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Stage 2 - Jumpluff
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Jumpluff ![]() |
Dragons Exalted | 3 | Grass | 90 | Stage 2 | Rx2 | W-20 | 0 | Rare | Leave It to the Wind - Once during your turn (before your attack), you may return this Pokemon and all cards attached to it to your hand. (Ability) | [G] Acrobatics (20+) Flip 2 coins. This attack does 30 more damage for each heads. | |||
Jumpluff ![]() |
HeartGold SoulSilver | 6 | Grass | 90 | Stage 2 | Rx2 | F-20 | 0 | Rare | [G] Mass Attack (10x) Does 10 damage types the number of Pokemon in play (both yours and your opponent's). | [G] Leaf Guard (30) During your opponent's next turn, any damage done to Jumpluff by attacks is reduced by 30 (after applying Weakness and Resistance). | |||
Jumpluff ![]() |
Secret Wonders | 11 | Grass | 90 | Stage 2 | R+30 | F-20 | 0 | Rare | Cotton Spore - Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack. (Poke-BODY) | [GG] Cottonweed Punch - Flip 2 coins. Choose 1 of your opponent's Pokemon. For each heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Jumpluff ![]() |
Team Rocket Returns | 11 | Grass | 90 | Stage 2 | R | W | 0 | Rare | Buffer - If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY) | [1] Energy Crush (10+) Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon. | |||
Jumpluff ![]() |
Aquapolis | 13 | Grass | 70 | Stage 2 | R | W | 0 | Rare | Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY) | [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | |||
Jumpluff ![]() |
Aquapolis | 17 | Grass | 70 | Stage 2 | R | W | 0 | Rare | Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY) | [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | |||
Jumpluff ![]() |
Neo Revelation | 9 | Grass | 70 | Stage 2 | R | F | 0 | Rare | [G] Evolutionary Spore - Choose any number of your Hoppips and Skiplooms. Then, for each Pokemon you chose in this way, you may search your deck for a card that evolves from that Pokemon and attach it to that Pokemon. (This counts as evolving those Pokemon.) Shuffle your deck afterward. | [G] Solarbeam (30) | |||
Jumpluff ![]() |
Neo Genesis | 7 | Grass | 70 | Stage 2 | R | F | 0 | Rare | [G] Sleep Powder (20) The Defending Pokemon is now Asleep. | [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Skiploom Evolves into Jumpluff
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Skiploom ![]() |
Dragons Exalted | 2 | Grass | 60 | Stage 1 | Rx2 | W-20 | 0 | Uncommon | [G] Bullet Seed (10x) Flip 4 coins. This attack does 10 damage times the number of heads. | ||||
Skiploom ![]() |
HeartGold SoulSilver | 51 | Grass | 60 | Stage 1 | Rx2 | F-20 | 0 | Uncommon | [G] Knock Away (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | ||||
Skiploom ![]() |
Secret Wonders | 65 | Grass | 60 | Stage 1 | R+20 | F-20 | 0 | Uncommon | Cotton Balloon - If Skiploom has any G Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY) | [G] U-Turn (20) Switch Skiploom with 1 of your Benched Pokemon. | |||
Skiploom ![]() |
Team Rocket Returns | 49 | Grass | 60 | Stage 1 | R | W | 0 | Uncommon | Buffer - If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY) | [1] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. | |||
Skiploom ![]() |
Aquapolis | 60 | Grass | 60 | Stage 1 | R | W | 1 | Uncommon | Lightweight - Pay 1 less to retreat Skiploom for each G Energy attached to Skiploom. (Poke-BODY) | [1] Break Powder (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, the Defending Pokemon is now Asleep. | |||
Skiploom ![]() |
Neo Revelation | 52 | Grass | 60 | Stage 1 | R | F | 2 | Common | [1] Hop (20) | [G] Mysterious Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | |||
Skiploom ![]() |
Neo Genesis | 49 | Grass | 60 | Stage 1 | R | F | 0 | Uncommon | [G] Poisonpowder (10) The Defending Pokemon is now Poisoned. | [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Basic - Hoppip Evolves into Skiploom
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Hoppip ![]() |
Dragons Exalted | 1 | Grass | 30 | Basic | Rx2 | W-20 | 1 | Common | [G] Flail Around (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Hoppip ![]() |
HeartGold SoulSilver | 67 | Grass | 30 | Basic | Rx2 | F-20 | 1 | Common | [G] Bounce (10) You may switch Hoppip with 1 of your Benched Pokemon. | ||||
Hoppip ![]() |
Secret Wonders | 90 | Grass | 30 | Basic | R+10 | F-20 | 1 | Common | Cottonweed - If Hoppip has any G Energy attached to it, the Retreat Cost for Hoppip is 0. (Poke-BODY) | [G] Hover Heal (10) Remove all Special Conditions from Hoppip. | |||
Hoppip ![]() |
Team Rocket Returns | 57 | Grass | 30 | Basic | R | W | 1 | Common | Buffer - If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY) | [1] Miracle Powder - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. | |||
Hoppip ![]() |
Aquapolis | 83 | Grass | 40 | Basic | R | W | 1 | Common | Lightweight - Pay 1 less to retreat Hoppip for each G Energy attached to Hoppip. (Poke-BODY) | [1] Careless Tackle (20) Hoppip does 10 damage to itself. | |||
Hoppip ![]() |
Expedition | 112 | Grass | 40 | Basic | R | W | 1 | Common | [G] Sleep Powder (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. | ||||
Hoppip ![]() |
Neo Discovery | 55 | Grass | 30 | Basic | R | F | 0 | Common | [G] Rolling Tackle (20) | ||||
Hoppip ![]() |
Neo Genesis | 61 | Grass | 50 | Basic | R | F | 0 | Common | [1] Hop (10) | [G] Sprout - Search your deck for a Basic Pokemon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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