Basic - Meditite Evolves into Medicham

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Meditite 
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Primal Clash  79  Fighting   50  Basic  Px2    Common    [F] Smack (20)       
Meditite 
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Supreme Victors  113  Psychic  60  Basic  P+10    Common    [1] Psyshot (10)  [1P] Karate Chop (30-) Does 30 damage minus 10 damage for each damage counter on Meditite.     
Meditite 
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Diamond and Pearl  89  Fighting  50  Basic  P+10    Common    [F] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent's next turn.  [1F] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon.     
Meditite 
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Power Keepers  55  Fighting  40  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [F] Cross Chop (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Meditite 
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Crystal Guardians  56  Fighting  50  Basic    Common    [F] Kick (10)  [2] Pure Power - Put 2 damage counters on your opponent's Pokemon in any way you like.     
Meditite 
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Emerald  55  Fighting  50  Basic    Common    [1] High Jump Kick (10)  [1F] Fake Out (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Meditite 
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Hidden Legends  65  Psychic  50  Basic    Common    [1] Double Chop (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [P] Calm Mind - Remove 2 damage counters from Meditite (remove 1 if there is only 1).     
Meditite 
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Hidden Legends  66  Fighting  50  Basic    Common    [F] Jab (10)  [2] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Meditite 
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Dragon  37  Fighting  50  Basic    Uncommon    [1] Punch (10)  [1F] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Medicham

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Medicham 
View
Primal Clash  80  Fighting   100  Stage 1  Px2    Rare    [F] Pure Power - Put 4 damage counters on your opponent's Pokemon in any way you like.  [1F] Windmill Kick (60) Your opponent's Active Pokemon is now Confused.     
Medicham 
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Primal Clash  81  Fighting   90  Stage 1  Px2    Rare  Omega Barrage - This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.) (Ancient Trait)  [1] Calm Mind - Heal 30 damage from this Pokemon.  [FF] Yoga Kick (30) This attack's damage isn't affected by Weakness or Resistance.     
Medicham 
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Supreme Victors  34  Psychic  90  Stage 1  P+20    Rare    [1P] Channeling (60) Your opponent draws 2 cards.  [2P] Chakra Points (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand.     
Medicham 
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Diamond and Pearl  32  Fighting  90  Stage 1  P+20    Rare    [F] Force Palm - Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent's Pokemon.  [1FF] Spinning Kick (80) Medicham does 20 damage to itself.     
Medicham 
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Power Keepers  34  Fighting  80  Stage 1    Uncommon  Vigorous Aura - As long as Medicham is your Active Pokemon, attacks by each player's Active Pokemon do 10 more damage to any Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2] Punch (30)  [1FF] Rolling Kick (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Medicham 
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Crystal Guardians  25  Fighting  80  Stage 1    Rare  Dual Armor - As long as Medicham has any P Energy cards attached to it, Medicham is both P and F type. (Poke-BODY)  [2] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2F] Sky Uppercut (50) This attack's damage isn't affected by Resistance.     
Medicham 
View
Hidden Legends  10  Fighting  80  Stage 1    Rare    [1F] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon.  [2F] Chakra Points (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand.     
Medicham 
View
Hidden Legends  42  Fighting  80  Stage 1    Uncommon    [1] Steady Punch (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [1F] Power Heal (10+) Does 10 damage plus 10 more damage for each damage counter on Medicham. After doing damage, remove 1 damage counter from Medicham.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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