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Basic - Mareep Evolves into Dark Flaaffy
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Mareep ![]() |
Dragons Exalted | 38 | Lightning | 60 | Basic | Fx2 | 1 | Common | [1] Cotton Guard - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). | [1L] Thunder Jolt (30) Flip a coin. If tails, this Pokemon does 10 damage to itself. | ||||
Mareep ![]() |
Call of Legends | 63 | Lightning | 40 | Basic | Fx2 | M-20 | 1 | Common | [L] Static Shock (10) | ||||
Mareep ![]() |
HGSS Trainer Kit (Lighting) | 13 | Lightning | 40 | Basic | Fx2 | M-20 | 1 | Common | [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward. | [2] Ram (20) | |||
Mareep ![]() |
HGSS Trainer Kit (Lighting) | 20 | Lightning | 40 | Basic | Fx2 | M-20 | 1 | Common | [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward. | [2] Ram (20) | |||
Mareep ![]() |
HeartGold SoulSilver | 73 | Lightning | 40 | Basic | Fx2 | M-20 | 1 | Common | [1] Static Electricity - Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward. | [2] Ram (20) | |||
Mareep ![]() |
Platinum | 82 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Common | [0] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Expand (10) During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance). | |||
Mareep ![]() |
OP Series 7 | 14 | Lightning | 50 | Basic | F+10 | M-20 | 1 | Common | [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1L] Static Shock (20) | |||
Mareep ![]() |
Secret Wonders | 94 | Lightning | 50 | Basic | F+10 | M-20 | 1 | Common | [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1L] Static Shock (20) | |||
Mareep (Delta Species) ![]() |
Dragon Frontiers | 54 | Colorless | 40 | Basic | F | 1 | Common | [1] Tail Whap (10) | |||||
Mareep ![]() |
EX Trainer Kit 2 (Blue) | 5 | Lightning | 50 | Basic | F | 1 | Common | [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Mareep ![]() |
Unseen Forces | 62 | Lightning | 50 | Basic | F | M | 1 | Common | [L] Tackle (10) | ||||
Mareep ![]() |
Team Rocket Returns | 67 | Lightning | 50 | Basic | F | 1 | Common | [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Mareep ![]() |
Dragon | 64 | Lightning | 50 | Basic | F | M | 1 | Common | [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Mareep ![]() |
Aquapolis | 93 | Lightning | 40 | Basic | F | 1 | Common | [1] Charge - Attach 1 L Energy card in your discard pile, if any, to Mareep. | [1L] Tail Slap (20) | ||||
Mareep ![]() |
Expedition | 119 | Lightning | 40 | Basic | F | 1 | Common | [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Mareep ![]() |
Neo Destiny | 75 | Lightning | 50 | Basic | F | 1 | Common | [1] Headbutt (10) | |||||
Mareep ![]() |
Neo Discovery | 58 | Lightning | 50 | Basic | F | 1 | Common | [1L] Thunder Jolt (30) Flip a coin. If tails, Mareep does 10 damage to itself. | |||||
Mareep ![]() |
Neo Genesis | 65 | Lightning | 40 | Basic | F | 1 | Common | [L] Static Electricity - For each Mareep in play, you may search your deck for a L Energy card and attach it to Mareep. Shuffle your deck afterward. | [LL] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Dark Flaaffy
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Dark Flaaffy ![]() |
Team Rocket Returns | 33 | Darkness Lightning | 80 | Stage 1 | F | 1 | Uncommon | [1] Thunder Slash (10) If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn. | [1L] Headbutt (20) | ||||
Dark Flaaffy ![]() |
Neo Destiny | 34 | Lightning | 60 | Stage 1 | F | 1 | Uncommon | [L] High Voltage (10) Flip a coin. If heads, your opponent cannot play any Trainer cards during his or her next turn. | [1L] Stun Wave (30) Until the end of your opponent's next turn, the Defending Pokemon's Pokemon Power does nothing. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Dark Ampharos Evolves from Dark Flaaffy
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Dark Ampharos ![]() |
Team Rocket Returns | 2 | Darkness Lightning | 120 | Stage 2 | F | 2 | Rare | Darkest Impulse - As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn. (Poke-BODY) | [2] Ram (30) | [2L] Shock Bolt (70) Discard all Lightning Energy attached to Dark Ampharos. | |||
Dark Ampharos ![]() |
Neo Destiny | 1 | Lightning | 70 | Stage 2 | F | 2 | Rare | Conductivity - Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Conductivity. | [2L] Shock Bolt (50) Discard all L Energy cards attached to this Pokemon in order to use this attack. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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