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Basic - Duskull Evolves into Dusclops ex
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Duskull ![]() |
Flashfire | 38 | Psychic | 50 | Basic | Dx2 | F-20 | 1 | Common | [1] Revival - Put a Basic Pokemon from your opponent's discard pile onto his or her Bench. | [P] Sneaky Placement - Put 1 damage counter on your opponent's Active Pokemon. | |||
Duskull ![]() |
Boundaries Crossed | 61 | Psychic | 50 | Basic | Dx2 | 1 | Common | [P] Confuse Ray - The Defending Pokemon is now Confused. | |||||
Duskull ![]() |
Stormfront | 59 | Psychic | 50 | Basic | D+10 | C-20 | 1 | Common | [P] Silhouette - Put 1 damage counter on the Defending Pokemon. If the Defending Pokemon already has any damage counters on it, put 2 damage counters on that Pokemon instead. | [2] Will-o'-the-wisp (20) | |||
Duskull ![]() |
Stormfront | 60 | Psychic | 50 | Basic | D+10 | C-20 | 1 | Common | [1] Tackle (10) | [1P] Surprise Attack (30) Flip a coin. If tails, this attack does nothing. | |||
Duskull ![]() |
Stormfront | 105 | Psychic | 60 | Basic | D+10 | C-20 | 1 | Ultra-Rare | [0] Counting Song - Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokemon. | [P] Ram (10) | [1P] Night Bind (20) Flip a coin. If heads, your opponent can't attach any Energy from his or her hand to the Active Pokemon during his or her next turn. | ||
Duskull ![]() |
Secret Wonders | 86 | Psychic | 50 | Basic | D+10 | C-20 | 1 | Common | Reaper Cloth - Duskull can evolve during the turn you play it. (Poke-ITEM) | [P] Astonish - Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | |||
Duskull ![]() |
Diamond and Pearl | 80 | Psychic | 50 | Basic | D+10 | C-20 | 1 | Common | [1] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [1P] Night Shade (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
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Power Keepers | 50 | Psychic | 50 | Basic | D | F | 1 | Common | [1P] Surprise Attack (30) Flip a coin. If tails, this attack does nothing. | ||||
Duskull ![]() |
Crystal Guardians | 51 | Psychic | 40 | Basic | D | F | 1 | Common | [1] Collect - Draw a card. | [P] Super Psy Bolt (10) | |||
Duskull ![]() |
Emerald | 46 | Psychic | 40 | Basic | D | F | 1 | Common | [1] Pound (10) | ||||
Duskull ![]() |
Deoxys | 58 | Psychic | 40 | Basic | D | F | 1 | Common | [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1P] Will-o'-the-wisp (20) | |||
Duskull ![]() |
Sandstorm | 61 | Psychic | 40 | Basic | D | F | 1 | Common | [1] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | |||
Duskull ![]() |
Sandstorm | 62 | Psychic | 40 | Basic | D | F | 1 | Common | [P] Haunt - Put 1 damage counter on the Defending Pokemon. | [2] Dark Mind (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Dusclops ex
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Dusclops ex ![]() |
Emerald | 94 | Psychic | 100 | Stage 1 | D | FC | 2 | Ultra-Rare | Dark Hole - As long as Dusclops ex is on your Bench, don't apply D Weakness for all of your Pokemon in play. (Poke-BODY) | [P] Shadow Beam - Put 2 damage counters on the Defending Pokemon for each Energy attached to Dusclops ex. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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