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Basic - Metagross ex
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Metagross EX ![]() |
XY Promos | 34 | Metal | 180 | Basic | Rx2 | P-20 | 4 | Promo | [1M] Magnetic Laser (20) You may move a M Energy from 1 of your Benched Pokemon to this Pokemon. | [2MM] Squared Attack (50x) Flip 4 coins. This attack does 50 damage times the number of heads. | |||
Metagross ex ![]() |
Power Keepers | 95 | Metal | 150 | Stage 2 | FR | G | 4 | Ultra-Rare | Magnetic Redraw - Once during your turn (before your attack), if Metagross ex is your Active Pokemon, you may use this power. Each player shuffles his or her hand into his or her deck. Then, each player draws 4 cards. This power can't be used if Metagross ex is affected by a Special Condition. (Poke-POWER) | [1MM] Scanblast (70) Does 70 damage to each of your opponent's Benched Pokemon that has the same name as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Metagross ex ![]() |
Hidden Legends | 95 | Metal | 150 | Stage 2 | FR | G | 4 | Ultra-Rare | [1M] Metal Reversal (40) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. If you do, this attack does 40 damage to the new Defending Pokemon. | [2MM] Extra Comet Punch (50+) During your next turn, Extra Comet Punch does 50 damage plus 50 more damage. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Metang Evolves into Metagross ex
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Metang ![]() |
Ancient Origins | 48 | Metal | 90 | Stage 1 | Rx2 | P-20 | 3 | Uncommon | [1M] Metal Claw (30) | [1MM] Bullet Punch (50+) Flip 2 coins. This attack does 20 more damage for each heads. | |||
Metang ![]() |
Plasma Freeze | 51 | Psychic | 90 | Stage 1 | Px2 | 2 | Uncommon | [P] Psy Bolt (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2P] Psypunch (50) | ||||
Metang ![]() |
Undaunted | 30 | Metal | 80 | Stage 1 | Rx2 | P-20 | 2 | Uncommon | [1M] Hammer In (30) | [2M] Double Smash (50x) Flip 2 coins. This attack does 50 damage times the number of heads. | |||
Metang ![]() |
Unleashed | 33 | Psychic | 80 | Stage 1 | Px2 | 3 | Uncommon | [P] Energy Crane - Search your discard pile for up to 2 P Energy cards and attach them to your Pokemon in any way you like. | [2P] Psypunch (50) | ||||
Metang ![]() |
Supreme Victors | 69 | Metal | 80 | Stage 1 | R+20 | P-20 | 2 | Uncommon | Metallic Lift - If Metang has any M Energy attached to it, the Retreat Cost for Metang is 0. (Poke-BODY) | [2M] Psychic (40) Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | |||
Metang ![]() |
Legends Awakened | 64 | Metal | 80 | Stage 1 | R+20 | P-20 | 2 | Uncommon | [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Metang during your opponent's next turn. | [2M] Metal Claw (50) | |||
Metang ![]() |
Legends Awakened | 65 | Metal | 80 | Stage 1 | R+20 | P-20 | 2 | Uncommon | [1M] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2M] Bullet Punch (40+) Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads. | |||
Metang ![]() |
Power Keepers | 35 | Metal | 80 | Stage 1 | R | G | 2 | Uncommon | Clear Body - Metang can't be affected by any Special Conditions. (Poke-BODY) | [1M] Extra Comet Punch (30+) During your next turn, Extra Comet Punch does 30 more damage. | |||
Metang ![]() |
EX Trainer Kit 2 (Red) | 5 | Psychic | 80 | Stage 1 | P | 2 | Common | [1P] Psychic Boom (10+) Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | [2P] Quick Blow (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. | ||||
Metang (Delta Species) ![]() |
Delta Species | 49 | Lightning | 80 | Stage 1 | R | G | 2 | Uncommon | [2] Sharp Claws (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [2L] Magnetic Blast (50) | |||
Metang ![]() |
Deoxys | 40 | Psychic | 80 | Stage 1 | P | 2 | Uncommon | [1P] Psychic Boom (10+) Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | [2P] Quick Blow (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. | ||||
Metang ![]() |
Hidden Legends | 21 | Metal | 80 | Stage 1 | R | G | 2 | Rare | [1] Metal Load - Search your discard pile for a M Energy card and attach it to Metang. | [1M] Metal Claw (30) | |||
Metang ![]() |
Hidden Legends | 43 | Psychic | 80 | Stage 1 | P | 2 | Uncommon | [2] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2P] Metal Ball - Put 5 damage counters on the Defending Pokemon. | ||||
Metang ![]() |
Hidden Legends | 44 | Metal | 70 | Stage 1 | R | G | 2 | Uncommon | Levitate - If Metang has any Energy attached to it, Metang's Retreat Cost is 0. (Poke-BODY) | [2] Tackle (20) | |||
Metang ![]() |
Nintendo Promos | 23 | Metal | 80 | Stage 1 | R | G | 2 | Promo | [1] Metal Load - Search your discard pile for a M Energy card and attach it to Metang. | [1M] Metal Claw (30) | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Basic - Beldum Evolves into Metang
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Beldum ![]() |
Ancient Origins | 47 | Metal | 60 | Basic | Rx2 | P-20 | 2 | Common | [M] Ram (10) | [2M] Spinning Attack (30) | |||
Beldum ![]() |
Plasma Freeze | 50 | Psychic | 60 | Basic | Px2 | 1 | Common | [1] Calculate - Look at the top 4 cards of your deck and put them back on top of your deck in any order. | [1P] Psypunch (20) | ||||
Beldum ![]() |
Undaunted | 43 | Metal | 50 | Basic | Rx2 | P-20 | 1 | Common | [M] Lunge Out (10) | [1MM] Single Smash (50) Flip a coin. If tails, this attack does nothing. | |||
Beldum ![]() |
Unleashed | 44 | Psychic | 60 | Basic | Px2 | 2 | Common | [P] Reaction (10) You may switch Beldum with 1 of your Benched Pokemon. | |||||
Beldum ![]() |
Supreme Victors | 90 | Metal | 50 | Basic | R+10 | P-20 | 2 | Common | [1] Pit Search - Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [M] Ram (10) | |||
Beldum ![]() |
Legends Awakened | 83 | Metal | 50 | Basic | R+10 | P-20 | 2 | Common | Metal Chain - Once during your turn (before your attack), when you attach a M Energy card from your hand to Beldum (excluding effects of attacks or Poke-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER) | [1M] Take Down (30) Beldum does 10 damage to itself. | |||
Beldum ![]() |
Legends Awakened | 84 | Metal | 50 | Basic | R+10 | P-20 | 1 | Common | [1] Allure - Draw a card. | [1M] Tackle (20) | |||
Beldum ![]() |
Power Keepers | 45 | Metal | 50 | Basic | R | G | 2 | Common | [M] Magnetic Lines (10) Flip a coin. If heads, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon. (Ignore this effect if your opponent has only 1 Pokemon.) | ||||
Beldum ![]() |
EX Trainer Kit 2 (Red) | 1 | Psychic | 50 | Basic | P | 1 | Common | [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [P] Metal Ball - Put 1 damage counter on the Defending Pokemon. | ||||
Beldum (Delta Species) ![]() |
Delta Species | 59 | Lightning | 50 | Basic | R | G | 1 | Common | Conductive Body - As long as Beldum is your Active Pokemon, you pay 1 less to retreat Beldum for each Beldum on your Bench. (Poke-BODY) | [1L] Take Down (30) Beldum does 10 damage to itself. | |||
Beldum ![]() |
Deoxys | 55 | Psychic | 50 | Basic | P | 1 | Common | [2] Flip Over (30) Beldum does 10 damage to itself, and don't apply Weakness and Resistance to this damage. | |||||
Beldum ![]() |
Hidden Legends | 28 | Metal | 50 | Basic | R | G | 2 | Uncommon | Levitate - If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0. (Poke-BODY) | [1] Tackle (10) | |||
Beldum ![]() |
Hidden Legends | 29 | Metal | 50 | Basic | R | G | 2 | Uncommon | Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER) | [1M] Metal Charge (30) Put 1 damage counter on Beldum. | |||
Beldum ![]() |
Hidden Legends | 54 | Psychic | 50 | Basic | P | 1 | Common | [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [P] Metal Ball - Put 1 damage counter on the Defending Pokemon. | ||||
Beldum ![]() |
Nintendo Promos | 22 | Metal | 50 | Basic | R | G | 2 | Promo | Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER) | [1M] Metal Charge (30) Put 1 damage counter on Beldum. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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