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Basic - Psyduck Evolves into Golduck
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Psyduck ![]() |
Boundaries Crossed | 32 | Water | 60 | Basic | Lx2 | 1 | Common | [1] Dazzle Dance - Flip a coin. If heads, the Defending Pokemon is now Confused. | |||||
Psyduck ![]() |
Boundaries Crossed | 33 | Water | 70 | Basic | Lx2 | 3 | Common | [W] Firefighting - Discard a W Energy attached to the Defending Pokemon. | |||||
Psyduck ![]() |
Triumphant | 74 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Tripping Headbutt - Flip a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||||
Psyduck ![]() |
Platinum | 87 | Water | 60 | Basic | L+10 | 2 | Common | [0] Headache - Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during his or her next turn. | [W] Latent Power (30) Flip a coin. If tails, this attack does no damage to the Defending Pokemon. Instead, Psyduck is now Confused. | ||||
Psyduck ![]() |
Secret Wonders | 100 | Water | 50 | Basic | L+10 | 1 | Common | [1] Delusion - If Psyduck is Confused, draw 2 cards. | [1] Migraine (10) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused. | ||||
Psyduck (Delta Species) ![]() |
Holon Phantoms | 81 | Lightning | 50 | Basic | L | 1 | Common | [1] Scratch (10) | [L] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | ||||
Psyduck ![]() |
Team Rocket Returns | 70 | Water | 50 | Basic | L | 1 | Common | [1] Gentle Slap (10) | [W] Headache - Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn. | ||||
Psyduck ![]() |
Team Aqua-Team Magma | 44 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Psyduck ![]() |
Sandstorm | 73 | Water | 50 | Basic | L | 1 | Common | [1] Confusion Wave - Both Psyduck and the Defending Pokemon are now Confused. | |||||
Psyduck ![]() |
Aquapolis | 104 | Water | 50 | Basic | L | 1 | Common | [1] Headbutt (10) | [2] Scratch (20) | ||||
Psyduck ![]() |
Legendary Collection | 88 | Water | 50 | Basic | L | 1 | Common | [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Psyduck ![]() |
Neo Destiny | 79 | Water | 50 | Basic | L | 1 | Common | [W] Flipper Splash (10) | [1P] Migraine (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, this Pokemon is now Confused. | ||||
Psyduck ![]() |
Team Rocket | 65 | Water | 50 | Basic | L | 1 | Common | [P] Dizziness - Draw a card. | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way. | ||||
Psyduck ![]() |
Fossil | 53 | Water | 50 | Basic | L | 1 | Common | [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Psyduck ![]() |
WoTC Promo | 20 | Water | 50 | Basic | L | 1 | Promo | [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Golduck
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Golduck ![]() |
Boundaries Crossed | 34 | Water | 80 | Stage 1 | Lx2 | 0 | Uncommon | [1] Confuse Ray - The Defending Pokemon is now Confused. | [1W] Water Gun (30) | ||||
Golduck ![]() |
Boundaries Crossed | 35 | Water | 90 | Stage 1 | Lx2 | 0 | Rare | [1] Amnesia (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [WW] Aquafall (90) Discard all Energy attached to this Pokemon. | ||||
Golduck ![]() |
Triumphant | 22 | Water | 90 | Stage 1 | Lx2 | 1 | Rare | Natural Remedy - Whenever you attach a W Energy card from your hand to Golduck, remove 2 damage counters from Golduck. (Poke-BODY) | [1W] Powerful Splash (30+) Does 30 damage plus 10 more damage for each W Energy attached to all of your Pokemon. | ||||
Golduck ![]() |
Platinum | 29 | Water | 90 | Stage 1 | L+20 | 0 | Rare | [0] Swim (30) If your opponent has any W Energy attached to any of his or her Pokemon, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [1W] Water Slide (40+) You may move all Energy cards attached to Golduck to 1 of your Benched Pokemon. If you do, this attack does 40 damage plus 20 more damage. | ||||
Golduck ![]() |
Secret Wonders | 28 | Water | 90 | Stage 1 | L+20 | 1 | Rare | [P] Encore (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn. | [PW] Break Beam (40+) You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused. | ||||
Golduck (Delta Species) ![]() |
Holon Phantoms | 43 | Lightning | 70 | Stage 1 | L | 1 | Uncommon | Delta Block - As long as any Stadium card with Holon in its name is in play, your opponent can't play any Stadium cards from his or her hand. (Poke-BODY) | [1L] Mind Play (30+) Choose 1 card from your opponent's hand without looking. Look at the card you chose. If that card is a Trainer card, this attack does 30 damage plus 30 more damage, and discard that card. If that card is not a Trainer card, return it to your opponent's hand. | ||||
Golduck ![]() |
Sandstorm | 17 | Water | 70 | Stage 1 | L | 1 | Rare | Chaos Flash - Once during your turn (before your attack), if Golduck is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition. (Poke-BODY) | [PW] Special Blow (30+) If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage. | ||||
Golduck ![]() |
Aquapolis | 50 | Water | 70 | Stage 1 | L | 1 | Uncommon | [2] Slash (20) | [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. | ||||
Golduck ![]() |
Aquapolis | 50 | Water | 70 | Stage 1 | L | 1 | Uncommon | [2] Slash (20) | [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. | ||||
Golduck ![]() |
Legendary Collection | 43 | Water | 70 | Stage 1 | L | 1 | Uncommon | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ||||
Golduck ![]() |
Fossil | 35 | Water | 70 | Stage 1 | L | 1 | Uncommon | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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