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Basic - Meditite Evolves into Medicham
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Meditite ![]() |
Primal Clash | 79 | Fighting | 50 | Basic | Px2 | 1 | Common | [F] Smack (20) | |||||
Meditite ![]() |
Supreme Victors | 113 | Psychic | 60 | Basic | P+10 | 1 | Common | [1] Psyshot (10) | [1P] Karate Chop (30-) Does 30 damage minus 10 damage for each damage counter on Meditite. | ||||
Meditite ![]() |
Diamond and Pearl | 89 | Fighting | 50 | Basic | P+10 | 1 | Common | [F] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent's next turn. | [1F] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. | ||||
Meditite ![]() |
Power Keepers | 55 | Fighting | 40 | Basic | P | 1 | Common | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F] Cross Chop (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Meditite ![]() |
Crystal Guardians | 56 | Fighting | 50 | Basic | P | 1 | Common | [F] Kick (10) | [2] Pure Power - Put 2 damage counters on your opponent's Pokemon in any way you like. | ||||
Meditite ![]() |
Emerald | 55 | Fighting | 50 | Basic | P | 1 | Common | [1] High Jump Kick (10) | [1F] Fake Out (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Meditite ![]() |
Hidden Legends | 65 | Psychic | 50 | Basic | P | 1 | Common | [1] Double Chop (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | [P] Calm Mind - Remove 2 damage counters from Meditite (remove 1 if there is only 1). | ||||
Meditite ![]() |
Hidden Legends | 66 | Fighting | 50 | Basic | P | 1 | Common | [F] Jab (10) | [2] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | ||||
Meditite ![]() |
Dragon | 37 | Fighting | 50 | Basic | P | 1 | Uncommon | [1] Punch (10) | [1F] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Medicham
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Medicham ![]() |
Primal Clash | 80 | Fighting | 100 | Stage 1 | Px2 | 2 | Rare | [F] Pure Power - Put 4 damage counters on your opponent's Pokemon in any way you like. | [1F] Windmill Kick (60) Your opponent's Active Pokemon is now Confused. | ||||
Medicham ![]() |
Primal Clash | 81 | Fighting | 90 | Stage 1 | Px2 | 1 | Rare | Omega Barrage - This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) (Ancient Trait) | [1] Calm Mind - Heal 30 damage from this Pokemon. | [FF] Yoga Kick (30) This attack's damage isn't affected by Weakness or Resistance. | |||
Medicham ![]() |
Supreme Victors | 34 | Psychic | 90 | Stage 1 | P+20 | 1 | Rare | [1P] Channeling (60) Your opponent draws 2 cards. | [2P] Chakra Points (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand. | ||||
Medicham ![]() |
Diamond and Pearl | 32 | Fighting | 90 | Stage 1 | P+20 | 2 | Rare | [F] Force Palm - Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent's Pokemon. | [1FF] Spinning Kick (80) Medicham does 20 damage to itself. | ||||
Medicham ![]() |
Power Keepers | 34 | Fighting | 80 | Stage 1 | P | 1 | Uncommon | Vigorous Aura - As long as Medicham is your Active Pokemon, attacks by each player's Active Pokemon do 10 more damage to any Active Pokemon (before applying Weakness and Resistance). (Poke-BODY) | [2] Punch (30) | [1FF] Rolling Kick (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Medicham ![]() |
Crystal Guardians | 25 | Fighting | 80 | Stage 1 | P | 1 | Rare | Dual Armor - As long as Medicham has any P Energy cards attached to it, Medicham is both P and F type. (Poke-BODY) | [2] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2F] Sky Uppercut (50) This attack's damage isn't affected by Resistance. | |||
Medicham ![]() |
Hidden Legends | 10 | Fighting | 80 | Stage 1 | P | 1 | Rare | [1F] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. | [2F] Chakra Points (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand. | ||||
Medicham ![]() |
Hidden Legends | 42 | Fighting | 80 | Stage 1 | P | 1 | Uncommon | [1] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [1F] Power Heal (10+) Does 10 damage plus 10 more damage for each damage counter on Medicham. After doing damage, remove 1 damage counter from Medicham. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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