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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Cresselia 
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Majestic Dawn  2  Psychic  70  Basic  P+20    Rare    [1] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.  [1PP] Healing Light (40) Remove 1 damage counter from each of your Pokemon.     
Darkrai 
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Majestic Dawn  3  Darkness  80  Basic  F+20  P-20  Rare  Darkness Shade - Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokemon. That Pokemon is now Asleep. (Poke-POWER)  [D] Dark Slumber (10) At the end of your opponent's next turn, the Defending Pokemon is now Asleep.  [1DD] Dark Resolve (40) If the Defending Pokemon is Asleep, remove 4 damage counters from Darkrai.     
Articuno 
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Majestic Dawn  1  Water  100  Basic  Mx2  F-20  Rare  Freezing Screech - Once during your turn, when you put Articuno from your hand onto your Bench, you may flip a coin. If heads, choose 1 of the Defending Pokemon. That Pokemon is now Paralyzed. (Poke-POWER)  [1WW] Blizzard (60) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Dialga 
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Majestic Dawn  4  Metal  100  Basic  R+20  P-20  Rare  Adamant Orb - If the Active Pokemon has Weakness to Metal type, Dialga's attacks do 20 more damage to that Pokemon (before applying Weakness and Resistance).  [M] Time Shift - Draw cards until you have 6 cards in your hand.  [2MM] Diamond Blast (60+) Flip a coin. If heads, this attack does 60 damage plus 20 more damage.     
Glaceon 
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Majestic Dawn  5  Water  80  Stage 1  M+20    Rare    [W] Snow Cloak (30) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Glaceon during your opponent's next turn.  [2W] Speed Slide (60) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Kabutops 
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Majestic Dawn  6  Fighting  120  Stage 2  G+30    Rare  Primal Shell - As long as Kabutops is your Active Pokemon, your opponent can't play any Trainer cards from his or her hand. (Poke-BODY)  [1FF] Chop Up (70) Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Leafeon 
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Majestic Dawn  7  Grass  90  Stage 1  R+20  W-20  Rare    [G] Bind Down (30) The Defending Pokemon can't retreat during your opponent's next turn.  [2G] Leaf Guard (60) During your opponent's next turn, any damage done to Leafeon by attacks is reduced by 20 (after applying Weakness and Resistance).     
Manaphy 
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Majestic Dawn  8  Water  70  Basic  L+20    Rare  Aqua Skin - When you attach a W Energy card from your hand to Manaphy, remove 2 damage counters from Manaphy. (Poke-BODY)  [1] Chase Up - Flip a con. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.  [WW] Fountain (30) You may attach up to 2 basic W Energy cards from your hand to your Benched Pokemon in any way you like.     
Mewtwo 
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Majestic Dawn  9  Psychic  90  Basic  Px2    Rare    [0] Energy Absorption - Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.  [P] Recover - Discard a P Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.  [1PP] Psyburn (60)   
Moltres 
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Majestic Dawn  10  Fire  100  Basic  Wx2  F-20  Rare  Flame Charge - Once during your turn, when you put Moltres from your hand onto your Bench, you may flip a coin. If heads, search your discard pile for up to 3 R Energy cards and attach them to Moltres. (Poke-POWER)  [1RR] Scorching Wind (100) Discard all R Energy attached to Moltres.       
Palkia 
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Majestic Dawn  11  Water  100  Basic  L+20    Rare  Lustrous Orb - If an Active Pokemon has Weakness to W type, Palkia's attacks do 20 more damage to that Pokemon (before applying Weakness and Resistance). (Poke-ITEM)  [W] Zone Shift - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2WW] Pearl Blast (60) You may return an Energy card attached to Palkia to your hand. If you do, choose an Energy card attached to the Defending Pokemon and return it to your opponent's hand.     
Phione 
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Majestic Dawn  12  Water  60  Basic  L+10    Rare    [1] Evolution Wish - Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward.  [WW] Water Pulse (30) The Defending Pokemon is now Asleep.     
Rotom 
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Majestic Dawn  13  Lightning  60  Basic  D+20  C-20  Rare    [0] Dual Trans - Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokemon.  [1L] Reflect Energy (30) Move an Energy card attached to Rotom to 1 of your Benched Pokemon.     
Zapdos 
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Majestic Dawn  14  Lightning  100  Basic  Lx2  F-20  Rare  Sheet Lightning - Once during your turn, when you put Zapdos from your hand onto your Bench, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon. (Poke-POWER)  [1LL] Raging Thunder (80) Does 40 damage to 1 of your Pokemon, and don't apply Weakness and Resistance to this damage.       
Aerodactyl 
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Majestic Dawn  15  Colorless  80  Stage 1  L+20  F-20  Rare  Primal Claw - After your opponent's Pokemon uses a Poke-Power, put 2 damage counters on that Pokemon. (Poke-BODY)  [2] Supersonic (30) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Bronzong 
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Majestic Dawn  16  Psychic  90  Stage 1  P+20  R-20  Rare  Cursed Alloy - As long as Bronzong is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon that has any Poke-Powers between turns. (Poke-BODY)  [0] Pain Amplifier - Put 1 damage counter on each of your opponent's Pokemon that already has damage counters on it.  [2P] Coating (60) During your opponent's next turn, any damage done to Bronzong by attacks is reduced by 20 (after applying Weakness and Resistance).     
Empoleon 
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Majestic Dawn  17  Water  130  Stage 2  L+30    Rare    [1W] Dual Splash - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Surf Together (50+) Does 50 damage plus 10 more damage for each of your Benched Pokemon. Flip a coin. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Espeon 
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Majestic Dawn  18  Psychic  80  Stage 1  P+20    Rare  Sunlight Veil - Each of your Pokemon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poke-Body each turn. (Poke-BODY)  [2P] Morning Sun (60) You may move an Energy card attached to Espeon to 1 of your Benched Pokemon.       
Flareon 
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Majestic Dawn  19  Fire  90  Stage 1  W+20    Rare    [R] Fire Fang (30) Flip a coin. If heads, the Defending Pokemon is now Burned.  [2R] Kindle (70) Discard an Energy card attached to Flareon and then discard an Energy card attached to the Defending Pokemon.     
Glaceon 
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Majestic Dawn  20  Water  90  Stage 1  M+20    Rare    [1W] Ice Shot (30) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Icy Wind (60) Flip a coin. If heads, the Defending Pokemon is now Asleep.     
Hippowdon 
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Majestic Dawn  21  Fighting  100  Stage 1  W+20    Rare    [0] Vacuum Sand (20) Search your discard pile for a F Energy card and attach it to Hippowdon.  [2F] Sand Impact (50+) Flip a coin for each F Energy attached to Hippowdon. This attack does 50 damage plus 20 more damage for each heads.     
Infernape 
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Majestic Dawn  22  Fire  110  Stage 2  W+30    Rare    [1] Mach Punch (30) Does 10 to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [R] Mega Bravo (40x) Discard all R Energy attached to Infernape. This attack does 40 damage times the amount of R Energy you discarded.     
Jolteon 
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Majestic Dawn  23  Lightning  80  Stage 1  F+20  M-20  Rare    [L] Thunder Fang (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1LL] Lightning Strike (50) You may discard 2 Energy attached to Jolteon. If you do, this attack's base damage is 90 instead of 50.     
Leafeon 
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Majestic Dawn  24  Grass  90  Stage 1  R+20  W-20  Rare    [1G] Spiral Drain (40) Remove 1 damage counter from Leafeon.  [2G] Leaf Blade (50+) Flip a coin. If heads, this attack does 50 damage plus 20 more damage.     
Minun 
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Majestic Dawn  25  Lightning  60  Basic  F+10  M-20  Rare    [1] Pound (10)  [1L] Positive Spark (20) If Plusle is on your Bench, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Omastar 
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Majestic Dawn  26  Water  110  Stage 2  G+30    Rare  Primal Swirl - Once during your turn, when you play Omastar from your hand to evolve 1 of your Pokemon, you may remove the highest Stage Evolution card from each of your opponent's Benched Evolved Pokemon and put those cased back into his or her hand. You can't use more than 1 Primal Swirl Poke-Power each turn. (Poke-POWER)  [1W] Send Back (40) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Phione 
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Majestic Dawn  27  Water  70  Basic  L+10    Rare    [1] Charm - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).  [WW] Whirlpool (30) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Plusle 
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Majestic Dawn  28  Lightning  60  Basic  F+10  M-20  Rare    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1L] Negative Boos (20+) If Minun is on your Bench, this attack does 20 damage plus 20 more damage.     
Scizor 
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Majestic Dawn  29  Metal  90  Stage 1  R+30  P-20  Rare    [M] Special Blow (30+) If the Defending Pokemon has any Special Energy attached to it, this attack does 30 damage plus 50 more damage.  [2M] X-Scissor (50+) Flip a coin. If heads, this attack does 50 damage plus 40 more damage.     
Torterra 
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Majestic Dawn  30  Grass  140  Stage 2  R+30    Rare    [2] Earthquake (60) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2GG] Frenzy Plant (100) Torterra can't use Frenzy Plant during your next turn.     
Toxicroak 
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Majestic Dawn  31  Psychic  90  Stage 1  P+20    Rare    [P] Paralyze Poison (20) The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.  [2P] Slash (60)     
Umbreon 
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Majestic Dawn  32  Darkness  80  Stage 1  F+20  P-20  Rare  Moonlight Veil - Each of your Pokemon that evolves from Eevee has no Weakness, and that Pokemon's Retreat Cost is 0. (Poke-BODY)  [2D] Confuse Ray (50) The Defending Pokemon is now Confused.       
Unown [P] 
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Majestic Dawn  33  Psychic  50  Basic  P+10    Rare  PUT - Once during your turn (before your attack), if Unown P is on your Bench, you may put 1 damage counter on 1 of your Pokemon (excluding any Unown). (Poke-POWER)  [P] Hidden Power (20+) Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each Unown discarded in this way.       
Vaporeon 
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Majestic Dawn  34  Water  90  Stage 1  L+20    Rare    [W] Cleanse Away (30) Remove 2 damage counters from each of your Benched Pokemon.  [2W] Hyper Whirlpool (60) Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon.     
Ambipom 
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Majestic Dawn  35  Colorless  80  Stage 1  F+20    Uncommon    [2] Astonish (20) Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.  [3] Hang High - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Fearow 
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Majestic Dawn  36  Colorless  80  Stage 1  L+20  F-20  Uncommon    [1] Fury Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [3] Drill Peck (60)     
Grotle 
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Majestic Dawn  37  Grass  90  Stage 1  R+20  W-20  Uncommon    [1] Planting (20) Attach a G Energy card from your hand to 1 of your Pokemon.  [1GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Kangaskhan 
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Majestic Dawn  38  Colorless  90  Basic  F+20    Uncommon    [2] Bite (30)  [3] Comet Punch (20x) Flip 4 coins. This attack does 20 damage times the number of heads.     
Lickitung 
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Majestic Dawn  39  Colorless  70  Basic  F+20    Uncommon    [1] Lap Up - Draw a card.  [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Manectric 
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Majestic Dawn  40  Lightning  80  Stage 1  F+20  M-20  Uncommon    [L] Thunder Wave (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Volt Crush (40+) Flip a coin. If heads, discard an Energy attached to Manectric and this attack does 40 damage plus 30 more damage.     
Monferno 
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Majestic Dawn  41  Fire  70  Stage 1  W+20    Uncommon    [R] Fire Fang (30) The Defending Pokemon is now Burned.  [2] Mid-Air Strike (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage.     
Mothim 
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Majestic Dawn  42  Grass  80  Stage 1  R+20  F-20  Uncommon  Disturbance Scales - Any damage done by attacks from your Pokemon to the Defending Pokemon isn't affected by Resistance. (Poke-BODY)  [G] Get Help (30x) Does 30 damage times the number of different types of Wormadam on your Bench.  [1G] Quick Touch (40) You may switch Mothim with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Mothim as you like to the new Active Pokemon.     
Pachirisu 
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Majestic Dawn  43  Lightning  70  Basic  F+20  M-20  Uncommon    [0] Trans Tail - Search your discard pile for a L Energy card, show it to your opponent, and put it into your hand.  [1L] Thundershock (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Prinplup 
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Majestic Dawn  44  Water  80  Stage 1  L+20    Uncommon    [1W] Ice Blade - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Wash Over (50) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Raichu 
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Majestic Dawn  45  Lightning  90  Stage 1  F+20  M-20  Uncommon    [1] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Raichu during your opponent's next turn.  [1LL] Thunderbolt (100) Discard all Energy cards attached to Raichu.     
Scyther 
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Majestic Dawn  46  Grass  70  Basic  R+20  F-20  Uncommon    [1] Slash (10)  [1G] Fury Cutter (10+) Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage.     
Staravia 
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Majestic Dawn  47  Colorless  80  Stage 1  L+20  F-20  Uncommon    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.  [3] Drill Peck (50)     
Sudowoodo 
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Majestic Dawn  48  Fighting  80  Basic  W+20    Uncommon    [1] Flail (10x) Does 10 damage times the number of damage counters on Sudowoodo.  [FF] Wood Hammer (50) Sudowoodo does 30 damage to itself.     
Unown [Q] 
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Majestic Dawn  49  Psychic  30  Basic  P+10      Uncommon  QUICK - Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokemon as a Pokemon Tool card. As long as Unown Q is attached to a Pokemon, you pay 1 less to retreat that Pokemon. (Poke-POWER)  [1] Hidden Power (20)       
Aipom 
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Majestic Dawn  50  Colorless  60  Basic  F+10    Common    [1] Collect - Draw a card.  [2] Hand Trick (20) Return Aipom and all cards attached to it to your hand. (If you don't have any Benched Pokemon, this attack does nothing.)     
Aipom 
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Majestic Dawn  51  Colorless  60  Basic  F+10    Common    [1] Scratch (10)  [2] Last Resort (30) Flip a coin. If tails, this attack does nothing.     
Bronzor 
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Majestic Dawn  52  Psychic  50  Basic  P+10  F-20  Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Buneary 
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Majestic Dawn  53  Colorless  50  Basic  F+10    Common    [0] Drawup Power - Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1] Extend Ears (10) Remove 1 damage counter from each of your Benched Pokemon.     
Burmy Sandy Cloak 
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Majestic Dawn  54  Grass  50  Basic  R+10    Common    [1] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Burmy Sandy Cloak during your opponent's next turn.  [1F] Tackle (30)     
Chatot 
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Majestic Dawn  55  Colorless  60  Basic  L+20  F-20  Common    [0] Mimic - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.  [2] Chatter (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Chimchar 
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Majestic Dawn  56  Fire  40  Basic  W+10    Common    [R] Flare (20)  [2] Lunge (40) Flip a coin. If tails, this attack does nothing.     
Chimchar 
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Majestic Dawn  57  Fire  50  Basic  W+10    Common  Cheri Berry - If Chimchar is Paralyzed, remove the Special Condition Paralyzed from Chimchar at the end of each player's turn. (Poke-ITEM)  [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Chingling 
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Majestic Dawn  58  Psychic  40  Basic  P+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling. (Poke-POWER)  [0] Uproar - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Combee 
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Majestic Dawn  59  Grass  50  Basic  R+10  F-20  Common    [1] Honey Scent - Remove 2 damage counters from 1 of your Pokemon.  [GG] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.     
Croagunk 
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Majestic Dawn  60  Psychic  60  Basic  P+10    Common    [1] Light Punch (10)  [P] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Drifloon 
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Majestic Dawn  61  Psychic  60  Basic  D+10  C-20  Common    [0] Delivery - Flip a coin. If heads, put any 1 card from your discard pile into your hand.  [P] Reaction (20) Switch Drifloon with 1 of your Benched Pokemon.     
Eevee 
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Majestic Dawn  62  Colorless  60  Basic  F+10    Common    [1] Call for Family - Search your deck for as many Eevees as you like and put them onto your Bench. Shuffle your deck afterward.  [1] Lunge (20) Flip a coin. If tails, this attack does nothing.     
Eevee 
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Majestic Dawn  63  Colorless  60  Basic  F+10    Common    [0] Gnaw (10)  [1] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Electrike 
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Majestic Dawn  64  Lightning  60  Basic  F+10  M-20  Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2] Tackle (20)     
Glameow 
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Majestic Dawn  65  Colorless  60  Basic  F+10    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [2] Rip Claw (10) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.     
Hippopotas 
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Majestic Dawn  66  Fighting  60  Basic  W+10    Common    [F] Grainy Sand (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [3] Double-edge (40) Hippopotas does 10 damage to itself.     
Kabuto 
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Majestic Dawn  67  Fighting  80  Stage 1  G+20    Common  Ancient Guidance - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Kabuto is affected by a Special Condition. (Poke-POWER)  [F] Shell Attack (20)       
Munchlax 
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Majestic Dawn  68  Colorless  60  Basic  F+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. (Poke-POWER)  [2] Lick (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Omanyte 
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Majestic Dawn  69  Water  70  Stage 1  G+20    Common  Call Up - Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. This power can't be used if Omanyte is affected by a Special Condition. (Poke-POWER)  [1W] Wash Over (20) Does 10 damage to 2 of your opponents Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Pikachu 
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Majestic Dawn  70  Lightning  60  Basic  F+10  M-20  Common    [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2L] Volt Tackle (50) Pikachu does 10 damage to itself.     
Piplup 
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Majestic Dawn  71  Water  60  Basic  L+10    Common    [W] Water Splash (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2] Headbutt (20)     
Piplup 
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Majestic Dawn  72  Water  50  Basic  L+10    Common  Pecha Berry - If Piplup is Poisoned, remove the Special Condition Poisoned from Piplup at the end of each player's turn. (Poke-ITEM)  [W] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Shellos East Sea 
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Majestic Dawn  73  Water  60  Basic  L+10    Common    [1] Surf (10)  [1W] Muddy Water (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Spearow 
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Majestic Dawn  74  Colorless  50  Basic  L+10  F-20  Common    [1] Wing Attack (10)  [2] Claw (30) Flip a coin. If tails, this attack does nothing.     
Starly 
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Majestic Dawn  75  Colorless  50  Basic  L+10  F-20  Common    [1] Whirlwind (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2] Flap (20)     
Stunky 
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Majestic Dawn  76  Darkness  60  Basic  F+10  P-20  Common    [D] Poison Gas - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [2] Slash (20)     
Turtwig 
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Majestic Dawn  77  Grass  60  Basic  R+10  W-20  Common    [1] Rollout (10)  [1G] Razor Leaf (30)     
Turtwig 
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Majestic Dawn  78  Grass  60  Basic  R+10  W-20  Uncommon  Persim Berry - If Turtwig is Confused, remove the Special Condition Confused from Turtwig at the end of each player's turn. (Poke-ITEM)  [1G] Bite (30)       
Dawn Stadium 
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Majestic Dawn  79  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Whenever any player attaches an Energy card from his or her hand to G Pokemon or W Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon.       
Dusk Ball 
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Majestic Dawn  80  Trainer    Trainer        Uncommon    Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.       
Energy Restore 
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Majestic Dawn  81  Trainer    Trainer        Uncommon    Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.       
Fossil Excavator 
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Majestic Dawn  82  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck or your discard pile for a Trainer card that has Fossil in its name or a Stage 1 or a Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward.       
Mom's Kindness 
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Majestic Dawn  83  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw 2 cards.       
Old Amber 
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Majestic Dawn  84  Trainer  50  Trainer        Uncommon  Hard Amber - As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent's). (Poke-BODY)  Play Old Amber as if it were a Colorless Basic Pokemon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokemon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokemon.)       
Poke Ball 
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Majestic Dawn  85  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Quick Ball 
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Majestic Dawn  86  Trainer    Trainer        Uncommon    Reveal cards from your deck until you reveal a Pokemon. Show that Pokemon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokemon, shuffle all the revealed cards back into your deck.)       
Super Scoop Up 
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Majestic Dawn  87  Trainer    Trainer        Uncommon    Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand.       
Warp Point 
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Majestic Dawn  88  Trainer    Trainer        Common    Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.       
Dome Fossil 
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Majestic Dawn  89  Trainer  50  Trainer        Common  Rock Reaction - When you attach a F Energy card from your hand to Dome Fossil (excluding effects of attacks or Poke-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward. (Poke-BODY)  Play Dome Fossil as if it were a C Basic Pokemon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokemon.)       
Energy Search 
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Majestic Dawn  90  Trainer    Trainer        Common    Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Helix Fossil 
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Majestic Dawn  91  Trainer  50  Trainer        Common  Aqua Reaction - When you attach a W Energy card from your hand to Helix Fossil (excluding effects of attacks or Poke-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward. (Poke-BODY)  Play Helix Fossil as if it were a C Basic Pokemon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokemon.)       
Call Energy 
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Majestic Dawn  92  Energy    Special Energy        Uncommon    Call Energy provide C Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends.       
Darkness Energy (Special) 
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Majestic Dawn  93  Energy    Special Energy        Uncommon    If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)       
Health Energy 
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Majestic Dawn  94  Energy    Special Energy        Uncommon    Health Energy provides C Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter from that Pokemon.       
Metal Energy (Special) 
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Majestic Dawn  95  Energy    Special Energy        Uncommon    Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Recover Energy 
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Majestic Dawn  96  Energy    Special Energy        Uncommon    Recover Energy provides C Energy. When you attach this card from your hand to 1 of your Pokemon, remove all Special Conditions from that Pokemon.       
Garchomp Lv.X 
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Majestic Dawn  97  Colorless  140  Level Up  Cx2    Ultra-Rare  Dragon Pulse - Once during your turn (before your attack), when you put Garchomp Lv. X from your hand onto your Active Garchomp, you may flip 3 coins. For each heads, put 1 damage counter on each of your opponent's Benched Pokemon. (Poke-POWER)  [0] Restore - Search your discard pile for a Pokemon (excluding Pokemon LV.X) and put it onto your Bench as a Basic Pokemon. Then, you may search your discard pile for up to 3 basic Energy cards and attach them to that Pokemon.       
Glaceon Lv.X 
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Majestic Dawn  98  Water  100  Level Up  M+30    Ultra-Rare  Chilly Breath - As long as Glaceon is your Active Pokemon, your opponent's Pokemon can't use any Poke-Powers. (Poke-BODY)  [1WW] Avalanche (70) Flip a coin. If heads, the attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Leafeon Lv.X 
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Majestic Dawn  99  Grass  110  Level Up  R+30  W-20  Ultra-Rare  Energy Forcing - Once during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Pokemon. This power can't be used if Leafeon is affected by a Special Condition. (Poke-POWER)  [1G] Verdant Dance (30+) Does 30 damage plus 10 more damage for each Energy attached to all of your Pokemon.       
Porygon-Z Lv.X 
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Majestic Dawn  100  Colorless  130  Level Up  Fx2    Ultra-Rare  Mode Crash - Once during your turn (before your attack), when you put Porygon-Z LV.X from your hand onto your Active Porygon-Z, you may discard all of your opponent's Special Energy in play. (Poke-POWER)

Decode - Once during your turn (before your attack), you may search your deck for any 2 cards and shuffle your deck afterward. Then, put those cards on top of your deck in any order. This power can't be used if Porygon-Z is affected by a Special Condition. (Poke-POWER) 
       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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