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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Arcanine 
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Rising Rivals  1  Fire  100  Stage 1  W+20    Rare  Flare Condition - As long as Arcanine has any R Energy attached to it, Arcanine has no Weakness. (Poke-BODY)  [1R] Burn Out (30+) You may do 30 damage plus 30 more damage. If you do Arcanine is now Burned.  [2R] Flames of Rage (60+) Discard a R Energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine.     
Bastiodon GL 
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Rising Rivals  2  Metal  90  Basic  Rx2  P-20  Rare    [2M] Bounce Back (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [3M] Smack Attack (60) Remove 1 damage counter from Bastiodon GL.     
Darkrai G 
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Rising Rivals  3  Darkness  90  Basic  Fx2  P-20  Rare  Eerie Aura - Put 1 Damage counter on each of your opponent's Pokemon that remains Asleep between turns. (Poke-BODY)  [2D] Darkness Sleep (50) If the Defending Pokemon already has any damage counters on it, that Pokemon is now Asleep.       
Floatzel GL 
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Rising Rivals  4  Water  80  Basic  Lx2    Rare    [0] Incite - Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand.  [WW] Giant Wave (50) Floatzel GL can't use Giant Wave during your next turn.     
Flygon 
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Rising Rivals  5  Colorless  120  Stage 2  C+30  L-20  Rare  Rainbow Float - If any basic Energy card attached to Flygon is the same type as any of your Pokemon, the Retreat Cost for those Pokemon is 0. (Poke-BODY)  [2] Sand Wall (40) Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn.  [3] Power Swing (60+) Does 60 damage plus 10 more damage for each Evolved Pokemon on your Bench.     
Froslass GL 
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Rising Rivals  6  Water  70  Basic  Mx2    Rare    [1] Sleep Inducer - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep.  [1P] Wake-Up Slap (30+) If the Defending Pokemon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokemon.     
Jirachi 
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Rising Rivals  7  Metal  60  Basic  R+20  P-20  Rare  Final Wish - Once during your opponent's turn, if Jirachi would be Knocked Out by damage from an attack, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. (Poke-POWER)  [0] Detour - If you have a Supporter card in play, use the effect of that card as the effect of this attack.  [M] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Lucario GL 
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Rising Rivals  8  Fighting  80  Basic  Px2    Rare  Boundary Aura - Apply Weakness for each Pokemon (both yours and your opponent's) as x2 instead. (Poke-BODY)  [2M] Combo Throw (30+) Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokemon.       
Luxray GL 
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Rising Rivals  9  Lightning  80  Basic  Fx2  M-20  Rare    [2] Bite (30)  [2L] Trash Bolt (70) Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)     
Mismagius GL 
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Rising Rivals  10  Psychic  80  Basic  Dx2  C-20  Rare    [P] Psychic Removal (10) Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokemon.  [1P] Grudge (20+) Does 20 damage plus 10 more damage for each Prize card your opponent has taken.     
Rampardos GL 
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Rising Rivals  11  Fighting  90  Basic  Gx2    Rare    [1F] Trample - Flip a coin for each Benched Pokemon (both yours and your opponent's). If that coin flip is heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Rend (40+) If the Defending Pokemon has any damage counters on it, this attack does 40 damage plus 20 more damage.     
Roserade GL 
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Rising Rivals  12  Grass  80  Basic  Rx2    Rare    [1] Poison Bind (10) The Defending Pokemon is now Poisoned and can't retreat during your opponent's next turn.  [1G] Long Whip (30) If the Defending Pokemon is affected by any Special Conditions, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Shiftry 
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Rising Rivals  13  Darkness  130  Stage 2  R+30  P-20  Rare  Unlucky Wind - As long as Shiftry is your Active Pokemon, whenever your opponent flips a coin during his or her turn, treat it as tails. (Poke-BODY)  [1D] Conform (40) If you have the same number of cards in your hand as your opponent, the Defending Pokemon is now Confused.  [2D] Seal Off (60) The Defending Pokemon can't use any Poke-Powers or Poke-Bodies during your opponent's next turn.     
Aggron 
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Rising Rivals  14  Metal  130  Stage 2  R+30  P-20  Rare    [2] Return Blow - If Aggron was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Aggron to the Defending Pokemon.  [2M] Metal Fang (40) You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron.  [2MM] Heavy Impact (70)   
Beedrill 
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Rising Rivals  15  Grass  110  Stage 2  R+30    Rare  Flutter Wings - Once during your turn (before your attack), you may search your deck for a G Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition. (Poke-POWER)  [2G] Needle Shock (30) The Defending Pokemon is now Paralyzed and Poisoned. Ignore this effect if any of your Pokemon used Needle Shock during your last turn.       
Bronzong E4 
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Rising Rivals  16  Psychic  90  Basic  Px2  R-20  Rare    [0] Hand Refresh - Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)  [1P] Payback (10+) If your opponent has only 1 Prize card left, this attack does 10 damage plus 50 more damage and the Defending Pokemon is now Confused.     
Drapion E4 
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Rising Rivals  17  Darkness  100  Basic  Fx2  P-20  Rare    [2] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3P] Mega Impact (70)     
Espeon E4 
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Rising Rivals  18  Psychic  80  Basic  Px2    Rare    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Psywave (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.     
Flareon 
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Rising Rivals  19  Fire  80  Stage 1  W+20    Rare  Undevelop - Once during your turn (before your attack), you may devolve Flareon and put Flareon into your hand. This power can't be used if Flareon is affected by a Special Condition. (Poke-POWER)  [1] Tail Slap (30)  [1R] Evolving Flare (40+) If Flareon evolved from Eevee during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Burned.     
Gallade E4 
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Rising Rivals  20  Psychic  80  Basic  Px2    Rare    [1P] Chop Up (20) Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Feint (50) This attack's damage isn't affected by Resistance.     
Gastrodon East Sea 
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Rising Rivals  21  Water  90  Stage 1  G+30  L-20  Rare  Sticky Hold - If Gastrodon East Sea is switched or retreats to your Bench, move as many Energy cards attached to Gastrodon East Sea as you like to the new Active Pokemon. (Poke-BODY)  [1] Calling Wave - Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokemon. Put 2 damage counters on each of them. Shuffle your deck afterward.  [1W] Wave Splash (40)     
Gastrodon West Sea 
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Rising Rivals  22  Fighting  110  Stage 1  G+30  L-20  Rare    [3] Tackle (50)  [2F] Muddy Bomb - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3F] Raging Sea (60+) Does 60 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it.   
Golem E4 
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Rising Rivals  23  Fighting  110  Basic  Gx2  L-20  Rare    [2F] Rage (20+) Does 20 damage plus 10 more damage for each damage counter on Golem E4.  [3F] Double-edge (100) Golem E4 does 60 damage to itself.     
Heracross E4 
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Rising Rivals  24  Grass  90  Basic  Rx2    Rare    [0] Focus Energy - During your next turn, Heracross E4's Megahorn attack's base damage is 100.  [1G] Megahorn (50) Flip a coin. If tails, this attack does nothing.     
Hippowdon 
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Rising Rivals  25  Fighting  110  Stage 1  W+20  L-20  Rare  Sand Cover - As long as Hippowdon is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon LV.X between turns. (Poke-BODY)  [1] Save Sand (20+) Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a F Energy card and attach it to Hippowdon.  [2FF] Groundquake (80) Does 10 damage to each Benched Pokemon that isn't an Evolved Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Jolteon 
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Rising Rivals  26  Lightning  80  Stage 1  F+20  M-20  Rare  Undevelop - Once during your turn (before your attack), you may devolve Jolteon and put Jolteon into your hand. This power can't be used if Jolteon is affected by a Special Condition. (Poke-POWER)  [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.  [1L] Evolving Thunder (50) If Jolteon evolved from Eevee during this turn, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Mamoswine GL 
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Rising Rivals  27  Water  100  Basic  Mx2  L-20  Rare  Icy Aura - As long as Mamoswine GL is your Active Pokemon, put 1 damage counter on each Active Pokemon (excluding W Pokemon) (both your and your opponent's) between turns. (Poke-BODY)  [2WW] Avalanche (60) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Mr. Mime E4 
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Rising Rivals  28  Psychic  70  Basic  Px2    Rare    [0] Magic Heal - Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokemon in any way you like.  [1P] Barrier Attack (30) During your opponent's next turn, any damage done to Mr. Mime E4 by attacks is reduced by 10 (after applying Weakness and Resistance).     
Nidoking 
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Rising Rivals  29  Fighting  130  Stage 2  W+30  L-20  Rare  Territoriality - If your Active Pokemon is damaged by an opponent's attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon. You can't put more than 2 damage counters this way. (Poke-BODY)  [3] Fling Away (60) If your opponent has any Benched Pokemon, this attack's base damage is 30 instead of 60 and this attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3F] Giga Horn (100) Flip 2 coins. If both of them are tails, this attack does nothing.     
Nidoqueen 
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Rising Rivals  30  Psychic  120  Stage 2  P+30  L-20  Rare  Maternal Comfort - At any time between turns, remove 1 damage counter from each of your Pokemon. You can't use more than 1 Maternal Comfort Poke-Body between turns. (Poke-BODY)  [P] Mega Punch (40)  [2P] Ruthless Tail (50+) Does 50 damage plus 10 more damage for each of your opponent's Benched Pokemon.     
Raichu GL 
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Rising Rivals  31  Lightning  80  Basic  Fx2  M-20  Rare    [1] Thunder Throw - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1L] Repeat Lightning (30+) Does 30 damage plus 10 more damage for each of your opponent's Benched Pokemon that has any damage counters on it.     
Rhyperior E4 
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Rising Rivals  32  Fighting  100  Basic  Wx2  L-20  Rare    [1F] Double Lariat (30x) Flip 2 coins. This attack does 30 damage times the number of heads.  [2FF] Rock Tumble (60) This attack's damage isn't affected by Resistance.     
Snorlax 
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Rising Rivals  33  Colorless  100  Basic  F+20    Rare    [0] Pick and Collect - Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand.  [4] Roll Over (60) Flip a coin. If heads, both Snorlax and the Defending Pokemon are now Asleep. If tails, Snorlax is now Asleep.     
Vaporeon 
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Rising Rivals  34  Water  90  Stage 1  L+20    Rare  Undevelop - Once during your turn (before your attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition. (Poke-POWER)  [1] Muddy Water (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1W] Evolving Aqua - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead.     
Vespiquen E4 
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Rising Rivals  35  Grass  80  Basic  Lx2  F-20  Rare  Royal Gain - When you attach a G Energy card from your hand to Vespiquen E4, remove 1 damage counter from Vespiquen E4. (Poke-BODY)  [3] Leaf Needle (30+) Flip a coin for each G Energy attached to Vespiquen E4. This attack does 30 damage plus 20 more damage for each heads.       
Walrein 
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Rising Rivals  36  Water  140  Stage 2  M+30    Rare  Gather Ice - Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokemon, you may attach as many W Energy cards from your hand to Walrein as you like. (Poke-POWER)  [2WW] Cold Crush (70) Discard an Energy card attached to Walrein and then discard an Energy card attached to the Defending Pokemon.       
Yanmega E4 
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Rising Rivals  37  Grass  90  Basic  Lx2  F-20  Rare    [1] Skill Dive - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2G] Whirlwind (50) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Alakazam E4 
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Rising Rivals  38  Psychic  80  Basic  Px2    Uncommon    [P] Recover - Discard a P Energy from Alakazam E4 and remove 4 damage counters from Alakazam E4.  [2P] Mysterious Beam (30) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Electrode G 
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Rising Rivals  39  Lightning  70  Basic  Fx2  M-20  Uncommon    [L] Reckless Bomb - This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electrode G does 100 damage to itself.  [2] Reflect Energy (30) Move an Energy card attached to Electrode G to 1 of your Benched Pokemon.     
Gengar GL 
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Rising Rivals  40  Psychic  70  Basic  Dx2  C-20  Uncommon    [P] Confuse Ray (10) The Defending Pokemon is now Confused.  [2P] Attack and Hide - Put 3 damage counters on 1 of your opponent's Pokemon. You may shuffle Gengar GL and all cards attached to it back into your deck.     
Glaceon 
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Rising Rivals  41  Water  80  Stage 1  M+20    Uncommon  Frost Wind - As long as Glaceon is your Active Pokemon, any damage done to your Pokemon by your opponent's attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1W] Ice Blade - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Ice Bind (50) If your opponent doesn't discard a card from his or her hand, the Defending Pokemon is now Paralyzed.     
Hippowdon E4 
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Rising Rivals  42  Fighting  90  Basic  Wx2  L-20  Uncommon  Sand Armor - If Hippowdon E4 has any F Energy attached to it, any damage done to Hippowdon E4 by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [3] Bite and Crush (30+) Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads.       
Infernape E4 
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Rising Rivals  43  Fire  90  Basic  Wx2    Uncommon    [1R] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2R] High Jump Kick (50)     
Lairon 
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Rising Rivals  44  Metal  80  Stage 1  R+20  P-20  Uncommon    [2] Heavy Metal (10+) Flip a coin for each M Energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads.  [2M] Granite Head (40) During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).     
Leafeon 
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Rising Rivals  45  Grass  90  Stage 1  R+20  W-20  Uncommon  Energy Refresh - As long as Leafeon is your Active Pokemon, whenever you attach an Energy card from your hand to 1 of your Pokemon, remove 2 damage counters from that Pokemon. (Poke-BODY)  [1G] Plus Energy (40) Attach a basic Energy card from your hand to 1 of your Pokemon.  [2G] Soothing Scent (60) The Defending Pokemon is now Asleep.     
Machamp GL 
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Rising Rivals  46  Fighting  100  Basic  Px2    Uncommon    [3] Cross-Cut (30+) If the Defending Pokemon is an Evolved Pokemon, this attack does 30 damage plus 20 more damage.  [2FF] Brush Off - Put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. (If your opponent doesn't have any Benched Pokemon, this attack does nothing.)     
Rapidash E4 
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Rising Rivals  47  Fire  70  Basic  Wx2    Uncommon    [0] Pickup Power - Flip 3 coins. For each heads, search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand.  [R] Fire Mane (20)     
Scizor E4 
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Rising Rivals  48  Grass  80  Basic  Rx2    Uncommon    [G] Cut (20)  [2G] Crushing Blow (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Sharpedo 
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Rising Rivals  49  Darkness  90  Stage 1  L+20  P-20  Uncommon  Energy Shark - If Sharpedo is your Active Pokemon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), flip a coin. If heads, discard an Energy card attached to the Attacking Pokemon. (Poke-BODY)  [1D] Crunch (20) If an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage to that Pokemon until the end of your next turn.  [2D] Sharp Fang (60)     
Starmie 
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Rising Rivals  50  Water  80  Stage 1  L+20    Uncommon  Aqua Recycle - Once during your turn (before your attack), you may search your discard pile for a W Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition. (Poke-POWER)  [1] Synchro Gain (20) If Starmie and the Defending Pokemon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.  [W] Powerful Spin (40) Starmie can't attack during your next turn.     
Steelix GL 
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Rising Rivals  51  Metal  110  Basic  Rx2  P-20  Uncommon    [2] Mend - Search your discard pile for a M Energy card and attach it to Steelix GL. If you do, remove 1 damage counter from Steelix GL.  [2MM] Squeeze (30+) Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokemon is now Paralyzed.     
Tropius 
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Rising Rivals  52  Grass  80  Basic  R+20  F-20  Uncommon    [1] Fly (30) Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn.  [GG] Blessed Fruit - Remove all damage counters from 1 of your Benched G Pokemon.  [3G] Solarbeam (60)   
Vibrava 
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Rising Rivals  53  Colorless  70  Stage 1  C+20  L-20  Uncommon    [1] Energy Typhoon (20x) Does 20 damage times the number of energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward.  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.     
Whiscash E4 
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Rising Rivals  54  Fighting  80  Basic  Gx2  L-20  Uncommon    [1] Sleep Pulse (10) The Defending Pokemon is now Asleep.  [2F] Earthquake (60) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Aerodactyl GL 
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Rising Rivals  55  Fighting  80  Basic  Lx2  F-20  Common    [1] Collect - Draw 2 cards.  [1F] Primal Breath (30) Your opponent can't play any Pokemon from his or her hand to evolve or to Level-Up the Defending Pokemon during his or her next turn.     
Ambipom G 
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Rising Rivals  56  Colorless  80  Basic  Fx2    Common    [1] Tail Code - Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon.  [2] Snap Attack (60) If the Defending Pokemon has any Energy cards attached to it, this attack's base damage is 20 instead of 60.     
Aron 
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Rising Rivals  57  Metal  50  Basic  R+10  P-20  Common    [M] Iron Head (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.  [2] Ram (20)     
Carvanha 
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Rising Rivals  58  Darkness  40  Basic  L+10  P-20  Common    [1] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [D] Whirlpool (10) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.     
Eevee 
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Rising Rivals  59  Colorless  50  Basic  F+10    Common    [0] Signs of Evolution - Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1] Bounce (10) Switch Eevee with 1 of your Benched Pokemon.     
Flareon E4 
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Rising Rivals  60  Fire  70  Basic  Wx2    Common    [1] Tackle (10)  [1R] Fire Tail Slap (40) Flip a coin. If tails, discard a R Energy attached to Flareon E4.     
Forretress G 
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Rising Rivals  61  Metal  80  Basic  Rx2  P-20  Common    [1] Shell Scatter - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Forretress G can't use Shell Scatter during your next turn.  [1MM] Bomb Risk (80) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, Forretress G does 80 damage to itself.     
Gliscor E4 
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Rising Rivals  62  Fighting  80  Basic  Wx2  F-20  Common    [1] Irongrip (10)  [1F] Loaded Needle (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokemon is now Poisoned.     
Growlithe 
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Rising Rivals  63  Fire  70  Basic  W+20    Common    [1] Stoke - Search your deck for a R Energy card and attach it to Growlithe. Shuffle your deck afterward.  [2R] Take Down (50) Growlithe does 10 damage to itself.     
Hippopotas 
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Rising Rivals  64  Fighting  70  Basic  W+10  L-20  Common    [1] Push Down (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2F] Endeavor (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.     
Houndoom E4 
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Rising Rivals  65  Darkness  80  Basic  Fx2  P-20  Common    [2] Corner (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2R] Fire Fang (40) The Defending Pokemon is now Burned.     
Kakuna 
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Rising Rivals  66  Grass  80  Stage 1  R+20    Common  Exoskeleton - Any damage done to Kakuna by attacks is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [G] Dangerous Evolution - The Defending Pokemon is now Poisoned. Flip a coin. If heads, search your deck for an Evolution card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward.       
Kecleon 
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Rising Rivals  67  Colorless  70  Basic  F+20    Common  Colorful Body - Kecleon's type is G R W L P F D M C. (Poke-BODY)  [3] Triple Smash (10+) Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads.       
Koffing 
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Rising Rivals  68  Psychic  60  Basic  P+10    Common    [1] Offensive Gas - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned.  [P] Gas Bomb (30) Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage.     
Munchlax 
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Rising Rivals  69  Colorless  70  Basic  F+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. (Poke-POWER)  [2] Rest - Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep.       
Munchlax 
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Rising Rivals  70  Colorless  70  Basic  F+20    Common  Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. (Poke-POWER)  [2] Errand-Running - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Nidoran F 
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Rising Rivals  71  Psychic  60  Basic  P+10    Common    [P] Scratch (10)  [2] Offer Help - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.     
Nidoran M 
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Rising Rivals  72  Psychic  50  Basic  P+10    Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.  [1P] Horn Hazard (40) Flip a coin. If tails, this attack does nothing.     
Nidorina 
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Rising Rivals  73  Psychic  80  Stage 1  P+20    Common    [1] Jump Tackle (30) Nidorina does 10 damage to itself, and don't apply Weakness and resistance to this damage.  [2P] Stress Poison (40+) If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Poisoned.     
Nidorino 
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Rising Rivals  74  Psychic  80  Stage 1  P+20    Common    [1P] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.  [3] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Nuzleaf 
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Rising Rivals  75  Darkness  80  Stage 1  R+20  P-20  Common    [D] Blind (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [2] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Quagsire GL 
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Rising Rivals  76  Water  90  Basic  Gx2  L-20  Common  Submerge - As long as Quagsire GL is on your Bench, prevent all damage done to Quagsire GL by attacks (both yours and your opponent's). (Poke-BODY)  [2W] Punch and Run (40) You may switch Quagsire GL with 1 of your Benched Pokemon.       
Sealeo 
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Rising Rivals  77  Water  80  Stage 1  M+20    Common    [0] Find Ice - Search your deck for up to 2 W Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1W] Sheer Cold (20) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.     
Seedot 
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Rising Rivals  78  Grass  40  Basic  R+10  W-20  Common    [1] Harden - Once during your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less.  [1] Astonish (10) Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.     
Shellos East Sea 
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Rising Rivals  79  Water  60  Basic  G+10    Common    [1] Ripple - Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon.  [W] Brine - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Shellos West Sea 
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Rising Rivals  80  Water  70  Basic  G+20    Common    [0] Healing Sea - Flip 2 coins. Choose 1 of your Pokemon. For each heads, remove 1 damage counter from that Pokemon.  [2] Mud Shot (20)     
Snorlax 
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Rising Rivals  81  Colorless  100  Basic  F+20    Common  Bad Sleeping Habits - As long as Snorlax is Asleep, your opponent's Active Pokemon can't retreat. (Poke-BODY)  [2] Toss and Turn (20+) If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.)  [4] Heavy Press (40+) Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.     
Spheal 
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Rising Rivals  82  Water  60  Basic  M+10    Common    [W] Powder Snow - The Defending Pokemon is now Asleep.  [1W] Ice Ball (20)     
Staryu 
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Rising Rivals  83  Water  50  Basic  L+10    Common    [1] Cosmic Draw - If your opponent has any Evolved Pokemon in play, draw 3 cards.  [W] Swift (10) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Trapinch 
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Rising Rivals  84  Fighting  50  Basic  W+10  L-20  Common  Gather Sand - Once during your turn (before your attack), if Trapinch is your Active Pokemon, you may search your discard pile for a basic F Energy card and attach it to Trapinch. (Poke-POWER)  [1] Grind (10x) Does 10 damage times the amount of Energy attached to Trapinch.       
Turtwig GL 
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Rising Rivals  85  Grass  90  Basic  Rx2  W-20  Common  Overgrow - As long as Turtwig GL's remaining HP is 60 or less, each of Turtwig GL's attacks does 30 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2G] Giga Drain (30) After your attack, remove from Turtwig GL the number of damage counters equal to the damage you did to the Defending Pokemon.       
Weedle 
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Rising Rivals  86  Grass  60  Basic  R+10    Common    [0] Rescue String - Search your discard pile for up to 5 Pokemon, show them to your opponent, and shuffle them into your deck.  [G] Needling Sting (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Weezing 
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Rising Rivals  87  Psychic  80  Stage 1  P+20    Common  Camouflage Gas - If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card. (Poke-BODY)  [1] Damage Breakdown - Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokemon and Weezing is now Confused.  [P] Smog (20) The Defending Pokemon is now Poisoned.     
Aaron's Collection 
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Rising Rivals  88  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your discard pile for up to 2 in any combination of Pokemon SP and basic Energy cards, show them to your opponent, and put them into your hand.       
Bebe's Search 
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Rising Rivals  89  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)       
Bertha's Warmth 
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Rising Rivals  90  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Remove 5 damage counters from 1 of your Pokemon SP.       
Flint's Willpower 
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Rising Rivals  91  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Attach a basic Energy card from your hand to 1 of your Pokemon SP.       
Lucian's Assignment 
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Rising Rivals  92  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Move as many Energy cards attached to 1 of your Pokemon as you like to another of your Pokemon.       
Pokemon Contest Hall 
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Rising Rivals  93  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokemon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokemon Tool card and attach it to that Pokemon. If that player searched his or her deck, the player shuffles his or her deck afterward.       
Sunyshore City Gym 
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Rising Rivals  94  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Any damage done by attacks from L Pokemon (both yours and your opponent's) to the Defending Pokemon isn't affected by Resistance. Each L Pokemon in play (both yours and your opponent's) has no Weakness.       
Team Galactic's Invention G-107 Technical Machine G 
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Rising Rivals  95  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon SP in play. That Pokemon may use this card's attack instead of its own. When the Pokemon this card is attached to is no longer a Pokemon SP, discard this card.  [3] Damage Porter - Choose 1 of your opponent's Pokemon. This attack does 10 damage times the number of damage counters on the Pokemon this card is attached to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Team Galactic's Invention G-109 SP Radar 
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Rising Rivals  96  Trainer    Trainer        Uncommon    Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)       
Underground Expedition 
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Rising Rivals  97  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Look at the 4 cards on the bottom of your deck. Choose any 2 cards you find there and put them into your hand. Put the remaining cards back on the bottom of your deck in any order.       
Volkner's Philosophy 
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Rising Rivals  98  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.)       
Darkness Energy (Special) 
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Rising Rivals  99  Energy    Special Energy        Uncommon    If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)       
Metal Energy (Special) 
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Rising Rivals  100  Energy    Special Energy        Uncommon    Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
SP Energy 
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Rising Rivals  101  Energy    Special Energy        Uncommon    SP Energy provides C Energy. If the Pokemon SP Energy is attached to is a Pokemon SP, SP Energy provides every type of Energy by provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)       
Upper Energy 
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Rising Rivals  102  Energy    Special Energy        Uncommon    Upper Energy provides C Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokemon (excluding Pokemon LV.X), Upper Energy provides CC Energy.       
Alakazam E4 Lv.X 
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Rising Rivals  103  Psychic  100  Level Up  Px2    Ultra-Rare  Damage Switch - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon SP to another of your Pokemon SP. This power can't be used if Alakazam E4 is affected by a Special Condition. (Poke-POWER)  [1PP] Mind Shock (50) This attack's damage isn't affected by Weakness or Resistance.       
Floatzel GL Lv.X 
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Rising Rivals  104  Water  100  Level Up  Lx2    Ultra-Rare  Water Rescue - Whenever any of your W Pokemon (excluding Floatzel GL) is Knocked Out by damage from your opponent's attack, you may put that Pokemon and all cards that were attached to it from your discard pile into your hand. (Poke-BODY)  [WW] Water Cyclone (20x) Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.       
Flygon Lv.X 
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Rising Rivals  105  Colorless  140  Level Up  Cx2  L-20  Ultra-Rare  Wind Erosion - As long as Flygon is your Active Pokemon, discard the top card from your opponent's deck between turns. (Poke-BODY)  [3] Extreme Attack - Choose 1 of your opponent's Pokemon LV.X. This attack does 150 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Gallade E4 Lv.X 
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Rising Rivals  106  Psychic  100  Level Up  Px2    Ultra-Rare  Blade Storm - Once during your turn (before your attack), when you put Gallade E4 LV.X from your hand onto your Active Gallade E4, you may put 1 damage counter on each of your opponent's Pokemon. (Poke-POWER)  [2P] Aimed Cut (40+) Does 40 damage plus 10 more damage for each damage counter on the Defending Pokemon.       
Hippowdon Lv.X 
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Rising Rivals  107  Fighting  130  Level Up  Wx2  L-20  Ultra-Rare  Sand Reset - Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokemon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poke-Power each game. (Poke-POWER)  [2FF] Double Shoot - Discard 2 F Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokemon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Infernape E4 Lv.X 
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Rising Rivals  108  Fire  110  Level Up  Wx2    Ultra-Rare  Intimidating Roar - Once during your turn (before your attack), you may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon. This power can't be used if Infernape E4 is affected by a Special Condition. (Poke-POWER)  [1RR] Fire Spin (100) Discard 2 Energy attached to Infernape E4.       
Luxray GL Lv.X 
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Rising Rivals  109  Lightning  110  Level Up  Fx2  M-20  Ultra-Rare  Bright Look - Once during your turn (before your attack), when you put Luxray GL LV.X from your hand onto your active Luxray GL, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. (Poke-POWER)  [1L] Flash Impact (60) Does 30 damage to 1 of your Pokemon, and don't apply Weakness and Resistance to this damage.       
Mismagius GL Lv.X 
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Rising Rivals  110  Psychic  100  Level Up  Dx2  C-20  Ultra-Rare  Magical Return - As often as you like during your turn (before your attack), you may return a Pokemon Tool card or Technical Machine card attached to your Pokemon to your hand. This power can't be used if Mismagius GL is affected by a Special Condition. (Poke-POWER)  [1PP] Darkness Magic - Count the number of cards in your hand. Put that many damage counters on the Defending Pokemon. You can't put more than 8 damage counters in this way.       
Snorlax Lv.X 
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Rising Rivals  111  Colorless  130  Level Up  Fx2    Ultra-Rare  Big Appetite - Once during your turn (before your attack), if Snorlax is your Active Pokemon, you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. (Poke-POWER)  [4] Exercise (80) You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax.       
Pikachu 
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Rising Rivals  112  Lightning  40  Basic  Fx2    Ultra-Rare    [1] Gnaw (10)  [1L] Thunder Jolt (30) Flip a coin. If tails, Pikachu does 10 damage to itself.     
Flying Pikachu 
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Rising Rivals  113  Lightning  40  Basic    F-30  Ultra-Rare    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Fly (30) Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Flying Pikachu during your opponent's next turn.     
Surfing Pikachu 
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Rising Rivals  114  Lightning  50  Basic  Fx2    Ultra-Rare    [WW] Surf (30)       
Fan Rotom 
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Rising Rivals  RT1  Lightning  70  Basic  D+20  C-20  Ultra-Rare  Fan Shift - Once during your turn (before your attack), you may use this power. Fan Rotom's type is C until the end of your turn. (Poke-POWER)  [2] Spin Storm - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand.  [3] Air Slash (60) Flip a coin. If tails, discard an Energy attached to Fan Rotom.     
Frost Rotom 
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Rising Rivals  RT2  Lightning  90  Basic  D+20  C-20  Ultra-Rare  Frost Shift - Once during your turn (before your attack), you may use this power. Frost Rotom's type is W until the end of your turn. (Poke-POWER)  [2] Hail - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and resistance for Benched Pokemon.)  [2W] Crushing Ice (40+) Does 40 damage plus 10 more damage for each C Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost).     
Heat Rotom 
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Rising Rivals  RT3  Lightning  80  Basic  D+20  C-20  Ultra-Rare  Heat Shift - Once during your turn (before your attack), you may use this power. Heat Rotom's type is R until the end of your turn. (Poke-POWER)  [1] Warm Up - Search your deck for a R Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.  [2R] Heat Burn (40) The Defending Pokemon is now Burned.     
Mow Rotom 
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Rising Rivals  RT4  Lightning  90  Basic  D+20  C-20  Ultra-Rare  Mow Shift - Once during your turn (before your attack), you may use this power. Mow Rotom's type is G until the end of your turn. (Poke-POWER)  [2] Slash (20)  [2G] Mow Down (50) Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokemon.     
Wash Rotom 
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Rising Rivals  RT5  Lightning  90  Basic  D+20  C-20  Ultra-Rare  Wash Shift - Once during your turn (before your attack), you may use this power. Wash Rotom's type is W until the end of your turn. (Poke-POWER)  [1] Cleanse Away - Remove 3 damage counters from each of your Benched Pokemon.  [1W] Drain Wash (30) Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it.     
Charon's Choice 
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Rising Rivals  RT6  Trainer    Supporter        Ultra-Rare  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, put this card into your hand instead of discarding it.  Search your deck for any Rotom and switch it with any Rotom you have in play. Any cards attached to Rotom and damage counters on it are now on the new Pokemon. (Remove all Special Conditions and effects from Rotom.) Put Rotom on top of your deck. Shuffle your deck afterward.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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