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Basic - Magnemite Evolves into Magneton
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Magnemite ![]() |
BREAKthrough | 51 | Lightning | 60 | Basic | Fx2 | M-20 | 1 | Common | Sparkling Induction - As long as this Pokemon is your Active Pokemon, its Retreat Cost is 1 less for each Magnemite on your Bench. (Ability) | [2] Lightning Ball (20) | |||
Magnemite ![]() |
BREAKthrough | 52 | Lightning | 60 | Basic | Fx2 | M-20 | 1 | Common | [L] Shock Generator - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [2] Lightning Ball (20) | |||
Magnemite ![]() |
Plasma Storm | 42 | Lightning | 60 | Basic | Fx2 | 1 | Common | [1] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1L] Electro Ball (20) | ||||
Magnemite ![]() |
Plasma Storm | 43 | Lightning | 60 | Basic | Fx2 | 1 | Common | [L] Electro Ball (10) | |||||
Magnemite ![]() |
Triumphant | 68 | Lightning | 50 | Basic | Fx2 | M-20 | 1 | Common | [1] Magnetic Switch - Switch Magnemite with 1 of your Benched Pokemon. | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Magnemite ![]() |
Supreme Victors | 111 | Lightning | 40 | Basic | F+10 | M-20 | 1 | Common | [1] Speed Ball (10) | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | |||
Magnemite ![]() |
Stormfront | 66 | Metal | 50 | Basic | R+10 | P-20 | 1 | Common | Magnet - Magnemite's Retreat Cost is 1 less for each Magnemite on your Bench. (Poke-ITEM) | [1L] Magnetic Bomb (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. | |||
Magnemite ![]() |
Stormfront | 67 | Lightning | 50 | Basic | F+10 | M-20 | 1 | Common | [0] Ram (10) | [1L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magnemite ![]() |
Diamond and Pearl | 87 | Metal | 50 | Basic | R+10 | P-20 | 1 | Common | [M] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1M] Resonance (20+) If the Defending Pokemon is Confused, this attack does 20 damage plus 20 more damage. | |||
Magnemite ![]() |
Power Keepers | 54 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Ram (10) | [1L] Spark (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magnemite ![]() |
Legend Maker | 59 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Magnetic Swirl (10) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokemon. | ||||
Magnemite ![]() |
Delta Species | 74 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Collect - Draw a card. | [L] Magnetic Blast (10) | |||
Magnemite ![]() |
Team Rocket Returns | 66 | Lightning | 50 | Basic | F | 1 | Common | [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance. | |||||
Magnemite ![]() |
EX Trainer Kit (Blue) | 4 | Lightning | 40 | Basic | F | M | 1 | Common | [1] Rollout (10) | [2] Hook (20) | |||
Magnemite ![]() |
Fire Red Leaf Green | 68 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1L] Speed Ball (20) | |||
Magnemite ![]() |
Dragon | 61 | Lightning | 40 | Basic | F | M | 1 | Common | [1] Rollout (10) | [2] Hook (20) | |||
Magnemite ![]() |
Dragon | 62 | Lightning | 50 | Basic | F | M | 1 | Common | [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Magnemite ![]() |
Dragon | 63 | Lightning | 50 | Basic | F | 1 | Common | [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Magnemite ![]() |
Skyridge | 76 | Lightning | 40 | Basic | F | 1 | Common | [1] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L] Magnetic Lines (10) If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect. | ||||
Magnemite ![]() |
Aquapolis | 52 | Metal | 40 | Basic | R | G | 1 | Uncommon | [M] Attract - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [2] Tackle (20) | |||
Magnemite ![]() |
Aquapolis | 91 | Lightning | 50 | Basic | F | 1 | Common | Conductive Body - Pay 1 less to retreat Magnemite for each Magnemite on your Bench. (Poke-BODY) | [1L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. | ||||
Magnemite ![]() |
Legendary Collection | 80 | Lightning | 40 | Basic | F | 1 | Common | [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. | ||||
Magnemite ![]() |
Neo Discovery | 7 | Metal | 40 | Basic | R | G | 1 | Rare | [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage). | |||
Magnemite ![]() |
Neo Discovery | 26 | Metal | 40 | Basic | R | G | 1 | Rare | [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage). | |||
Magnemite ![]() |
Team Rocket | 60 | Lightning | 40 | Basic | F | 1 | Common | [2] Tackle (20) | [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. | ||||
Magnemite ![]() |
Base | 53 | Lightning | 40 | Basic | F | 1 | Common | [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Magneton
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Magneton ![]() |
BREAKthrough | 53 | Lightning | 80 | Stage 1 | Fx2 | M-20 | 1 | Uncommon | [L] Static Shock - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [2L] Electro Ball (70) Discard an Energy attached to this Pokemon. | |||
Magneton ![]() |
Plasma Storm | 44 | Lightning | 80 | Stage 1 | Fx2 | 2 | Uncommon | [1] Metal Sound - The Defending Pokemon is now Confused. | [1L] Electro Ball (30) | ||||
Magneton ![]() |
Plasma Storm | 45 | Lightning | 80 | Stage 1 | Fx2 | 2 | Uncommon | [1L] Knock Away (20+) Flip a coin. If heads, this attack does 20 more damage. | |||||
Magneton ![]() |
Triumphant | 43 | Lightning | 80 | Stage 1 | Fx2 | M-20 | 1 | Uncommon | [L] Speed Ball (20) | [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads. | |||
Magneton ![]() |
Stormfront | 42 | Metal | 80 | Stage 1 | R+20 | P-20 | 1 | Uncommon | [2] Magnetic Resonance (20) If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2L] Magnetic Release (40+) Does 40 damage plus 10 more for each Energy attached to the Defending Pokemon. | |||
Magneton ![]() |
Stormfront | 43 | Lightning | 80 | Stage 1 | F+20 | M-20 | 1 | Uncommon | [1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2L] Removal Pulse (50) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. | |||
Magneton ![]() |
Diamond and Pearl | 54 | Metal | 70 | Stage 1 | R+20 | P-20 | 2 | Uncommon | [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads. | [2M] Magnetic Ray (40) Before doing damage, you may choose 1 of your opponent's Benched Pokemon that has any Energy attached to it and switch that Pokemon with 1 of the Defending Pokemon. | |||
Magneton ![]() |
Power Keepers | 16 | Lightning | 70 | Stage 1 | F | M | 1 | Rare | Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER) | [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton). | |||
Magneton ![]() |
Legend Maker | 22 | Lightning | 70 | Stage 1 | F | M | 1 | Rare | Reactive Recharge - If Magneton would be Knocked Out by damage from an opponent's attack, you may move any number of React Energy cards from Magneton to your Pokemon in any way you like. (Poke-POWER) | [1L] Multiple Force (30+) If Magneton has any React Energy cards attached to it, this attack does 30 damage plus 10 more damage for each Magnemite and Magneton (both yours and your opponent's) in play. | [3L] Magnetic Blast (60) | ||
Magneton ![]() |
Delta Species | 48 | Lightning | 80 | Stage 1 | F | M | 1 | Uncommon | [1L] Supersonic (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | [1L] Speed Ball (50) | |||
Magneton ![]() |
EX Trainer Kit (Blue) | 5 | Lightning | 80 | Stage 1 | F | 1 | Common | [2] Ram (20) | [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads. | ||||
Magneton ![]() |
Fire Red Leaf Green | 27 | Lightning | 80 | Stage 1 | F | M | 1 | Rare | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [3] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | |||
Magneton ![]() |
Dragon | 17 | Lightning | 70 | Stage 1 | F | M | 1 | Rare | Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER) | [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton). | |||
Magneton ![]() |
Dragon | 35 | Lightning | 80 | Stage 1 | F | 1 | Uncommon | [2] Ram (20) | [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads. | ||||
Magneton ![]() |
Skyridge | 19 | Metal | 70 | Stage 1 | R | G | 2 | Rare | [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon. | [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.) | |||
Magneton ![]() |
Skyridge | 20 | Metal | 70 | Stage 1 | R | G | 2 | Rare | [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon. | [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.) | |||
Magneton ![]() |
Skyridge | 18 | Lightning | 80 | Stage 1 | F | 1 | Rare | Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. (Poke-POWER) | [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.) | ||||
Magneton ![]() |
Skyridge | 19 | Lightning | 80 | Stage 1 | F | 1 | Rare | Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. (Poke-POWER) | [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.) | ||||
Magneton ![]() |
Aquapolis | 16 | Metal | 70 | Stage 1 | R | G | 2 | Rare | Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER) | [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magneton ![]() |
Aquapolis | 22 | Metal | 70 | Stage 1 | R | G | 2 | Rare | Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER) | [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magneton ![]() |
Legendary Collection | 28 | Lightning | 80 | Stage 1 | F | 2 | Rare | [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. | ||||
Magneton ![]() |
Neo Revelation | 10 | Metal | 80 | Stage 1 | R | G | 2 | Rare | Electromagnetic Power - As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed. | [1LL] Plasma (30) If there are any L Energy cards in your discard pile, attach 1 of them to Magneton. | |||
Magneton ![]() |
Fossil | 11 | Lightning | 80 | Stage 1 | F | 2 | Rare | [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. | ||||
Magneton ![]() |
Fossil | 26 | Lightning | 80 | Stage 1 | F | 2 | Rare | [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. | ||||
Magneton ![]() |
Base | 9 | Lightning | 60 | Stage 1 | F | 1 | Rare | [1LL] Thunder Wave (30) Flip a coin. If heads, defender is now Paralyzed. | [2LL] Selfdestruct (80) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Magnezone Evolves from Magneton
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Magnezone ![]() |
BREAKthrough | 54 | Lightning | 140 | Stage 2 | Fx2 | M-20 | 3 | Rare | Magnetic Circuit - As often as you like during your turn (before your attack), you may attach a L Energy card from your hand to 1 of your Pokemon. (Ability) | [1LL] Thunder Blast (100) Discard a L Energy attached to this Pokemon. | |||
Magnezone EX ![]() |
Flashfire | 35 | Lightning | 180 | Basic | Fx2 | M-20 | 3 | Ultra-Rare | [2] Electro Ball (40) | [LLL] Dual Bullet - This attack does 50 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magnezone EX (Full Art) ![]() |
Flashfire | 101 | Lightning | 180 | Basic | Fx2 | M-20 | 3 | Ultra-Rare | [2] Electro Ball (40) | [LLL] Dual Bullet - This attack does 50 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magnezone (Team Plasma) ![]() |
Plasma Storm | 46 | Lightning | 140 | Stage 2 | Fx2 | 3 | Rare | Dual Brains - During your turn, you may play 2 Supporter cards. (Ability) | [1LL] Gyro Ball (80) Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ||||
Magnezone ![]() |
Plasma Storm | 47 | Lightning | 140 | Stage 2 | Fx2 | 2 | Rare | [L] Double Assist (30) Attach 2 basic Energy cards from your discard pile to 1 of your Pokemon. | [2L] Tumbling Attack (70+) Flip a coin. If heads, this attack does 20 more damage. | ||||
Magnezone ![]() |
Triumphant | 96 | Lightning | 140 | Stage 2 | Fx2 | M-20 | 3 | Ultra-Rare | Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER) | [1L] Lost Burn (50x) Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way. | |||
Magnezone ![]() |
Stormfront | 5 | Metal | 120 | Stage 2 | R+30 | P-20 | 2 | Rare | Magnetic Search - Once during your turn (before your attack), you may search your deck for a L or M Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER) | [1L] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [2L] Crush Volt (80) Discard an Energy attached to Magnezone. | ||
Magnezone ![]() |
Stormfront | 6 | Lightning | 120 | Stage 2 | F+30 | M-20 | 3 | Rare | Super Connectivity - Once during your turn (before your attack), you may search your discard pile for a L or M Energy card and attach it to your Active Pokemon. Then put 1 damage counter on that Pokemon. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER) | [2L] Gyro Ball (60) You may switch Magnezone with 1 of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | |||
Magnezone ![]() |
Diamond and Pearl | 8 | Metal | 120 | Stage 2 | R+30 | P-20 | 4 | Rare | Magnetize - If you have any M Energy attached to your Active Pokemon, the Retreat Cost for that Pokemon is 0. (Poke-BODY) | [2M] Metal Blast (50+) Does 50 damage plus 10 more damage for each M Energy attached to Magnezone. | |||
Magnezone ![]() |
Diamond and Pearl Promos | 32 | Metal | 130 | Stage 2 | R+30 | P-20 | 2 | Promo | [1M] Mirror Shot (40) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [2LM] Magnet Slash (100) Discard all L Energy attached to Magnezone. | |||
Magnezone ![]() |
Diamond and Pearl Promos | 44 | Lightning | 130 | Stage 2 | F+30 | M-20 | 2 | Promo | [L] Charge Beam (30) Search your discard pile for an Energy card and attach it to Magnezone. | [2LM] Metallic Bolt (60) You may discard a L Energy and a M Energy attached to Magnezone. If you do, this attack's base damage is 120 instead of 60. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Level Up - Magnezone Lv.X Levels Up from Magnezone
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Magnezone Lv.X ![]() |
Legends Awakened | 142 | Metal | 140 | Level Up | Rx2 | P-20 | 4 | Ultra-Rare | Electric Trans - As often as you like during your turn (before your attack), you may move a L or M Energy attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER) | [LM] Cyber Shock (80) Discard a L Energy and a M Energy attached to Magnezone. The Defending Pokemon is now Paralyzed. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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