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Basic - Marill Evolves into Azumarill
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Marill ![]() |
Primal Clash | 102 | Fairy | 70 | Basic | Mx2 | D-20 | 2 | Common | [1] Tackle (10) | [1Y] Rollout (20) | |||
Marill ![]() |
Boundaries Crossed | 36 | Water | 70 | Basic | Lx2 | 2 | Common | [2] Rollout (20) | [2W] Water Gun (30) | ||||
Marill ![]() |
HGSS Trainer Kit (Water) | 15 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [2W] Tail Slap (30) | ||||
Marill ![]() |
HGSS Trainer Kit (Water) | 24 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [2W] Tail Slap (30) | ||||
Marill ![]() |
HeartGold SoulSilver | 74 | Water | 60 | Basic | Lx2 | 1 | Common | [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [2W] Tail Slap (30) | ||||
Marill ![]() |
Diamond and Pearl | 88 | Water | 60 | Basic | L+10 | 1 | Common | [1] Rollout (10+) If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage. | [WW] Splashing Turn (20) Switch Marill with 1 of your Benched Pokemon. | ||||
Marill ![]() |
Delta Species | 76 | Water | 50 | Basic | L | 1 | Common | [1] Rollout (10) | [2] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ||||
Marill ![]() |
Team Rocket Returns | 68 | Water | 50 | Basic | L | 1 | Common | [1] Minor Errand-Running - Search your deck for up to 2 basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | |||||
Marill ![]() |
Sandstorm | 68 | Water | 50 | Basic | L | 0 | Common | [1W] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. | |||||
Marill ![]() |
Aquapolis | 53 | Water | 50 | Basic | L | 1 | Uncommon | [1] Headbutt (10) | [1W] Sleepy Ball (10) The Defending Pokemon is now Asleep. | ||||
Marill ![]() |
Expedition | 120 | Water | 60 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2] Tail Slap (20) | ||||
Marill ![]() |
Neo Genesis | 66 | Water | 40 | Basic | L | 1 | Common | [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.) | [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself. | ||||
Marill ![]() |
WoTC Promo | 29 | Water | 50 | Basic | L | 2 | Promo | [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | |||||
Marill ![]() |
Southern Islands | 11 | Water | 40 | Basic | L | 1 | N/A | [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | [2] Rolling Tackle (20) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Azumarill
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Azumarill ![]() |
Primal Clash | 103 | Fairy | 90 | Stage 1 | Mx2 | D-20 | 2 | Rare | [2] Bubble Beam (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [2Y] Superpower (60+) You may do 30 more damage. If you do, this Pokemon does 30 damage to itself. | |||
Azumarill ![]() |
Primal Clash | 104 | Fairy | 100 | Stage 1 | Mx2 | D-20 | 2 | Rare | Alpha Recovery - When this Pokemon is healed, double the amount healed. (Ancient Trait) | [1Y] Tail Rap (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | [2Y] Dwindling Wave (100-) This attack does 100 damage minus 10 damage for each damage counter on this Pokemon. | ||
Azumarill ![]() |
Boundaries Crossed | 37 | Water | 90 | Stage 1 | Lx2 | 1 | Uncommon | [2] Deep Dive - Flip 2 coins. For each heads, heal 20 damage from this Pokemon. | [1WW] Aqua Sonic (70) This attack's damage isn't affected by Resistance. | ||||
Azumarill ![]() |
HeartGold SoulSilver | 2 | Water | 90 | Stage 1 | Lx2 | 2 | Rare | [WW] Waterfall (40) | [2W] Bubblebeam (60) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Azumarill ![]() |
Diamond and Pearl | 18 | Water | 80 | Stage 1 | L+20 | 2 | Rare | [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn. | [WW] Bubble Pump (40+) If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Azumarill (Delta Species) ![]() |
Delta Species | 19 | Metal Water | 80 | Stage 1 | L | 2 | Rare | [2] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2W] Rolling Tackle (50) | ||||
Azumarill ![]() |
Delta Species | 114 | Water | 70 | Stage 1 | L | 1 | Ultra-Rare | Thick Fat - Any damage done to Azumarill by attacks from R Pokemon and W Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY) | [1WW] Bubblebeam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Azumarill ![]() |
Team Rocket Returns | 1 | Water | 80 | Stage 1 | L | 1 | Rare | Froth - Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokemon, you may use this power. Each Defending Pokemon is now Paralyzed. (Poke-POWER) | [1W] Water Punch (20+) Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more for each heads. | ||||
Azumarill ![]() |
Sandstorm | 30 | Water | 70 | Stage 1 | L | 1 | Uncommon | [1] Drizzle - If you have W Energy cards in your hand, attach as many W Energy cards as you like to any of your Active Pokemon. | [3] Max Bubbles (30x) Flip a coin for each Energy attached to all of your Active Pokemon. This attack does 30 damage times the number of heads. | ||||
Azumarill ![]() |
Aquapolis | 4 | Water | 70 | Stage 1 | L | 1 | Rare | Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. (Poke-POWER) | [2W] Aqua Sonic (40) Don't apply Resistance. | ||||
Azumarill ![]() |
Aquapolis | 4 | Water | 70 | Stage 1 | L | 1 | Rare | Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. (Poke-POWER) | [2W] Aqua Sonic (40) Don't apply Resistance. | ||||
Azumarill ![]() |
Neo Genesis | 2 | Water | 70 | Stage 1 | L | 1 | Rare | [2] Tackle (20) | [WWW] Bubble Shower (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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