Basic - Flygon ex

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Flygon EX 
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XY Promos  61  Dragon  170  Basic  Yx2    Promo  Voice of the Sands - Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon. (Ability)  [1FFG] Spiral Buzz (80+) Flip a coin until you get tails. This attack does 30 more damage for each heads.       
Flygon ex 
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Power Keepers  94  Colorless  150  Stage 2  FL  Ultra-Rare  Psychic Protector - If Flygon ex is damaged by an opponent's attack, you may discard up to 4 cards from your hand. If you do, any damage done to Flygon ex is reduced by 10 for each card you discarded. (Poke-BODY)  [3] Slashing Strike (70) Flip a coin. If tails, Flygon ex can't use Slashing Strike during your next turn.       
Flygon ex (Delta Species) 
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Dragon Frontiers  92  Psychic  150  Stage 2      Ultra-Rare  Sand Damage - As long as Flygon ex is your Active Pokemon, put 1 damage counter on each of your opponent's Benched Basic Pokemon between turns. You can't use more than 1 Sand Damage Poke-Body between turns. (Poke-BODY)  [1PP] Psychic Pulse (80) Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Flygon ex 
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Legend Maker  87  Colorless  150  Stage 2  FL  Ultra-Rare  Emerge Charge - Once during your turn, when you play Flygon ex from your hand to evolve 1 of your Pokemon, you may search your discard pile for up to 2 Energy cards, and attach them to Flygon ex. (Poke-POWER)  [1L] Reactive Blast (40+) You may discard any number of React Energy cards attached to Flygon ex. If you do, this attack does 40 damage plus 30 more damage for each React Energy card you discarded.  [3GL] Dragon Claw (100)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Vibrava Evolves into Flygon ex

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Vibrava 
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Primal Clash  109  Dragon   80  Stage 1  Yx2    Uncommon    [1] Sand Attack (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1FG] Super Vibration (60)     
Vibrava 
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Furious Fists  75  Dragon  80  Stage 1  Yx2    Uncommon    [1] Charge Energy - Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.  [FG] Vibration (30)     
Vibrava 
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Boundaries Crossed  98  Dragon  80  Stage 1  Ox2    Uncommon    [G] Quick Turn (20x) Flip 2 coins. This attack does 20 damage times the number of heads.  [2F] Sand Pulse (50) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Vibrava 
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Rising Rivals  53  Colorless  70  Stage 1  C+20  L-20  Uncommon    [1] Energy Typhoon (20x) Does 20 damage times the number of energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward.  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.     
Vibrava 
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Secret Wonders  74  Fighting  80  Stage 1  W+20  L-20  Uncommon    [F] Sand Wind - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Vibrava 
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Power Keepers  40  Colorless  80  Stage 1  FL  Uncommon    [2] Ram (20)  [1GL] Dragonbreath (60) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is Paralyzed.     
Vibrava (Delta Species) 
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Dragon Frontiers  24  Psychic  70  Stage 1  FL  Rare  Psychic Wing - If Vibrava has a P Energy attached to it, the Retreat Cost for Vibrava is 0. (Poke-BODY)  [3] Quick Blow (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.       
Vibrava (Delta Species) 
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Dragon Frontiers  42  Psychic  70  Stage 1      Uncommon    [1] Bite (20)  [1P] Sonic Noise (30) If the Defending Pokemon is Pokemon-ex, that Pokemon is now Confused.     
Vibrava (Delta Species) 
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Holon Phantoms  54  Grass  80  Stage 1  FL  Uncommon    [2] Knock Away (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [2G] Cutting Wind (40)     
Vibrava 
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Legend Maker  46  Colorless  80  Stage 1  FL  Uncommon    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [2] Bi-Blast (20+) If Vibrava has any React Energy cards attached to it, this attack does 20 damage plus 20 more damage.     
Vibrava 
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Dragon  22  Colorless  80  Stage 1  FL  Rare    [1] Quick Charge - Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [GL] Dragon Spark - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Vibrava 
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Dragon  46  Colorless  70  Stage 1      Uncommon  Levitate - If Vibrava has any basic Energy cards attached to it, Vibrava's Retreat Cost is 0. (Poke-BODY)  [2] Razor Wing (20)       
Vibrava 
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Dragon  47  Colorless  70  Stage 1      Uncommon    [1G] Dive (20)  [2L] Quick Turn (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Trapinch Evolves into Vibrava

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Trapinch 
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Primal Clash  82  Fighting   60  Basic  Gx2    Common    [1] Gnaw (10)  [1F] Mud-Slap (20)     
Trapinch 
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Furious Fists  53  Fighting  60  Basic  Gx2    Common    [F] Mountain Munch - Discard the top card of your opponent's deck.  [2] Mud-Slap (10)     
Trapinch 
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Boundaries Crossed  83  Fighting  60  Basic  Wx2  L-20  Common    [1] Smithereen Smash - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [1F] Bite (20)     
Trapinch 
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Rising Rivals  84  Fighting  50  Basic  W+10  L-20  Common  Gather Sand - Once during your turn (before your attack), if Trapinch is your Active Pokemon, you may search your discard pile for a basic F Energy card and attach it to Trapinch. (Poke-POWER)  [1] Grind (10x) Does 10 damage times the amount of Energy attached to Trapinch.       
Trapinch 
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Secret Wonders  115  Fighting  50  Basic  W+10  L-20  Common    [1] Inviting Trap - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [F] Sand Tomb (10) The Defending Pokemon can't retreat during your opponent's next turn.     
Trapinch 
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Power Keepers  68  Fighting  50  Basic    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.       
Trapinch (Delta Species) 
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Dragon Frontiers  68  Psychic  40  Basic    Common    [1] Gnaw (10)  [1P] Dig (20)     
Trapinch (Delta Species) 
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Dragon Frontiers  69  Psychic  40  Basic    Common    [P] Quick Bind - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.       
Trapinch (Delta Species) 
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Holon Phantoms  84  Grass  50  Basic    Common    [G] Big Bite (10) The Defending Pokemon can't retreat during your opponent's next turn.  [2] Mud Slap (20)     
Trapinch 
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Legend Maker  67  Fighting  50  Basic    Common    [1] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1F] Double Pinchers (20x) Flip 2 coins. This attack does 2 damage times the number of heads.     
Trapinch 
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Dragon  78  Fighting  50  Basic    Common    [1] Dig (10)       
Trapinch 
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Dragon  79  Fighting  50  Basic    Common    [1] Bind - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Rock Smash (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Trapinch 
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Sandstorm  82  Fighting  40  Basic    Common    [1] Super Speed - The Defending Pokemon can't retreat until the end of your opponent's next turn.  [2] Irongrip (20)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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