (20) This Pokemon does 10 damage to itself.       
Patrat 
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Plasma Storm  111  Colorless  50  Basic  Fx2    Common    [1] Collect - Draw a card.  [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Watchog (Team Plasma) 
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Plasma Storm  112  Colorless  90  Stage 1  Fx2    Uncommon    [1] Fast Swipe - Discard a random card from your opponent's hand.  [2] Biting Fang (30+) Flip a coin. If heads, this attack does 20 more damage.     
Watchog (Team Plasma) 
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Plasma Storm  113  Colorless  90  Stage 1  Fx2    Rare    [2] Second Bite (20+) Does 10 more damage for each damage counter on the Defending Pokemon.  [3] Low Kick (60)     
Bouffalant (Team Plasma) 
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Plasma Storm  114  Colorless  100  Basic  Fx2    Rare    [1] Tool Breaker - Discard a Pokemon Tool card attached to the Defending Pokemon.  [4] Hammer In (70)     
Rufflet 
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Plasma Storm  115  Colorless  50  Basic  Lx2  F-20  Common    [2] Incessant Peck (10+) Flip a coin until you get tails. This attack does 20 more damage for each heads.       
Braviary 
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Plasma Storm  116  Colorless  100  Stage 1  Lx2  F-20  Rare  Big Wing - Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon. (Ability)  [3] Wild Edge (60+) You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.       
Bicycle 
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Plasma Storm  117  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Draw cards until you have 4 cards in your hand.       
Colress (Team Plasma) 
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Plasma Storm  118  Trainer    Supporter        Uncommon  You may play only 1 Supporter card per turn (before your attack).  Shuffle your hand into your deck. Then, draw a number of cards equal to the number of Benched Pokemon (both yours and your opponent's).       
Colress Machine (Team Plasma) 
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Plasma Storm  119  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Search your deck for a Plasma Energy card and attach it to 1 of your Team Plasma Pokemon. Shuffle your deck afterward.       
Escape Rope 
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Plasma Storm  120  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Each player switches his or her Active Pokemon with 1 of his or her Benched Pokemon. (Your opponent switches first. If a player does not have a Benched Pokemon, he or she doesn't have to switch Pokemon.)       
Ether 
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Plasma Storm  121  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon. If it is not a basic Energy card, return it to the top of your deck.       
Eviolite 
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Plasma Storm  122  Trainer    Tool        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  If the Pokemon this card is attached to is a Basic Pokemon, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).       
Hypnotoxic Laser (Team Plasma) 
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Plasma Storm  123  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Your opponent's Active Pokemon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokemon is also Asleep.       
Plasma Frigate (Team Plasma) 
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Plasma Storm  124  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each Pokemon that has any Plasma Energy attached to it (both yours and your opponent's) has no Weakness.       
Team Plasma Grunt (Team Plasma) 
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Plasma Storm  125  Trainer    Supporter        Uncommon  You may play only 1 Supporter card per turn (before your attack).  Discard a Team Plasma card from your hand. (If you can't discard a Team Plasma card, you can't play this card.) Draw 4 cards.       
Virbank City Gym 
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Plasma Storm  126  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Put 2 more damage counters on Poisoned Pokemon (both yours and your opponent's) between turns.       
Plasma Energy (Team Plasma) 
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Plasma Storm  127  Energy    Special Energy        Uncommon    This card provides 1 Energy.       
Dowsing Machine 
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Plasma Storm  128  Trainer    Item        Ultra-Rare  You may play as many Item cards as you like during your turn (before your attack). You can't have more than 1 ACE SPEC card in your deck.  Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Put a Trainer card from your discard pile into your hand.       
Scramble Switch 
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Plasma Storm  129  Trainer    Item        Ultra-Rare  You may play as many Item cards as you like during your turn (before your attack). You can't have more than 1 ACE SPEC card in your deck.  Switch your Active Pokemon with 1 of your Benched Pokemon. Then, you may move as many Energy attached to the old Active Pokemon to the new Active Pokemon as you like.       
Victory Piece 
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Plasma Storm  130  Trainer    Tool        Ultra-Rare  Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.  If this card is attached to Victini-EX, Victini-EX can use its attacks regardless of the amount or type of Energy attached to it.       
Victini EX (Full Art) 
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Plasma Storm  131  Fire  110  Basic  Wx2    Ultra-Rare    [R] Turbo Energize - Search your deck for 2 basic Energy cards and attach them to your Benched Pokemon in any way you like. Shuffle your deck afterward.  [2R] Intensifying Burn (50+) If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.     
Articuno EX (Team Plasma) (Full Art) 
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Plasma Storm  132  Water  170  Basic  Mx2  F-20  Ultra-Rare    [2W] Blizzard (60) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Frost Prison (80) If this Pokemon has any Plasma Energy attached to it, the Defending Pokemon is now Paralyzed.     
Cobalion EX (Full Art) 
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Plasma Storm  133  Metal  180  Basic  Rx2  P-20  Ultra-Rare    [M] Righteous Edge (30) Discard a Special Energy attached to the Defending Pokemon.  [1MM] Steel Bullet (100) This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.     
Lugia EX (Team Plasma) (Full Art) 
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Plasma Storm  134  Colorless  180  Basic  Lx2  F-20  Ultra-Rare  Overflow - If your opponent's Pokemon is Knocked Out by damage from an attack of this Pokemon, take 1 more Prize card. (Ability)  [4] Plasma Gale (120) Discard a Plasma Energy attached to this Pokemon. If you can't discard a Plasma Energy, this attack does nothing.       
Colress (Team Plasma) (Full Art) 
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Plasma Storm  135  Trainer    Supporter        Ultra-Rare  You may play only 1 Supporter card per turn (before your attack).  Shuffle your hand into your deck. Then, draw a number of cards equal to the number of Benched Pokemon (both yours and your opponent's).       
Charizard  (ERRATA) 
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Plasma Storm  136  Fire  160  Stage 2  Wx2    Ultra-Rare    [2R] Split Bomb - This attack does 40 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [4R] Scorching Fire (150) Discard a R Energy attached to this Pokemon.     
Blastoise 
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Plasma Storm  137  Water  140  Stage 2  Gx2    Ultra-Rare  Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability)  [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon.       
Random Receiver 
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Plasma Storm  138  Trainer    Item        Ultra-Rare  You may play as many Item cards as you like during your turn (before your attack).  Reveal cards from the top of your deck until you reveal a Supporter card. Put it into your hand. Shuffle the other cards back into your deck.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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