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Basic - Voltorb Evolves into Electrode
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Voltorb ![]() |
Roaring Skies | 21 | Lightning | 60 | Basic | Fx2 | M-20 | 1 | Common | [L] Thunder Wave - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. | [1L] Big Explosion (60) This Pokemon does 60 damage to itself. | |||
Voltorb ![]() |
XY | 44 | Lightning | 50 | Basic | Fx2 | 1 | Common | Destiny Burst - If this Pokemon is Knocked Out by damage from an opponent's attack, flip a coin. If heads, put 5 damage counters on the Attacking Pokemon. (Ability) | [1] Rollout (10) | ||||
Voltorb ![]() |
Plasma Freeze | 32 | Lightning | 60 | Basic | Fx2 | 1 | Common | [1L] Rollout (20) | |||||
Voltorb ![]() |
Boundaries Crossed | 51 | Lightning | 50 | Basic | Fx2 | 1 | Common | [1] Static Shock (10) | |||||
Voltorb ![]() |
Triumphant | 83 | Lightning | 40 | Basic | Fx2 | M-20 | 1 | Common | [L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself. | ||||
Voltorb ![]() |
Stormfront | 80 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Common | [0] Screech - If an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to that Pokemon until the end of your next turn. | [1] Double Spin (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | |||
Voltorb ![]() |
Stormfront | 81 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Common | [1] Outlet - Search your deck for a L Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Bouncing Ball (20) Flip a coin. If tails, Voltorb does 10 damage to itself. | |||
Voltorb ![]() |
Stormfront | 106 | Lightning | 60 | Basic | F+10 | M-20 | 1 | Ultra-Rare | [1] Fastball - Choose 1 of your opponent's Pokemon. Flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L] Charge Beam (10) Search your discard pile for a L Energy card and attach it to Voltorb. | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||
Voltorb ![]() |
Secret Wonders | 117 | Lightning | 50 | Basic | F+10 | M-20 | 1 | Common | [L] Speed Ball (20) | [1L] Big Explosion (50) Voltorb does 50 damage to itself. | |||
Voltorb ![]() |
Legend Maker | 68 | Lightning | 50 | Basic | F | 1 | Common | [1] Thunder Wave - Flip a coin. If the Defending Pokemon is now Paralyzed. | [1L] Bouncing Ball (30) Voltorb does 10 damage to itself. | ||||
Voltorb ![]() |
Emerald | 71 | Lightning | 50 | Basic | F | 1 | Common | [1] Ram (10) | [3] Speed Ball (30) | ||||
Voltorb ![]() |
Team Rocket Returns | 80 | Lightning | 40 | Basic | F | 1 | Common | [1] Psycho Waves - Discard an Energy card attached to Voltorb. The Defending Pokemon is now Confused. | [1] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Voltorb ![]() |
Fire Red Leaf Green | 85 | Lightning | 50 | Basic | F | 1 | Common | Floating Electrons - As long as Voltorb has any Energy attached to it, Voltorb's Retreat Cost is 0. (Poke-BODY) | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Voltorb ![]() |
Hidden Legends | 80 | Lightning | 40 | Basic | F | 1 | Common | [1] Recharge - Search your deck for a L Energy card and attach it to Voltorb. Shuffle your deck afterward. | [1L] Rolling Attack (20) | ||||
Voltorb ![]() |
Skyridge | 113 | Lightning | 50 | Basic | F | 1 | Common | [L] Magnetic Pull - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [1L] Spin Tackle (30) Voltorb does 10 damage to itself. | ||||
Voltorb ![]() |
Aquapolis | 64 | Lightning | 50 | Basic | F | 1 | Uncommon | [1] Rollout (10) | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Voltorb ![]() |
Aquapolis | 115 | Lightning | 40 | Basic | F | 1 | Common | [L] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | |||||
Voltorb ![]() |
Legendary Collection | 97 | Lightning | 40 | Basic | F | 1 | Common | [1] Tackle (10) | |||||
Voltorb ![]() |
Team Rocket | 69 | Lightning | 40 | Basic | F | 1 | Common | [L] Speed Ball (20) | |||||
Voltorb ![]() |
Base | 67 | Lightning | 40 | Basic | F | 1 | Common | [1] Tackle (10) | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Electrode
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Electrode (Team Plasma) ![]() |
Black and White Promos | 76 | Lightning | 100 | Stage 1 | Fx2 | 0 | Promo | [L] Electribeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2L] Self Destruct (100) This Pokemon does 100 damage to itself. | ||||
Electrode ![]() |
Roaring Skies | 22 | Lightning | 90 | Stage 1 | Fx2 | M-20 | 1 | Uncommon | [1] Continuous Tumble (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads. | [2L] Energy Bomb (70) You may move all Energy from this Pokemon to your Benched Pokemon in any way you like. | |||
Electrode ![]() |
XY | 45 | Lightning | 90 | Stage 1 | Fx2 | 1 | Uncommon | [L] Eerie Impulse - Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon. | [2] Rollout (40) | ||||
Electrode ![]() |
Plasma Freeze | 33 | Lightning | 90 | Stage 1 | Fx2 | 1 | Rare | Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 4 cards in your hand. (Ability) | [2L] Electro Ball (60) | ||||
Electrode ![]() |
Boundaries Crossed | 52 | Lightning | 80 | Stage 1 | Fx2 | 0 | Uncommon | [1] Static Shock (20) | [2L] Electro Ball (60) | ||||
Electrode ![]() |
Triumphant | 34 | Lightning | 80 | Stage 1 | Fx2 | M-20 | 1 | Uncommon | [1] Rollout (20) | [1LL] Lightning Strike (40) You may do 40 damage plus 60 more damage. If you do, discard all L Energy attached to Electrode. | |||
Electrode ![]() |
Triumphant | 93 | Lightning | 90 | Stage 1 | Fx2 | M-20 | 1 | Ultra-Rare | Energymite - Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER) | [1L] Gigashock (30) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Electrode ![]() |
Stormfront | 36 | Lightning | 90 | Stage 1 | F+20 | M-20 | 0 | Uncommon | Radiance - If Electrode is your Active Pokemon and is damaged by an opponent's attack (even if Electrode is Knocked Out), put 1 damage counter on each of your opponent's Pokemon. (Poke-BODY) | [L] Low Current (30) If Electrode was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed. | [3] Swift (60) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||
Electrode ![]() |
Stormfront | 37 | Lightning | 80 | Stage 1 | F+20 | M-20 | 0 | Uncommon | [L] Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [2] Electro Diffusion (40+) Does 40 damage plus 10 more damage for each L Energy attached to Electrode. Flip a coin. If tails, discard all L Energy attached to Electrode. | |||
Electrode ![]() |
Secret Wonders | 26 | Lightning | 80 | Stage 1 | F+20 | M-20 | 0 | Rare | Energy Shift - Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokemon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) (Poke-POWER) | [1L] Ion Blast (40+) You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself. | |||
Electrode ![]() |
Legend Maker | 32 | Lightning | 70 | Stage 1 | F | 0 | Uncommon | [2] Supersonic (10) The Defending Pokemon is now Confused. | [2L] Tumbling Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. | ||||
Electrode ![]() |
Emerald | 27 | Lightning | 70 | Stage 1 | F | 1 | Uncommon | [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [3] Speed Ball (50) | ||||
Electrode ![]() |
Hidden Legends | 5 | Lightning | 70 | Stage 1 | F | 1 | Rare | [1] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [3] Mass Destruction - Both Electrode and the Defending Pokemon are now Knocked Out. If Electrode has any Special Energy Cards attached to it, this attack does nothing. | ||||
Electrode ![]() |
Skyridge | 36 | Lightning | 70 | Stage 1 | F | 1 | Uncommon | [2] Plasma (20) If there are any L Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode. | [2LL] Selfdestruct (100) This attack does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon) Electrode does 100 damage to itself. | ||||
Electrode ![]() |
Aquapolis | 7 | Lightning | 70 | Stage 1 | F | 1 | Rare | Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 L Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER) | [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||||
Electrode ![]() |
Aquapolis | 8 | Lightning | 70 | Stage 1 | F | 1 | Rare | Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 L Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER) | [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||||
Electrode ![]() |
Legendary Collection | 22 | Lightning | 90 | Stage 1 | F | 1 | Rare | [2] Tackle (20) | [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). | ||||
Electrode ![]() |
Jungle | 2 | Lightning | 90 | Stage 1 | F | 1 | Rare | [2] Tackle (20) | [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). | ||||
Electrode ![]() |
Jungle | 18 | Lightning | 90 | Stage 1 | F | 1 | Rare | [2] Tackle (20) | [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). | ||||
Electrode ![]() |
Base | 21 | Lightning | 80 | Stage 1 | F | Rare | Buzzap - At any time during your turn (before attack) you may K-O Electrode and attach it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice providing 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed. | [LLL] Electric Shock (50) Flip a coin. If tails, Electrode does 10 damage to self. | |||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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