Basic - Shuppet Evolves into Banette

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Shuppet 
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Roaring Skies  30  Psychic   60  Basic  Dx2  F-20  Common    [P] Bleh - Discard a Special Energy attached to 1 of your opponent's Pokemon.       
Shuppet 
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Triumphant  75  Psychic  60  Basic  Dx2  C-20  Common    [1] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [P] Haunt - Put 1 damage counter on the Defending Pokemon.     
Shuppet 
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Platinum  92  Psychic  50  Basic  D+10  C-20  Common    [0] Hypnotic Gaze - The Defending Pokemon is now Asleep.  [P] Fade Out (30) Return Shuppet and all cards attached to it to you hand. (if you don't have any Benched Pokemon, this attack does nothing.)     
Shuppet 
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Secret Wonders  110  Psychic  50  Basic  D+10  C-20  Common    [P] Gossip - Put 1 damage counter on 1 of your opponent's Pokemon.  [2] Hang Down (20)     
Shuppet 
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Power Keepers  61  Psychic  50  Basic  Common    [P] Bad Dream (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.       
Shuppet 
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Crystal Guardians  40  Psychic  40  Basic  Uncommon    [1] Ascension - Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward.  [1P] Tackle (20)     
Shuppet 
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Legend Maker  63  Psychic  50  Basic  Common    [1] Headbutt (10)  [1P] Will-o'-the-wisp (20)     
Shuppet 
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Hidden Legends  72  Psychic  40  Basic  Common    [P] Shadow Crush (10) You may discard 1 P Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokemon.       
Shuppet 
View
Dragon  43  Psychic  50  Basic  Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Night Attack - Put 1 damage counter on 1 of your opponent's Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Banette

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Banette 
View
Roaring Skies  31  Psychic   80  Stage 1  Dx2  F-20  Rare  Tool Concealment - Each Pokemon Tool card in play has no effect. (Ability)  [2P] Psyshot (60)       
Banette 
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Roaring Skies  32  Psychic   90  Stage 1  Dx2  F-20  Rare  Delta Evolution - You may play this card from your hand to evolve a Pokemon during your first turn or the turn you play that Pokemon. (Ancient Trait)  [P] Evolution Jammer (20) Your opponent can't play any Pokemon from his or her hand to evolve his or her Pokemon during his or her next turn.  [1P] Curse Deeply - Put 5 damage counters on your opponent's Active Pokemon.     
Banette 
View
Triumphant  14  Psychic  80  Stage 1  Dx2  C-20  Rare    [P] Lost Crush - Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and put it in the Lost Zone.  [2P] Breakdown - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon.     
Banette 
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Platinum  19  Psychic  90  Stage 1  D+20  C-20  Rare  Temper Tantrum - Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition. (Poke-POWER)  [P] Darkness Switch - Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokemon. (If an effect of this attack is prevented, this attack does nothing.)  [1P] Loneliness (30+) You may show your hand to your opponent. If you do and if you don't have any Pokemon in your hand, this attack does 30 damage plus 30 more damage.     
Banette 
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Secret Wonders  23  Psychic  80  Stage 1  D+20  C-20  Rare    [0] Ghost Head - Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokemon.  [PP] Spiteful Pain (40+) If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.     
Banette 
View
Power Keepers  4  Psychic  70  Stage 1  Rare    [1P] Grudge (20+) Does 20 damage plus 10 more damage for each Prize card your opponent has taken.  [1PP] Bench Manipulation (40x) Your opponent flips a number of coins equal to the number of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.     
Banette 
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Crystal Guardians  1  Psychic  70  Stage 1  Rare  Safeguard - Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokemon-ex. (Poke-BODY)  [1P] Night Murmurs (30) If the Defending Pokemon is a Basic Pokemon, that Pokemon is now Confused.       
Banette 
View
Hidden Legends  1  Psychic  70  Stage 1    Rare    [P] Shadow Steal (10+) Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile.  [1P] Darkness Chant - Count the number of Basic Pokemon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokemon. You can't put more than 6 damage counters on the Defending Pokemon in this way.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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