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Basic - Shuppet Evolves into Banette
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Shuppet ![]() |
Roaring Skies | 30 | Psychic | 60 | Basic | Dx2 | F-20 | 1 | Common | [P] Bleh - Discard a Special Energy attached to 1 of your opponent's Pokemon. | ||||
Shuppet ![]() |
Triumphant | 75 | Psychic | 60 | Basic | Dx2 | C-20 | 1 | Common | [1] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [P] Haunt - Put 1 damage counter on the Defending Pokemon. | |||
Shuppet ![]() |
Platinum | 92 | Psychic | 50 | Basic | D+10 | C-20 | 1 | Common | [0] Hypnotic Gaze - The Defending Pokemon is now Asleep. | [P] Fade Out (30) Return Shuppet and all cards attached to it to you hand. (if you don't have any Benched Pokemon, this attack does nothing.) | |||
Shuppet ![]() |
Secret Wonders | 110 | Psychic | 50 | Basic | D+10 | C-20 | 1 | Common | [P] Gossip - Put 1 damage counter on 1 of your opponent's Pokemon. | [2] Hang Down (20) | |||
Shuppet ![]() |
Power Keepers | 61 | Psychic | 50 | Basic | D | F | 1 | Common | [P] Bad Dream (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. | ||||
Shuppet ![]() |
Crystal Guardians | 40 | Psychic | 40 | Basic | D | F | 1 | Uncommon | [1] Ascension - Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward. | [1P] Tackle (20) | |||
Shuppet ![]() |
Legend Maker | 63 | Psychic | 50 | Basic | D | F | 1 | Common | [1] Headbutt (10) | [1P] Will-o'-the-wisp (20) | |||
Shuppet ![]() |
Hidden Legends | 72 | Psychic | 40 | Basic | D | F | 1 | Common | [P] Shadow Crush (10) You may discard 1 P Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokemon. | ||||
Shuppet ![]() |
Dragon | 43 | Psychic | 50 | Basic | D | F | 1 | Uncommon | [1] Hypnosis - The Defending Pokemon is now Asleep. | [P] Night Attack - Put 1 damage counter on 1 of your opponent's Pokemon. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Banette
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Banette ![]() |
Roaring Skies | 31 | Psychic | 80 | Stage 1 | Dx2 | F-20 | 1 | Rare | Tool Concealment - Each Pokemon Tool card in play has no effect. (Ability) | [2P] Psyshot (60) | |||
Banette ![]() |
Roaring Skies | 32 | Psychic | 90 | Stage 1 | Dx2 | F-20 | 1 | Rare | Delta Evolution - You may play this card from your hand to evolve a Pokemon during your first turn or the turn you play that Pokemon. (Ancient Trait) | [P] Evolution Jammer (20) Your opponent can't play any Pokemon from his or her hand to evolve his or her Pokemon during his or her next turn. | [1P] Curse Deeply - Put 5 damage counters on your opponent's Active Pokemon. | ||
Banette ![]() |
Triumphant | 14 | Psychic | 80 | Stage 1 | Dx2 | C-20 | 1 | Rare | [P] Lost Crush - Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and put it in the Lost Zone. | [2P] Breakdown - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. | |||
Banette ![]() |
Platinum | 19 | Psychic | 90 | Stage 1 | D+20 | C-20 | 1 | Rare | Temper Tantrum - Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition. (Poke-POWER) | [P] Darkness Switch - Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokemon. (If an effect of this attack is prevented, this attack does nothing.) | [1P] Loneliness (30+) You may show your hand to your opponent. If you do and if you don't have any Pokemon in your hand, this attack does 30 damage plus 30 more damage. | ||
Banette ![]() |
Secret Wonders | 23 | Psychic | 80 | Stage 1 | D+20 | C-20 | 1 | Rare | [0] Ghost Head - Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokemon. | [PP] Spiteful Pain (40+) If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck. | |||
Banette ![]() |
Power Keepers | 4 | Psychic | 70 | Stage 1 | D | F | 1 | Rare | [1P] Grudge (20+) Does 20 damage plus 10 more damage for each Prize card your opponent has taken. | [1PP] Bench Manipulation (40x) Your opponent flips a number of coins equal to the number of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance. | |||
Banette ![]() |
Crystal Guardians | 1 | Psychic | 70 | Stage 1 | D | F | 1 | Rare | Safeguard - Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokemon-ex. (Poke-BODY) | [1P] Night Murmurs (30) If the Defending Pokemon is a Basic Pokemon, that Pokemon is now Confused. | |||
Banette ![]() |
Hidden Legends | 1 | Psychic | 70 | Stage 1 | D | 1 | Rare | [P] Shadow Steal (10+) Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile. | [1P] Darkness Chant - Count the number of Basic Pokemon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokemon. You can't put more than 6 damage counters on the Defending Pokemon in this way. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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