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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Blaine 
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Gym Challenge  17  Trainer    Trainer        Rare    During this turn, instead of attaching your free Energy card, you may instead attach 2 R Energy cards to 1 of your Pokemon with Blaine in its name. (Playing additional copies of this card this turn has no effect.)       
Blaine 
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Gym Challenge  100  Trainer    Trainer        Rare    During this turn, instead of attaching your free Energy card, you may instead attach 2 R Energy cards to 1 of your Pokemon with Blaine in its name. (Playing additional copies of this card this turn has no effect.)       
Blaine's Arcanine 
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Gym Challenge  1  Fire  90  Stage 1    Rare    [2R] Heat Tackle (40) Blaine's Arcanine does 10 damage to itself.  [RRRR] Firestorm (120) Discard 3 R Energy cards attached to Blaine's Arcanine in order to use this attack.     
Blaine's Charizard 
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Gym Challenge  2  Fire  100  Stage 2  Rare    [R] Roaring Flames (20+) Discard all R Energy cards attached to Blaine's Charizard except 1. If all Energy cards attached to Blaine's Charizard provide 2 R Energy, discard all of them. This attack does 20 damage plus 20 more damage for each R Energy discard in this way.  [RR] Flame Jet - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Blaine's Charmander 
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Gym Challenge  60  Fire  50  Basic    Common    [R] Fire Tail Slap (20) Use this attack only if there are any R Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards.       
Blaine's Charmeleon 
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Gym Challenge  31  Fire  70  Stage 1    Uncommon    [RR] Fire Claws (30)  [RRR] Bonfire - Flip 3 coins. For each heads, discard 1 R Energy card attached to Blaine's Charmeleon. If you can't discard Energy cards, this attack does nothing. This attack does 10 damage times the number of heads to each of your opponent's Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Blaine's Dodrio 
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Gym Challenge  32  Colorless  70  Stage 1  Uncommon    [2] Mega Peck (50) Flip a coin. If tails, this attack does nothing.       
Blaine's Doduo 
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Gym Challenge  61  Colorless  50  Basic  Common    [1] Wild Kick (20) Flip a coin. If tails, this attack does nothing.  [2] Retaliate (10x) Does 10 damage times the number of damage counters on Blaine's Doduo.     
Blaine's Growlithe 
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Gym Challenge  62  Fire  60  Basic    Common    [R] Stoke - Search your deck for a R Energy card and attach it to Blaine's Growlithe. Shuffle your deck afterward.  [2R] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Blaine's Mankey 
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Gym Challenge  63  Fighting  40  Basic    Common    [1] Pranks - Flip a coin. If heads, choose a card from your opponent's discard pile and put it on top of his or her deck.  [F] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Blaine's Ninetales 
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Gym Challenge  21  Fire  60  Stage 1    Rare  Healing Fire - Whenever you attach a R Energy card from your hand to Blaine's Ninetales, remove 1 damage counter from it, if it has any. This power stops working while Blaine's Ninetales is Asleep, Confused, or Paralyzed.  [RR] Burn Up (50) Flip a coin. If tails, discard all R Energy cards attached to Blaine's Ninetales.       
Blaine's Ponyta 
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Gym Challenge  64  Fire  50  Basic    Common    [2] Hind Kick (20) If you have any Benched Pokemon, flip a coin. If heads, switch Blaine's Ponyta with 1 of your Benched Pokemon.       
Blaine's Quiz #2 
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Gym Challenge  111  Trainer    Trainer        Uncommon    Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.       
Blaine's Quiz #3 
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Gym Challenge  112  Trainer    Trainer        Uncommon    Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent the name of an attack of that card. Your opponent guesses the name of that card. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand.       
Blaine's Rapidash 
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Gym Challenge  33  Fire  70  Stage 1    Uncommon    [R] Fire Mane (20)  [2R] Stamp (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokemon) and 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 30 damage (to the Defending Pokemon.)     
Blaine's Rhyhorn 
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Gym Challenge  65  Fighting  60  Basic  Common    [F] Horn Charge (30) Flip a coin. If tails, this attack does nothing.  [3] Overrun (20) Flip a coin. If heads and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Blaine's Vulpix 
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Gym Challenge  66  Fire  50  Basic    Common    [1] Bite (10)  [R] Call Will-o'-the-wisp - Flip 3 coins. For each heads, if you have a R Energy card in your discard pile, put it into your hand.     
Brock's Diglett 
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Gym Challenge  67  Fighting  40  Basic  Common    [F] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.  [1F] Tremor (40) Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Brock's Dugtrio 
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Gym Challenge  22  Fighting  60  Stage 1  Rare    [F] Lie Low - All damage done to Brock's Dugtrio during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).  [1FF] Earthdrill (60) This attack can't be used unless Brock's Dugtrio used its Lie Low attack last turn.     
Brock's Geodude 
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Gym Challenge  68  Fighting  50  Basic    Common    [F] Rock Toss (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Brock's Graveler 
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Gym Challenge  34  Fighting  70  Stage 1    Uncommon    [2] Tackle (20)  [FFF] Detonate (50) Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Graveler does 50 damage to itself. If there is a Stadium card in play, discard it.     
Brock's Ninetales 
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Gym Challenge  3  Fire  70  Stage 1    Rare  Shapeshift - Once during your turn (before your attack), you may attach an Evolution card from your hand to Brock's Ninetales. (This doesn't count as evolving Brock's Ninetales.) Treat Brock's Ninetales as if it were that Pokemon instead. It can't evolve, devolve, or use the Pokemon Power of that Pokemon. During your turn, you may discard the Evolution card attached to Brock's Ninetales. This power can't be used if Brock's Ninetales is Asleep, Confused, or Paralyzed. If Brock's Ninetales becomes Asleep, Confused, or Paralyzed, discard all Evolution cards attached to it.  [RR] Will-o'-the-wisp (30)       
Brock's Primeape 
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Gym Challenge  35  Fighting  70  Stage 1    Uncommon  Scram - If Brock's Primeape ever has exactly 10 HP left, shuffle it and all cards attached to it into your deck. This power stops working while Brock's Primeape is Asleep, Confused, or Paralyzed.  [FFF] Mega Thrash (60) Brock's Primeape does 20 damage to itself. If there is a Stadium card in play, discard it.       
Brock's Protection 
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Gym Challenge  101  Trainer    Trainer        Rare    Attach Brock's Protection to 1 of your Pokemon with Brock in its name. Energy cards attached to that Pokemon can't be removed by your opponent's attacks or Trainer cards. (This doesn't stop the rest of the attack or Trainer card from working normally.)       
Brock's Sandslash 
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Gym Challenge  36  Fighting  70  Stage 1  Uncommon    [1F] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.  [FF] Needle Ball (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Brock's Vulpix 
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Gym Challenge  37  Fire  50  Basic    Uncommon    [1] Hypnotic Gaze - The Defending Pokemon is now Asleep.  [RR] Fire Ring (20) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Chaos Gym 
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Gym Challenge  102  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.       
Cinnabar City Gym 
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Gym Challenge  113  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Ignore Weakness when a W Pokemon does damage to a Pokemon with Blaine in its name.       
Erika's Bellsprout 
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Gym Challenge  38  Grass  40  Basic    Uncommon  Soak Up - Once during your turn (before your attack), you may take up to 2 G Energy cards attached to other Pokemon and attach them to Erika's Bellsprout. This power can't be used if Erika's Bellsprout is Asleep, Confused, or Paralyzed.  [G] Stretch Vine - Choose 1 of your opponent's Benched Pokemon, and this attack does 10 damage to it. (Don't apply Weakness and resistance for Benched Pokemon.)       
Erika's Bulbasaur 
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Gym Challenge  39  Grass  50  Basic    Uncommon    [G] Sleep Seed (10) The Defending Pokemon is now Asleep.  [GG] Errand-Running - Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward.     
Erika's Clefairy 
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Gym Challenge  40  Colorless  50  Basic  Uncommon    [1] Lunar Power - Flip a coin. If heads, search your deck for a card that evolves from 1 of your Benched Pokemon and put that card on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward.  [2] Moon Kick (20)     
Erika's Ivysaur 
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Gym Challenge  41  Grass  60  Stage 1    Uncommon  Relaxing Scent - As long as Erika's Ivysaur is your Active Pokemon, whenever an attack (even your own) does damage to any Pokemon (after applying Weakness and Resistance), that attack only does half the damage to that Pokemon (rounded up to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Erika's Ivysaur is Asleep, Confused, or Paralyzed.  [GGG] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.       
Erika's Jigglypuff 
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Gym Challenge  69  Colorless  50  Basic  Common    [1] Group Therapy - You and your opponent remove 1 damage counter from each of your Pokemon with damage counters on them.  [2] Pulled Punch (40-) If the Defending Pokemon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage.     
Erika's Kindness 
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Gym Challenge  103  Trainer    Trainer        Rare    Remove 2 damage counters from each Pokemon (yours and your opponent's) with any damage counters on it. If a Pokemon has just 1 damage counter, remove it.       
Erika's Oddish 
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Gym Challenge  70  Grass  40  Basic    Common    [G] Strange Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep.       
Erika's Paras 
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Gym Challenge  71  Grass  50  Basic    Common    [1] Irongrip (10)  [GG] Poison Spore - Flip a coin. If heads, the Defending Pokemon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Erika's Venusaur 
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Gym Challenge  4  Grass  90  Stage 2    Rare    [G] Growth - Flip a coin. If heads, you may attach up to 2 G Energy cards from your hand to Erika's Venusaur.  [GGGG] Wide Solarbeam (20) If your opponent has any Benched Pokemon, choose 2 of them (or 1 if he or she has only 1). This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Fervor 
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Gym Challenge  124  Trainer    Trainer        Common    Show the top 3 cards of your deck to all players. Put any R Energy cards there into your hand and discard the rest.       
Fighting Energy 
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Gym Challenge  127  Energy    Energy        Common           
Fire Energy 
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Gym Challenge  128  Energy    Energy        Common           
Fuchsia City Gym 
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Gym Challenge  114  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Once during each player's turn (before attacking), that player may flip a coin. If heads, that player may shuffle 1 of his or her Pokemon in play with Koga in its name and any cards attached to it into his or her deck.       
Giovanni 
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Gym Challenge  18  Trainer    Trainer        Rare    Choose 1 of your Pokemon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokemon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokemon it evolves into.       
Giovanni 
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Gym Challenge  104  Trainer    Trainer        Rare    Choose 1 of your Pokemon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokemon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokemon it evolves into.       
Giovanni's Gyarados 
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Gym Challenge  5  Water  90  Stage 1  Rare    [W] Summon Storm - Flip 2 coins. If both of them are heads, this attack does 20 damage to each other Pokemon (even your own). Don't apply Weakness and Resistance for this attack.  [2WW] Dragon Tornado (40) Unless this attack Knocks Out the Defending Pokemon, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.     
Giovanni's Last Resort 
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Gym Challenge  105  Trainer    Trainer        Rare    Remove all damage counters from 1 of your Pokemon with Giovanni in its name. Then discard your hand.       
Giovanni's Machamp 
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Gym Challenge  6  Fighting  100  Stage 2    Rare  Fortitude - If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed.  [1FFF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads.       
Giovanni's Machoke 
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Gym Challenge  42  Fighting  80  Stage 1    Uncommon    [F] Risky Attack (60) Flip a coin. If tails, this attack does no damage to the Defending Pokemon and Giovanni's Machoke does 100 damage to itself.  [1FF] Headlock (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 20 damage.     
Giovanni's Machop 
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Gym Challenge  72  Fighting  50  Basic    Common    [1] Chop (10)  [FF] Fury Punch (20x) Flip a coin. If heads, this attack does 20 damage times the number of damage counters on Giovanni's Machop.     
Giovanni's Magikarp 
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Gym Challenge  73  Water  30  Basic    Common    [W] Ancestral Memory (40) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again).  [1W] Flail Around (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Giovanni's Meowth 
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Gym Challenge  43  Colorless  40  Basic  Uncommon    [1] False Charity - Flip a coin. If heads, look at the top card of your opponent's deck. If it's a Trainer card, put it in your opponent's discard pile; otherwise, put it into his or her hand.  [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Giovanni's Meowth 
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Gym Challenge  74  Colorless  50  Basic  Common    [1] Cat Fleas - Flip a coin. If heads, the Defending Pokemon is now Confused.  [3] Cat Kick (30)     
Giovanni's Nidoking 
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Gym Challenge  7  Grass  120  Stage 2    Rare    [G] Intimidate - If the Defending Pokemon's maximum HP is 50 or less, it can't attack Giovanni's Nidoking during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)  [1GGG] Tumbling Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage; if tails, this attack does 40 damage.     
Giovanni's Nidoqueen 
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Gym Challenge  23  Grass  100  Stage 2    Rare    [1GG] Mega Kick (40)  [2GG] Love Lariat (50+) Flip a coin. If heads, this attack does 50 damage plus 50 more damage if you have at least 1 Giovanni's Nidoking on your Bench. If tails, this attack does nothing.     
Giovanni's Nidoran F 
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Gym Challenge  75  Grass  50  Basic    Common    [G] Horn Thrust (20) Flip a coin. If tails, this attack does nothing.  [2] Double-edge (30) Giovanni's Nidoran F does 20 damage to itself.     
Giovanni's Nidoran M 
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Gym Challenge  76  Grass  40  Basic    Common    [1] Double Kick (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [G] Retaliation (30) You can't use this attack unless Giovanni's Nidoran M has 2 or more damage counters on it.     
Giovanni's Nidorina 
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Gym Challenge  44  Grass  80  Stage 1    Uncommon    [1G] Poison Sting Tackle (30) Giovanni's Nidorina does 20 damage to itself. Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2G] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Giovanni's Nidorino 
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Gym Challenge  45  Grass  70  Stage 1    Uncommon    [2G] Rend (20+) If the Defending Pokemon already has any damage counters on it, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.       
Giovanni's Persian 
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Gym Challenge  8  Colorless  60  Stage 1  Rare  Call the Boss - When you play Giovanni's Persian from your hand, you may search your deck for the Trainer card named Giovanni, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [3] Ambush (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.       
Giovanni's Pinsir 
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Gym Challenge  24  Grass  70  Basic    Rare    [1G] Snapping Pincers (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.  [2G] Overhead Toss (40) If you have any Benched Pokemon, flip a coin. If tails, choose 1 of your Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Grass Energy 
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Gym Challenge  129  Energy    Energy        Common           
Koga 
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Gym Challenge  19  Trainer    Trainer        Rare    If an attack from a Pokemon with Koga in its name does damage to a Defending Pokemon this turn, that Pokemon is then Poisoned.       
Koga 
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Gym Challenge  106  Trainer    Trainer        Rare    If an attack from a Pokemon with Koga in its name does damage to a Defending Pokemon this turn, that Pokemon is then Poisoned.       
Koga's Arbok 
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Gym Challenge  25  Grass  90  Stage 1    Rare    [G] Poison Buildup - Koga's Arbok is now Poisoned.  [GG] Poison Power (20) If Koga's Arbok is Poisoned, this attack's base damage is 40 instead of 20 and the Defending Pokemon is now Poisoned.     
Koga's Beedrill 
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Gym Challenge  9  Grass  80  Stage 2  Rare    [GG] Nerve Poison (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.  [3] Hyper Needle (70) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Koga's Beedrill stays in play (even putting Koga's Beedrill on the Bench won't let you use it again).     
Koga's Ditto 
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Gym Challenge  10  Colorless  40  Basic  Rare    [1] Giant Growth - Flip a coin. If heads, Koga's Ditto's maximum HP is now 80 and Koga's Ditto's Pound attack's base damage is 30 instead of 10. (Benching Koga's Ditto ends this effect.)  [1] Pound (10)     
Koga's Ekans 
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Gym Challenge  77  Grass  50  Basic    Common    [G] Fast-Acting Poison (10) Flip 2 coins. If both are heads, the Defending Pokemon is now Confused and Poisoned.       
Koga's Golbat 
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Gym Challenge  46  Grass  60  Stage 1  Uncommon    [2] Bite (20)  [GGG] Sonic Scream (30) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Koga's Grimer 
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Gym Challenge  78  Grass  50  Basic    Common    [G] Sludge Grip - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. The new Defending Pokemon is now Poisoned.  [1G] Sludge Toss (20)     
Koga's Kakuna 
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Gym Challenge  47  Grass  60  Stage 1    Uncommon  Emerge - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for an Evolution card named Koga's Beedrill and put it on Koga's Kakuna. (This counts as evolving Koga's Kakuna.) Shuffle your deck afterward. This power can't be used if Koga's Kakuna is Asleep, Confused, or Paralyzed.  [G] Toxic Secretion - Flip a coin. If heads, the Defending Pokemon is now Poisoned. It takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).       
Koga's Koffing 
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Gym Challenge  48  Grass  50  Basic    Uncommon    [G] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1G] Obscuring Gas (30) Flip a coin. If heads, shuffle Koga's Koffing and all cards attached to it into your deck (after doing damage).     
Koga's Koffing 
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Gym Challenge  79  Grass  40  Basic    Common    [G] Smelly Gas (10) Flip a coin. If heads, this attack does 10 damage to each Benched Pokemon (including your own). (Don't apply Weakness and Resistance for Benched Pokemon.)       
Koga's Muk 
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Gym Challenge  26  Grass  80  Stage 1    Rare  Energy Drain - If an opponent's attack does damage to Koga's Muk (even if Koga's Muk is Knocked Out), flip a coin. If heads and it has any, choose 1 Energy card attached to the attacking Pokemon and discard it. This power can't be used if Koga's Muk is already Asleep, Confused, or Paralyzed when your opponent attacks.  [1GG] Sludge Whirlpool (40)       
Koga's Ninja Trick 
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Gym Challenge  115  Trainer    Trainer        Uncommon    Attach Koga's Ninja Trick to your Active Pokemon with Koga in its name. If this Pokemon goes to your Bench, discard this card. When your opponent attacks, you may switch this Pokemon with 1 of your Benched Pokemon (before damage or other effects of attacks).       
Koga's Pidgeotto 
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Gym Challenge  27  Colorless  60  Stage 1  Rare    [3] Quick Turn (30x) Flip 2 coins. This attack does 30 damage times the number of heads.  [4] Aerial Maneuvers (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage, and, during your opponent's next turn, prevent all effects of attacks, including damage, done to Koga's Pidgeotto. If tails, this attack does 10 damage.     
Koga's Pidgey 
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Gym Challenge  49  Colorless  40  Basic  Uncommon    [1] Messenger - Put Koga's Pidgey and all cards attached to it on top of your deck. Then search your deck for any Basic Pokemon or Evolution card not named Koga's Pidgey. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.  [2] Wing Attack (20)     
Koga's Pidgey 
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Gym Challenge  80  Colorless  50  Basic  Common    [1] Peck (10)  [3] Sand-attack (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Koga's Tangela 
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Gym Challenge  81  Grass  50  Basic    Common    [G] Sleep Powder (10) The Defending Pokemon is now Asleep.  [1G] Grasping Vine - Flip a coin. If heads, draw 2 cards.     
Koga's Weedle 
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Gym Challenge  82  Grass  40  Basic    Common    [1] Sting (10)  [1G] Sharp Stinger (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed.     
Koga's Weezing 
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Gym Challenge  50  Grass  70  Stage 1    Uncommon    [GG] Spontaneous Explosion (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage and Koga's Weezing does 30 damage to itself; if tails, this attack does 10 damage.  [1GG] Toxic Cloud (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).     
Koga's Zubat 
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Gym Challenge  83  Grass  40  Basic  Common    [1G] Group Attack (10x) Does 10 damage times the number of Koga's Zubats you have in play. Before doing damage, you may search your deck for any number of Basic Pokemon named Koga's Zubat and put them onto your Bench. (You can't get more cards with this attack than you have room on your Bench.) If you do, shuffle your deck afterward.       
Lightning Energy 
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Gym Challenge  130  Energy    Energy        Common           
Lt. Surge's Eevee 
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Gym Challenge  51  Colorless  40  Basic  Uncommon    [1] Surprise - Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck.  [2] Scratch (20)     
Lt. Surge's Electrode 
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Gym Challenge  52  Lightning  70  Stage 1    Uncommon  Shock Blast - If Lt. Surge's Electrode is your Active Pokemon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokemon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage.  [1LL] Power Ball (30+) Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads.       
Lt. Surge's Jolteon 
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Gym Challenge  28  Lightning  70  Stage 1    Rare    [1L] High Voltage (20) Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.  [LLL] Thunder Flare (30+) Does 30 damage plus 10 damage times the number of damage counters on Lt. Surge's Jolteon, then flip a coin. If tails, Lt. Surge's Jolteon does 30 damage to itself.     
Lt. Surge's Pikachu 
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Gym Challenge  84  Lightning  40  Basic    Common    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.       
Lt. Surge's Raichu 
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Gym Challenge  11  Lightning  80  Stage 1    Rare    [LL] Kerzap (20+) Flip a coin. If heads, this attack does 20 damage plus 30 more damage to the Defending Pokemon and discard all L Energy cards attached to Lt. Surge's Raichu. If tails, this attack does 20 damage.  [2LL] Thundertackle (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Lt. Surge's Raichu does 20 damage to itself.     
Lt. Surge's Raticate 
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Gym Challenge  53  Colorless  60  Stage 1  Uncommon    [1] Focus Energy - During your next turn, Lt. Surge's Raticate's Double-edge attack's damage (base damage and damage to itself) is doubled.  [2] Double-edge (40) Lt. Surge's Raticate does 20 damage to itself.     
Lt. Surge's Rattata 
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Gym Challenge  85  Colorless  30  Basic  Common    [1] Focus Energy - During your next turn, Lt. Surge's Rattata's Quick Attack's base damage is doubled.  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails this attack does 10 damage.     
Lt. Surge's Secret Plan 
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Gym Challenge  107  Trainer    Trainer        Rare    Put 1 card from your hand face down onto your Bench. (You can't play this card if your Bench is full.) Treat that card as a Basic Pokemon as long as it's face down. Flip the card if either player ever needs to know what it is in order to use an attack, a Pokemon Power, or a Trainer card. Flip the card if it ever uses an attack or Pokemon Power, evolves, retreats, is damaged by an attack, or is otherwise affected by an attack. At any time during your turn, you may flip the card over. When you flip that card over, if it isn't a Basic Pokemon, discard it and all cards attached to it.       
Lt. Surge's Voltorb 
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Gym Challenge  86  Lightning  50  Basic    Common    [1L] Bouncing Ball (30) Flip a coin. If tails, Lt. Surge's Voltorb does 10 damage to itself.       
Master Ball 
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Gym Challenge  116  Trainer    Trainer        Uncommon    Look at 7 cards from the top of your deck. You may choose a Basic Pokemon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck.       
Max Revive 
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Gym Challenge  117  Trainer    Trainer        Uncommon    Discard 2 Energy cards from your hand in order to put 1 Basic Pokemon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.)       
Misty's Dewgong 
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Gym Challenge  54  Water  80  Stage 1    Uncommon    [WW] Ice Throw (20) If the Defending Pokemon is F, this attack's base damage is doubled.  [3W] Take Down (60) Misty's Dewgong does 20 damage to itself.     
Misty's Golduck 
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Gym Challenge  12  Water  70  Stage 1    Rare    [1W] Electro Beam (40) Flip a coin. If tails, discard all Energy cards attached to Misty's Golduck.  [1P] Super Removal - Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokemon that has any Energy cards and discard those Energy cards.     
Misty's Gyarados 
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Gym Challenge  13  Water  100  Stage 1  Rare  Rebellion - Whenever Misty's Gyarados attacks, flip 2 coins. If both of them are tails, that attack does nothing. Instead, shuffle Misty's Gyarados and all cards attached to it into your deck. (This power works even if Misty's Gyarados is Confused.)  [WWWW] Tidal Wave (70)       
Misty's Horsea 
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Gym Challenge  87  Water  50  Basic    Common    [WW] Ink Spurt (20) Flip a coin. If heads, whenever the Defending Pokemon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokemon evolves or is Benched.)       
Misty's Magikarp 
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Gym Challenge  88  Water  30  Basic    Common    [1] Play Dead - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Misty's Magikarp.  [1] Leap (10)     
Misty's Poliwag 
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Gym Challenge  89  Water  50  Basic    Common    [W] Bubbles (20) Flip a coin. If tails, you can't use this attack during your next turn.  [WW] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.     
Misty's Psyduck 
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Gym Challenge  90  Water  60  Basic    Common    [P] ESP - Flip 3 coins. If exactly 1 is heads, draw a card. If exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1 of the Defending Pokemon's attacks. Misty's Psyduck copies that attack except for its Energy costs. (No matter what type the Defending Pokemon is, Misty's Psyduck's type is still W.)       
Misty's Seel 
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Gym Challenge  91  Water  50  Basic    Common    [W] Frostbite (10) The Defending Pokemon can't retreat during your opponent's next turn.  [1W] Mirage (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Misty's Staryu 
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Gym Challenge  92  Water  40  Basic    Common    [W] Star Boomerang (20) Flip a coin. If heads, return Misty's Staryu and all cards attached to it to your hand. (Either way, this attack does its damage.)       
Misty's Tears 
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Gym Challenge  118  Trainer    Trainer        Uncommon    Discard 1 of the other cards in your hand in order to search your deck for up to 2 W Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.       
Misty's Wish 
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Gym Challenge  108  Trainer    Trainer        Rare    Look at 1 of your Prize cards. Then, ask your opponent if you may switch that card with 1 of the cards in your hand. If your opponent accepts and if you have any other cards in your hand, switch those cards. If your opponent declines, return the Prize card face down and draw a card.       
Psychic Energy 
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Gym Challenge  131  Energy    Energy        Common           
Resistance Gym 
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Gym Challenge  109  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each Pokemon's Resistance is reduced by 20. (If a Pokemon's Resistance is -30, it becomes -10.)       
Rocket's Mewtwo 
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Gym Challenge  14  Psychic  70  Basic    Rare    [P] Juxtapose - Flip a coin. If heads, switch the number of damage counters on Rocket's Mewtwo with the number of damage counters on the Defending Pokemon (even if it would Knock Out either Pokemon). (It's okay if 1 of the Pokemon has no damage counters on it.)  [PP] Hypnoblast (20) Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1PPP] Psyburn (60)   
Rocket's Minefield Gym 
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Gym Challenge  119  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever a player puts a Basic Pokemon onto his or her Bench from his or her hand, he or she flips a coin. If tails, put 2 damage counters on that Pokemon.       
Rocket's Secret Experiment 
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Gym Challenge  120  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can't play Trainer cards until the end of your next turn.       
Rocket's Zapdos 
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Gym Challenge  15  Lightning  70  Basic    Rare    [L] Plasma (20) If there are any L Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos.  [1LLL] Electroburn (70) Rocket's Zapdos does damage to itself equal to 10 times the number of L Energy cards attached to it.     
Sabrina 
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Gym Challenge  20  Trainer    Trainer        Rare    Take all Energy cards attached to 1 of your Pokemon with Sabrina in its name and attach them to another 1 of your Pokemon with Sabrina in its name.       
Sabrina 
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Gym Challenge  110  Trainer    Trainer        Rare    Take all Energy cards attached to 1 of your Pokemon with Sabrina in its name and attach them to another 1 of your Pokemon with Sabrina in its name.       
Sabrina's Abra 
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Gym Challenge  93  Psychic  40  Basic    Common    [1] Pound (10)  [1P] Synchronize (40) This attack can't be used unless Sabrina's Abra and the Defending Pokemon have the same number of Energy cards attached to them.     
Sabrina's Abra 
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Gym Challenge  94  Psychic  50  Basic    Common    [P] Psyscan - Look at your opponent's hand.  [P] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.     
Sabrina's Alakazam 
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Gym Challenge  16  Psychic  80  Stage 2    Rare  Psylink - Sabrina's Alakazam always has a copy of every attack your P Pokemon in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards). This power can't be used if Sabrina's Alakazam is Asleep, Confused, or Paralyzed.  [3P] Mega Burn (60) You can't use this attack during your next turn.       
Sabrina's Drowzee 
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Gym Challenge  95  Psychic  50  Basic    Common    [P] Energy Support - Search your deck for a P Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.  [1P] Mind Shock (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Sabrina's Gastly 
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Gym Challenge  96  Psychic  30  Basic    Common    [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [PP] Fade Out (30) Return Sabrina's Gastly and all Energy cards attached to it to your hand. (Discard all other cards attached to Sabrina's Gastly.)     
Sabrina's Gastly 
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Gym Challenge  97  Psychic  40  Basic    Common  Gaseous Form - Sabrina's Gastly gets +10 HP for each P Energy card attached to it. This power works even if Sabrina's Gastly is Asleep, Confused, or Paralyzed.  [PP] Suffocating Gas (30)       
Sabrina's Gengar 
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Gym Challenge  29  Psychic  90  Stage 2    Rare    [PP] Dark Wave (20) All Pokemon Powers stop working until the end of your opponent's next turn.  [PPP] Shadow Bind (40) The Defending Pokemon can't retreat during your opponent's next turn.     
Sabrina's Golduck 
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Gym Challenge  30  Water  70  Stage 1    Rare    [PP] Damage Shift - Move 1 damage counter from each of your Pokemon that has any on it to the Defending Pokemon. (Don't apply Weakness and Resistance.)  [2W] Water Spray (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.     
Sabrina's Haunter 
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Gym Challenge  55  Psychic  70  Stage 1    Uncommon    [PP] Nightmare (20) The Defending Pokemon is now Asleep.  [PPP] Shadow Attack - Flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Sabrina's Hypno 
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Gym Challenge  56  Psychic  70  Stage 1    Uncommon    [P] Invigorate - Choose 1 Basic Pokemon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokemon on a Bench that's full.)  [PP] Pendulum Curse (20x) Flip a number of coins equal to the number of damage counters on the Defending Pokemon. This attack does 20 damage times the number of heads.     
Sabrina's Jynx 
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Gym Challenge  57  Psychic  60  Basic    Uncommon    [P] Helping Hand - Choose 1 of your opponent's Pokemon. Remove any number of damage counters from that Pokemon, then draw that many cards.  [1P] Hug (20) Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.     
Sabrina's Kadabra 
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Gym Challenge  58  Psychic  70  Stage 1    Uncommon    [P] Life Drain - Flip a coin. If heads, put a number of damage counters on the Defending Pokemon so that its remaining HP are 10.  [2P] Psyshot (30)     
Sabrina's Mr. Mime 
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Gym Challenge  59  Psychic  60  Basic    Uncommon    [1P] Magic Darts - Choose 1 of your opponent's Pokemon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance for this attack.       
Sabrina's Porygon 
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Gym Challenge  98  Colorless  40  Basic  Common    [1] Sharp Point (10)  [2] Barrier Attack (20) All damage done by attacks to Sabrina's Porygon during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).     
Sabrina's Psychic Control 
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Gym Challenge  121  Trainer    Trainer        Uncommon    Flip a coin. If heads, choose a Trainer card in your opponent's discard pile that isn't put in play (like PlusPower or Mysterious Fossil). You may use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile.       
Sabrina's Psyduck 
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Gym Challenge  99  Water  50  Basic    Common    [1] Scratch (10)  [P] Random ESP (20) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, this attack does no damage and Sabrina's Psyduck is now Confused.     
Saffron City Gym 
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Gym Challenge  122  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  As often as each player likes during his or her turn (before attacking), that player may return 1 basic Energy card attached to 1 of his or her Pokemon with Sabrina in its name to his or her hand.       
Transparent Walls 
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Gym Challenge  125  Trainer    Trainer        Common    Until the end of your opponent's next turn, prevent all damage from attacks done to your Benched Pokemon. (Any other effects of attacks still happen.)       
Viridian City Gym 
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Gym Challenge  123  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever a Pokemon with Giovanni in its name evolves, its owner removes 2 damage counters from that Pokemon (or 1 if it only has 1).       
Warp Point 
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Gym Challenge  126  Trainer    Trainer        Common    If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon.       
Water Energy 
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Gym Challenge  132  Energy    Energy        Common           
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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