Basic - Oddish Evolves into Gloom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Oddish 
View
Ancient Origins  1  Grass   50  Basic  Rx2    Common    [G] Trip Over (10+) Flip a coin. If heads, this attack does 10 more damage.       
Oddish 
View
Boundaries Crossed  1  Grass  50  Basic  Rx2  W-20  Common    [G] Absorb (10) Heal 10 damage from this Pokemon.  [2] Acid (20)     
Oddish 
View
Undaunted  60  Grass  40  Basic  Px2    Common    [1] Ram (10)  [G] Find a Friend - Flip a coin. If heads, search your deck for a G Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.     
Oddish 
View
Legends Awakened  111  Grass  40  Basic  R+10    Common    [1] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [G] Blot (10) Remove 1 damage counter from Oddish.     
Oddish 
View
Legends Awakened  112  Psychic  50  Basic  P+10    Common    [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [1P] Ram (20)     
Oddish (Delta Species) 
View
Holon Phantoms  73  Water  40  Basic    Common    [1] Tackle (10)  [W] Blot (10) Remove 2 damage counters from Oddish.     
Oddish 
View
Unseen Forces  64  Grass  50  Basic    Common    [G] Stun Sport (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Oddish 
View
Hidden Legends  68  Grass  50  Basic    Common    [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [G] Razor Leaf (10)     
Oddish 
View
Aquapolis  97  Grass  50  Basic    Common    [G] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Ram (20)     
Oddish 
View
Expedition  122  Grass  50  Basic    Common    [1] Tackle (10)  [1G] Sleep Seed (10) The Defending Pokemon is now Asleep.     
Oddish 
View
Neo Genesis  68  Grass  40  Basic    Common    [1] Hide - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish.  [GG] Absorb (20) Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them.     
Oddish 
View
Team Rocket  63  Grass  50  Basic    Common    [G] Sleep Powder - The Defending Pokemon is now Asleep.  [G] Poisonpowder - The Defending Pokemon is now Poisoned.     
Oddish 
View
Jungle  58  Grass  50  Basic    Common    [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [GG] Sprout - Search your deck for a Basic Pokemon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Gloom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gloom 
View
Ancient Origins  2  Grass   80  Stage 1  Rx2    Uncommon    [1G] Drool (30)       
Gloom 
View
Boundaries Crossed  2  Grass  80  Stage 1  Rx2  W-20  Uncommon    [2] Foul Odor - Both this Pokemon and the Defending Pokemon are now Confused.  [2G] Poison Powder (40) The Defending Pokemon is now Poisoned.     
Gloom 
View
Undaunted  27  Grass  80  Stage 1  Px2    Uncommon    [1G] Miracle Powder (30) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Gloom 
View
Legends Awakened  96  Grass  70  Stage 1  R+20    Common    [G] Sleep Powder (20) The Defending Pokemon is now Asleep.  [1G] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Gloom 
View
Legends Awakened  97  Psychic  80  Stage 1  P+20    Common    [0] Space Out - Remove 2 damage counters from Gloom. Gloom is now Asleep.  [1P] Stinky Nectar (30) Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned.     
Gloom (Delta Species) 
View
Holon Phantoms  42  Psychic  70  Stage 1    Uncommon    [1] Drool (20)  [1P] Acid (30) The Defending Pokemon can't retreat during your opponent's next turn.     
Gloom 
View
Unseen Forces  58  Grass  70  Stage 1    Common    [1G] Poisonpowder (20) The Defending Pokemon is now Poisoned.       
Gloom 
View
Hidden Legends  35  Grass  70  Stage 1    Uncommon    [1G] Cling (20) After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokemon. If Gloom has fewer damage counters than that, remove all of them.  [2G] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Gloom 
View
Aquapolis  49  Grass  70  Stage 1    Uncommon  Enervating Pollen - As long as Gloom is your Active Pokemon, both Gloom's and the Defending Pokemon's Resistance is reduced by 10. (If a Pokemon's Resistance is -30, it becomes -20). (Poke-BODY)  [2] Sleep Sap (20) Both Gloom and the Defending Pokemon are now Asleep.       
Gloom 
View
Expedition  78  Grass  70  Stage 1    Uncommon    [1G] Razor Leaf (20)  [2G] Foul Odor (30) Both the Defending Pokemon and Gloom are now Confused (after doing damage).     
Gloom 
View
Neo Genesis  36  Grass  60  Stage 1    Uncommon    [1G] Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep.  [1GG] Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage.     
Gloom 
View
Jungle  37  Grass  60  Stage 1    Uncommon    [G] Poisonpowder - The Defending Pokemon is now Poisoned.  [GG] Foul Odor (20) Both the Defending Pokemon and Gloom are now Confused (after doing damage).     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Bellossom Evolves from Gloom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Bellossom 
View
Ancient Origins  4  Grass   120  Stage 2  Rx2    Uncommon    [G] Windmill (20) Switch this Pokemon with 1 of your Benched Pokemon.  [1G] Flower Tornado (60) Move as many G Energy attached to your Pokemon to your other Pokemon in any way you like.     
Bellossom 
View
Boundaries Crossed  4  Grass  110  Stage 2  Rx2  W-20  Rare    [G] Grass Knot (10+) Does 20 more damage for each C in the Defending Pokemon's Retreat Cost.  [2G] Petal Dance (50x) Flip 3 coins. This attack does 50 damage times the number of heads. This Pokemon is now Confused.     
Bellossom 
View
Undaunted  1  Grass  110  Stage 2  Rx2  W-20  Rare  Hustle Step - Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokemon. This power can't be used if Bellossom is affected by a Special Condition. (Poke-POWER)  [1G] Dance 'til Dawn (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Bellossom is now Asleep.       
Bellossom 
View
Legends Awakened  20  Grass  100  Stage 2  R+30  W-20  Rare    [G] Parallel Gain (30) Remove 1 damage counter from each of your Pokemon.  [1G] Blend Pollen (40+) Does 40 damage plus 20 more damage for each Vileplume and each Bellossom you have in play. Flip a coin. If heads, the Defending Pokemon is now Burned.     
Bellossom (Delta Species) 
View
Holon Phantoms  19  Water  100  Stage 2  Rare  Fellowship - Bellossom can use the attacks of all Oddish, Gloom, Vileplume, Vileplume ex, or other Bellossom you have in play as its own. (You still need all the necessary Energy to use each attack.) (Poke-BODY)  [1W] Aqua Flower (40) During your opponent's next turn, Bellossom has no Weakness.       
Bellossom 
View
Unseen Forces  3  Grass  90  Stage 2  Rare    [G] Green Dance - Search your deck for up to 2 G Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any G Pokemon into your hand, you may switch Bellossom with 1 of your Benched Pokemon.  [3] Full Bloom (50+) If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.     
Bellossom 
View
Hidden Legends  16  Grass  100  Stage 2  Rare  Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Bellossom is affected by a Special Condition. (Poke-POWER)  [G] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.  [2G] Solarbeam (50)     
Bellossom 
View
Aquapolis  5  Grass  90  Stage 2  Rare  Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. (Poke-POWER)  [1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads.       
Bellossom 
View
Aquapolis  5  Grass  90  Stage 2  Rare  Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. (Poke-POWER)  [1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads.       
Bellossom 
View
Neo Genesis  3  Grass  70  Stage 2    Rare    [G] Sweet Nectar - Flip a coin. If heads, remove all damage counters from 1 of your Pokemon.  [1GG] Flower Dance (30x) Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one).     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Vileplume Evolves from Gloom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Vileplume 
View
Ancient Origins  3  Grass   130  Stage 2  Rx2    Rare  Irritating Pollen - Each player can't play any Item cards from his or her hand. (Ability)  [1GG] Solar Beam (70)       
Vileplume 
View
Boundaries Crossed  3  Grass  140  Stage 2  Rx2  W-20  Rare  Allergy Panic - Apply Weakness for each Pokemon (both yours and your opponent's) as x4 instead. (Ability)  [3G] Pollen Spray (50) The Defending Pokemon is now Asleep and Poisoned.       
Vileplume 
View
Undaunted  24  Grass  120  Stage 2  Px2    Rare  Allergy Flower - Each player can't play any Trainer cards from his or her hand. (Poke-BODY)  [1GG] Dazzling Pollen (50+) Flip a coin. If heads, this attack does 50 damage plus 20 more damage. If tails, the Defending Pokemon is now Confused.       
Vileplume 
View
Legends Awakened  45  Grass  120  Stage 2  P+30    Rare  Energy Reaction - Once during your turn (before your attack), when you attach a G or P Energy card from your hand to Vileplume (excluding the effects of attacks or Poke-Powers), you may use this power. If you attach a G Energy card, the Defending Pokemon is now Asleep. If you attach a P Energy card, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. (Poke-POWER)  [2P] Disturbing Pollen (60) Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.       
Vileplume (Delta Species) 
View
Holon Phantoms  17  Psychic Metal  90  Stage 2    Rare  Poison Pollen - Once during your turn (before you attack), you may flip a coin. If heads, choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. (Poke-POWER)  [MP] Poltergeist (30+) Look at your opponent's hand. This attack does 30 damage plus 10 more damage for each Trainer card in your opponent's hand.       
Vileplume 
View
Aquapolis  31  Grass  100  Stage 2    Rare    [G] Poison Scent - Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused. If tails, the Defending Pokemon is now Poisoned and Asleep.  [3] Addictive Pollen (40) Flip a coin. If heads, your opponent can't play any Supporter cards during his or her next turn.     
Vileplume 
View
Aquapolis  43  Grass  100  Stage 2    Rare    [G] Poison Scent - Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused. If tails, the Defending Pokemon is now Poisoned and Asleep.  [3] Addictive Pollen (40) Flip a coin. If heads, your opponent can't play any Supporter cards during his or her next turn.     
Vileplume 
View
Expedition  31  Grass  90  Stage 2    Rare  Poison Pollen - Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. (Poke-POWER)  [1G] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused.       
Vileplume 
View
Expedition  69  Grass  90  Stage 2    Rare  Poison Pollen - Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. (Poke-POWER)  [1G] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused.       
Vileplume 
View
Jungle  15  Grass  80  Stage 2    Rare  Heal - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.  [GGG] Petal Dance (40x) Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).       
Vileplume 
View
Jungle  31  Grass  80  Stage 2    Rare  Heal - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.  [GGG] Petal Dance (40x) Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).       
Vileplume 
View
Southern Islands  17  Grass  70  Stage 2    N/A    [G] Paradise Pollen - Flip a coin. If heads, remove 2 damage counters from Vileplume (1 if it only has 1). Then, if you have any Benched Pokemon with damage counters on them, choose 1 of them and remove 2 damage counters from it (1 if it only has 1).  [1GG] Horrid Pollen (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Confused.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Vileplume ex Evolves from Gloom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Vileplume ex 
View
Hidden Legends  100  Grass  140  Stage 2    Ultra-Rare  Block Dust - As long as Vileplume ex is your Active Pokemon, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. (Poke-BODY)  [2G] Special Formula (50) Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned. If tails, the Defending Pokemon is now Confused.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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