Basic - Nincada Evolves into Shedinja

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Nincada 
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Roaring Skies  9  Grass   40  Basic  Rx2    Common    [1] Slight Intrusion (20) This Pokemon does 10 damage to itself.       
Nincada 
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Dragons Exalted  10  Grass  40  Basic  Rx2    Common    [1] Dig (10) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.       
Nincada 
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Supreme Victors  117  Grass  40  Basic  R+10    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1] Dash Attack - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Nincada 
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Legends Awakened  108  Grass  40  Basic  R+10    Common    [1] Scratch (10)  [G] Big Bite - The Defending Pokemon can't retreat during your opponent's next turn.     
Nincada 
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Deoxys  67  Grass  50  Basic    Common    [G] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.  [2] Scratch (20)     
Nincada 
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Dragon  66  Grass  40  Basic    Common    [G] Poison Breath (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Nincada 
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Dragon  67  Grass  50  Basic    Common    [1] Bite (10)  [1G] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Nincada 
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Dragon  68  Grass  50  Basic    Common    [G] Leech Life (10) After your attack, remove from Nincada the number of damage counters equal to the damage you did to the Defending Pokemon. If Nincada has fewer damage counters than that, remove all of them.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Shedinja

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Shedinja 
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Roaring Skies  11  Grass   30  Stage 1      Rare    [G] Cursed Rain - Put 1 damage counter on each of your opponent's Pokemon. Switch this Pokemon with 1 of your Benched Pokemon.  [1] Hopeless Scream (50x) This attack does 50 damage times the number of damage counters on this Pokemon.     
Shedinja 
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Dragons Exalted  48  Psychic  60  Stage 1      Rare  Empty Shell - If this Pokemon is Knocked Out, your opponent can't take any Prize cards for it. (Ability)  [P] Cursed Drop - Put 3 damage counters on your opponent's Pokemon in any way you like.       
Shedinja 
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Supreme Victors  44  Grass  60  Stage 1  R+20    Rare  Marvel Shell - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. (Poke-Body)  [1] Spike Wound - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Shedinja 
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Legends Awakened  40  Grass  60  Stage 1      Rare  Resent - Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokemon and each of your opponent's Pokemon that has the same name as the Attacking Pokemon. (Poke-POWER)  [1] Curse and Deceive - Put 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.       
Shedinja 
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Deoxys  14  Psychic  50  Stage 1      Rare  Empty Shell - When Shedinja is Knocked Out, your opponent doesn't take any Prize cards. (Poke-BODY)  [1] Extra Curse - Put 2 damage counters on the Defending Pokemon. If the Defending Pokemon is Pokemon-ex, put 4 damage counters instead.       
Shedinja 
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Dragon  11  Grass  30  Stage 1      Rare  Wonder Guard - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokemon and Pokemon-ex. (Poke-BODY)  [1] Damage Curse - Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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