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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Paras 
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BREAKthrough  1  Grass   60  Basic  Rx2    Common    [1] Blot (10) Heal 10 damage from this Pokemon.       
Parasect 
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BREAKthrough  2  Grass   100  Stage 1  Rx2    Rare    [1] Colorful Spores - Choose 3 of your Pokemon. For each of those Pokemon, search your deck for a different type of basic Energy card and attach it to that Pokemon. Shuffle your deck afterward.  [1G] X-Scissor (30+) Flip a coin. If heads, this attack does 30 more damage.     
Pinsir 
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BREAKthrough  3  Grass   100  Basic  Rx2    Uncommon    [G] Overhead Throw (30) This attack does 20 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1GG] Heavy Suplex (40+) This attack does 20 more damage for each C in your opponent's Active Pokemon's Retreat Cost.     
Cacnea 
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BREAKthrough  4  Grass   60  Basic  Rx2    Common    [1] Swagger (10) Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.       
Pansage 
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BREAKthrough  5  Grass   60  Basic  Rx2    Common    [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Simisage 
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BREAKthrough  6  Grass   90  Stage 1  Rx2    Rare    [1] Fire Fling - Put 3 R Energy cards from your discard pile into your hand.  [2] Hand Fling (10x) This attack does 10 damage times the number of cards in your hand.     
Chespin 
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BREAKthrough  7  Grass   60  Basic  Rx2    Common    [1] Nosh - Heal 20 damage from this Pokemon.  [2G] Seed Bomb (30)     
Chespin 
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BREAKthrough  8  Grass   60  Basic  Rx2    Common    [1] Work (10)  [2G] Seed Bomb (30)     
Chespin 
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BREAKthrough  9  Grass   60  Basic  Rx2    Common    [G] Tree Climb - Search your deck for a G Energy, reveal it, and put it into your hand. Shuffle your deck afterward.  [2G] Seed Bomb (30)     
Quilladin 
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BREAKthrough  10  Grass   90  Stage 1  Rx2    Uncommon    [1G] Tackle (20)  [1GG] Pin Missile (40x) Flip 4 coins. This attack does 40 damage times the number of heads.     
Chesnaught 
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BREAKthrough  11  Grass   160  Stage 2  Rx2    Rare    [2G] Spike Lariat (60+) If your opponent's Active Pokemon already has any damage counters on it, this attack does 60 more damage.  [2GG] Adamantine Press (100) During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).     
Chesnaught BREAK 
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BREAKthrough  12  Grass   190  BREAK      Ultra-Rare    [2GG] Tough Hammer (160) This Pokemon does 30 damage it itself. This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Scatterbug 
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BREAKthrough  13  Grass   30  Basic  Rx2    Common    [G] String Shot - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [1G] Tackle (20)     
Spewpa 
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BREAKthrough  14  Grass   70  Stage 1  Rx2    Uncommon    [G] Protect - Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.  [1G] Tackle (30)     
Vivillon 
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BREAKthrough  15  Grass   120  Stage 2  Rx2    Rare  Energy Color - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a basic Energy card and attack it to 1 of your Pokemon. Shuffle your deck afterward. (Ability)  [2G] Sleep Powder (60) Your opponent's Active Pokemon is now Asleep.       
Skiddo 
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BREAKthrough  16  Grass   70  Basic  Rx2    Common    [G] Razor Leaf (10)  [1G] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 more damage.     
Gogoat 
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BREAKthrough  17  Grass   120  Stage 1  Rx2    Uncommon    [G] Overrun (10) This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [GGG] Horn Leech (90) Heal 30 from this Pokemon.     
Cyndaquil 
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BREAKthrough  18  Fire   60  Basic  Wx2    Common    [1] Tackle (10)  [1R] Ember (30) Discard a R Energy attached to this Pokemon.     
Quilava 
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BREAKthrough  19  Fire   80  Stage 1  Wx2    Uncommon    [1R] Mini Eruption (30+) Discard the top card of your deck. If that card is an Energy card, this attack does 30 more damage.       
Typhlosion 
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BREAKthrough  20  Fire   150  Stage 2  Wx2    Rare    [R] Massive Eruption (80x) Discard the top 5 cards of your deck. This attack does 80 damage times the number of Energy cards you discarded.  [1RR] Flare Destroy (130) Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent's Active Pokemon.     
Houndoom EX 
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BREAKthrough  21  Fire   170  Basic  Wx2    Ultra-Rare    [R] Melting Horn - Discard the top 2 cards of your opponent's deck.  [RR] Grand Flame (50) Attach a R Energy card from your discard pile to 1 of your Benched Pokemon.     
M Houndoom EX 
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BREAKthrough  22  Fire   210  Mega  Wx2    Ultra-Rare    [RR] Inferno Fang (80+) You may discard all R Energy attached to this Pokemon. If you do, this attack does 80 more damage.       
Pansear 
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BREAKthrough  23  Fire   60  Basic  Wx2    Common    [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Simisear 
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BREAKthrough  24  Fire   90  Stage 1  Wx2    Rare    [1] Water Fling - Put 3 W Energy cards from your discard pile into your hand.  [2] Hand Fling (10x) This attack does 10 damage times the number of cards in your hand.     
Fennekin 
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BREAKthrough  25  Fire   50  Basic  Wx2    Common    [1R] Firebreathing (10+) Flip a coin. If heads, this attack does 30 more damage.       
Braixen 
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BREAKthrough  26  Fire   80  Stage 1  Wx2    Uncommon    [2R] Flamethrower (70) Discard an Energy attached to this Pokemon.       
Goldeen 
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BREAKthrough  27  Water   60  Basic  Gx2    Common    [1] Reckless Charge (20) This Pokemon does 10 damage to itself.       
Seaking 
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BREAKthrough  28  Water   90  Stage 1  Gx2    Uncommon    [W] Soaking Horn (10+) If this Pokemon was healed during this turn, this attack does 80 more damage.  [1] Reckless Charge (40) This Pokemon does 10 damage to itself.     
Staryu 
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BREAKthrough  29  Water   60  Basic  Gx2    Common    [1] Continuous Spin (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.       
Starmie 
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BREAKthrough  30  Water   90  Stage 1  Gx2    Uncommon    [W] Deep Sea Swirl - Shuffle your hand into your deck. Then, draw 7 cards.  [1W] Balance Bind (30) If you and your opponent have the same number of Benched Pokemon, your opponent's Active Pokemon is now Paralyzed.     
Remoraid 
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BREAKthrough  31  Water   60  Basic  Gx2    Common    [1] Wild River - Switch this Pokemon with 1 of your Benched Pokemon.  [1W] Water Gun (20)     
Remoraid 
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BREAKthrough  32  Water   60  Basic  Gx2    Common    [1] Ion Pool - Discard any Stadium in play.  [1W] Water Gun (20)     
Octillery 
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BREAKthrough  33  Water   90  Stage 1  Gx2    Rare  Abyssal Hand - Once during your turn (before your attack), you may draw cards until you have 5 cards in your hand. (Ability)  [1WW] Hug (40) The Defending Pokemon can't retreat during your opponent's next turn.       
Glalie EX 
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BREAKthrough  34  Water   170  Basic  Mx2    Ultra-Rare    [W] Ice Breath - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2W] Instant Freeze (50+) If you have the same number of cards in your hand as your opponent, this attack does 100 more damage.     
M Glalie EX 
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BREAKthrough  35  Water   220  Mega  Mx2    Ultra-Rare    [2W] Cryo Mouth (100+) If this Pokemon has 10 or more damage counters on it, this attack does 150 more damage.       
Piplup 
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BREAKthrough  36  Water   60  Basic  Gx2    Common    [1W] Wave Splash (30)       
Prinplup 
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BREAKthrough  37  Water   80  Stage 1  Gx2    Uncommon    [1W] Ice Beam (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.       
Empoleon 
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BREAKthrough  38  Water   140  Stage 2  Gx2    Rare  Dignified Fighter - Each of your Basic Pokemon's attacks does 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). (Ability)  [1W] Hydro Splash (70)       
Snover 
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BREAKthrough  39  Water   80  Basic  Mx2    Common    [W] Powder Snow - Your opponent's Active Pokemon is now Asleep.  [2W] Double Smash (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Abomasnow 
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BREAKthrough  40  Water   130  Stage 1  Mx2    Rare    [2W] Ice Age (80) If your opponent's Active Pokemon is a O Pokemon, it is now Paralyzed.  [2WW] Frost Breath (110)     
Panpour 
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BREAKthrough  41  Water   60  Basic  Gx2    Common    [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Simipour 
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BREAKthrough  42  Water   90  Stage 1  Gx2    Rare    [1] Green Fling - Put 3 G Energy cards from your discard pile into your hand.  [2] Hand Fling (10x) This attack does 10 damage times the number of cards in your hand.     
Vanillite 
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BREAKthrough  43  Water   50  Basic  Mx2    Common    [W] Stiffen - During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).  [1W] Icy Snow (20)     
Vanillish 
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BREAKthrough  44  Water   70  Stage 1  Mx2    Uncommon    [W] Ice Edge (10+) Flip a coin. If heads, this attack does 30 more damage.  [WW] Icy Wind (30) Your opponent's Active Pokemon is now Asleep.     
Vanilluxe 
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BREAKthrough  45  Water   130  Stage 2  Mx2    Rare    [1W] Frigid Breath (30) Until the end of your next turn, each player can't play any Supporter or Stadium cards from his or her hand.  [2W] Deep Freeze (70) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. If tails, your opponent's Active Pokemon is now Confused.     
Froakie 
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BREAKthrough  46  Water   50  Basic  Gx2    Common    [1] Pound (10)       
Frogadier 
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BREAKthrough  47  Water   70  Stage 1  Gx2    Uncommon    [2] Cut (30)       
Pikachu 
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BREAKthrough  48  Lightning   60  Basic  Fx2  M-20  Common    [L] Gnaw (10)  [2] Agility (10) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.     
Raichu 
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BREAKthrough  49  Lightning   90  Stage 1  Fx2  M-20  Rare    [1L] Thunderclap Shot - This attack does 50 damage to each of your opponent's Pokemon-EX. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2L] Electrosmash (70+) Flip a coin. If heads, this attack does 20 more damage.     
Raichu BREAK 
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BREAKthrough  50  Lightning   130  BREAK      Ultra-Rare    [1LL] Grand Bolt (170) Discard all Energy attached to this Pokemon.       
Magnemite 
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BREAKthrough  51  Lightning   60  Basic  Fx2  M-20  Common  Sparkling Induction - As long as this Pokemon is your Active Pokemon, its Retreat Cost is 1 less for each Magnemite on your Bench. (Ability)  [2] Lightning Ball (20)       
Magnemite 
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BREAKthrough  52  Lightning   60  Basic  Fx2  M-20  Common    [L] Shock Generator - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2] Lightning Ball (20)     
Magneton 
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BREAKthrough  53  Lightning   80  Stage 1  Fx2  M-20  Uncommon    [L] Static Shock - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2L] Electro Ball (70) Discard an Energy attached to this Pokemon.     
Magnezone 
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BREAKthrough  54  Lightning   140  Stage 2  Fx2  M-20  Rare  Magnetic Circuit - As often as you like during your turn (before your attack), you may attach a L Energy card from your hand to 1 of your Pokemon. (Ability)  [1LL] Thunder Blast (100) Discard a L Energy attached to this Pokemon.       
Raikou 
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BREAKthrough  55  Lightning   120  Basic  Fx2  M-20  Rare  Shining Body - If this Pokemon has any L Energy attached to it, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). (Ability)  [3] Thunder Lance (50+) This attack does 20 more damage for each L Energy attached to this Pokemon.       
Stunfisk 
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BREAKthrough  56  Lightning   110  Basic  Fx2  M-20  Uncommon    [1L] Revenge (20+) If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 80 more damage.  [1LL] Thunder Blast (80) Discard an Energy attached to this Pokemon.     
Dedenne 
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BREAKthrough  57  Lightning   60  Basic  Fx2  M-20  Uncommon    [L] Thunder Shock (10) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.       
Gastly 
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BREAKthrough  58  Psychic   50  Basic  Dx2  F-20  Common    [P] Sleep Potion - Flip a coin. If heads, your opponent's Active Pokemon is now Asleep and Poisoned.       
Haunter 
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BREAKthrough  59  Psychic   70  Stage 1  Dx2  F-20  Uncommon  Gothic Fear - When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may leave both Active Pokemon Confused. (Ability)  [1P] Poison Ring - Your opponent's Active Pokemon is now Poisoned. That Pokemon can't retreat during your opponent's next turn.       
Gengar 
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BREAKthrough  60  Psychic   130  Stage 2  Dx2  F-20  Rare    [P] Sinister Fog - Your opponent's Active Pokemon is now Poisoned Put 1 damage counter on each of your opponent's Benched Pokemon.  [1P] Creep Show - If your opponent's Active Pokemon has 3 or more damage counters on it, that Pokemon is Knocked Out.     
Mewtwo EX 
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BREAKthrough  61  Psychic   170  Basic  Px2    Ultra-Rare    [2] Photon Wave (30) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 30 (before applying Weakness and Resistance).  [2PP] Psyburn (120)     
Mewtwo EX 
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BREAKthrough  62  Psychic   170  Basic  Px2    Ultra-Rare    [P] Shatter Shot (30x) This attack does 30 damage times the amount of P Energy attached to this Pokemon.  [1PP] Damage Change - Switch all damage counters on this Pokemon with those on your opponent's Active Pokemon.     
M Mewtwo EX 
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BREAKthrough  63  Psychic   230  Mega  Px2    Ultra-Rare    [1FFP] Vanishing Strike (150+) If there is any Stadium card in play, this attack does 50 more damage, and this attack's damage isn't affected by Resistance or any effects on your opponent's Active Pokemon.       
M Mewtwo EX 
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BREAKthrough  64  Psychic   210  Mega  Px2    Ultra-Rare    [2] Psychic Infinity (10+) This attack does 30 more damage times the amount of Energy attached to both Active Pokemon. This attack's damage isn't affected by Weakness.       
Misdreavus 
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BREAKthrough  65  Psychic   60  Basic  Dx2  F-20  Common    [P] Haunt - Put 2 damage counters on your opponent's Active Pokemon.       
Mismagius 
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BREAKthrough  66  Psychic   90  Stage 1  Dx2  F-20  Rare  Twisted Incantation - When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may have your opponent shuffle his or her hand into his or her deck and draw a card for each of his or her remaining Prize cards. (Ability)  [2P] Curse Deeply (60) Your opponent's Active Pokemon is now Confused.       
Wobbuffet 
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BREAKthrough  67  Psychic   100  Basic  Px2    Uncommon    [1] Mirror Barrier - Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.  [1PP] Rolling Tackle (50)     
Ralts 
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BREAKthrough  68  Psychic   60  Basic  Px2    Common    [P] Nap - Heal 30 damage from this Pokemon.  [2] Smack (20)     
Kirlia 
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BREAKthrough  69  Psychic   80  Stage 1  Px2    Uncommon    [P] Beckon - Put a Supporter card from your discard pile into your hand.  [2] Quick Turn (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Cresselia 
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BREAKthrough  70  Psychic   110  Basic  Px2    Rare  My Way - If there is any Stadium card in play, this Pokemon has no Retreat Cost. (Ability)  [2P] Moonlight Gain (70) Heal 20 damage from this Pokemon.       
Woobat 
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BREAKthrough  71  Psychic   60  Basic  Lx2  F-20  Common    [1] Odor Sleuth - Flip a coin. If heads, put a card from your discard pile into your hand.  [P] Psyshot (10)     
Swoobat 
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BREAKthrough  72  Psychic   90  Stage 1  Lx2  F-20  Uncommon    [1] Wave Amplification - During your next turn, this Pokemon's Returning Echo attack does 60 more damage (before applying Weakness and Resistance).  [P] Returning Echo (60) Flip a coin. If tails, return this Pokemon and all cards attached to it to your hand.     
Elgyem 
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BREAKthrough  73  Psychic   50  Basic  Px2    Common    [P] Psych Up (10) During your next turn, this Pokemon's Psych Up attack does 20 more damage (before applying Weakness and Resistance).       
Beheeyem 
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BREAKthrough  74  Psychic   90  Stage 1  Px2    Uncommon    [P] Mind Bullet - This attack does 20 damage to 1 of your opponent's Pokemon times the amount of Energy attached to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [PP] Psybeam (50) Your opponent's Active Pokemon is now Confused.     
Sandshrew 
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BREAKthrough  75  Fighting   60  Basic  Gx2    Common    [F] Double Scratch (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1F] Sand Tomb (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Sandslash 
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BREAKthrough  76  Fighting   90  Stage 1  Gx2    Uncommon    [F] Slash (20)  [3] Swift (80) This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokemon.     
Cubone 
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BREAKthrough  77  Fighting   70  Basic  Gx2    Common    [1F] Whimsy Tackle (50) Flip a coin. If tails, this attack does nothing.       
Marowak 
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BREAKthrough  78  Fighting   100  Stage 1  Gx2    Rare    [F] Sharpshooting - This attack does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1F] Bone Windmill (60) If your opponent's Active Pokemon is a Pokemon-EX, switch this Pokemon with 1 of your Benched Pokemon.     
Marowak BREAK 
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BREAKthrough  79  Fighting   140  BREAK      Ultra-Rare    [1F] Bone Revenge (20+) This attack does 40 more damage for each Prize card your opponent has taken.       
Swinub 
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BREAKthrough  80  Fighting   60  Basic  Gx2    Common    [1] Powder Snow - Your opponent's Active Pokemon is now Asleep.  [1FF] Mud-Slap (40)     
Piloswine 
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BREAKthrough  81  Fighting   100  Stage 1  Gx2    Uncommon    [1F] Push Down (30) Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.  [2F] Gathering Footsteps (30+) This attack does 10 more damage for each C in the Retreat Cost of your Swinub, Piloswine, and Mamoswine.     
Mamoswine 
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BREAKthrough  82  Fighting   160  Stage 2  Gx2    Rare  Thick Fat - Any damage done to this Pokemon by attacks from your opponent's R or W Pokemon is reduced by 30 (after applying Weakness and Resistance). (Ability)  [3F] Primordial Boom (80+) If you have a Stadium card in play, this attack does 40 more damage. If your opponent has a Stadium card in play, heal 40 damage from this Pokemon.       
Hippopotas 
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BREAKthrough  83  Fighting   80  Basic  Gx2    Common    [2F] Nose Jet (30) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Gallade 
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BREAKthrough  84  Fighting   150  Stage 2  Px2    Rare  Premonition - Once during your turn (before your attack), you may look at the top 5 cards of your deck and put them back on top of your deck in any order. (Ability)  [2] Sensitive Blade (60+) If you played a Supporter card from your hand during this turn, this attack does 70 more damage.       
Meloetta 
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BREAKthrough  85  Fighting   90  Basic  Px2    Rare    [1] Accelerating Spin - Attach 2 F Energy cards from your discard pile to this Pokemon. Then, switch this Pokemon with 1 of your Benched Pokemon.  [2F] Prima Rondo (60+) If this Pokemon has any P Energy attached to it, this attack does 50 more damage.     
Pancham 
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BREAKthrough  86  Fighting   60  Basic  Px2    Common    [1F] Pompous Punch (10) Discard a random card from your opponent's hand.       
Hawlucha 
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BREAKthrough  87  Fighting   80  Basic  Lx2  F-20  Rare    [F] High Jump Kick (20)  [FF] Skyward Kick (40) This attack's damage isn't affected by Resistance.     
Cacturne 
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BREAKthrough  88  Darkness   100  Basic  Fx2  P-20  Uncommon    [D] Derail (30) Discard a Special Energy attached to your opponent's Active Pokemon.  [3] Pin Missile (40x) Flip 3 coins. This attack does 40 damage times the number of heads.     
Zorua 
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BREAKthrough  89  Darkness   60  Basic  Fx2  P-20  Common    [D] Moonless Madness - Your opponent's Active Pokemon is now Confused.  [1D] Dark Edge (30) Discard an Energy attached to this Pokemon.     
Zorua 
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BREAKthrough  90  Darkness   60  Basic  Fx2  P-20  Common    [D] Whiny Voice - Choose a random card from your opponent's hand. Your opponent' reveals that card and shuffles it into his or her hand.  [1D] Dark Edge (30) Discard an Energy attached to this Pokemon.     
Zoroark 
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BREAKthrough  91  Darkness   100  Stage 1  Fx2  P-20  Rare  Stand In - Once during your turn (before your attack), if this Pokemon is on your Bench, you may switch this Pokemon with your Active Pokemon. (Ability)  [2] Mind Jack (10+) This attack does 30 more damage for each of your opponent's Benched Pokemon.       
Zoroark BREAK 
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BREAKthrough  92  Darkness   140  BREAK      Ultra-Rare    [D] Foul Play - Choose 1 of your opponent's Active Pokemon's attacks and use it as this attack.       
Inkay 
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BREAKthrough  93  Darkness   50  Basic  Fx2  P-20  Common    [1D] Disorderly Flip (10x) Flip 4 coins. This attack does 10 damage times the number of heads.       
Yveltal 
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BREAKthrough  94  Darkness   130  Basic  Lx2  F-20  Rare  Fright Night - As long as this Pokemon is your Active Pokemon, each Pokemon Tool card in play has no effect. (Ability)  [2D] Pitch-Black Spear (60) This attack does 60 damage to 1 of your opponent's Benched Pokemon-EX. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Bronzor 
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BREAKthrough  95  Metal   60  Basic  Rx2  P-20  Common    [2] Payback (10+) If your opponent has only 1 Prize card left, this attack does 60 more damage.       
Bronzong 
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BREAKthrough  96  Metal   110  Stage 1  Rx2  P-20  Rare    [2] Pain Amplifier - Put 3 damage counters on each of your opponent's Pokemon that has any damage counters on it.  [2M] Knock Away (70+) Flip a coin. If heads, this attack does 20 more damage.     
Mr. Mime 
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BREAKthrough  97  Fairy   70  Basic  Mx2  D-20  Rare  Bench Barrier - Prevent all damage done to your Benched Pokemon by attacks. (Ability)  [1Y] Juggling (10x) Flip 4 coins. This attack does 10 damage times the number of heads.       
Snubbull 
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BREAKthrough  98  Fairy   70  Basic  Mx2  D-20  Common    [1] Roar - Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.  [2Y] Bite (40)     
Granbull 
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BREAKthrough  99  Fairy   120  Stage 1  Mx2  D-20  Uncommon    [2] Startling Bark - Flip a coin. If heads, choose 3 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into his or her deck.  [2Y] Tantrum (120) This Pokemon is now Confused.     
Ralts 
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BREAKthrough  100  Fairy   60  Basic  Mx2  D-20  Common    [1] Mumble (10)  [1Y] Magical Shot (20)     
Flabebe 
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BREAKthrough  101  Fairy   30  Basic  Mx2  D-20  Common    [Y] Wish - Flip a coin. If heads, search your deck for a card and put it into your hand. Shuffle your deck afterward.       
Floette 
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BREAKthrough  102  Fairy   70  Stage 1  Mx2  D-20  Uncommon    [Y] Aromatherapy - Heal 30 damage from each of your Pokemon.  [YY] Magical Leaf (20+) Flip a coin. If heads, this attack does 20 more damage and heal 20 damage from this Pokemon.     
Florges 
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BREAKthrough  103  Fairy   110  Stage 2  Mx2  D-20  Rare  Calming Aroma - Each of your Pokemon's attacks cost Y less. (Ability)  [YYY] Wonder Shine (70) Your opponent's Active Pokemon is now Confused.       
Florges BREAK 
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BREAKthrough  104  Fairy   140  BREAK      Ultra-Rare  Floral Breeze - Once during your turn (before your attack), you may heal 30 damage and remove a Special Condition from your Active Pokemon. (Ability)         
Spritzee 
View
BREAKthrough  105  Fairy   40  Basic  Mx2  D-20  Common    [1] Flail (10x) This attack does 10 damage times the number of damage counters on this Pokemon.       
Aromatisse 
View
BREAKthrough  106  Fairy   90  Stage 1  Mx2  D-20  Rare    [Y] Heavy Perfume - Your opponent's Active Pokemon is now Confused. Put 6 damage counters instead of 3 on that Pokemon for this Special Condition.  [Y] Hug (30) The Defending Pokemon can't retreat during your opponent's next turn.     
Xerneas 
View
BREAKthrough  107  Fairy   120  Basic  Mx2  D-20  Rare    [2Y] Rainbow Force (10+) This attack does 30 more damage for each different type of Pokemon on your Bench.  [2YY] Power Creation (80+) If this Pokemon was healed during this turn, this attack does 80 more damage.     
Axew 
View
BREAKthrough  108  Dragon   60  Basic  Yx2    Common    [1] Brat Snack (10)  [1FM] Dragon Claw (40)     
Axew 
View
BREAKthrough  109  Dragon   60  Basic  Yx2    Common    [M] Extra Chop (20) This Pokemon does 10 damage to itself.  [1FM] Dragon Claw (40)     
Fraxure 
View
BREAKthrough  110  Dragon   80  Stage 1  Yx2    Uncommon    [1] Sharp Fang (20)  [1FM] Dragon Slayer (60+) If your opponent's Active Pokemon is a O Pokemon, this attack does 40 more damage (before applying Weakness and Resistance).     
Haxorus 
View
BREAKthrough  111  Dragon   160  Stage 2  Yx2    Rare    [1] Dragon Dance - As long as Haxorus is your Active Pokemon, each of its attacks does 100 more damage (before applying Weakness and Resistance). You can't add more than 100 damage in this way.  [1] Sharp Fang (60)  [FM] Dragon Pulse (130) Discard the top 3 cards of your deck.   
Noivern 
View
BREAKthrough  112  Dragon   100  Stage 1  Yx2    Rare    [1] Tuning - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.  [1DP] Air Slash (120) Discard an Energy attached to this Pokemon.     
Noivern BREAK 
View
BREAKthrough  113  Dragon   130  BREAK      Ultra-Rare    [1DP] Synchro Woofer (70+) If you have the same number of cards in your hand as your opponent, this attack does 80 more damage.       
Meowth 
View
BREAKthrough  114  Colorless   60  Basic  Fx2    Common    [1] Exhausted Tackle - Flip a coin. If heads, this attack does 30 damage to your opponent's Active Pokemon. If tails, this attack does 30 damage to itself.       
Doduo 
View
BREAKthrough  115  Colorless   60  Basic  Lx2  F-20  Common    [1] Simultaneous Peck (30) Flip 2 coins. If either of them is tails, this attack does nothing.  [2] Doduo Delivery - Draw 2 cards.     
Doduo 
View
BREAKthrough  116  Colorless   60  Basic  Lx2  F-20  Common    [1] Double Stab (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2] Doduo Delivery - Draw 2 cards.     
Dodrio 
View
BREAKthrough  117  Colorless   90  Stage 1  Lx2  F-20  Rare  Retreat Air - As long as this Pokemon is on your Bench, your Active Pokemon's Retreat Cost is 2 less. (Ability)  [3] Fury Attack (40x) Flip 3 coins. This attack does 40 damage times the number of heads.       
Snorlax 
View
BREAKthrough  118  Colorless   120  Basic  Fx2    Uncommon  Plump Body - Any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance). (Ability)  [4] Knock Away (50+) Flip a coin. If heads, this attack does 30 more damage.       
Hoothoot 
View
BREAKthrough  119  Colorless   60  Basic  Lx2  F-20  Common    [2] Proclaim the Night - Your opponent can't play any Item cards from his or her hand during his or her next turn.       
Noctowl 
View
BREAKthrough  120  Colorless   90  Stage 1  Lx2  F-20  Rare    [2] High Flight (20x) Each player reveals his or her hand. This attack doe 20 damage times the number of Item cards revealed.  [3] Speed Dive (70)     
Teddiursa 
View
BREAKthrough  121  Colorless   70  Basic  Fx2    Common    [2] Flop (30)       
Ursaring 
View
BREAKthrough  122  Colorless   130  Stage 1  Fx2    Uncommon    [3] Drag Off - Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon. This attack does 50 damage to the new Active Pokemon.  [4] Swing Around (80+) Flip 2 coins. This attack does 40 more damage for each heads.     
Smeargle 
View
BREAKthrough  123  Colorless   70  Basic  Fx2    Rare  Second Coat - Once during your turn (before your attack), you may switch a basic Energy card attached to your Active Pokemon with a different type of basic Energy card from your discard pile. (Ability)  [2] Beat (30)       
Swablu 
View
BREAKthrough  124  Colorless   40  Basic  Lx2  F-20  Common    [1] Bind Wound - Heal 20 damage from 1 of your Pokemon.       
Starly 
View
BREAKthrough  125  Colorless   50  Basic  Lx2  F-20  Common    [1] Call for Pals - Search you deck for as many Starlys as you like and put them onto your Bench. Shuffle your deck afterward.       
Staravia 
View
BREAKthrough  126  Colorless   80  Stage 1  Lx2  F-20  Uncommon    [1] Glide (20)  [2] Quick Turn (30+) Flip a coin. If heads, this attack does 30 more damage.     
Staraptor 
View
BREAKthrough  127  Colorless   140  Stage 2  Lx2  F-20  Rare    [2] Cyclone Slash (70) Before doing damage, have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon.  [3] Brave Bird (120) This Pokemon does 20 damage to itself.     
Chatot 
View
BREAKthrough  128  Colorless   70  Basic  Lx2  F-20  Rare    [1] Sing - Your opponent's Active Pokemon is now Asleep.  [2] Aerial Ace (10+) Flip a coin. If heads, this attack does 30 more damage.     
Rufflet 
View
BREAKthrough  129  Colorless   50  Basic  Lx2  F-20  Common    [2] Peck (30)       
Braviary 
View
BREAKthrough  130  Colorless   100  Stage 1  Lx2  F-20  Rare    [2] Wing Attack (30)  [4] Dual Cut (80x) Flip 2 coins. This attack does 80 damage times the number of heads.     
Noibat 
View
BREAKthrough  131  Colorless   50  Basic  Lx2  F-20  Common    [1] Blot (10) Heal 10 damage from this Pokemon.       
Noibat 
View
BREAKthrough  132  Colorless   60  Basic  Lx2  F-20  Common    [1] Mysterious Beam - Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.  [2] Gust (20)     
Assault Vest 
View
BREAKthrough  133  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Any damage done to the Pokemon this card is attached to by attacks from your opponent's Pokemon that have any Special Energy attached to them is reduced by 40 (after applying Weakness and Resistance).       
Brigette 
View
BREAKthrough  134  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Search your deck for 1 Basic Pokemon-EX or 3 Basic Pokemon (except Pokemon-EX) and put them onto your bench. Shuffle your deck afterward.       
Buddy-Buddy Rescue 
View
BREAKthrough  135  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Each player puts a Pokemon from his or her discard pile into his or her hand. (Your opponent chooses first.)       
Fisherman 
View
BREAKthrough  136  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Put 4 basic Energy cards from your discard pile into your hand.       
Float Stone 
View
BREAKthrough  137  Trainer    Tool        Uncommon  Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.  The Pokemon this card is attached to has no Retreat Cost.       
Giovanni's Scheme 
View
BREAKthrough  138  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Choose 1: (a) Draw cards until you have 5 cards in your hand. (b) During this turn, your Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).       
Glalie Spirit Link 
View
BREAKthrough  139  Trainer    Tool        Uncommon  Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.  Your turn does not end if the Pokemon this card is attached to becomes M Glalie-EX.       
Heavy Ball 
View
BREAKthrough  140  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Search your deck for a Pokemon with a Retreat Cost of 3 or more, reveal it, and put it into your hand. Shuffle your deck afterward.       
Heavy Boots 
View
BREAKthrough  141  Trainer    Tool        Uncommon  Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.  If the Retreat Cost of the Pokemon this card is attached to is 3 or more, that Pokemon gets +20 HP and can't be Confused. (If that Pokemon is currently Confused, remove that Special Condition.)       
Houndoom Spirit Link 
View
BREAKthrough  142  Trainer    Tool        Uncommon  Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.  Your turn does not end if the Pokemon this card is attached to becomes M Houndoom-EX.       
Judge 
View
BREAKthrough  143  Trainer    Supporter        Uncommon  You may play only 1 Supporter card during your turn (before your attack).  Each player shuffles his or her hand into his or her deck and draws 4 cards.       
Mewtwo Spirit Link 
View
BREAKthrough  144  Trainer    Tool        Uncommon  Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.  Your turn does not end if the Pokemon this card is attached to becomes M Mewtwo-EX.       
Parallel City 
View
BREAKthrough  145  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Choose which way this card faces before you play it. Any damage done by attacks from this player's G, R, or W Pokemon is reduced by 20 (before applying Weakness and Resistance).

This player can't have more than 3 Benched Pokemon. (When this card comes into play, this play discards Benched Pokemon until he or she has 3 Pokemon on the Bench.) 
     
Professor's Letter 
View
BREAKthrough  146  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.       
Reserved Ticket 
View
BREAKthrough  147  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Flip a coin. If heads, search your deck for a card, shuffle your deck, then put that card on top of it.       
Skyla 
View
BREAKthrough  148  Trainer    Supporter        Uncommon  You may play only 1 Supporter card per turn (before your attack).  Search you deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.       
Super Rod 
View
BREAKthrough  149  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck.       
Town Map 
View
BREAKthrough  150  Trainer    Item        Uncommon  You may play as many Item cards as you like during your turn (before your attack).  Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.)       
Burning Energy 
View
BREAKthrough  151  Energy    Special Energy        Uncommon    This card can only be attached to R Pokemon. This card provides R Energy only while this card is attached to a R Pokemon.

If this card is discarded by an attack of the R Pokemon this card is attached to, attach this card from your discard pile to that Pokemon after attacking.

(If this card is attached to anything other than a R Pokemon, discard this card.) 
     
Rainbow Energy 
View
BREAKthrough  152  Energy    Special Energy        Uncommon    This card provides 1 Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon.       
Houndoom EX (Full Art) 
View
BREAKthrough  153  Fire   170  Basic  Wx2    Ultra-Rare    [R] Melting Horn - Discard the top 2 cards of your opponent's deck.  [RR] Grand Flame (50) Attach a R Energy card from your discard pile to 1 of your Benched Pokemon.     
M Houndoom EX (Full Art) 
View
BREAKthrough  154  Fire   210  Mega  Wx2    Ultra-Rare    [RR] Inferno Fang (80+) You may discard all R Energy attached to this Pokemon. If you do, this attack does 80 more damage.       
Glalie EX (Full Art) 
View
BREAKthrough  155  Water   170  Basic  Mx2    Ultra-Rare    [W] Ice Breath - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.  [2W] Instant Freeze (50+) If you have the same number of cards in your hand as your opponent, this attack does 100 more damage.     
M Glalie EX (Full Art) 
View
BREAKthrough  156  Water   220  Mega  Mx2    Ultra-Rare    [2W] Cryo Mouth (100+) If this Pokemon has 10 or more damage counters on it, this attack does 150 more damage.       
Mewtwo EX (Full Art) 
View
BREAKthrough  157  Psychic   170  Basic  Px2    Ultra-Rare    [2] Photon Wave (30) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 30 (before applying Weakness and Resistance).  [2PP] Psyburn (120)     
Mewtwo EX (Full Art) 
View
BREAKthrough  158  Psychic   170  Basic  Px2    Ultra-Rare    [P] Shatter Shot (30x) This attack does 30 damage times the amount of P Energy attached to this Pokemon.  [1PP] Damage Change - Switch all damage counters on this Pokemon with those on your opponent's Active Pokemon.     
M Mewtwo EX (Full Art) 
View
BREAKthrough  159  Psychic   230  Mega  Px2    Ultra-Rare    [1FFP] Vanishing Strike (150+) If there is any Stadium card in play, this attack does 50 more damage, and this attack's damage isn't affected by Resistance or any effects on your opponent's Active Pokemon.       
M Mewtwo EX (Full Art) 
View
BREAKthrough  160  Psychic   210  Mega  Px2    Ultra-Rare    [2] Psychic Infinity (10+) This attack does 30 more damage times the amount of Energy attached to both Active Pokemon. This attack's damage isn't affected by Weakness.       
Brigette (Full Art) 
View
BREAKthrough  161  Trainer    Supporter        Ultra-Rare  You may play only 1 Supporter card during your turn (before your attack).  Search your deck for 1 Basic Pokemon-EX or 3 Basic Pokemon (except Pokemon-EX) and put them onto your bench. Shuffle your deck afterward.       
Giovanni's Scheme (Full Art) 
View
BREAKthrough  162  Trainer    Supporter        Ultra-Rare  You may play only 1 Supporter card during your turn (before your attack).  Choose 1: (a) Draw cards until you have 5 cards in your hand. (b) During this turn, your Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).       
Mewtwo EX (Full Art) 
View
BREAKthrough  163  Psychic   170  Basic  Px2    Ultra-Rare    [2] Photon Wave (30) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 30 (before applying Weakness and Resistance).  [2PP] Psyburn (120)     
Mewtwo EX (Full Art) 
View
BREAKthrough  164  Psychic   170  Basic  Px2    Ultra-Rare    [P] Shatter Shot (30x) This attack does 30 damage times the amount of P Energy attached to this Pokemon.  [1PP] Damage Change - Switch all damage counters on this Pokemon with those on your opponent's Active Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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