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Basic - Squirtle Evolves into Wartortle
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Squirtle ![]() |
Plasma Blast | 14 | Water | 50 | Basic | Gx2 | 1 | Common | [W] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1W] Water Gun (20) | ||||
Squirtle ![]() |
Plasma Storm | 24 | Water | 60 | Basic | Gx2 | 1 | Common | [1] Tackle (10) | |||||
Squirtle ![]() |
Boundaries Crossed | 29 | Water | 60 | Basic | Gx2 | 1 | Common | Shell Shield - As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent's). (Ability) | [1W] Water Splash (10+) Flip a coin. If heads, this attack does 20 more damage. | ||||
Squirtle ![]() |
Unleashed | 63 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Rain Splash (10) | [1WW] Shell Attack (40) | ||||
Squirtle ![]() |
Platinum | 96 | Water | 60 | Basic | L+10 | 1 | Common | [1] Skull Bash (10) | [1W] Bite (20) | ||||
Squirtle ![]() |
Secret Wonders | 112 | Water | 50 | Basic | L+10 | 1 | Common | [0] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1W] Aqua Tail (20+) Flip a coin for each W Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads. | ||||
Squirtle ![]() |
OP Series 4 | 14 | Water | 50 | Basic | L | 1 | Common | Shell Retreat - As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY) | [1] Tackle (10) | ||||
Squirtle ![]() |
Crystal Guardians | 63 | Water | 50 | Basic | L | 1 | Common | [1] Bite (10) | [2W] Skull Bash (30) | ||||
Squirtle ![]() |
Crystal Guardians | 64 | Water | 40 | Basic | L | 1 | Common | Solid Shell - Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY) | [1] Bubblebeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Squirtle ![]() |
Fire Red Leaf Green | 82 | Water | 50 | Basic | L | 1 | Common | [W] Sleepy Ball (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. | |||||
Squirtle ![]() |
Fire Red Leaf Green | 83 | Water | 50 | Basic | L | 1 | Common | [1] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1W] Smash Turn (20) After your attack, you may switch Squirtle with 1 of your Benched Pokemon. | ||||
Squirtle ![]() |
Team Aqua-Team Magma | 46 | Water | 50 | Basic | L | 1 | Common | Shell Retreat - As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY) | [1] Tackle (10) | ||||
Squirtle ![]() |
Expedition | 131 | Water | 50 | Basic | L | 1 | Common | [W] Wave Splash (10) | [1W] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ||||
Squirtle ![]() |
Expedition | 132 | Water | 40 | Basic | L | 1 | Common | [1] Headbutt (10) | [WW] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Squirtle ![]() |
Legendary Collection | 95 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed. | [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.) | ||||
Squirtle ![]() |
Team Rocket | 68 | Water | 50 | Basic | L | 1 | Common | [2] Shell Attack (20) | |||||
Squirtle ![]() |
Base | 63 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed. | [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Wartortle
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Wartortle ![]() |
Plasma Blast | 15 | Water | 80 | Stage 1 | Gx2 | 2 | Uncommon | [W] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2W] Double Spin (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ||||
Wartortle ![]() |
Boundaries Crossed | 30 | Water | 80 | Stage 1 | Gx2 | 2 | Uncommon | [1] Withdraw - Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn. | [1WW] Waterfall (60) | ||||
Wartortle ![]() |
Unleashed | 42 | Water | 80 | Stage 1 | Lx2 | 1 | Uncommon | [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2W] Surf (50) | ||||
Wartortle ![]() |
Platinum | 65 | Water | 80 | Stage 1 | L+20 | 1 | Uncommon | [1] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | [1W] Rocket Tackle (30) Wartortle does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Wartortle by attacks during your opponent's next turn. | ||||
Wartortle ![]() |
Secret Wonders | 75 | Water | 80 | Stage 1 | L+20 | 1 | Uncommon | [WW] Giant Wave (40) Wartortle can't use Giant Wave during your next turn. | [3] Shell Attack (50) | ||||
Wartortle ![]() |
Crystal Guardians | 42 | Water | 70 | Stage 1 | L | 1 | Uncommon | [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2W] Tackle (50) | ||||
Wartortle ![]() |
Crystal Guardians | 43 | Water | 80 | Stage 1 | L | 1 | Uncommon | [1] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [3] Bite (40) | ||||
Wartortle ![]() |
Fire Red Leaf Green | 50 | Water | 80 | Stage 1 | L | 2 | Uncommon | [W] Water Gun (20+) This attack does 20 damage plus 10 more damage for each W Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2W] Smash Turn (40) After your attack, you may switch Wartortle with 1 of your Benched Pokemon. | ||||
Wartortle ![]() |
Expedition | 92 | Water | 80 | Stage 1 | L | 1 | Uncommon | [1] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | [WW] Giant Wave (40) Wartortle can't attack during your next turn. | ||||
Wartortle ![]() |
Base | 42 | Water | 70 | Stage 1 | L | 1 | Uncommon | [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) | [2W] Bite (40) | ||||
Wartortle ![]() |
Southern Islands | 15 | Water | 60 | Stage 1 | L | 1 | N/A | [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Blastoise Evolves from Wartortle
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Blastoise ![]() |
Plasma Blast | 16 | Water | 140 | Stage 2 | Gx2 | 4 | Rare | Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability) | [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon. | ||||
Blastoise ![]() |
Plasma Storm | 137 | Water | 140 | Stage 2 | Gx2 | 4 | Ultra-Rare | Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability) | [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon. | ||||
Blastoise ![]() |
Boundaries Crossed | 31 | Water | 140 | Stage 2 | Gx2 | 4 | Rare | Deluge - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. (Ability) | [4] Hydro Pump (60+) Does 10 more damage for each W Energy attached to this Pokemon. | ||||
Blastoise ![]() |
Unleashed | 13 | Water | 130 | Stage 2 | Lx2 | 3 | Rare | Wash Out - As often as you like during your turn (before your attack), you may move a W Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER) | [2WW] Hydro Launcher - Return 2 W Energy attached to Blastoise to your hand. Choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Blastoise ![]() |
Platinum | 2 | Water | 130 | Stage 2 | L+30 | 2 | Rare | Dig Well - Once during your turn (before you attack), you may look at the top 3 cards of your deck, choose as many W Energy as you like, and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER) | [1W] Aqua Press (20+) Does 20 damage plus 10 more damage for each W Energy attached to all Pokemon (both yours and your opponent's). | [2WW] Double Launcher - Discard 2 W Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokemon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Blastoise can't use Double Launcher during your next turn. | |||
Blastoise ![]() |
Secret Wonders | 2 | Water | 120 | Stage 2 | L+30 | 2 | Rare | Waterlog - Once during your turn (before your attack), you may attach as many W Energy cards from your hand to any of your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER) | [1WW] Hydro Pump (50+) Does 50 damage plus 20 damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | ||||
Blastoise (Delta Species) ![]() |
Crystal Guardians | 2 | Fighting Metal | 110 | Stage 2 | L | 3 | Rare | Shield Veil - Each of your Active Pokemon has no Weakness. (Poke-BODY) | [1F] Enraged Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Blastoise to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2M] Skull Bash (60) | |||
Blastoise ![]() |
Crystal Guardians | 14 | Water | 120 | Stage 2 | L | 2 | Rare | Water Pressure - As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY) | [2W] Hydro Pump (50+) Does 50 damage plus 20 more damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | ||||
Blastoise ![]() |
OP Series 3 | 1 | Water | 120 | Stage 2 | L | 2 | Rare | [2] Smash Turn (30) After your attack, you may switch Blastoise with 1 of your Benched Pokemon. | [2WW] Rocket Tackle (60) Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Blastoise by attacks during your opponent's next turn. | ||||
Blastoise ![]() |
Expedition | 4 | Water | 100 | Stage 2 | L | 2 | Rare | Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER) | [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Blastoise ![]() |
Expedition | 36 | Water | 100 | Stage 2 | L | 2 | Rare | [W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [3] Double Cannon (40x) Flip 2 coins. This attack does 40 damage times the number of heads. | ||||
Blastoise ![]() |
Expedition | 37 | Water | 100 | Stage 2 | L | 2 | Rare | Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER) | [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Blastoise ![]() |
Base | 2 | Water | 100 | Stage 2 | L | 3 | Rare | Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | [WWW] Hydro Pump (40+) Does 40 damage plus 10 damage for each W attached to Blastoise but not used to pay for this attack (max 2 extra). | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Blastoise ex Evolves from Wartortle
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Blastoise ex ![]() |
Fire Red Leaf Green | 104 | Water | 150 | Stage 2 | L | 3 | Ultra-Rare | Energy Rain - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. Put 1 damage counter on that Pokemon. This power can't be used if Blastoise ex is affected by a Special Condition. (Poke-POWER) | [1WWW] Hyper Whirlpool (80) Flip a coin until you get tails. For each heads, your opponent discards an Energy card attached to the Defending Pokemon. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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