Stage 2 - Swampert

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Swampert 
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Primal Clash  35  Water   150  Stage 2  Gx2    Rare    [2W] Water Arrow - This attack does 60 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Waterfall (120)     
Swampert 
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Primal Clash  36  Water   140  Stage 2  Gx2    Rare  Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait)

Diving Search - Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it. (Ability) 
[3] Hydro Pump (40+) This attack does 30 more damage for each W Energy attached to this Pokemon.       
Swampert 
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Supreme Victors  12  Water  130  Stage 2  G+30    Rare  Root Protector - Any damage done to Swampert by attacks from your opponent's Pokemon that isn't an Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [2W] Drag Off (30) Before doing damage, you may switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.  [3W] Push Over (60+) Does 60 damage plus 10 more damage for each F Energy attached to Swampert.     
Swampert 
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Great Encounters  9  Water  130  Stage 2  G+30    Rare  Wash Out - As often as you like during your turn (before your attack), you may move a W or F Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2WW] Hammer Arm (80) Discard the top card from your opponent's deck.       
Swampert 
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Crystal Guardians  27  Fighting  120  Stage 2    Rare  Echo Draw - Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2F] Rock Hurl (60) This attack's damage isn't affected by Resistance.       
Swampert 
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Emerald  11  Water  110  Stage 2    Rare  Water Cyclone - As often as you like during your turn (before your attack), you may move a W Energy attached to 1 of your Active Pokemon to 1 of your Benched Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [1] Spinning Tail - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Aqua Sonic (60) This attack's damage isn't affected by Resistance.     
Swampert 
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OP Series 1  5  Water  100  Stage 2    Rare    [W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Mud Splash (50) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Swampert 
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Ruby and Sapphire  13  Water  110  Stage 2    Rare  Water Call - Once during your turn (before your attack), you may attach a W Energy card from your hand to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2WW] Hypno Slash (50) The Defending Pokemon is now Asleep.       
Swampert 
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Ruby and Sapphire  23  Water  100  Stage 2    Rare  Natural Remedy - Once during your turn (before your attack), when you attach a W Energy card from your hand to Swampert, remove 1 damage counter from Swampert. (Poke-BODY)  [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Waterfall (50)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Marshtomp Evolves into Swampert

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Marshtomp 
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Primal Clash  34  Water   90  Stage 1  Gx2    Uncommon    [1W] Mud-Slap (30)  [2W] Endeavor (40+) Flip 2 coins. This attack does 20 more damage for each heads.     
Marshtomp 
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Supreme Victors  67  Water  80  Stage 1  G+20    Uncommon  Plunge - Once during your turn (before your attack), if Marshtomp is on your Bench, you may flip a coin. If heads, move all Energy cards attached to your Active Pokemon to Marshtomp. If you do, switch Marshtomp with that Active Pokemon. (Poke-POWER)  [3] Mud Shot (50)       
Marshtomp 
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Great Encounters  46  Water  90  Stage 1  G+20    Uncommon    [2] Pound (20)  [2F] Muddy Bomb - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon. (Don't apply Weakness and resistance for Benched Pokemon.)     
Marshtomp 
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Crystal Guardians  24  Water  70  Stage 1    Rare    [W] Rain Splash (20)  [2W] Mud Splash (30) Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Marshtomp 
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Crystal Guardians  38  Fighting  70  Stage 1    Uncommon    [2] Hug (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2F] Mud Shot (50)     
Marshtomp 
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OP Series 3  15  Fighting  70  Stage 1    Common    [F] Mud Slap (20)  [3] Double-edge (40) Marshtomp does 10 damage to itself.     
Marshtomp 
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Emerald  36  Water  70  Stage 1    Uncommon    [1] Super Hypno Wave (10) The Defending Pokemon is now Asleep.  [1WW] Surf (50)     
Marshtomp 
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Dragon  36  Water  80  Stage 1    Uncommon    [1W] Mud Splash (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Marshtomp 
View
Ruby and Sapphire  40  Water  70  Stage 1    Uncommon    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Slash (40)     
Marshtomp 
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Ruby and Sapphire  41  Water  80  Stage 1    Uncommon  Natural Care - When you attach a W Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp. (Poke-BODY)  [2] Aqua Sonic (20) This attack's damage is not affected by Resistance.       
Marshtomp 
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Nintendo Promos  11  Water  70  Stage 1    Promo    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Slash (40)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Mudkip Evolves into Marshtomp

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mudkip 
View
XY Promos  38  Water  60  Basic  Gx2    Promo    [W] Tackle (10)  [1W] Mud-Slap (20)     
Mudkip 
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Primal Clash  33  Water   60  Basic  Gx2    Common    [W] Tackle (10)  [1W] Mud-Slap (20)     
Mudkip 
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Supreme Victors  116  Water  60  Basic  G+10    Common    [W] Mud Sport (10+) If Mudkip has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage.  [1W] Surf (20)     
Mudkip 
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Great Encounters  80  Water  60  Basic  G+10    Common    [1] Mud Spatter (10)  [3] Endeavor (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.     
Mudkip 
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OP Series 4  11  Water  50  Basic    Common    [1W] Super Hypno Wave (20) The Defending Pokemon is now Asleep.       
Mudkip 
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Crystal Guardians  57  Water  50  Basic    Common  Submerge - As long as Mudkip is on your Bench, prevent all damage done to Mudkip by attacks (both yours and your opponent's). (Poke-BODY)  [1] Mud Slap (10)       
Mudkip 
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Crystal Guardians  58  Water  50  Basic    Common    [1] Nap - Remove 2 damage counters from Mudkip.  [1W] Waterfall (20)     
Mudkip 
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Emerald  56  Water  50  Basic    Common    [W] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Mudkip 
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Dragon  65  Water  50  Basic    Common    [1] Water Gun (10+) Does 10 damage for each W Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Mudkip 
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Ruby and Sapphire  59  Water  50  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Mudkip 
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Ruby and Sapphire  60  Water  50  Basic    Common    [1] Pound (10)  [2] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Mudkip 
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Nintendo Promos  10  Water  50  Basic    Promo    [1] Pound (10)  [2] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Mudkip 
View
Nintendo Promos  5  Water  50  Basic    Promo    [1] Pound (10)  [2] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Mudkip 
View
Nintendo Promos  18  Water  50  Basic    Promo    [W] Surf (10)  [1W] Whirlpool (10) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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