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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Blaine's Charmander 
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Gym Heroes  61  Fire  50  Basic    Common    [R] Kindle (10) Discard 1 Energy card attached to Blaine's Charmander in order to use this attack. If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.  [2] Slash (20)     
Blaine's Gamble 
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Gym Heroes  121  Trainer    Trainer        Common    Discard any number of other cards from your hand, then flip a coin. If heads, draw twice that many cards.       
Blaine's Growlithe 
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Gym Heroes  35  Fire  50  Basic    Uncommon    [1] Shake (10) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)  [1R] Fire Tackle (30) Blaine's Growlithe does 10 damage to itself.     
Blaine's Growlithe 
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Gym Heroes  62  Fire  50  Basic    Common    [RR] Blaze (20) Does 10 damage to each G Pokemon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Blaine's Kangaskhan 
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Gym Heroes  36  Colorless  80  Basic  Uncommon    [1] Child's Punch (10) Flip a coin. If tails, this attack does nothing.  [3] One-Two Punch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage.     
Blaine's Last Resort 
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Gym Heroes  105  Trainer    Trainer        Uncommon    You can't play this card if you have any cards in your hand other than Blaine's Last Resort. Show your hand to your opponent, then draw 5 cards.       
Blaine's Magmar 
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Gym Heroes  37  Fire  60  Basic    Uncommon    [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.  [RRR] Lava Burst (20x) Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each R Energy card you discarded in this way.     
Blaine's Moltres 
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Gym Heroes  1  Fire  90  Basic    Rare    [RRRRR] Phoenix Flame (90) Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage).       
Blaine's Ponyta 
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Gym Heroes  63  Fire  40  Basic    Common    [1R] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Blaine's Ponyta.       
Blaine's Quiz #1 
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Gym Heroes  97  Trainer    Trainer        Rare    Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent its name. Your opponent guesses the length of that Pokemon. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.       
Blaine's Tauros 
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Gym Heroes  64  Colorless  70  Basic  Common    [1] 3-Pronged Tail (10x) Flip 3 coins. This attack does 10 damage times the number of heads.  [3] Full Speed Charge (20x) Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokemon and 20 damage times the number tails to Blaine's Tauros.     
Blaine's Vulpix 
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Gym Heroes  65  Fire  40  Basic    Common  Natural Healing - Once during your turn (before your attack), you may remove 1 damage counter from Blaine's Vulpix. This power can't be used if Blaine's Vulpix is Asleep, Confused, or Paralyzed.  [2R] Tail Fan (20) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Brock 
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Gym Heroes  15  Trainer    Trainer        Rare    Remove 1 damage counter from each of your Pokemon that has any damage counters on it.       
Brock 
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Gym Heroes  98  Trainer    Trainer        Rare    Remove 1 damage counter from each of your Pokemon that has any damage counters on it.       
Brock's Geodude 
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Gym Heroes  38  Fighting  50  Basic    Uncommon    [1] Tackle (10)  [1F] Lucky Shot - Choose 1 of your opponent's Benched Pokemon and flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) This attack can't be used if your opponent has no Benched Pokemon.     
Brock's Geodude 
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Gym Heroes  66  Fighting  40  Basic    Common    [F] Call for Friend - Flip a coin. If heads, you may search your deck for a Basic Pokemon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)  [1F] Hook Shot (20) Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.)     
Brock's Golbat 
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Gym Heroes  39  Grass  70  Stage 1  Uncommon    [1] Dive (20)  [3] Spiral Dive - Does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance.     
Brock's Golem 
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Gym Heroes  20  Fighting  90  Stage 2    Rare    [1FF] Rock Slide (20) If your opponent has any Benched Pokemon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2FF] Fissure (50)     
Brock's Graveler 
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Gym Heroes  40  Fighting  70  Stage 1    Uncommon    [2F] Rock Toss (20x) Flip 3 coins. This attack does 20 damage times the number of heads.       
Brock's Lickitung 
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Gym Heroes  41  Colorless  80  Basic  Uncommon    [2] Tongue Slap (20)  [3] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Brock's Mankey 
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Gym Heroes  67  Fighting  40  Basic    Common    [1] Taunt - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon.  [F] Light Kick (10)     
Brock's Mankey 
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Gym Heroes  68  Fighting  40  Basic    Common    [1] Fidget - Shuffle your deck.  [1F] Karate Chop (40-) Does 40 damage minus 10 damage for each damage counter on Brock's Mankey.     
Brock's Onix 
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Gym Heroes  21  Fighting  70  Basic    Rare    [FF] Bind (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [FFF] Tunneling - If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Onix can't attack during your next turn.     
Brock's Onix 
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Gym Heroes  69  Fighting  100  Basic    Common    [1] Bellow - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1FF] Rock Throw (30)     
Brock's Rhydon 
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Gym Heroes  2  Fighting  80  Stage 1  Rare  Bench Guard - As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokemon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokemon is damaged at the same time, you may use this power once for each of them.)  [2FF] Lariat (70) Flip a coin. If tails, this attack does nothing.       
Brock's Rhyhorn 
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Gym Heroes  22  Fighting  60  Basic  Rare    [2] Horn Toss (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)  [1FF] Take Down (40) Brock's Rhyhorn does 10 damage to itself.     
Brock's Rhyhorn 
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Gym Heroes  70  Fighting  70  Basic  Common    [1F] Drill Tackle (70) Flip 2 coins. If 1 or both of them are tails, this attack does nothing.       
Brock's Sandshrew 
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Gym Heroes  71  Fighting  40  Basic  Common    [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.)  [1F] Rolling Attack (20)     
Brock's Sandshrew 
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Gym Heroes  72  Fighting  50  Basic  Common    [FF] Sand Pit (20) The Defending Pokemon can't retreat during your opponent's next turn.       
Brock's Sandslash 
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Gym Heroes  23  Fighting  60  Stage 1  Rare    [FF] Needles (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.  [FF] Sandstorm (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Brock's Training Method 
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Gym Heroes  106  Trainer    Trainer        Uncommon    Search your deck for a Basic Pokemon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.       
Brock's Vulpix 
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Gym Heroes  73  Fire  40  Basic    Common    [R] Flame (20)  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.     
Brock's Zubat 
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Gym Heroes  24  Grass  30  Basic  Rare    [1] Alert - Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokemon. You can't use this attack if your Bench is empty.  [2] Wing Attack (20)     
Brock's Zubat 
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Gym Heroes  74  Grass  40  Basic  Common    [1] Wing Attack (10)  [1G] Poison Fang (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Celadon City Gym 
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Gym Heroes  107  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  During each player's turn, that player may choose to discard an Energy card attached to 1 of his or her Pokemon with Erika in its name. If that player does so, that Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned.       
Cerulean City Gym 
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Gym Heroes  108  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each player pays 1 less to retreat his or her Pokemon if it has Misty in its name.       
Charity 
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Gym Heroes  99  Trainer    Trainer        Rare    Attach Charity to your Active Pokemon. Unless that Pokemon gets Knocked Out, return Charity to your hand at the end of your turn. If that Pokemon attacks and does damage to the Defending Pokemon, you may reduce that damage by any amount (rounded to the nearest 10).       
Energy Flow 
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Gym Heroes  122  Trainer    Trainer        Common    For each of your Pokemon, you may return any number of Energy cards attached to it to your hand.       
Erika 
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Gym Heroes  16  Trainer    Trainer        Rare    You may draw up to 3 cards, then your opponent may draw up to 3 cards.       
Erika 
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Gym Heroes  100  Trainer    Trainer        Rare    You may draw up to 3 cards, then your opponent may draw up to 3 cards.       
Erika's Bellsprout 
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Gym Heroes  75  Grass  40  Basic    Common    [G] Poison Vine (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [GG] Vine Whip (30)     
Erika's Bellsprout 
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Gym Heroes  76  Grass  50  Basic    Common    [1] Careless Tackle (20) Erika's Bellsprout does 10 damage to itself.       
Erika's Clefable 
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Gym Heroes  3  Colorless  70  Stage 1  Rare    [1] Fairy Power - Flip a coin. If heads, you may return any number of your Pokemon in play and all cards attached to them to your hand.  [3] Moon Impact (30)     
Erika's Clefairy 
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Gym Heroes  25  Colorless  50  Basic  Rare    [1] Moonwatching - Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.  [2] Comet Slap (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Erika's Dragonair 
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Gym Heroes  4  Colorless  80  Stage 1    Rare    [3] Blizzard (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [4] Take Away - Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck.     
Erika's Dratini 
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Gym Heroes  42  Colorless  40  Basic    Uncommon  Strange Barrier - Whenever an attack by a Basic Pokemon (including your own) does 20 or more damage to Erika's Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika's Dratini is Asleep, Confused, or Paralyzed.  [2] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.       
Erika's Exeggcute 
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Gym Heroes  43  Grass  50  Basic    Uncommon    [P] Deflector - During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)  [1G] Egg Bomb (40) Flip a coin. If tails, this attack does nothing to the Defending Pokemon and Erika's Exeggcute does 20 damage to itself.     
Erika's Exeggcute 
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Gym Heroes  77  Grass  40  Basic    Common    [1] Eggsplosion (10x) Flip a number of coins equal to the number of Energy attached to Erika's Exeggcute. This attack does 10 damage times the number of heads.  [1P] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.     
Erika's Exeggutor 
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Gym Heroes  44  Grass  70  Stage 1    Uncommon    [P] Psychic Exchange - Shuffle your hand into your deck, then draw 5 cards.  [2G] Stomp (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage.     
Erika's Gloom 
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Gym Heroes  45  Grass  60  Stage 1    Uncommon    [G] Healing Pollen - Flip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them.  [GGG] Magic Pollen (30) Flip a coin. If heads, the Defending Pokemon is now Asleep, Confused, Paralyzed, or Poisoned (your choice).     
Erika's Gloom 
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Gym Heroes  46  Grass  70  Stage 1    Uncommon    [1G] Dream Dance (10) Both the Defending Pokemon and Erika's Gloom are now Asleep (after dealing damage).  [1GG] Vile Smell (30) Both the Defending Pokemon and Erika's Gloom are now Confused (after doing damage).     
Erika's Maids 
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Gym Heroes  109  Trainer    Trainer        Uncommon    Trade 2 of the other cards in your hand for up to 2 Basic Pokemon and/or Evolution cards with Erika in their names from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.       
Erika's Oddish 
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Gym Heroes  47  Grass  40  Basic    Uncommon  Photosynthesis - All Energy cards attached to Erika's Oddish provide G Energy instead of their usual type. This power works even while Erika's Oddish is Asleep, Confused, or Paralyzed.  [GG] Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Erika's Oddish 
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Gym Heroes  78  Grass  50  Basic    Common    [G] Blot (10) If there are any damage counters on Erika's Oddish, remove 1 of them.  [1G] Sporadic Sponging (20) If Erika's Oddish has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters.     
Erika's Perfume 
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Gym Heroes  110  Trainer    Trainer        Uncommon    Look at your opponent's hand. If he or she has any Basic Pokemon cards there, you may put any number of them onto your opponent's Bench (as long as there's room).       
Erika's Tangela 
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Gym Heroes  79  Grass  60  Basic    Common    [G] Vine Slap (10)  [1GG] Stretch Vine - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Erika's Victreebel 
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Gym Heroes  26  Grass  80  Stage 2    Rare  Fragrance Trap - Once during your turn (before your attack), you may flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Erika's Victreebel is Asleep, Confused, or Paralyzed.  [GGG] Razor Leaf (50)       
Erika's Vileplume 
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Gym Heroes  5  Grass  80  Stage 2    Rare  Pollen Defense - If an attack does damage to Erika's Vileplume while it's your Active Pokemon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokemon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed.  [GGG] Mega Drain (30) If Erika's Vileplume does damage to the Defending Pokemon (after applying Weakness and Resistance), remove a number of damage counters from Erika's Vileplume equal to half the damage done to the Defending Pokemon (rounded up to the nearest 10). If Erika's Vileplume has fewer damage counters than that, remove all of them.       
Erika's Weepinbell 
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Gym Heroes  48  Grass  60  Stage 1    Uncommon    [G] Drool (10)  [GG] Flytrap (20) Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. This attack can't be used if your opponent has no Benched Pokemon.     
Erika's Weepinbell 
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Gym Heroes  49  Grass  70  Stage 1    Uncommon    [1G] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned.  [1GG] Vine Whip (40)     
Fighting Energy 
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Gym Heroes  127  Energy    Energy        Common           
Fire Energy 
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Gym Heroes  128  Energy    Energy        Common           
Good Manners 
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Gym Heroes  111  Trainer    Trainer        Uncommon    In order to play this card, you can't have any Basic Pokemon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Grass Energy 
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Gym Heroes  129  Energy    Energy        Common           
Lightning Energy 
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Gym Heroes  130  Energy    Energy        Common           
Lt. Surge 
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Gym Heroes  17  Trainer    Trainer        Rare    You can play this card only if you have at least 1 Basic Pokemon card in your hand. Put a Basic Pokemon card from your hand into play as your Active Pokemon. Put your old Active Pokemon onto your Bench. (You can't play this card if your Bench is full.)       
Lt. Surge 
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Gym Heroes  101  Trainer    Trainer        Rare    You can play this card only if you have at least 1 Basic Pokemon card in your hand. Put a Basic Pokemon card from your hand into play as your Active Pokemon. Put your old Active Pokemon onto your Bench. (You can't play this card if your Bench is full.)       
Lt. Surge's Electabuzz 
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Gym Heroes  6  Lightning  70  Basic    Rare    [L] Charge - Take up to 2 L Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz  [L] Discharge (30x) Discard all L Energy cards attach to Lt. Surge's Electabuzz in order to use this attack. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 damage times the number of heads.     
Lt. Surge's Electabuzz 
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Gym Heroes  27  Lightning  60  Basic    Rare    [L] Charge - Take up to 2 L Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz  [LL] Electric Current (20) Take 1 L Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card.     
Lt. Surge's Fearow 
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Gym Heroes  7  Colorless  70  Stage 1  Rare    [2] Repeating Drill (10x) Flip 5 coins. This attack does 10 damage times the number of heads.  [3] Clutch (30) The Defending Pokemon can't retreat during your opponent's next turn.     
Lt. Surge's Magnemite 
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Gym Heroes  50  Lightning  30  Basic    Uncommon    [L] Removal Pulse (10) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.  [LL] Confusion Pulse (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Lt. Surge's Magnemite 
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Gym Heroes  80  Lightning  40  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Tackle (20)     
Lt. Surge's Magneton 
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Gym Heroes  8  Lightning  70  Stage 1    Rare  Energy Charge - As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokemon, you may take 1 L Energy card attached to 1 of your Pokemon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed.  [1LLL] Mega Shock (50) Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.       
Lt. Surge's Pikachu 
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Gym Heroes  81  Lightning  50  Basic    Common    [1] Charge - Take 1 L Energy card from your discard pile and attach it to Lt. Surge's Pikachu.  [LL] Lightning Tail (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Lt. Surge's Raichu 
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Gym Heroes  28  Lightning  70  Stage 1    Rare    [LL] Mega Punch (30)  [LLLL] Thunderbolt (100) Discard all Energy cards attached to Lt. Surge's Raichu in order to use this attack.     
Lt. Surge's Raticate 
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Gym Heroes  51  Colorless  70  Stage 1  Uncommon    [1] Super Fang (?) Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10).       
Lt. Surge's Rattata 
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Gym Heroes  82  Colorless  40  Basic  Common    [1] Focus Energy - During your next turn, Lt. Surge's Rattata's Gnaw attack's base damage is doubled.  [2] Gnaw (20)     
Lt. Surge's Spearow 
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Gym Heroes  52  Colorless  30  Basic  Uncommon    [1] Drill Peck (20)       
Lt. Surge's Spearow 
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Gym Heroes  83  Colorless  50  Basic  Common    [1] Whirlwind (10) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)  [2] Razor Wind (40) Flip a coin. If tails, this attack does nothing.     
Lt. Surge's Treaty 
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Gym Heroes  112  Trainer    Trainer        Uncommon    Your opponent chooses 1 of the following: everyone chooses 1 of his or her own Prizes and puts it into his or her hand, or you draw a card.       
Lt. Surge's Voltorb 
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Gym Heroes  84  Lightning  40  Basic    Common    [L] Spin Ball (20x) Flip 1 coin. This attack does 20 damage times the number of heads.  [1L] Double Spin (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Minion of Team Rocket 
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Gym Heroes  113  Trainer    Trainer        Uncommon    Flip 2 coins. If both of them are heads, choose 1 of your opponent's Benched Pokemon and return it and all cards attached to it to his or her hand. If 1 or both of them are tails, your turn ends immediately (you can't attack this turn).       
Misty 
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Gym Heroes  18  Trainer    Trainer        Rare    Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), and if the attacking Pokemon has Misty in its name, the attack does 20 more damage to the Defending Pokemon.       
Misty 
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Gym Heroes  102  Trainer    Trainer        Rare    Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), and if the attacking Pokemon has Misty in its name, the attack does 20 more damage to the Defending Pokemon.       
Misty's Cloyster 
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Gym Heroes  29  Water  60  Stage 1    Rare  Shell Armor - You may reduce all damage done by attacks to Misty's Cloyster by 10 (after applying Weakness and Resistance). (Any other effects of attacks still happen.) This power can't be used if Misty's Cloyster is Asleep, Confused, or Paralyzed.  [1WW] Triple Cannon (20x) Flip 3 coins. This attack does 20 damage times the number of heads.       
Misty's Duel 
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Gym Heroes  123  Trainer    Trainer        Common    You and your opponent play a game of Rock-Paper-Scissors. The winner shuffles his or her hand into his or her deck and draws a new hand of 5 cards. (If you don't know how to play Rock-Paper-Scissors, flip a coin to decide who's the winner.)       
Misty's Goldeen 
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Gym Heroes  30  Water  30  Basic    Rare    [W] Horn Hazard (30) Flip a coin. If tails, this attack does nothing.       
Misty's Goldeen 
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Gym Heroes  85  Water  40  Basic    Common    [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Misty's Horsea 
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Gym Heroes  86  Water  40  Basic    Common    [W] Tackle (10)  [WW] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Misty's Poliwag 
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Gym Heroes  87  Water  50  Basic    Common    [W] Hypnotic Stare - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.  [1W] Tail Rap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Misty's Poliwhirl 
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Gym Heroes  53  Water  70  Stage 1    Uncommon    [1W] Rapids (20) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.  [3] Water Punch (30+) Flip a number of coins equal to the number of W Energy attached to Misty's Poliwhirl. This attack does 30 damage plus 10 damage for each heads.     
Misty's Poliwrath 
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Gym Heroes  31  Water  90  Stage 2    Rare    [2WW] Water Ring (30) Does 10 damage to each Pokemon that isn't W on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Misty's Psyduck 
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Gym Heroes  54  Water  50  Basic    Uncommon    [1] Scratch (10)  [W] Call for Friend - Flip a coin. If heads, you may search your deck for a Basic Pokemon with Misty in its name and put it onto your Bench. (You can't use this attack if your Bench is full.) Shuffle your deck afterward.     
Misty's Seadra 
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Gym Heroes  9  Water  70  Stage 1    Rare    [W] Tail Snap (20)  [WWW] Knockout Needle (30+) Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.     
Misty's Seaking 
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Gym Heroes  55  Water  70  Stage 1    Uncommon    [W] Horn Attack (10)  [WW] Mud Splash (30) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Misty's Seel 
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Gym Heroes  88  Water  60  Basic    Common    [1W] Aurora Beam (20)       
Misty's Shellder 
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Gym Heroes  89  Water  40  Basic    Common    [1] Tackle (10)  [1W] Clamp (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage).     
Misty's Starmie 
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Gym Heroes  56  Water  80  Stage 1    Uncommon    [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Misty's Starmie but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [WWW] Bubblebeam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Misty's Staryu 
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Gym Heroes  90  Water  50  Basic    Common    [1W] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon.       
Misty's Tentacool 
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Gym Heroes  32  Water  40  Basic    Rare    [1] Mysterious Light - Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1W] Jellyfish Pod - Search your deck for any number of Pokemon named Tentacool, Tentacruel, Misty's Tentacool, or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.     
Misty's Tentacool 
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Gym Heroes  57  Water  50  Basic    Uncommon    [1W] Crystal Beam (20) Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokemon during his or her next turn.       
Misty's Tentacruel 
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Gym Heroes  10  Water  70  Stage 1    Rare  Flee - If an attack does damage to Misty's Tentacruel while it's your Active Pokemon, you may switch it with 1 of your Benched Pokemon, which prevents all other effects of that attack on Misty's Tentacruel. This power can't be used if Misty's Tentacruel is already Asleep, Confused, or Paralyzed.  [2WW] Jellyfish Poison (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused.       
Misty's Wrath 
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Gym Heroes  114  Trainer    Trainer        Uncommon    Look at the top 7 cards of your deck. Choose 2 of those cards and put them into your hand. Discard the rest.       
Narrow Gym 
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Gym Heroes  124  Trainer    Stadium        Common  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  No player may have more than 4 Pokemon on his or her Bench. When this card is played, if a player has 5 Pokemon on his or her Bench, that player chooses 1 of them and returns it and all cards attached to it to his or her hand. (If both players have to return a Pokemon, your opponent returns a Pokemon first.)       
No Removal Gym 
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Gym Heroes  103  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  A player must discard 2 cards from his or her hand in order to play an Energy Removal or Super Energy Removal card.       
Pewter City Gym 
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Gym Heroes  115  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Don't apply Resistance to any attacks made by Pokemon with Brock in their names.       
Psychic Energy 
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Gym Heroes  131  Energy    Energy        Common           
Recall 
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Gym Heroes  116  Trainer    Trainer        Uncommon    For your attack this turn, your Active Pokemon can use any attack from its Basic Pokemon card or any Evolution card attached to it. (You still have to pay for that attack's Energy cost.)       
Rocket's Hitmonchan 
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Gym Heroes  11  Fighting  60  Basic    Rare    [F] Crosscounter - If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokemon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokemon.)  [1FF] Magnum Punch (50)     
Rocket's Moltres 
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Gym Heroes  12  Fire  60  Basic    Rare  Rebirth - When Rocket's Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket's Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out.  [RRR] Fire Wall (40) If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokemon for 10 damage. (Apply Weakness and Resistance.)       
Rocket's Scyther 
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Gym Heroes  13  Grass  60  Basic  Rare    [G] Shadow Images - Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or is evolved).  [2G] Blinding Scythe (40)     
Rocket's Snorlax 
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Gym Heroes  33  Colorless  90  Basic  Rare  Restless Sleep - If your opponent's attack does damage to Rocket's Snorlax and Rocket's Snorlax is already Asleep (even if it's Knocked Out), this power does 20 damage to the attacking Pokemon.  [3] Collapse (20) Rocket's Snorlax is now Asleep (after doing damage).       
Sabrina's Abra 
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Gym Heroes  91  Psychic  40  Basic    Common    [P] Energy Loop (20) Return a P Energy card attached to Sabrina's Abra to your hand in order to use this attack.       
Sabrina's Drowzee 
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Gym Heroes  92  Psychic  50  Basic    Common    [P] Suggestion - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.  [2] Headbutt (20)     
Sabrina's ESP 
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Gym Heroes  117  Trainer    Trainer        Uncommon    Attach Sabrina's ESP to 1 of your Pokemon with Sabrina in its name. At the end of your turn, discard Sabrina's ESP. If that Pokemon uses an attack that involves flipping coins, Sabrina's ESP lets you re-flip those coins once. If you do, re-flip all the coins.       
Sabrina's Gastly 
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Gym Heroes  93  Psychic  50  Basic    Common    [1P] Spook (20) The Defending Pokemon can't retreat during your opponent's next turn.       
Sabrina's Gaze 
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Gym Heroes  125  Trainer    Trainer        Common    Each player shuffles his or her hand into his or her deck and draws a new hand of the same number of cards.       
Sabrina's Gengar 
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Gym Heroes  14  Psychic  80  Stage 2    Rare    [P] Pain Amplifier - Put a damage counter on each of your opponent's Pokemon that already has any damage counters on it.  [PPP] Call of the Night (40) Unless this attack Knocks Out the Defending Pokemon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck.     
Sabrina's Haunter 
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Gym Heroes  58  Psychic  50  Stage 1    Uncommon    [PP] Night Spirits (30x) Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and Sabrina's Gengars you have in play. This attack does 30 damage times the number of heads.       
Sabrina's Jynx 
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Gym Heroes  59  Psychic  60  Basic    Uncommon    [P] Good Night (10) The Defending Pokemon is now Asleep.  [1P] Good Morning (20) If the Defending Pokemon was Asleep, it is no longer Asleep.     
Sabrina's Mr. Mime 
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Gym Heroes  94  Psychic  50  Basic    Common    [1] Sleight of Hand - Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.  [1P] Slap (20)     
Sabrina's Slowbro 
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Gym Heroes  60  Psychic  70  Stage 1    Uncommon    [P] Naptime - Flip a coin. If heads, remove 3 damage counters from Sabrina's Slowbro and Sabrina's Slowbro is now Asleep. If Sabrina's Slowbro has fewer damage counters than that, remove all of them.  [2P] Screaming Headbutt (40) You can't use this attack during your next turn.     
Sabrina's Slowpoke 
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Gym Heroes  95  Psychic  50  Basic    Common    [1P] Lazy Attack (30) Sabrina's Slowpoke is now Asleep (after doing damage).       
Sabrina's Venomoth 
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Gym Heroes  34  Grass  60  Stage 1  Rare    [G] Healing Pollen - Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokemon. If a Pokemon has fewer damage counters than the number of heads, remove all of them.  [P] Sonic Distortion (10) Flip 2 coins. If 1 or both of them are heads, the Defending Pokemon is now Confused.     
Sabrina's Venonat 
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Gym Heroes  96  Grass  40  Basic    Common    [G] Poison Antennae - The Defending Pokemon is now Poisoned.  [1P] Removal Beam (20) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.     
Secret Mission 
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Gym Heroes  118  Trainer    Trainer        Uncommon    Look at your opponent's hand. Then, you may discard as many other cards as you want from your hand and draw that many cards.       
The Rocket's Training Gym 
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Gym Heroes  104  Trainer    Stadium        Rare  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each player pays 1 more to retreat his or her Active Pokemon.       
The Rocket's Trap 
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Gym Heroes  19  Trainer    Trainer        Rare    Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck.       
Tickling Machine 
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Gym Heroes  119  Trainer    Rocket's Secret Robot        Uncommon    Flip a coin. If heads, your opponent sets aside all the cards in his or her hand face down. Nobody may look at those cards. At the end of your opponent's next turn, your opponent puts those cards back into his or her hand. If tails, your turn ends immediately (you can't attack this turn).       
Trash Exchange 
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Gym Heroes  126  Trainer    Trainer        Common    Count the number of cards in your discard pile and shuffle them into your deck. Then discard that many cards from the top of your deck.       
Vermilion City Gym 
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Gym Heroes  120  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever a player attacks with a Pokemon with Lt. Surge in its name, he or she may flip a coin. If heads, and if that Pokemon's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 10 more damage to the Defending Pokemon. If tails, the attacking Pokemon does 10 damage to itself in addition to whatever its attack usually does.       
Water Energy 
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Gym Heroes  132  Energy    Energy        Common           
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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