Level Up - Gengar Lv.X Levels Up from Gengar

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gengar Lv.X 
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Arceus  97  Psychic  140  Level Up  Dx2  C-20  Ultra-Rare  Level-Down - Once during your turn (before your attack), you may choose 1 of your opponent's Pokemon LV.X. Remove the Level-Up card from that Pokemon and have your opponent shuffle that card into his or her deck. This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)  [1PP] Compound Pain - This attack does 30 damage to each of your opponent's Pokemon that already has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Gengar

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gengar 
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BREAKthrough  60  Psychic   130  Stage 2  Dx2  F-20  Rare    [P] Sinister Fog - Your opponent's Active Pokemon is now Poisoned Put 1 damage counter on each of your opponent's Benched Pokemon.  [1P] Creep Show - If your opponent's Active Pokemon has 3 or more damage counters on it, that Pokemon is Knocked Out.     
Gengar 
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Triumphant  94  Psychic  130  Stage 2  Dx2  C-20  Ultra-Rare  Catastrophe - As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) (Poke-BODY)  [P] Hurl into Darkness - Look at your opponent's hand and choose a number of Pokemon you find there up to the number of P Energy attached to Gengar. Put the Pokemon you chose in the Lost Zone.  [1P] Cursed Drop - Put 4 damage counters on your opponent's Pokemon in any way you like.     
Gengar 
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Arceus  16  Psychic  110  Stage 2  D+30  C-20  Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another of your opponent's Pokemon. This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)  [1PP] Shadow Skip (60) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may switch Gengar with 1 of your Benched Pokemon.       
Gengar 
View
Arceus  17  Psychic  120  Stage 2  D+30  C-20  Rare    [1P] Sharpshooting - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon..)  [2P] Poison Jab (60) The Defending Pokemon is now Poisoned.     
Gengar 
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Stormfront  18  Psychic  110  Stage 2  D+30  C-20  Rare  Fainting Spell - Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokemon is Knocked Out. (Poke-POWER)  [P] Shadow Room - Put 3 damage counters on 1 of your opponent's Pokemon. If that Pokemon has any Poke-Powers, put 6 damage counters on that Pokemon instead.  [1P] Poltergeist (30x) Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter, or Stadium cards in your opponent's hand.     
Gengar 
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Diamond and Pearl  27  Psychic  110  Stage 2  D+30  C-20  Rare    [1] Life Drain - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out.  [1PP] Shadow Dance - Put 4 damage counters on your opponent's Pokemon in any way you like. Then, switch Gengar with 1 of your Benched Pokemon.     
Gengar 
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Legend Maker  5  Psychic  100  Stage 2  Rare  Shadow Curse - If Gengar would be Knocked Out by damage from an opponent's attack, you may put 3 damage counters on 1 of your opponent's Pokemon. (Poke-POWER)  [P] Cursed Reaction - Put 2 damage counters on your opponent's Pokemon in any way you like. If Gengar has any React Energy attached to it, put 4 damage counters instead.  [1PP] Super Psy Bolt (60)     
Gengar 
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Skyridge  9  Psychic  100  Stage 2  Rare  Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. (Poke-POWER)  [2PP] Hydrokinesis (40) Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused.       
Gengar 
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Skyridge  10  Psychic  100  Stage 2  Rare  Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. (Poke-POWER)  [2PP] Hydrokinesis (40) Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused.       
Gengar 
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Expedition  13  Psychic  90  Stage 2  Rare  Chaos Move - Once during your turn (before you attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)  [1PP] Hide in Shadows (40) Switch Gengar with one of your Benched Pokemon.       
Gengar 
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Expedition  48  Psychic  90  Stage 2  Rare  Chaos Move - Once during your turn (before you attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)  [1PP] Hide in Shadows (40) Switch Gengar with one of your Benched Pokemon.       
Gengar 
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Legendary Collection  11  Psychic  80  Stage 2    Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Gengar 
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Fossil  5  Psychic  80  Stage 2    Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Gengar 
View
Fossil  20  Psychic  80  Stage 2    Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Haunter Evolves into Gengar

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Haunter 
View
BREAKthrough  59  Psychic   70  Stage 1  Dx2  F-20  Uncommon  Gothic Fear - When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may leave both Active Pokemon Confused. (Ability)  [1P] Poison Ring - Your opponent's Active Pokemon is now Poisoned. That Pokemon can't retreat during your opponent's next turn.       
Haunter 
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Triumphant  35  Psychic  70  Stage 1  Dx2  C-20  Uncommon    [P] Sneaky Placement - Put 2 damage counters on 1 of your opponent's Pokemon.  [2] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned.     
Haunter 
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Arceus  41  Psychic  70  Stage 1  D+20  C-20  Uncommon  Hidden Poison - If Haunter is your Active Pokemon and is damaged by an opponent's attack (even if Haunter is Knocked Out), the Attacking Pokemon is now Poisoned. (Poke-BODY)  [1P] Tongue Spring - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Haunter 
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Arceus  42  Psychic  80  Stage 1  D+20  C-20  Uncommon    [P] Psyshot (20)  [2] Shadow Bind (30) The Defending Pokemon can't retreat during your opponent's next turn.     
Haunter 
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Stormfront  40  Psychic  80  Stage 1  D+20  C-20  Uncommon    [0] Smog - The Defending Pokemon is now Poisoned.  [P] Hoodwink (30) You may search your opponent's discard pile for up to 3 in any combination of Trainer, Supporter, or Stadium cards and put them into your opponent's hand.     
Haunter 
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Diamond and Pearl  50  Psychic  70  Stage 1  D+20  C-20  Uncommon    [P] Hypnosis - The Defending Pokemon is now Asleep.  [PP] Dream Eater (60) If the Defending Pokemon is not Asleep, this attack does nothing.     
Haunter 
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Legend Maker  35  Psychic  70  Stage 1  Uncommon    [2] Time Spiral - If your opponent has any Evolved Pokemon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on the Pokemon and have your opponent shuffle it into his or her deck.  [1P] Haunt - Put 2 damage counters on the Defending Pokemon.     
Haunter 
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Fire Red Leaf Green  34  Psychic  70  Stage 1  Uncommon  Head Trip - Once during your turn (before your attack), if Haunter is on your Bench, you may use this power. One of your Active Pokemon is now Confused. (Poke-POWER)  [1P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Haunter 
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Skyridge  63  Psychic  70  Stage 1  Common    [2] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2P] Shadow Hand (30) You may discard up to 2 cards from your hand. If you do, draw that many cards.     
Haunter 
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Expedition  80  Psychic  70  Stage 1  Uncommon    [1P] Nightmare (20) The Defending Pokemon is now Asleep.  [1P] Dream Eater (50) If the Defending Pokemon isn't Asleep, this attack does nothing.     
Haunter 
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Legendary Collection  46  Psychic  50  Stage 1    Uncommon  Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Haunter 
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Fossil  6  Psychic  50  Stage 1    Rare  Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Haunter 
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Fossil  21  Psychic  50  Stage 1    Rare  Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Haunter 
View
Base  29  Psychic  60  Stage 1    Uncommon    [P] Hypnosis - Defender is now Asleep.  [PP] Dream Eater (50) Can't use unless defender is Asleep.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Gastly Evolves into Haunter

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gastly 
View
BREAKthrough  58  Psychic   50  Basic  Dx2  F-20  Common    [P] Sleep Potion - Flip a coin. If heads, your opponent's Active Pokemon is now Asleep and Poisoned.       
Gastly 
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Triumphant  63  Psychic  50  Basic  Dx2  C-20  Common    [P] Sneaky Placement - Put 1 damage counter on 1 of your opponent's Pokemon.       
Gastly 
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Arceus  36  Psychic  50  Basic  D+10  C-20  Uncommon    [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Night Shade (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Gastly 
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Arceus  64  Psychic  50  Basic  D+10  C-20  Common    [1] Gnaw (10)  [1P] Suffocating Gas (20)     
Gastly 
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Stormfront  62  Psychic  50  Basic  D+10  C-20  Common    [0] Pitch-Dark - Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn.  [P] Trick Gas (10) You may switch Gastly with 1 of your Benched Pokemon.     
Gastly 
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Diamond and Pearl  82  Psychic  50  Basic  D+10  C-20  Common    [P] Pain Payback - Move 1 damage counter from Gastly to 1 of your opponent's Pokemon.       
Gastly 
View
Legend Maker  52  Psychic  40  Basic  Common    [1] Lick - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [P] Smog - The Defending Pokemon is now Poisoned.     
Gastly 
View
Fire Red Leaf Green  63  Psychic  50  Basic  Common    [1] Slow Trip Gas - At the end of your opponent's next turn, the Defending Pokemon is now Confused.       
Gastly 
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Skyridge  57  Psychic  50  Basic  Common    [P] Haunt - Put a damage counter on the Defending Pokemon.       
Gastly 
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Expedition  109  Psychic  40  Basic  Common    [P] Bad Dream - Flip a coin. If heads the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.       
Gastly 
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Legendary Collection  76  Psychic  30  Basic    Common    [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep.  [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon.     
Gastly 
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Neo Destiny  65  Psychic  40  Basic    Common    [P] Nightmare (10) The Defending Pokemon is now Asleep.       
Gastly 
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Fossil  33  Psychic  50  Basic    Uncommon    [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [PP] Energy Conversion - Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.     
Gastly 
View
Base  50  Psychic  30  Basic    Common    [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep.  [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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