Level Up - Magnezone Lv.X Levels Up from Magnezone

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Magnezone Lv.X 
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Legends Awakened  142  Metal  140  Level Up  Rx2  P-20  Ultra-Rare  Electric Trans - As often as you like during your turn (before your attack), you may move a L or M Energy attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)  [LM] Cyber Shock (80) Discard a L Energy and a M Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Magnezone

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Magnezone 
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BREAKthrough  54  Lightning   140  Stage 2  Fx2  M-20  Rare  Magnetic Circuit - As often as you like during your turn (before your attack), you may attach a L Energy card from your hand to 1 of your Pokemon. (Ability)  [1LL] Thunder Blast (100) Discard a L Energy attached to this Pokemon.       
Magnezone EX 
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Flashfire  35  Lightning  180  Basic  Fx2  M-20  Ultra-Rare    [2] Electro Ball (40)  [LLL] Dual Bullet - This attack does 50 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Magnezone EX (Full Art) 
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Flashfire  101  Lightning  180  Basic  Fx2  M-20  Ultra-Rare    [2] Electro Ball (40)  [LLL] Dual Bullet - This attack does 50 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Magnezone (Team Plasma) 
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Plasma Storm  46  Lightning  140  Stage 2  Fx2    Rare  Dual Brains - During your turn, you may play 2 Supporter cards. (Ability)  [1LL] Gyro Ball (80) Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Magnezone 
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Plasma Storm  47  Lightning  140  Stage 2  Fx2    Rare    [L] Double Assist (30) Attach 2 basic Energy cards from your discard pile to 1 of your Pokemon.  [2L] Tumbling Attack (70+) Flip a coin. If heads, this attack does 20 more damage.     
Magnezone 
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Triumphant  96  Lightning  140  Stage 2  Fx2  M-20  Ultra-Rare  Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)  [1L] Lost Burn (50x) Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.       
Magnezone 
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Stormfront  5  Metal  120  Stage 2  R+30  P-20  Rare  Magnetic Search - Once during your turn (before your attack), you may search your deck for a L or M Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)  [1L] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.  [2L] Crush Volt (80) Discard an Energy attached to Magnezone.     
Magnezone 
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Stormfront  6  Lightning  120  Stage 2  F+30  M-20  Rare  Super Connectivity - Once during your turn (before your attack), you may search your discard pile for a L or M Energy card and attach it to your Active Pokemon. Then put 1 damage counter on that Pokemon. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)  [2L] Gyro Ball (60) You may switch Magnezone with 1 of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Magnezone 
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Diamond and Pearl  8  Metal  120  Stage 2  R+30  P-20  Rare  Magnetize - If you have any M Energy attached to your Active Pokemon, the Retreat Cost for that Pokemon is 0. (Poke-BODY)  [2M] Metal Blast (50+) Does 50 damage plus 10 more damage for each M Energy attached to Magnezone.       
Magnezone 
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Diamond and Pearl Promos  32  Metal  130  Stage 2  R+30  P-20  Promo    [1M] Mirror Shot (40) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [2LM] Magnet Slash (100) Discard all L Energy attached to Magnezone.     
Magnezone 
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Diamond and Pearl Promos  44  Lightning  130  Stage 2  F+30  M-20  Promo    [L] Charge Beam (30) Search your discard pile for an Energy card and attach it to Magnezone.  [2LM] Metallic Bolt (60) You may discard a L Energy and a M Energy attached to Magnezone. If you do, this attack's base damage is 120 instead of 60.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Magneton Evolves into Magnezone

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Magneton 
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BREAKthrough  53  Lightning   80  Stage 1  Fx2  M-20  Uncommon    [L] Static Shock - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2L] Electro Ball (70) Discard an Energy attached to this Pokemon.     
Magneton 
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Plasma Storm  44  Lightning  80  Stage 1  Fx2    Uncommon    [1] Metal Sound - The Defending Pokemon is now Confused.  [1L] Electro Ball (30)     
Magneton 
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Plasma Storm  45  Lightning  80  Stage 1  Fx2    Uncommon    [1L] Knock Away (20+) Flip a coin. If heads, this attack does 20 more damage.       
Magneton 
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Triumphant  43  Lightning  80  Stage 1  Fx2  M-20  Uncommon    [L] Speed Ball (20)  [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.     
Magneton 
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Stormfront  42  Metal  80  Stage 1  R+20  P-20  Uncommon    [2] Magnetic Resonance (20) If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2L] Magnetic Release (40+) Does 40 damage plus 10 more for each Energy attached to the Defending Pokemon.     
Magneton 
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Stormfront  43  Lightning  80  Stage 1  F+20  M-20  Uncommon    [1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2L] Removal Pulse (50) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Magneton 
View
Diamond and Pearl  54  Metal  70  Stage 1  R+20  P-20  Uncommon    [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [2M] Magnetic Ray (40) Before doing damage, you may choose 1 of your opponent's Benched Pokemon that has any Energy attached to it and switch that Pokemon with 1 of the Defending Pokemon.     
Magneton 
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Power Keepers  16  Lightning  70  Stage 1  Rare  Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER)  [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton).       
Magneton 
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Legend Maker  22  Lightning  70  Stage 1  Rare  Reactive Recharge - If Magneton would be Knocked Out by damage from an opponent's attack, you may move any number of React Energy cards from Magneton to your Pokemon in any way you like. (Poke-POWER)  [1L] Multiple Force (30+) If Magneton has any React Energy cards attached to it, this attack does 30 damage plus 10 more damage for each Magnemite and Magneton (both yours and your opponent's) in play.  [3L] Magnetic Blast (60)     
Magneton 
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Delta Species  48  Lightning  80  Stage 1  Uncommon    [1L] Supersonic (20) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Speed Ball (50)     
Magneton 
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EX Trainer Kit (Blue)  5  Lightning  80  Stage 1    Common    [2] Ram (20)  [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.     
Magneton 
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Fire Red Leaf Green  27  Lightning  80  Stage 1  Rare    [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Magneton 
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Dragon  17  Lightning  70  Stage 1  Rare  Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER)  [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton).       
Magneton 
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Dragon  35  Lightning  80  Stage 1    Uncommon    [2] Ram (20)  [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.     
Magneton 
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Skyridge  19  Metal  70  Stage 1  Rare    [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon.  [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.)     
Magneton 
View
Skyridge  20  Metal  70  Stage 1  Rare    [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon.  [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.)     
Magneton 
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Skyridge  18  Lightning  80  Stage 1    Rare  Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. (Poke-POWER)  [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.)       
Magneton 
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Skyridge  19  Lightning  80  Stage 1    Rare  Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. (Poke-POWER)  [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.)       
Magneton 
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Aquapolis  16  Metal  70  Stage 1  Rare  Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER)  [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Magneton 
View
Aquapolis  22  Metal  70  Stage 1  Rare  Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER)  [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Magneton 
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Legendary Collection  28  Lightning  80  Stage 1    Rare    [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.     
Magneton 
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Neo Revelation  10  Metal  80  Stage 1  Rare  Electromagnetic Power - As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.  [1LL] Plasma (30) If there are any L Energy cards in your discard pile, attach 1 of them to Magneton.       
Magneton 
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Fossil  11  Lightning  80  Stage 1    Rare    [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.     
Magneton 
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Fossil  26  Lightning  80  Stage 1    Rare    [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.     
Magneton 
View
Base  9  Lightning  60  Stage 1    Rare    [1LL] Thunder Wave (30) Flip a coin. If heads, defender is now Paralyzed.  [2LL] Selfdestruct (80) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Magnemite Evolves into Magneton

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Magnemite 
View
BREAKthrough  51  Lightning   60  Basic  Fx2  M-20  Common  Sparkling Induction - As long as this Pokemon is your Active Pokemon, its Retreat Cost is 1 less for each Magnemite on your Bench. (Ability)  [2] Lightning Ball (20)       
Magnemite 
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BREAKthrough  52  Lightning   60  Basic  Fx2  M-20  Common    [L] Shock Generator - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2] Lightning Ball (20)     
Magnemite 
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Plasma Storm  42  Lightning  60  Basic  Fx2    Common    [1] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Electro Ball (20)     
Magnemite 
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Plasma Storm  43  Lightning  60  Basic  Fx2    Common    [L] Electro Ball (10)       
Magnemite 
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Triumphant  68  Lightning  50  Basic  Fx2  M-20  Common    [1] Magnetic Switch - Switch Magnemite with 1 of your Benched Pokemon.  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Magnemite 
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Supreme Victors  111  Lightning  40  Basic  F+10  M-20  Common    [1] Speed Ball (10)  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Magnemite 
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Stormfront  66  Metal  50  Basic  R+10  P-20  Common  Magnet - Magnemite's Retreat Cost is 1 less for each Magnemite on your Bench. (Poke-ITEM)  [1L] Magnetic Bomb (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.       
Magnemite 
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Stormfront  67  Lightning  50  Basic  F+10  M-20  Common    [0] Ram (10)  [1L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Magnemite 
View
Diamond and Pearl  87  Metal  50  Basic  R+10  P-20  Common    [M] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1M] Resonance (20+) If the Defending Pokemon is Confused, this attack does 20 damage plus 20 more damage.     
Magnemite 
View
Power Keepers  54  Lightning  50  Basic  Common    [1] Ram (10)  [1L] Spark (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Magnemite 
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Legend Maker  59  Lightning  50  Basic  Common    [1] Magnetic Swirl (10) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokemon.       
Magnemite 
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Delta Species  74  Lightning  50  Basic  Common    [1] Collect - Draw a card.  [L] Magnetic Blast (10)     
Magnemite 
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Team Rocket Returns  66  Lightning  50  Basic    Common    [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance.       
Magnemite 
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EX Trainer Kit (Blue)  4  Lightning  40  Basic  Common    [1] Rollout (10)  [2] Hook (20)     
Magnemite 
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Fire Red Leaf Green  68  Lightning  50  Basic  Common    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Speed Ball (20)     
Magnemite 
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Dragon  61  Lightning  40  Basic  Common    [1] Rollout (10)  [2] Hook (20)     
Magnemite 
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Dragon  62  Lightning  50  Basic  Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Magnemite 
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Dragon  63  Lightning  50  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Magnemite 
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Skyridge  76  Lightning  40  Basic    Common    [1] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [L] Magnetic Lines (10) If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect.     
Magnemite 
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Aquapolis  52  Metal  40  Basic  Uncommon    [M] Attract - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon.  [2] Tackle (20)     
Magnemite 
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Aquapolis  91  Lightning  50  Basic    Common  Conductive Body - Pay 1 less to retreat Magnemite for each Magnemite on your Bench. (Poke-BODY)  [1L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.       
Magnemite 
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Legendary Collection  80  Lightning  40  Basic    Common    [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself.     
Magnemite 
View
Neo Discovery  7  Metal  40  Basic  Rare    [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.)  [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).     
Magnemite 
View
Neo Discovery  26  Metal  40  Basic  Rare    [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.)  [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).     
Magnemite 
View
Team Rocket  60  Lightning  40  Basic    Common    [2] Tackle (20)  [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.     
Magnemite 
View
Base  53  Lightning  40  Basic    Common    [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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