Stage 2 - Feraligatr

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Feraligatr 
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Phantom Forces  17  Water  150  Stage 2  Gx2    Rare    [2W] Hyper Whirlpool (60) Flip a coin until you get tails. For each heads, discard an Energy attached to your opponent's Active Pokemon.  [2WW] Second Strike (80+) If your opponent's Active Pokemon already has any damage counters on it, this attack does 80 more damage.     
Feraligatr 
View
Call of Legends  25  Water  130  Stage 2  Gx2    Rare    [2W] Spinning Tail - This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Surf (80)     
Feraligatr 
View
HeartGold SoulSilver  20  Water  130  Stage 2  Gx2    Rare    [2W] Spinning Tail - This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Surf (80)     
Feraligatr 
View
HeartGold SoulSilver  108  Water  140  Stage 2  Gx2    Ultra-Rare  Rain Dance - As often as you like during your turn (before your attack), you may attach a W Energy from your hand to 1 of your W Pokemon. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [WWWW] Hydro Crunch (60+) Does 60 damage plus 10 damage for each damage counter on the Defending Pokemon.       
Feraligatr 
View
Mysterious Treasures  8  Water  130  Stage 2  L+30    Rare    [WW] Energy Cyclone (20x) Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.  [2W] Breaking Tail (60) Choose 1 card from your opponent's hand without looking and discard it.     
Feraligatr (Delta Species) 
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Dragon Frontiers  2  Lightning  120  Stage 2    Rare  Battle Aura - Each of your Pokemon that has Delta Species on its card does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2] Drag Off (20) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.  [1LL] Sharp Fang (60)     
Feraligatr 
View
Unseen Forces  4  Water  120  Stage 2    Rare  Intimidating Fang - As long as Feraligatr is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). (Poke-BODY)  [1W] Pull Away (30) If your opponent has 5 or more cards in his or her hand, you opponent discards a number of cards until your opponent has 4 cards left in his or her hand.  [2W] Tonnage (50+) You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.     
Feraligatr 
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Expedition  12  Water  120  Stage 2    Rare  Major Tsunami - Once during your turn (before you attack), if Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [2WW] Rending Jaws (70) If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70.       
Feraligatr 
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Expedition  46  Water  100  Stage 2    Rare    [1] Slash (20)  [1WW] Double Claw (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.     
Feraligatr 
View
Expedition  47  Water  120  Stage 2    Rare  Major Tsunami - Once during your turn (before you attack), if Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [2WW] Rending Jaws (70) If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70.       
Feraligatr 
View
Neo Genesis  4  Water  100  Stage 2    Rare  Berserk - When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck.  [WWWW] Chomp (50+) Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads.       
Feraligatr 
View
Neo Genesis  5  Water  120  Stage 2    Rare  Downpour - As often as you like during your turn (before your attack), you may discard a W Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed.  [WWW] Riptide (10+) Does 10 damage plus 10 damage times the number of W Energy cards in your discard pile. Then, shuffle all W Energy cards from your discard pile into your deck.       
Feraligatr 
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HGSS Promos  7  Water  140  Stage 2  Gx2    Promo  Rain Dance - As often as you like during your turn (before your attack), you may attach a W Energy from your hand to 1 of your W Pokemon. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)  [WWWW] Hydro Crunch (60+) Does 60 damage plus 10 damage for each damage counter on the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Croconaw Evolves into Feraligatr

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Croconaw 
View
Phantom Forces  16  Water  80  Stage 1  Gx2    Uncommon    [1W] Wave Splash (30)  [2W] Crunch (40) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.     
Croconaw 
View
Call of Legends  41  Water  80  Stage 1  Gx2    Uncommon    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
HGSS Trainer Kit (Water)  13  Water  80  Stage 1  Gx2    Common    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
HGSS Trainer Kit (Water)  17  Water  80  Stage 1  Gx2    Common    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
HeartGold SoulSilver  38  Water  80  Stage 1  Gx2    Uncommon    [1W] Wave Splash (30)  [2W] Big Bite (50) The Defending Pokemon can't retreat during your opponent's next turn.     
Croconaw 
View
Mysterious Treasures  44  Water  80  Stage 1  L+20    Uncommon  Evolutionary Vitality - Once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokemon, you may look at the top 5 cards of your deck. Choose all Energy cards you find there, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. (Poke-POWER)  [1W] Hover Over (30) The Defending Pokemon can't retreat during your opponent's next turn.       
Croconaw (Delta Species) 
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Dragon Frontiers  27  Lightning  70  Stage 1    Uncommon    [1] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [2L] Slash (50)     
Croconaw 
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Unseen Forces  38  Water  80  Stage 1    Uncommon    [2] Bite (20)  [1WW] Aqua Sonic (50) This attack's damage isn't affected by Resistance.     
Croconaw 
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Expedition  74  Water  80  Stage 1    Uncommon    [2] Tackle (20)  [3] Take Down (40) Croconaw does 10 damage to itself.     
Croconaw 
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Neo Genesis  31  Water  70  Stage 1    Uncommon    [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1WW] Jaw Clamp (30) Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing.     
Croconaw 
View
Neo Genesis  32  Water  80  Stage 1    Uncommon    [2] Tackle (20)  [1WW] Sweep Away (50) Discard the top 3 cards from your deck.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Totodile Evolves into Croconaw

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Totodile 
View
Phantom Forces  15  Water  60  Basic  Gx2    Common    [W] Fury Strikes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Totodile 
View
Call of Legends  74  Water  60  Basic  Lx2    Common    [2W] Aqua Tail (30+) Flip a coin for each W Energy attached to Totodile. This attack does 30 damage plus 20 more damage for each heads.       
Totodile 
View
HGSS Trainer Kit (Water)  1  Water  60  Basic  Gx2    Common    [W] Gnaw (10)  [1W] Wave Splash (20)     
Totodile 
View
HGSS Trainer Kit (Water)  14  Water  60  Basic  Gx2    Common    [W] Gnaw (10)  [1W] Wave Splash (20)     
Totodile 
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HeartGold SoulSilver  86  Water  60  Basic  Gx2    Common    [W] Gnaw (10)  [1W] Wave Splash (20)     
Totodile 
View
DP Trainer Kit 1 (Blue)  8  Water  50  Basic  L+10    Common    [0] Bite (10)  [W] Shining Fang (10+) If the Defending Pokemon already has any damage counters on it, this attack does 10 damage plus 10 more damage.     
Totodile 
View
Mysterious Treasures  106  Water  50  Basic  L+10    Common    [0] Bite (10)  [W] Shining Fang (10+) If the Defending Pokemon already has any damage counters on it, this attack does 10 damage plus 10 more damage.     
Totodile (Delta Species) 
View
Dragon Frontiers  67  Lightning  40  Basic    Common    [1] Scratch (10)  [1L] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Totodile.     
Totodile 
View
Unseen Forces  78  Water  50  Basic    Common    [1] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Totodile 
View
Hidden Legends  79  Water  50  Basic    Common    [1] Flail (10x) Does 10 damage for each damage counter on Totodile.  [1W] Bite (20)     
Totodile 
View
Expedition  134  Water  50  Basic    Common    [W] Surf (10)  [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Totodile 
View
Expedition  135  Water  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Bite (20)     
Totodile 
View
Neo Destiny  85  Water  50  Basic    Common    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Totodile 
View
Neo Genesis  80  Water  40  Basic    Common    [1] Bite (10)  [1W] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Totodile.     
Totodile 
View
Neo Genesis  81  Water  50  Basic    Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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