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Basic - Marill Evolves into Light Azumarill
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Marill ![]() |
Primal Clash | 102 | Fairy | 70 | Basic | Mx2 | D-20 | 2 | Common | [1] Tackle (10) | [1Y] Rollout (20) | |||
Marill ![]() |
Boundaries Crossed | 36 | Water | 70 | Basic | Lx2 | 2 | Common | [2] Rollout (20) | [2W] Water Gun (30) | ||||
Marill ![]() |
HGSS Trainer Kit (Water) | 15 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [2W] Tail Slap (30) | ||||
Marill ![]() |
HGSS Trainer Kit (Water) | 24 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [2W] Tail Slap (30) | ||||
Marill ![]() |
HeartGold SoulSilver | 74 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [2W] Tail Slap (30) | ||||
Marill ![]() |
Diamond and Pearl | 88 | Water | 60 | Basic | L+10 | 1 | Common | [1] Rollout (10+) If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage. | [WW] Splashing Turn (20) Switch Marill with 1 of your Benched Pokemon. | ||||
Marill ![]() |
Delta Species | 76 | Water | 50 | Basic | L | 1 | Common | [1] Rollout (10) | [2] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ||||
Marill ![]() |
Team Rocket Returns | 68 | Water | 50 | Basic | L | 1 | Common | [1] Minor Errand-Running - Search your deck for up to 2 basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | |||||
Marill ![]() |
Sandstorm | 68 | Water | 50 | Basic | L | 0 | Common | [1W] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. | |||||
Marill ![]() |
Aquapolis | 53 | Water | 50 | Basic | L | 1 | Uncommon | [1] Headbutt (10) | [1W] Sleepy Ball (10) The Defending Pokemon is now Asleep. | ||||
Marill ![]() |
Expedition | 120 | Water | 60 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2] Tail Slap (20) | ||||
Marill ![]() |
Neo Genesis | 66 | Water | 40 | Basic | L | 1 | Common | [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.) | [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself. | ||||
Marill ![]() |
WoTC Promo | 29 | Water | 50 | Basic | L | 2 | Promo | [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | |||||
Marill ![]() |
Southern Islands | 11 | Water | 40 | Basic | L | 1 | N/A | [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | [2] Rolling Tackle (20) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Light Azumarill
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Light Azumarill ![]() |
Neo Destiny | 13 | Water | 80 | Stage 1 | L | 1 | Rare | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2W] Bubble Jump (30) Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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