Basic - Slowpoke Evolves into Slowbro

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Slowpoke 
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Dark Explorers  23  Water  70  Basic  Lx2    Common    [1] Big Yawn - Both the Pokemon and the Defending Pokemon are now Asleep.  [1W] Shot in the Dark (20) Flip 2 coins. If either of them is tails, this attack does nothing.     
Slowpoke 
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Call of Legends  70  Water  60  Basic  Lx2    Common    [1] Whimsy Tackle (20) Flip a coin. If tails, this attack does nothing.       
Slowpoke 
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Undaunted  66  Water  60  Basic  Lx2    Common    [1] Rambunctious Party - Look at the top 5 cards of your deck. Choose as many Basic Pokemon as you like and put them onto your Bench. Shuffle the other cards back into your deck.  [1W] Rain Splash (20)     
Slowpoke 
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HeartGold SoulSilver  81  Water  60  Basic  Lx2    Common    [1] Whimsy Tackle (20) Flip a coin. If tails, this attack does nothing.       
Slowpoke 
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Great Encounters  82  Water  60  Basic  L+10    Common    [1] Rest - Remove all Special Conditions and 3 damage counters from Slowpoke. Slowpoke is now Asleep.  [W] Tumble Over (20) Slowpoke can't attack during your next turn.     
Slowpoke 
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Delta Species  83  Water  50  Basic    Common    [1] Yawn - The Defending Pokemon is now Asleep.  [2] Tackle (20)     
Slowpoke 
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Unseen Forces  72  Psychic  50  Basic    Common    [1] Fishing Tail - Search your discard pile for a Basic Pokemon, Evolution card, or basic Energy card, show it to your opponent, and put it into your hand.  [2] Trip Over (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Slowpoke 
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Team Rocket Returns  76  Psychic  50  Basic    Common  Dense - Any damage done to Slowpoke by attacked from your opponent's Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Bite (10)       
Slowpoke 
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Fire Red Leaf Green  80  Psychic  50  Basic    Common    [1] Confusion Wave - Both Slowpoke and the Defending Pokemon are now Confused.       
Slowpoke 
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Team Aqua-Team Magma  45  Psychic  50  Basic    Common    [P] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Slowpoke 
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Aquapolis  108  Water  50  Basic    Common    [1] Fishing Tail - If there are any Pokemon cards or basic Energy cards in your discard pile, choose 1 of them, show it to your opponent, and put it in your hand.  [2] Bite (20)     
Slowpoke 
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Legendary Collection  93  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.  [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.     
Slowpoke 
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Neo Genesis  73  Psychic  50  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Slowpoke 
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Team Rocket  67  Psychic  50  Basic    Common    [1] Afternoon Nap - Search your deck for a P Energy card and attach it to Slowpoke. Shuffle your deck afterward.  [P] Headbutt (10)     
Slowpoke 
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Fossil  55  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.  [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Slowbro

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Slowbro 
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Dark Explorers  24  Water  100  Stage 1  Lx2    Uncommon  Airhead - If you have 2, 4, or 6 Prize cards left, this Pokemon can't attack. (Ability)  [1W] Lazy Headbutt (80) This Pokemon is now Asleep.       
Slowbro 
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Undaunted  38  Water  90  Stage 1  Lx2    Uncommon    [1] Full-Belly Refresh - Remove all Special Conditions and 3 damage counters from Slowbro.  [2P] Startling Trip (50) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Slowbro is now Confused.     
Slowbro 
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HeartGold SoulSilver  52  Water  90  Stage 1  Lx2    Uncommon    [W] Big Yawn (30) Both Slowbro and the Defending Pokemon are now Asleep.  [3] Madkinesis (30+) Does 30 damage plus 20 more damage for each P Energy attached to Slowbro.     
Slowbro 
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Great Encounters  54  Water  80  Stage 1  L+20    Uncommon    [2] Amnesia (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2P] Zen Headbutt (60)     
Slowbro 
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Unseen Forces  13  Water  80  Stage 1    Rare  Dual Armor - As long as Slowbro has any P Energy attached to it, Slowbro is both W and P type. (Poke-BODY)  [1] Parallel Gain (20) Remove 1 damage counter from each of your Pokemon (including Slowbro).  [2W] Rolling Tackle (50)     
Slowbro 
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Fire Red Leaf Green  14  Psychic  60  Stage 1    Rare  Strange Behavior - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is affected by a Special Condition. (Poke-POWER)  [1P] Psyshock (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Slowbro 
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Aquapolis  33  Water  80  Stage 1    Rare  Dense Body - All damage done by attacks from Basic Pokemon to Slowbro is reduced by 20. (Poke-BODY)  [1W] Energy Cannon (30+) Does 30 damage plus 10 damage for each Energy attached to Slowbro but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Slowbro 
View
Fossil  43  Psychic  60  Stage 1    Uncommon  Strange Behavior - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.  [PP] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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