Basic - Marill Evolves into Light Azumarill

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Marill 
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Primal Clash  102  Fairy   70  Basic  Mx2  D-20  Common    [1] Tackle (10)  [1Y] Rollout (20)     
Marill 
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Boundaries Crossed  36  Water  70  Basic  Lx2    Common    [2] Rollout (20)  [2W] Water Gun (30)     
Marill 
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HGSS Trainer Kit (Water)  15  Water  60  Basic  Lx2    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2W] Tail Slap (30)     
Marill 
View
HGSS Trainer Kit (Water)  24  Water  60  Basic  Lx2    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2W] Tail Slap (30)     
Marill 
View
HeartGold SoulSilver  74  Water  60  Basic  Lx2    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2W] Tail Slap (30)     
Marill 
View
Diamond and Pearl  88  Water  60  Basic  L+10    Common    [1] Rollout (10+) If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage.  [WW] Splashing Turn (20) Switch Marill with 1 of your Benched Pokemon.     
Marill 
View
Delta Species  76  Water  50  Basic    Common    [1] Rollout (10)  [2] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Marill 
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Team Rocket Returns  68  Water  50  Basic    Common    [1] Minor Errand-Running - Search your deck for up to 2 basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Marill 
View
Sandstorm  68  Water  50  Basic    Common    [1W] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed.       
Marill 
View
Aquapolis  53  Water  50  Basic    Uncommon    [1] Headbutt (10)  [1W] Sleepy Ball (10) The Defending Pokemon is now Asleep.     
Marill 
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Expedition  120  Water  60  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Tail Slap (20)     
Marill 
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Neo Genesis  66  Water  40  Basic    Common    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.)  [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself.     
Marill 
View
WoTC Promo  29  Water  50  Basic    Promo    [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Marill 
View
Southern Islands  11  Water  40  Basic    N/A    [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance.  [2] Rolling Tackle (20)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Light Azumarill

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Light Azumarill 
View
Neo Destiny  13  Water  80  Stage 1    Rare    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Bubble Jump (30) Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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