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Basic - Voltorb Evolves into Dark Electrode
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Voltorb ![]() |
Roaring Skies | 21 | Lightning | 60 | Basic | Fx2 | M-20 | 1 | Common | [L] Thunder Wave - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [1L] Big Explosion (60) This Pokemon does 60 damage to itself. | |||
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XY | 44 | Lightning | 50 | Basic | Fx2 | 1 | Common | Destiny Burst - If this Pokemon is Knocked Out by damage from an opponent's attack, flip a coin. If heads, put 5 damage counters on the Attacking Pokemon. (Ability) | [1] Rollout (10) | ||||
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Plasma Freeze | 32 | Lightning | 60 | Basic | Fx2 | 1 | Common | [1L] Rollout (20) | |||||
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Boundaries Crossed | 51 | Lightning | 50 | Basic | Fx2 | 1 | Common | [1] Static Shock (10) | |||||
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Triumphant | 83 | Lightning | 40 | Basic | Fx2 | M-20 | 1 | Common | [L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself. | ||||
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Stormfront | 80 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Common | [0] Screech - If an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to that Pokemon until the end of your next turn. | [1] Double Spin (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | |||
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Stormfront | 81 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Common | [1] Outlet - Search your deck for a L Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Bouncing Ball (20) Flip a coin. If tails, Voltorb does 10 damage to itself. | |||
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Stormfront | 106 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Ultra-Rare | [1] Fastball - Choose 1 of your opponent's Pokemon. Flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L] Charge Beam (10) Search your discard pile for a L Energy card and attach it to Voltorb. | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||
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Secret Wonders | 117 | Lightning | 50 | Basic | F+10 | M-20 | 1 | Common | [L] Speed Ball (20) | [1L] Big Explosion (50) Voltorb does 50 damage to itself. | |||
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Legend Maker | 68 | Lightning | 50 | Basic | F | 1 | Common | [1] Thunder Wave - Flip a coin. If the Defending Pokemon is now Paralyzed. | [1L] Bouncing Ball (30) Voltorb does 10 damage to itself. | ||||
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Emerald | 71 | Lightning | 50 | Basic | F | 1 | Common | [1] Ram (10) | [3] Speed Ball (30) | ||||
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Team Rocket Returns | 80 | Lightning | 40 | Basic | F | 1 | Common | [1] Psycho Waves - Discard an Energy card attached to Voltorb. The Defending Pokemon is now Confused. | [1] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
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Fire Red Leaf Green | 85 | Lightning | 50 | Basic | F | 1 | Common | Floating Electrons - As long as Voltorb has any Energy attached to it, Voltorb's Retreat Cost is 0. (Poke-BODY) | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
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Hidden Legends | 80 | Lightning | 40 | Basic | F | 1 | Common | [1] Recharge - Search your deck for a L Energy card and attach it to Voltorb. Shuffle your deck afterward. | [1L] Rolling Attack (20) | ||||
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Skyridge | 113 | Lightning | 50 | Basic | F | 1 | Common | [L] Magnetic Pull - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [1L] Spin Tackle (30) Voltorb does 10 damage to itself. | ||||
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Aquapolis | 64 | Lightning | 50 | Basic | F | 1 | Uncommon | [1] Rollout (10) | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
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Aquapolis | 115 | Lightning | 40 | Basic | F | 1 | Common | [L] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | |||||
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Legendary Collection | 97 | Lightning | 40 | Basic | F | 1 | Common | [1] Tackle (10) | |||||
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Team Rocket | 69 | Lightning | 40 | Basic | F | 1 | Common | [L] Speed Ball (20) | |||||
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Base | 67 | Lightning | 40 | Basic | F | 1 | Common | [1] Tackle (10) | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Dark Electrode
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Dark Electrode ![]() |
Team Rocket Returns | 4 | Darkness Lightning | 70 | Stage 1 | F | 1 | Rare | Darkness Navigation - Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a D or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition. (Poke-POWER) | [L] Energy Bomb (30) You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like. | ||||
Dark Electrode ![]() |
Team Rocket | 34 | Lightning | 60 | Stage 1 | F | 1 | Uncommon | [1] Rolling Tackle (10) | [LL] Energy Bomb (30) Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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