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Basic - Wingull Evolves into Pelipper
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Wingull ![]() |
Roaring Skies | 18 | Water | 60 | Basic | Lx2 | F-20 | 1 | Common | [W] Water Gun (10) | ||||
Wingull ![]() |
Arceus | 80 | Water | 40 | Basic | L+10 | F-20 | 1 | Common | [1] Glide (10) | [1W] Slashing Strike (30) During your next turn, Wingull can't use Slashing Strike. | |||
Wingull ![]() |
Arceus | 81 | Water | 50 | Basic | L+10 | F-20 | 1 | Common | [W] Rain Splash (20) | ||||
Wingull ![]() |
Great Encounters | 95 | Water | 50 | Basic | L+10 | F-20 | 1 | Common | [W] Water Drip (10) | [2] Wing Attack (20) | |||
Wingull ![]() |
Crystal Guardians | 70 | Water | 40 | Basic | L | F | 1 | Common | [1] Wing Attack (10) | ||||
Wingull ![]() |
Deoxys | 81 | Water | 50 | Basic | L | F | 1 | Common | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Wingull ![]() |
Sandstorm | 84 | Water | 40 | Basic | L | F | 1 | Common | [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Wingull ![]() |
Ruby and Sapphire | 77 | Water | 40 | Basic | L | F | 1 | Common | [W] Surprise Attack (20) Flip a coin. If tails, this attack does nothing. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Pelipper
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Pelipper ![]() |
Roaring Skies | 19 | Water | 100 | Stage 1 | Lx2 | F-20 | 2 | Uncommon | [1W] Swallow (30) Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon. | [3W] Water Pulse (70) Your opponent's Active Pokemon is now Asleep. | |||
Pelipper ![]() |
Arceus | 24 | Water | 90 | Stage 1 | L+20 | F-20 | 2 | Rare | [1W] Water Pulse (30) The Defending Pokemon is now Asleep. | [2WW] Continuous Crush (70) Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon. | |||
Pelipper ![]() |
Arceus | 45 | Water | 90 | Stage 1 | L+20 | F-20 | 2 | Uncommon | [1] Water Ball (20+) Does 20 damage plus 10 more damage for each W Energy attached to Pelipper. | [2W] Wing Attack (60) | |||
Pelipper ![]() |
Great Encounters | 48 | Water | 80 | Stage 1 | L+20 | F-20 | 1 | Uncommon | [0] Guzzle - Choose up to 2 basic W Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way. | [2W] Jet Return (30x) Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward. | |||
Pelipper (Delta Species) ![]() |
OP Series 5 | 14 | Lightning | 70 | Stage 1 | L | F | 0 | Common | Mist - Any damage done to Pelipper by attacks from Stage 2 Evolved Pokemon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY) | [2L] Lightning Wing (50) Does 10 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Pelipper (Delta Species) ![]() |
Crystal Guardians | 26 | Lightning | 70 | Stage 1 | L | F | 1 | Rare | Delta Transport - Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokemon that has Delta Species on its card with 1 of your Benched Pokemon. (Poke-POWER) | [1L] Supersonic (20) The Defending Pokemon is now Confused. | [3] Wing Attack (40) | ||
Pelipper ![]() |
Deoxys | 21 | Water | 70 | Stage 1 | L | F | 1 | Rare | [1] Bay Dance (10) During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 30 more damage (before applying Weakness and Resistance). | [2W] Aqua Sonic (50) This attack's damage is not affected by Resistance. | |||
Pelipper ![]() |
Sandstorm | 50 | Water | 70 | Stage 1 | L | F | 0 | Uncommon | [2] Water Gun (30+) Does 30 damage plus 10 more damage for each W Energy attached to Pelipper, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Pelipper ![]() |
Ruby and Sapphire | 19 | Water | 70 | Stage 1 | L | F | 1 | Rare | [1] Stockpile - During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20. | [1W] Spit Up (30) | [2W] Swallow (20) After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokemon. If Pelipper has fewer damage counters than that, remove all of them. | ||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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