Stage 2 - Jumpluff

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Jumpluff 
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Dragons Exalted  3  Grass  90  Stage 2  Rx2  W-20  Rare  Leave It to the Wind - Once during your turn (before your attack), you may return this Pokemon and all cards attached to it to your hand. (Ability)  [G] Acrobatics (20+) Flip 2 coins. This attack does 30 more damage for each heads.       
Jumpluff 
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HeartGold SoulSilver  6  Grass  90  Stage 2  Rx2  F-20  Rare    [G] Mass Attack (10x) Does 10 damage types the number of Pokemon in play (both yours and your opponent's).  [G] Leaf Guard (30) During your opponent's next turn, any damage done to Jumpluff by attacks is reduced by 30 (after applying Weakness and Resistance).     
Jumpluff 
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Secret Wonders  11  Grass  90  Stage 2  R+30  F-20  Rare  Cotton Spore - Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack. (Poke-BODY)  [GG] Cottonweed Punch - Flip 2 coins. Choose 1 of your opponent's Pokemon. For each heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Jumpluff 
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Team Rocket Returns  11  Grass  90  Stage 2  Rare  Buffer - If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Energy Crush (10+) Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon.       
Jumpluff 
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Aquapolis  13  Grass  70  Stage 2  Rare  Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY)  [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads.       
Jumpluff 
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Aquapolis  17  Grass  70  Stage 2  Rare  Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY)  [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads.       
Jumpluff 
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Neo Revelation  9  Grass  70  Stage 2  Rare    [G] Evolutionary Spore - Choose any number of your Hoppips and Skiplooms. Then, for each Pokemon you chose in this way, you may search your deck for a card that evolves from that Pokemon and attach it to that Pokemon. (This counts as evolving those Pokemon.) Shuffle your deck afterward.  [G] Solarbeam (30)     
Jumpluff 
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Neo Genesis  7  Grass  70  Stage 2  Rare    [G] Sleep Powder (20) The Defending Pokemon is now Asleep.  [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Skiploom Evolves into Jumpluff

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Skiploom 
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Dragons Exalted  2  Grass  60  Stage 1  Rx2  W-20  Uncommon    [G] Bullet Seed (10x) Flip 4 coins. This attack does 10 damage times the number of heads.       
Skiploom 
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HeartGold SoulSilver  51  Grass  60  Stage 1  Rx2  F-20  Uncommon    [G] Knock Away (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.       
Skiploom 
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Secret Wonders  65  Grass  60  Stage 1  R+20  F-20  Uncommon  Cotton Balloon - If Skiploom has any G Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [G] U-Turn (20) Switch Skiploom with 1 of your Benched Pokemon.       
Skiploom 
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Team Rocket Returns  49  Grass  60  Stage 1  Uncommon  Buffer - If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Skiploom 
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Aquapolis  60  Grass  60  Stage 1  Uncommon  Lightweight - Pay 1 less to retreat Skiploom for each G Energy attached to Skiploom. (Poke-BODY)  [1] Break Powder (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, the Defending Pokemon is now Asleep.       
Skiploom 
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Neo Revelation  52  Grass  60  Stage 1  Common    [1] Hop (20)  [G] Mysterious Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Skiploom 
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Neo Genesis  49  Grass  60  Stage 1  Uncommon    [G] Poisonpowder (10) The Defending Pokemon is now Poisoned.  [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Hoppip Evolves into Skiploom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Hoppip 
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Dragons Exalted  1  Grass  30  Basic  Rx2  W-20  Common    [G] Flail Around (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Hoppip 
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HeartGold SoulSilver  67  Grass  30  Basic  Rx2  F-20  Common    [G] Bounce (10) You may switch Hoppip with 1 of your Benched Pokemon.       
Hoppip 
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Secret Wonders  90  Grass  30  Basic  R+10  F-20  Common  Cottonweed - If Hoppip has any G Energy attached to it, the Retreat Cost for Hoppip is 0. (Poke-BODY)  [G] Hover Heal (10) Remove all Special Conditions from Hoppip.       
Hoppip 
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Team Rocket Returns  57  Grass  30  Basic  Common  Buffer - If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Miracle Powder - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Hoppip 
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Aquapolis  83  Grass  40  Basic  Common  Lightweight - Pay 1 less to retreat Hoppip for each G Energy attached to Hoppip. (Poke-BODY)  [1] Careless Tackle (20) Hoppip does 10 damage to itself.       
Hoppip 
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Expedition  112  Grass  40  Basic  Common    [G] Sleep Powder (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Hoppip 
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Neo Discovery  55  Grass  30  Basic  Common    [G] Rolling Tackle (20)       
Hoppip 
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Neo Genesis  61  Grass  50  Basic  Common    [1] Hop (10)  [G] Sprout - Search your deck for a Basic Pokemon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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