Stage 2 - Dark Ampharos

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Ampharos 
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Team Rocket Returns  2  Darkness Lightning  120  Stage 2    Rare  Darkest Impulse - As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn. (Poke-BODY)  [2] Ram (30)  [2L] Shock Bolt (70) Discard all Lightning Energy attached to Dark Ampharos.     
Dark Ampharos 
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Neo Destiny  1  Lightning  70  Stage 2    Rare  Conductivity - Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Conductivity.  [2L] Shock Bolt (50) Discard all L Energy cards attached to this Pokemon in order to use this attack.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Flaaffy Evolves into Dark Ampharos

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Flaaffy 
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Team Rocket Returns  33  Darkness Lightning  80  Stage 1    Uncommon    [1] Thunder Slash (10) If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.  [1L] Headbutt (20)     
Dark Flaaffy 
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Neo Destiny  34  Lightning  60  Stage 1    Uncommon    [L] High Voltage (10) Flip a coin. If heads, your opponent cannot play any Trainer cards during his or her next turn.  [1L] Stun Wave (30) Until the end of your opponent's next turn, the Defending Pokemon's Pokemon Power does nothing.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Mareep Evolves into Dark Flaaffy

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mareep 
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Dragons Exalted  38  Lightning  60  Basic  Fx2    Common    [1] Cotton Guard - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [1L] Thunder Jolt (30) Flip a coin. If tails, this Pokemon does 10 damage to itself.     
Mareep 
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Call of Legends  63  Lightning  40  Basic  Fx2  M-20  Common    [L] Static Shock (10)       
Mareep 
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HGSS Trainer Kit (Lighting)  13  Lightning  40  Basic  Fx2  M-20  Common    [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.  [2] Ram (20)     
Mareep 
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HGSS Trainer Kit (Lighting)  20  Lightning  40  Basic  Fx2  M-20  Common    [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.  [2] Ram (20)     
Mareep 
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HeartGold SoulSilver  73  Lightning  40  Basic  Fx2  M-20  Common    [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.  [2] Ram (20)     
Mareep 
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Platinum  82  Lightning  60  Basic  F+10  M-20  Common    [0] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [L] Expand (10) During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).     
Mareep 
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OP Series 7  14  Lightning  50  Basic  F+10  M-20  Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Static Shock (20)     
Mareep 
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Secret Wonders  94  Lightning  50  Basic  F+10  M-20  Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Static Shock (20)     
Mareep (Delta Species) 
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Dragon Frontiers  54  Colorless  40  Basic    Common    [1] Tail Whap (10)       
Mareep 
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EX Trainer Kit 2 (Blue)  5  Lightning  50  Basic    Common    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Mareep 
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Unseen Forces  62  Lightning  50  Basic  Common    [L] Tackle (10)       
Mareep 
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Team Rocket Returns  67  Lightning  50  Basic    Common    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Mareep 
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Dragon  64  Lightning  50  Basic  Common    [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Mareep 
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Aquapolis  93  Lightning  40  Basic    Common    [1] Charge - Attach 1 L Energy card in your discard pile, if any, to Mareep.  [1L] Tail Slap (20)     
Mareep 
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Expedition  119  Lightning  40  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Mareep 
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Neo Destiny  75  Lightning  50  Basic    Common    [1] Headbutt (10)       
Mareep 
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Neo Discovery  58  Lightning  50  Basic    Common    [1L] Thunder Jolt (30) Flip a coin. If tails, Mareep does 10 damage to itself.       
Mareep 
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Neo Genesis  65  Lightning  40  Basic    Common    [L] Static Electricity - For each Mareep in play, you may search your deck for a L Energy card and attach it to Mareep. Shuffle your deck afterward.  [LL] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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