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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Aerodactyl 
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Neo Revelation  15  Fighting  60  Stage 1  Rare  Prehistoric Memory - Whenever an Evolved Pokemon attacks (even if it's your opponent's), it can use any attack from its Basic card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.  [3] Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage).       
Aipom 
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Neo Revelation  41  Colorless  40  Basic  Common    [1] Grab - Choose a Trainer card attached to 1 of your opponent's Pokemon. Your opponent shuffles that card into his or her deck.  [2] Tail Punch (20)     
Ampharos 
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Neo Revelation  1  Lightning  90  Stage 2    Rare    [L] Attract Current (20) Flip 3 coins. For each heads, you may search your deck for a L Energy card and attach it to 1 of your L Pokemon. Shuffle your deck afterward.  [1LLL] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokemon is now Paralyzed.     
Balloon Berry (Major text change. Requires reference.)  (ERRATA) 
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Neo Revelation  60  Trainer    Tool        Uncommon  Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  When the Pokemon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards.       
Blissey 
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Neo Revelation  2  Colorless  120  Stage 1  Rare  Softboiled - When you play Blissey from your hand, you may flip a coin. If heads, remove 8 damage counters from Blissey. If tails, remove 4 damage counters from Blissey. Either way, if Blissey has fewer damage counters than that, remove all of them.  [4] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Celebi 
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Neo Revelation  3  Psychic  50  Basic    Rare  Time Travel - If an opponent's attack would Knock Out Celebi, flip a coin. If heads, Celebi is not Knocked Out and you shuffle it and all cards attached to it into your deck. This power doesn't work if Celebi is already Asleep, Confused, or Paralyzed.  [P] Psychic Damage - Flip 3 coins. For each heads, put 1 damage counter on the Defending Pokemon.       
Celebi 
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Neo Revelation  16  Grass  50  Basic    Rare    [GG] Psychic Leaf (10+) Flip a coin for each Energy attached to the Defending Pokemon. This attack does 10 damage plus 10 more damage for each heads. Remove a number of damage counters from Celebi equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Celebi has fewer damage counters than that, remove all of them.       
Chinchou 
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Neo Revelation  42  Lightning  50  Basic    Common    [L] Positive Ion (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.  [W] Negative Ion (10) If the Defending Pokemon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching either Pokemon ends this effect.)     
Crobat 
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Neo Revelation  4  Grass  90  Stage 2  Rare    [G] Triggered Poison (20) If your opponent attaches an Energy card to the Defending Pokemon during his or her next turn, that Pokemon becomes Poisoned.  [1GG] Cross Attack (20x) Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Confused.     
Delibird 
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Neo Revelation  5  Colorless  60  Basic  Rare    [2] Present - Flip 3 coins. If exactly 1 is heads, this attack does 40 damage. If exactly 2 are heads, remove 3 damage counters from the Defending Pokemon. If the Defending Pokemon has fewer damage counters than that, remove all of them. If all 3 are heads, this attack does 60 damage. If all 3 are tails, remove all damage counters from the Defending Pokemon.       
Entei 
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Neo Revelation  6  Fire  80  Basic    Rare  Howl - When you play Entei from your hand, you may discard the top 5 cards from your deck. (if you have fewer cards in your deck than that, discard all of them.) If any of those are (R) Energy cards, attach them to any of your (R) Pokemon of your choice. Using this power ends your turn.  [RRR] Searing Flames (60) Discard 2 R Energy cards attached to Entei or this attack does nothing.       
Entei 
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Neo Revelation  17  Fire  60  Basic    Rare  Legendary Body - As long as Entei is your Active Pokemon, Entei and Energy cards attached to it aren't affected by effects from Trainer cards other than Trainer cards other than Stadium cards. As long as this power is active, discard all Trainer cards attached to Entei. (This power works even if Entei is Asleep, Confused, or Paralyzed.)  [RRR] Mega Flame (50) Flip 2 coins. For each tails, discard 1 R Energy card from Entei, if it has any.       
Farfetch'd 
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Neo Revelation  43  Colorless  50  Basic  Common    [1] Gust (10)  [3] Leek Jab (40) This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.)     
Flaaffy 
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Neo Revelation  28  Lightning  70  Stage 1    Uncommon    [L] Electric Punch (20)  [2L] Tail Shock (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Geodude 
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Neo Revelation  44  Fighting  40  Basic    Common    [F] Knuckle Punch (20)       
Golbat 
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Neo Revelation  29  Grass  60  Stage 1  Uncommon    [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1G] Poison Bite (10) If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Golbat equal to half that damage (rounded up to the nearest 10). If Golbat has fewer damage counters than that, remove all of them, remove all of them. Either way, the Defending Pokemon is now Poisoned.     
Goldeen 
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Neo Revelation  45  Water  40  Basic    Common    [1] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Graveler 
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Neo Revelation  30  Fighting  70  Stage 1    Uncommon    [1F] Earthquake (40) Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [FFF] Rock Tumble (50) Don't apply Resistance.     
Healing Field 
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Neo Revelation  61  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Once during each player's turn, he or she may flip a coin. If heads, that player removes 2 damage counters from his or her Active Pokemon (1 if it only has 1).       
Ho-oh 
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Neo Revelation  7  Fire  90  Basic  Rare    [R] Stoke - You may search your deck for a R Energy card and attach it to Ho-oh. Shuffle your deck afterward.  [RRR] Sacred Fire - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance.  [RRRRR] Dive Bomb (90) Flip a coin. If tails, this attack does nothing.   
Ho-oh 
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Neo Revelation  18  Colorless  90  Basic  Rare    [4] Rainbow Burn (30+) This attack does 30 damage plus 10 more for each type of Basic Energy card if any, attached to Ho-oh.       
Houndoom 
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Neo Revelation  8  Darkness  70  Stage 1    Rare    [R] Dark Flame (20) Discard 1 R Energy card attached to Houndoom or this attack does nothing. If there are any D Energy cards in your discard pile, attach 1 of them to Houndoom.  [2D] Black Fang (30+) Flip a number of coins equal to the number of D Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads.     
Jumpluff 
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Neo Revelation  9  Grass  70  Stage 2  Rare    [G] Evolutionary Spore - Choose any number of your Hoppips and Skiplooms. Then, for each Pokemon you chose in this way, you may search your deck for a card that evolves from that Pokemon and attach it to that Pokemon. (This counts as evolving those Pokemon.) Shuffle your deck afterward.  [G] Solarbeam (30)     
Jynx 
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Neo Revelation  31  Water  60  Basic    Uncommon    [W] Freezing Kiss Goodnight - The Defending Pokemon is now Asleep.  [1PP] Strange Dance (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage.     
Kingdra 
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Neo Revelation  19  Water  90  Stage 2      Rare    [1] Genetic Memory - Use any attack from Kingdra's Basic Pokemon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.)  [2WW] Twister (50) Flip 2 coins. For each heads, choose an Energy card attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing (not even damage).     
Lanturn 
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Neo Revelation  32  Lightning  80  Stage 1    Uncommon  Submerge - Once during your turn (before your attack), you may change Lanturn's type to (W) until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to (L).  [2L] Blinding Light (30) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Lugia 
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Neo Revelation  20  Psychic  90  Basic  Rare    [4] Aerowing (40) You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.       
Magcargo 
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Neo Revelation  33  Fire  80  Stage 1    Uncommon  Magma Pool - If Magcargo is your Active Pokemon and moves to the Bench, remove 1 (R) Energy card attached to Magcargo, if any, and attach it to the new Active Pokemon. (You can't use an Energy card that you used to pay for the Retreat Cost.)  [RRR] Lava Flow (40+) You may discard any number of R Energy cards attached to Magcargo when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each R Energy card you discarded in this way.       
Magneton 
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Neo Revelation  10  Metal  80  Stage 1  Rare  Electromagnetic Power - As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.  [1LL] Plasma (30) If there are any L Energy cards in your discard pile, attach 1 of them to Magneton.       
Misdreavus 
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Neo Revelation  11  Psychic  50  Basic    Rare    [P] Night Eyes - The Defending Pokemon is now Asleep.  [PPP] Perish Song - If the Defending Pokemon is Asleep, and was attacked with Night Eyes during your last turn, it is Knocked Out.     
Murkrow 
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Neo Revelation  46  Darkness  40  Basic    Common    [1] Call for Family - Search your deck for a card named Murkrow and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)  [2] Flock Attack (10+) Flip a number of coins equal to the number of Murkrows on your Bench. This attack does 10 damage plus 10 more damage for each heads.     
Octillery 
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Neo Revelation  34  Water  80  Stage 1    Uncommon    [W] Constrict (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WWW] Octazooka (40) Flip a coin. If heads, whenever the Defending Pokemon attacks, your opponent flips a coin. If tails that attack does nothing. (Benching or evolving that Pokemon ends this effect.)     
Old Rod 
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Neo Revelation  64  Trainer    Trainer        Common    Flip 2 coins. If both are heads, put a Baby Pokemon, Basic, or Evolution card from your discard pile into your hand. If both are tails, put a Trainer card from your discard pile into your hand.       
Paras 
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Neo Revelation  47  Grass  40  Basic    Common    [G] Sleep Spore (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.  [2] Scratch (20)     
Parasect 
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Neo Revelation  35  Grass  60  Stage 1    Uncommon  Allergic Pollen - As long as Parasect is in play, cards in any player's discard pile are not affected by attacks or Pokemon Powers. This power stops working if Parasect becomes Asleep, Confused, or Paralyzed.  [GG] Sleep Pinchers (30) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Piloswine 
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Neo Revelation  36  Fighting  90  Stage 1  Uncommon    [2] Nap - Remove 3 damage counters from Piloswine. If it has fewer damage counters than that, remove all of them.  [2FF] High-Speed Charge (80) Piloswine does 30 damage to itself. Piloswine can't use this attack during your next turn.     
Pokemon Breeder Fields 
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Neo Revelation  62  Trainer    Trainer        Uncommon    Flip a coin for each of your non-Baby Pokemon that can evolve. For each heads, search your deck for a later-Stage card that matches that Pokemon. Then put that card into your hand. Shuffle your deck afterward.       
Porygon2 
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Neo Revelation  12  Colorless  70  Stage 1  Rare  Energy Converter - Once during your turn (before your attack), you may choose 1 Basic Energy card attached to 1 of your Pokemon and choose an Energy type. Treat that Energy card as that type until the end is your turn. This power can't be used if Porygon2 is Asleep, Confused, or Paralyzed. If Porygon2 becomes Asleep, Confused, or Paralyzed, the Energy card goes back to its original type.  [3] Delta Beam (20) Flip a coin. If heads, choose whether the Defending Pokemon becomes Asleep, Confused, or Paralyzed.       
Quagsire 
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Neo Revelation  48  Water  70  Stage 1  Common    [FF] Mud Slap (30)  [2WW] Whirlpool (40) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Qwilfish 
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Neo Revelation  49  Water  60  Basic    Common    [W] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2] Needle Storm (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads you get.     
Raichu 
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Neo Revelation  21  Lightning  80  Stage 1    Rare    [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [LLL] Lightning Strike (40) You may discard all L Energy cards attached to Raichu. If you do, this attack does 80 damage.     
Raikou 
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Neo Revelation  13  Lightning  80  Basic    Rare  Lightning Burst - Whenever you attach a (L) Energy card from your hand to Raikou, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. This power stops working while Raikou is Asleep, Confused, or Paralyzed.  [LLL] Lightning Tackle (50) Flip a coin. If tails, Raikou does 20 damage to itself.       
Raikou 
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Neo Revelation  22  Lightning  60  Basic    Rare  Legendary Body - As long as Raikou is your Active Pokemon, Raikou and Energy cards attached to it aren't affected by effects from Trainer cards other than Trainer cards other than Stadium cards. As long as this power is active, discard all Trainer cards attached to Raikou. (This power works even if Raikou is Asleep, Confused, or Paralyzed.)  [LLL] Lightning Spark (30) If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Remoraid 
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Neo Revelation  50  Water  40  Basic    Common    [W] Sharpshooting - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance.       
Rocket's Hideout 
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Neo Revelation  63  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each Pokemon in play with Dark in its name (even your opponent's) gets +20 HP.       
Seaking 
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Neo Revelation  37  Water  70  Stage 1    Uncommon    [W] Rising Lunge (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.  [WW] Horn Swipe (20+) Flip 2 coins. If both are heads, this attack does 20 damage plus 40 more damage. If 1 or both are tails, this attack does 20 damage.     
Shining Gyarados 
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Neo Revelation  65  Water  100  Basic  Rare    [FFW] Outrage (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage for each damage counter on Shining Gyarados. If tails, this attack does nothing.  [RRWW] Devastate (50) Discard 2 R Energy cards attached to Shining Gyarados or this attack does nothing. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokemon that has any Energy cards attached to it and discard those Energy cards.     
Shining Magikarp 
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Neo Revelation  66  Water  30  Basic    Rare    [W] Gold Scale - Your opponent may draw 2 cards. Either way, you may draw 2 cards.  [P] Dragon Bond - Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward.     
Shuckle 
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Neo Revelation  51  Fighting  40  Basic    Common  Hard Shell - Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed.  [GG] Toxic Saliva - Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage after each player's turn (even if it was already Poisoned).       
Skarmory 
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Neo Revelation  23  Metal  60  Basic  Rare    [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2M] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Skarmory.     
Skiploom 
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Neo Revelation  52  Grass  60  Stage 1  Common    [1] Hop (20)  [G] Mysterious Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Slugma 
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Neo Revelation  53  Fire  50  Basic    Common    [R] Flare (10)  [RR] Magma Ring (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Smoochum 
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Neo Revelation  54  Psychic  30  Baby      Common    [1] Psykiss - Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokemon. Your opponent shuffles that card into his or her deck.       
Sneasel 
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Neo Revelation  24  Darkness  60  Basic    Rare    [D] Swipe - Flip a coin. If heads, discard all Trainer cards attached to your opponent's Pokemon.  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Snubbull 
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Neo Revelation  55  Colorless  50  Basic  Common    [1] Bite (10)  [2] Raging Headbutt (10+) Flip a coin. If heads, this attack does 10 damage plus 10 damage times the number of damage counters on Snubbull. If tails, this attack does 10 damage.     
Stantler 
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Neo Revelation  38  Colorless  60  Basic  Uncommon    [1] Terrorize - If the Defending Pokemon is a Basic, choose 1 of its attacks. That Pokemon can't use that attack during your opponent's next turn.  [3] Overhead Toss (30) If you have any Benched Pokemon, flip a coin. If tails, this attack does 10 damage to 1 of them. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Starmie 
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Neo Revelation  25  Psychic  70  Stage 1    Rare    [W] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1PP] Core Stream - Choose an Energy type other than Colorless. This attack does 20 damage to each of your opponent's Pokemon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance.     
Staryu 
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Neo Revelation  56  Water  40  Basic    Common    [1] Tackle (10)  [W] Bubblebeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Sudowoodo 
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Neo Revelation  26  Fighting  60  Basic    Rare  Mimic - As long as Sudowoodo is your Active Pokemon, it copies all of the Defending Pokemon's attacks, including their costs. This power can't be used if Sudowoodo is Asleep, Confused, or Paralyzed.  [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads.       
Suicune 
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Neo Revelation  14  Water  70  Basic    Rare  Crystal Body - Prevent all effects of your opponent's attacks, other than damage, done to Suicune. This power stops working while Suicune is Asleep, Confused, or Paralyzed.  [WWW] Aurora Wave (30) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If only 1 is heads, the Defending Pokemon is now Asleep.       
Suicune 
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Neo Revelation  27  Water  60  Basic    Rare  Legendary Body - As long as Suicune is your Active Pokemon, Suicune and Energy cards attached to it aren't affected by effects from Trainer cards other than Trainer cards other than Stadium cards. As long as this power is active, discard all Trainer cards attached to Suicune. (This power works even if Suicune is Asleep, Confused, or Paralyzed.)  [WWW] Crystal Wave (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)       
Swinub 
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Neo Revelation  57  Fighting  40  Basic  Common    [1] Tackle (10)  [1F] Take Down (30) Swinub does 10 damage to itself.     
Unown [B] 
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Neo Revelation  39  Psychic  50  Basic    Uncommon  [Bear] - Once during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon with Unown in its name to Unown [B]. This power can't be used if Unown [B] has 10 HP left. This power can be used even if Unown [B] is Asleep, Confused, or Paralyzed.  [P] Hidden Power (10)       
Unown [K] 
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Neo Revelation  58  Psychic  40  Basic    Common  [Keep] - Your opponent's attacks, Pokemon Powers, and Trainer cards can't discard Energy cards from your Pokemon with Unown in their names. (Any other effects of attacks still happen.)  [P] Hidden Power (10)       
Unown [Y] 
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Neo Revelation  40  Psychic  40  Basic    Uncommon  [Yield] - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (P) Energy card and attach it to 1 of your Pokemon with Unown in its name. Shuffle your deck afterward. This power can be used even if Unown [Y] is Asleep, Confused, or Paralyzed.  [P] Hidden Power (10)       
Zubat 
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Neo Revelation  59  Grass  40  Basic  Common    [1] Bite (10)  [G] Poison Spray - The Defending Pokemon is now Poisoned.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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