|
Basic - Chinchou
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Chinchou ![]() |
Legends Awakened | 87 | Water | 60 | Basic | G+10 | 2 | Common | [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Wave Splash (10) | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Lanturn Evolves from Chinchou
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Lanturn ![]() |
Primal Clash | 58 | Lightning | 100 | Stage 1 | Fx2 | M-20 | 2 | Uncommon | [1W] Dive (40) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn. | [2W] Take Down (80) This Pokemon does 20 damage to itself. | |||
Lanturn ![]() |
Plasma Freeze | 36 | Lightning | 90 | Stage 1 | Fx2 | 2 | Uncommon | [L] Special Tackle (30+) If this Pokemon has any Special Energy attached to it, this attack does 30 more damage. | [2L] Extreme Current (90) Discard an Energy attached to this Pokemon. | ||||
Lanturn ![]() |
Unleashed | 18 | Lightning | 90 | Stage 1 | Fx2 | 2 | Rare | [L] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | [2L] Reflect Energy (60) Move an Energy card attached to Lanturn to 1 of your Benched Pokemon. | ||||
Lanturn ![]() |
Unleashed | 86 | Lightning | 110 | Stage 1 | Fx2 | 2 | Ultra-Rare | Underwater Dive - Once during your turn (before your attack), you may use this power. Lanturn's type is W until the end of your turn. This power can't be used if Lanturn is affected by a Special Condition. (Poke-POWER) | [2L] Powerful Spark (40+) Does 40 damage plus 10 more damage for each Energy attached to all of your Pokemon. | ||||
Lanturn ![]() |
Legends Awakened | 58 | Water | 90 | Stage 1 | G+20 | 1 | Uncommon | [2] Rushing Water (20) Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. | [LW] Confuse Ray (40) The Defending Pokemon is now Confused. | ||||
Lanturn ![]() |
Legends Awakened | 59 | Lightning | 90 | Stage 1 | F+20 | 2 | Uncommon | [L] Energy Split - This attack does 30 damage to each of your opponent's Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2L] Aqua Bolt (60+) Does 60 damage plus 10 more damage for each W Energy attached to Lanturn. | ||||
Lanturn ![]() |
Power Keepers | 15 | Lightning | 80 | Stage 1 | F | 2 | Rare | Energy Grounding - Once during your opponent's turn, when any of your Pokemon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokemon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn. (Poke-POWER) | [1LL] Lightning Strike (50) You may discard all L Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50. | ||||
Lanturn ![]() |
Legend Maker | 19 | Lightning | 80 | Stage 1 | F | 2 | Rare | Dual Armor - As long as Lanturn has any W Energy attached to it, Lanturn is both W and L type. (Poke-BODY) | [1L] Razor Fin (30) | [3] Water Gun (40+) Does 40 damage plus 20 more damage for each W Energy attached to Lanturn but not used to pay for this attack's Energy cost. You may not add more than 40 damage in this way. | |||
Lanturn ![]() |
Unseen Forces | 40 | Lightning | 80 | Stage 1 | F | 1 | Uncommon | [L] Energy Stream (20) Search your discard pile for a basic Energy card and attach it to Lanturn. | [3] Take Down (50) Lanturn does 10 damage to itself. | ||||
Lanturn ![]() |
Hidden Legends | 38 | Lightning | 80 | Stage 1 | F | 2 | Uncommon | Energy Grounding - Once during your opponent's turn, when any of your Pokemon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokemon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn. (Poke-POWER) | [1LL] Lightning Strike (50) You may discard all L Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50. | ||||
Lanturn ![]() |
Aquapolis | 15 | Lightning | 80 | Stage 1 | G | 1 | Rare | Ion Coating - Once during your turn (before your attack), you may treat all L Energy attached to your Active Pokemon as W Energy for the rest of the turn. (Benching or evolving it ends this effect.) You can't use this power if Lanturn is affected by a Special Condition. (Poke-POWER) | [2] Electric Tackle (20+) Count the number of L Energy cards attached to Lanturn. This attack does 20 damage plus 10 more damage for each of those Energy cards. Flip a coin. If tails, Lanturn does 10 damage to itself for each of those Energy cards. | ||||
Lanturn ![]() |
Aquapolis | 20 | Water | 80 | Stage 1 | G | 1 | Rare | [L] Lightning Ball (20) | [3] Conduction (30+) Discard all L Energy cards attached to Lantern. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 plus 40 more damage for each heads. | ||||
Lanturn ![]() |
Aquapolis | 21 | Lightning | 80 | Stage 1 | F | 1 | Rare | Ion Coating - Once during your turn (before your attack), you may treat all L Energy attached to your Active Pokemon as W Energy for the rest of the turn. (Benching or evolving it ends this effect.) You can't use this power if Lanturn is affected by a Special Condition. (Poke-POWER) | [2] Electric Tackle (20+) Count the number of L Energy cards attached to Lanturn. This attack does 20 damage plus 10 more damage for each of those Energy cards. Flip a coin. If tails, Lanturn does 10 damage to itself for each of those Energy cards. | ||||
Lanturn ![]() |
Neo Revelation | 32 | Lightning | 80 | Stage 1 | F | 2 | Uncommon | Submerge - Once during your turn (before your attack), you may change Lanturn's type to (W) until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to (L). | [2L] Blinding Light (30) Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Lanturn ![]() |
Neo Genesis | 38 | Lightning | 70 | Stage 1 | F | 2 | Uncommon | Hydroelectric Power - You may make Floodlight do 10 more damage for each W Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. | [LL] Floodlight (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Light Lanturn Evolves from Chinchou
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Light Lanturn ![]() |
Neo Destiny | 23 | Lightning | 80 | Stage 1 | F | 2 | Rare | [L] Searchlight - Flip a coin. If heads, each player may choose a card in his or her discard pile, show it to his or her opponent, then put it into his or her hand. | [LL] Spark (30) Choose 1 of your opponent's Benched Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
This site is the Pokepedia. It is the most comprehensive, searchable Pokemon Trading Card Game (TCG) database on the web. In the world of TCGs and Collectible Card Games (CCG), there is nothing else like. Not in any other TCG/CCG. Not Magic the Gathering. Not Yu-Gi-Oh. Nothing. The Pokepedia is intended to provide a service to the competitive and casual Pokemon playing community, as well as Pokemon collectors. Among the features the Pokepedia provides is a decklist builder (for building and saving decks as well as printing out tournament-compliant decklists), an event mapper (showing leagues, organized play, and Premier Events across the United States), the Trader Base (where you can identify the cards you have for trade and the cards you're looking for and find others who need what you have and have what you need), a wide variety of information about Pokemon and the TCG (including artists and which cards they drew, Pokemon species, and evolution lines), examples of symbols from the various sets, the Pokemon Timeline (a user-driven history of Pokemon and the TCG), the Pokemon Frappr (an interactive map showing Pokemon players across the World), and a downloadable version of the Pokepedia (in Excel format). The Pokepedia also offers a user-maintained set of links to other sites of interest to the Pokemon community. But the Pokepedia is all about the search engine. Just enter the characteristics of a Pokemon card you're looking for and the Pokepedia will find it for you. As long as there are Pokemon players, the Pokepedia will continue to provide support. Thanks and enjoy the Pokepedia.