Basic - Shelmet
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Shelmet |
Furious Fists | 8 | Grass | 60 | Basic | Rx2 | 3 | Common | [G] Jump On (10+) Flip a coin. If heads, this attack does 10 more damage. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Accelgor Evolves from Shelmet
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Accelgor |
Furious Fists | 9 | Grass | 90 | Stage 1 | Rx2 | 0 | Uncommon | [1] Raid (20+) If this Pokemon evolved from Shelmet during this turn, this attack does 40 more damage. | [1G] Afterimage Strike (40) If any damage is done to this Pokemon by attacks during your opponent's next turn, flip a coin. If heads, prevent that damage. | ||||
Accelgor (Team Plasma) |
Plasma Blast | 8 | Grass | 80 | Stage 1 | Rx2 | 0 | Rare | [1] Retribution (20) If an Escavalier you had in play was Knocked Out by damage from an opponent's attack during his or her last turn, put all Energy attached to the Defending Pokemon into your opponent's hand. | [1G] Signal Beam (30) The Defending Pokemon is now confused. | ||||
Accelgor |
Dark Explorers | 11 | Grass | 90 | Stage 1 | Rx2 | 0 | Rare | [G] Hammer In (20) | [2] Deck and Cover (50) The Defending Pokemon is now Paralyzed and Poisoned. Shuffle this Pokemon and all cards attached to it into your deck. | ||||
Accelgor |
Noble Victories | 12 | Grass | 90 | Stage 1 | Rx2 | 0 | Rare | [1] Acid Spray (20) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | [G] Slashing Strike (60) This Pokemon can't use Slashing Strike during your next turn. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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