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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Beedrill 
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Neo Discovery  18  Grass  80  Stage 2  Rare    [G] Triple Poison (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Your opponent now puts 3 damage counters instead of 1 after each player's turn (even if it was already Poisoned).  [1GG] Pin Missile (20x) Flip 4 coins. This attack does 20 times the number of heads.     
Butterfree 
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Neo Discovery  19  Grass  80  Stage 2  Rare    [1G] Magic Dust (20) Flip a coin. If heads, the Defending Pokemon is now either Asleep, Confused, Paralyzed, or Poisoned (your choice).  [1GG] Hyper Reverse - Does 10 damage times the number of Energy cards attached to the Defending Pokemon. After doing damage, remove a number of damage counters from Butterfree equal to the amount of damage done to the Defending Pokemon (after applying Weakness and Resistance).     
Caterpie 
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Neo Discovery  53  Grass  50  Basic    Common    [1] Spin Tackle (20) Caterpie does 10 damage to itself.       
Corsola 
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Neo Discovery  37  Water  50  Basic    Uncommon    [W] Recover - Discard 1 W Energy attached to Corsola or this attack does nothing. Remove all damage counters from Corsola.  [FF] Spike Cannon (30x) Flip 2 coins. This attack does 30 times the number of heads.     
Dunsparce 
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Neo Discovery  54  Colorless  30  Basic  Common    [1] Glare (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Eevee 
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Neo Discovery  38  Colorless  50  Basic  Uncommon  Energy Evolution - Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed.  [1] Smash Kick (10)       
Energy Ark 
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Neo Discovery  75  Trainer    Trainer        Common    Flip 2 coins. For each heads, search your deck for a Basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.       
Espeon 
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Neo Discovery  1  Psychic  80  Stage 1    Rare    [2] Bite (20)  [1PP] Psychic (30+) Does 30 damage plus 10 more for each Energy Card attached to the Defending Pokemon.     
Espeon 
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Neo Discovery  20  Psychic  70  Stage 1    Rare    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.  [1PP] Psybeam (30) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Forretress 
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Neo Discovery  2  Metal  80  Stage 1  Rare  Spikes - During your opponent's turn, whenever 1 of your opponent's Benched Pokemon becomes his or her Active Pokemon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.  [2M] Rapid Spin (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with their Active Pokemon; then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.)       
Forretress 
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Neo Discovery  21  Metal  80  Stage 1  Rare  Spikes - During your opponent's turn, whenever 1 of your opponent's Benched Pokemon becomes his or her Active Pokemon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.  [2M] Rapid Spin (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with their Active Pokemon; then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.)       
Fossil Egg 
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Neo Discovery  72  Trainer    Trainer        Uncommon    Flip a coin. If heads, either search your deck for a card that evolves from Mysterious Fossil and put it on your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokemon. If you searched your deck, shuffle it. (You can't play this card if your Bench is full.)       
Hitmontop 
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Neo Discovery  3  Fighting  60  Basic    Rare    [F] Detect - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Hitmontop.  [FFF] Triple Kick (30x) Flip 3 coins. This attack does 30 times the number of heads.     
Hitmontop 
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Neo Discovery  22  Fighting  60  Basic    Rare    [F] Detect - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Hitmontop.  [FFF] Triple Kick (30x) Flip 3 coins. This attack does 30 times the number of heads.     
Hoppip 
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Neo Discovery  55  Grass  30  Basic  Common    [G] Rolling Tackle (20)       
Houndoom 
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Neo Discovery  4  Darkness  70  Stage 1    Rare    [2D] Crunch (30+) Until the end of your next turn, if an attack damages the Defending Pokemon after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1RR] Flamethrower (50) Discard 1 R Energy card attached to Houndoom or this attack does nothing.     
Houndoom 
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Neo Discovery  23  Darkness  70  Stage 1    Rare    [2D] Crunch (30+) Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.  [1RR] Flamethrower (50) Discard 1 R Energy card attached to Houndoom or this attack does nothing.     
Houndour 
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Neo Discovery  5  Fire  50  Basic    Rare    [R] Smog (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [RR] Collect Fire (20) If there are any R Energy in your discard pile, choose 1 of them and attach it to Houndour.     
Houndour 
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Neo Discovery  24  Fire  50  Basic    Rare    [R] Smog (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [RR] Collect Fire (20) If there are any R Energy in your discard pile, choose 1 of them and attach it to Houndour.     
Houndour 
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Neo Discovery  39  Darkness  40  Basic    Uncommon    [1] Bite (10)  [1D] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon.     
Hyper Devolution Spray 
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Neo Discovery  73  Trainer    Trainer        Uncommon    Choose 1 of your Evolved Pokemon. Take the highest stage Evolution card from that Pokemon and put it into your hand. (You can't evolve a Pokemon the turn you devolve it.)       
Igglybuff 
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Neo Discovery  40  Colorless  30  Baby      Uncommon  Gaze - Once during your turn (before you attack), choose 1 of your opponent's Benched Pokemon that has a Pokemon Power. That power stops working until the end of this turn. This effect ends if that Pokemon leaves the Bench. (Poke-POWER)         
Kabuto 
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Neo Discovery  56  Water  50  Stage 1    Common  Revive Friends - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a card named Kabuto and put it on your Bench. Shuffle your deck afterward. Treat the new Kabuto as a Basic Pokemon. This power can't be used if Kabuto is Asleep, Confused, or Paralyzed (or if your Bench is full).  [1F] Work Together (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each Omanyte, Omastar, Kabuto, and Kabutops on your Bench.       
Kabutops 
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Neo Discovery  6  Water  90  Stage 2    Rare    [1] Slash (20)  [F] Hydrocutter (40x) Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 times the number of heads. You can't flips more than 3 coins in this way.     
Kabutops 
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Neo Discovery  25  Water  90  Stage 2    Rare    [F] Hydrocutter (40x) Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 times the number of heads. You can't flips more than 3 coins in this way.  [1] Slash (20)     
Kakuna 
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Neo Discovery  41  Grass  70  Stage 1    Uncommon    [GG] Secrete Poison - During your opponent's next turn, whenever your opponent's attack damages Kakuna (even if Kakuna is knocked out), your opponent's Active Pokemon is now Poisoned and Kakuna does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Larvitar 
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Neo Discovery  57  Fighting  40  Basic  Common    [1] Bite (10)       
Magnemite 
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Neo Discovery  7  Metal  40  Basic  Rare    [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.)  [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).     
Magnemite 
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Neo Discovery  26  Metal  40  Basic  Rare    [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.)  [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).     
Mareep 
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Neo Discovery  58  Lightning  50  Basic    Common    [1L] Thunder Jolt (30) Flip a coin. If tails, Mareep does 10 damage to itself.       
Metapod 
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Neo Discovery  42  Grass  70  Stage 1    Uncommon    [2] Harden - During your opponent's next turn, whenever 20 or less damage is done to Metapod (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)  [GG] Hatch - Flip a coin. If heads, remove all damage counters from Metapod. Then, search your deck for a card that evolves from Metapod and attach that card to Metapod. This counts as evolving Metapod. Shuffle your deck afterward.     
Natu 
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Neo Discovery  59  Psychic  40  Basic  Common    [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Omanyte 
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Neo Discovery  60  Fighting  50  Stage 1    Common  Fossil - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it on your Bench. Shuffle your deck afterward. Treat that card as a Basic Pokemon. This power can't be used if Omanyte is Asleep, Confused, or Paralyzed (or if your Bench is full).  [W] Bind (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Omastar 
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Neo Discovery  43  Fighting  80  Stage 2    Uncommon    [W] Squeeze (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 10 damage.  [WWW] Spike Barrage (20+) Flip a number of coins equal to the number of W Energy attached to Omastar. This attack does 20 damage plus 20 more for each heads.     
Pineco 
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Neo Discovery  61  Grass  40  Basic    Common    [G] Burst (40) Flip a coin. If heads, Pineco does 40 damage to itself and 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, this attack does nothing (not even damage).       
Politoed 
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Neo Discovery  8  Water  100  Stage 2    Rare  Frog Song - Whenever Politoed's attack damages the Defending Pokemon (after applying Weakness and Resistance), if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent's), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or Paralyzed.  [2WW] Doubleslap (40x) Flip 2 coins. This attack does 40 times the number of heads.       
Politoed 
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Neo Discovery  27  Water  100  Stage 2    Rare  Frog Song - Whenever Politoed's attack damages the Defending Pokemon (after applying Weakness and Resistance), if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent's), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or Paralyzed.  [2WW] Doubleslap (40x) Flip 2 coins. This attack does 40 times the number of heads.       
Poliwag 
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Neo Discovery  62  Water  40  Basic    Common    [1] Rollout (10)  [W] Hypnosis - The Defending Pokemon is now Asleep.     
Poliwhirl 
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Neo Discovery  44  Water  70  Stage 1    Uncommon    [1] Belly Drum - Put 3 damage counters on Poliwhirl. If this doesn't knock out Poliwhirl, search your deck for up to 2 Basic Energy cards and attach them to Poliwhirl. Shuffle your deck afterward.  [1WW] Water Gun (30+) Does 30 damage plus 10 more damage for each W Energy attached to Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Poliwrath 
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Neo Discovery  9  Fighting  90  Stage 2    Rare    [1F] Corkscrew Punch (30)  [2FF] Submission (70) Poliwrath does 20 damage to itself.     
Poliwrath 
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Neo Discovery  28  Fighting  90  Stage 2    Rare    [1F] Corkscrew Punch (30)  [2FF] Submission (70) Poliwrath does 20 damage to itself.     
Pupitar 
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Neo Discovery  45  Fighting  70  Stage 1  Uncommon    [2] Skull Bash (20)  [FF] Dust Devil - Does 10 damage to each non-F Pokemon in play. Don't apply Weakness and Resistance.     
Ruin Wall 
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Neo Discovery  74  Trainer    Trainer        Uncommon    Search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. (You can't play this card if your Bench is full.)       
Scizor 
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Neo Discovery  10  Metal  80  Stage 1  Rare    [M] False Swipe (?) Does damage equal to half the Defending Pokemon's remaining HP (rounded down to the nearest 10).  [3] Double Claw (20x) Flip 2 coins. This attack does 20 times the number of heads.     
Scizor 
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Neo Discovery  29  Metal  80  Stage 1  Rare    [M] False Swipe (?) Does damage equal to half the Defending Pokemon's remaining HP (rounded down to the nearest 10).  [3] Double Claw (20x) Flip 2 coins. This attack does 20 times the number of heads.     
Scyther 
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Neo Discovery  46  Grass  60  Basic  Uncommon    [GG] Fury Cutter (10+) Flip 4 coins. This attack does 10 damage plus 10 more damage if exactly 1 is heads, or 20 more damage if exactly 2 are heads, or 40 more damage if exactly 3 are heads, or 80 more damage if all 4 are heads.       
Sentret 
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Neo Discovery  63  Colorless  50  Basic  Common    [1] Scout - Look at your opponent's hand.  [2] Tackle (20)     
Smeargle 
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Neo Discovery  11  Colorless  50  Basic  Rare    [2] Sketch - If the Defending Pokemon attacked last turn, and Smeargle was in play during that attack, Smeargle copies that attack except for its Energy costs and anything else required in order to use that attack.       
Smeargle 
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Neo Discovery  30  Colorless  50  Basic  Rare    [2] Sketch - If the Defending Pokemon attacked last turn, and Smeargle was in play during that attack, Smeargle copies that attack except for its Energy costs and anything else required in order to use that attack.       
Spinarak 
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Neo Discovery  64  Grass  50  Basic    Common    [1G] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Teddiursa 
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Neo Discovery  65  Colorless  40  Basic  Common    [1] Scratch (10)  [2] Nap Time - Remove all damage counters from Teddiursa. Teddiursa is now Asleep.     
Tyranitar 
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Neo Discovery  12  Darkness  100  Stage 2    Rare    [3] Slam (30x) Flip 2 coins. This attack does 30 times the number of heads.  [2DD] Trample (50) For each Benched Pokemon in play (yours and your opponent's), flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Tyranitar 
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Neo Discovery  31  Darkness  100  Stage 2    Rare    [3] Slam (30x) Flip 2 coins. This attack does 30 times the number of heads.  [2DD] Trample (50) For each Benched Pokemon in play (yours and your opponent's), flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Tyrogue 
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Neo Discovery  66  Fighting  30  Baby      Common    [1] Smash Punch (30) Flip a coin. If tails, this attack does nothing.       
Umbreon 
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Neo Discovery  13  Darkness  80  Stage 1    Rare    [2] Bite (20)  [1DD] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers or any other effects on the Defending Pokemon.     
Umbreon 
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Neo Discovery  32  Darkness  70  Stage 1    Rare    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.  [2D] Pursuit (30) During your opponent's next turn, if the Defending Pokemon tries to retreat, do 10 damage to it. (Don't apply Weakness and Resistance.)     
Unown [A] 
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Neo Discovery  14  Psychic  40  Basic    Rare  [Anger] - Whenever 1 of your Pokemon with Unown in its name uses its Hidden Power attack, that attack does 10 more damage for each damage counter on Unown [A]. If you have more than 1 Unown [A] in play, use only 1 [Anger] for each attack.  [P] Hidden Power (10)       
Unown [A] 
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Neo Discovery  33  Psychic  40  Basic    Rare  [Anger] - Whenever 1 of your Pokemon with Unown in its name uses its Hidden Power attack, that attack does 10 more damage for each damage counter on Unown [A]. If you have more than 1 Unown [A] in play, use only 1 [Anger] for each attack.  [P] Hidden Power (10)       
Unown [D] 
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Neo Discovery  47  Psychic  40  Basic    Uncommon  [Darkness] - Whenever a D Pokemon damages 1 of your Pokemon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [D] in play. (This power even works if Unown [D] is Asleep, Confused, or Paralyzed.)  [P] Hidden Power (10)       
Unown [E] 
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Neo Discovery  67  Psychic  40  Basic    Common  [Engage] - When you play Unown [E] from your hand, your opponent may shuffle his or her hand into his or her deck and then draw 4 cards. Either way, you may shuffle your hand into your deck and draw 4 cards.  [P] Hidden Power (10)       
Unown [F] 
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Neo Discovery  48  Psychic  40  Basic    Uncommon  [Find] - Once during your turn (before you attack), if you have Unown [F], Unown [I], Unown [N], and Unown [D] on your Bench, you may search your deck for a Trainer card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.  [P] Hidden Power (10)       
Unown [I] 
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Neo Discovery  68  Psychic  40  Basic    Common  [Increase] - When you play Unown [I] from your hand, you may search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. You can't use this power if your Bench is full.  [P] Hidden Power (10)       
Unown [M] 
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Neo Discovery  49  Psychic  40  Basic    Uncommon  [Metal] - Whenever a M Pokemon damages 1 of your Pokemon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [M] in play. (This power works even if Unown [M] is Asleep, Confused, or Paralyzed.)  [P] Hidden Power (10)       
Unown [N] 
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Neo Discovery  50  Psychic  40  Basic    Uncommon  [Normal] - Whenever a Colorless Pokemon damages 1 of your Pokemon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [N] in play. (This power works even if Unown [N] is Asleep, Confused, or Paralyzed.)  [P] Hidden Power (10)       
Unown [O] 
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Neo Discovery  69  Psychic  40  Basic    Common  [Observe] - Once during your turn (before you attack), you may look at 5 cards from the top of your opponent's deck and put them back in the same order.  [P] Hidden Power (10)       
Unown [U] 
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Neo Discovery  51  Psychic  40  Basic    Uncommon  [Undo] - Once during your turn (before you attack), if you have Unown [U], Unown [N], Unown [D], and Unown [O] on your Bench, you may return your Active Pokemon and all cards attached to it to your hand.  [P] Hidden Power (10)       
Ursaring 
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Neo Discovery  15  Colorless  80  Stage 1  Rare    [2] Headpress (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage).  [4] Double Lariat (40x) Flip 2 coins. This attack does 40 times the number of heads.     
Ursaring 
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Neo Discovery  34  Colorless  80  Stage 1  Rare    [2] Headpress (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage).  [4] Double Lariat (40x) Flip 2 coins. This attack does 40 times the number of heads.     
Weedle 
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Neo Discovery  70  Grass  40  Basic    Common    [G] Spike Stab (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, this attack does nothing (not even damage).       
Wobbuffet 
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Neo Discovery  16  Psychic  90  Basic    Rare    [P] Counter - If an attack damages Wobbuffet during your opponent's next turn (even if Wobbuffet is knocked out), flip a coin. If heads, Wobbuffet attacks the Defending Pokemon for an equal amount of damage.       
Wobbuffet 
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Neo Discovery  35  Psychic  90  Basic    Rare    [P] Counter - If an attack damages Wobbuffet during your opponent's next turn (even if Wobbuffet is knocked out), flip a coin. If heads, Wobbuffet attacks the Defending Pokemon for an equal amount of damage.       
Wooper 
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Neo Discovery  71  Water  50  Basic  Common    [W] Slime - If an attack would do damage to Wooper during your opponent's next turn, your opponent flips a coin. If tails, prevent all damage done to Wooper from that attack. (Any other effects of that attack happen.)  [2] Tail Slap (20)     
Xatu 
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Neo Discovery  52  Psychic  70  Stage 1  Uncommon    [P] Energy Cycle - Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and 1 of your opponent's Benched Pokemon. Attach that Energy card to that Pokemon.  [1PP] Super Psy (50)     
Yanma 
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Neo Discovery  17  Grass  60  Basic  Rare    [G] Shockwave - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Then, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon.  [GGG] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.     
Yanma 
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Neo Discovery  36  Grass  60  Basic  Rare    [G] Shockwave - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Then, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon.  [GGG] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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