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Basic - Magnemite Evolves into Dark Magneton
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Magnemite ![]() |
BREAKthrough | 51 | Lightning | 60 | Basic | Fx2 | M-20 | 1 | Common | Sparkling Induction - As long as this Pokemon is your Active Pokemon, its Retreat Cost is 1 less for each Magnemite on your Bench. (Ability) | [2] Lightning Ball (20) | |||
Magnemite ![]() |
BREAKthrough | 52 | Lightning | 60 | Basic | Fx2 | M-20 | 1 | Common | [L] Shock Generator - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [2] Lightning Ball (20) | |||
Magnemite ![]() |
Plasma Storm | 42 | Lightning | 60 | Basic | Fx2 | 1 | Common | [1] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1L] Electro Ball (20) | ||||
Magnemite ![]() |
Plasma Storm | 43 | Lightning | 60 | Basic | Fx2 | 1 | Common | [L] Electro Ball (10) | |||||
Magnemite ![]() |
Triumphant | 68 | Lightning | 50 | Basic | Fx2 | M-20 | 1 | Common | [1] Magnetic Switch - Switch Magnemite with 1 of your Benched Pokemon. | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Magnemite ![]() |
Supreme Victors | 111 | Lightning | 40 | Basic | F+10 | M-20 | 1 | Common | [1] Speed Ball (10) | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | |||
Magnemite ![]() |
Stormfront | 66 | Metal | 50 | Basic | R+10 | P-20 | 1 | Common | Magnet - Magnemite's Retreat Cost is 1 less for each Magnemite on your Bench. (Poke-ITEM) | [1L] Magnetic Bomb (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. | |||
Magnemite ![]() |
Stormfront | 67 | Lightning | 50 | Basic | F+10 | M-20 | 1 | Common | [0] Ram (10) | [1L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magnemite ![]() |
Diamond and Pearl | 87 | Metal | 50 | Basic | R+10 | P-20 | 1 | Common | [M] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1M] Resonance (20+) If the Defending Pokemon is Confused, this attack does 20 damage plus 20 more damage. | |||
Magnemite ![]() |
Power Keepers | 54 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Ram (10) | [1L] Spark (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magnemite ![]() |
Legend Maker | 59 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Magnetic Swirl (10) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokemon. | ||||
Magnemite ![]() |
Delta Species | 74 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Collect - Draw a card. | [L] Magnetic Blast (10) | |||
Magnemite ![]() |
Team Rocket Returns | 66 | Lightning | 50 | Basic | F | 1 | Common | [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance. | |||||
Magnemite ![]() |
EX Trainer Kit (Blue) | 4 | Lightning | 40 | Basic | F | M | 1 | Common | [1] Rollout (10) | [2] Hook (20) | |||
Magnemite ![]() |
Fire Red Leaf Green | 68 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1L] Speed Ball (20) | |||
Magnemite ![]() |
Dragon | 61 | Lightning | 40 | Basic | F | M | 1 | Common | [1] Rollout (10) | [2] Hook (20) | |||
Magnemite ![]() |
Dragon | 62 | Lightning | 50 | Basic | F | M | 1 | Common | [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Magnemite ![]() |
Dragon | 63 | Lightning | 50 | Basic | F | 1 | Common | [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Magnemite ![]() |
Skyridge | 76 | Lightning | 40 | Basic | F | 1 | Common | [1] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L] Magnetic Lines (10) If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect. | ||||
Magnemite ![]() |
Aquapolis | 52 | Metal | 40 | Basic | R | G | 1 | Uncommon | [M] Attract - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [2] Tackle (20) | |||
Magnemite ![]() |
Aquapolis | 91 | Lightning | 50 | Basic | F | 1 | Common | Conductive Body - Pay 1 less to retreat Magnemite for each Magnemite on your Bench. (Poke-BODY) | [1L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. | ||||
Magnemite ![]() |
Legendary Collection | 80 | Lightning | 40 | Basic | F | 1 | Common | [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. | ||||
Magnemite ![]() |
Neo Discovery | 7 | Metal | 40 | Basic | R | G | 1 | Rare | [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage). | |||
Magnemite ![]() |
Neo Discovery | 26 | Metal | 40 | Basic | R | G | 1 | Rare | [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage). | |||
Magnemite ![]() |
Team Rocket | 60 | Lightning | 40 | Basic | F | 1 | Common | [2] Tackle (20) | [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. | ||||
Magnemite ![]() |
Base | 53 | Lightning | 40 | Basic | F | 1 | Common | [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Dark Magneton
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Dark Magneton ![]() |
Team Rocket Returns | 39 | Darkness Lightning | 70 | Stage 1 | F | 1 | Uncommon | [1L] Magnetic Lines (20) If your opponent has at least 2 Pokemon in play, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon. | [2L] Poison Pulse (40) The Defending Pokemon is now Poisoned. | ||||
Dark Magneton ![]() |
Team Rocket | 11 | Lightning | 60 | Stage 1 | F | 2 | Rare | [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. | ||||
Dark Magneton ![]() |
Team Rocket | 28 | Lightning | 60 | Stage 1 | F | 2 | Rare | [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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