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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Blaziken 
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Great Encounters  1  Fire  130  Stage 2  W+30    Rare    [1] Fire Dance (30) Search your discard pile for a R Energy card and attach it to 1 of your Pokemon.  [1RR] Flame Kick - Discard 2 R Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Cresselia 
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Great Encounters  2  Psychic  80  Basic  P+20    Rare    [1] Moon Twinkle (10) If there is any Stadium card in play, remove 2 damage counters from Cresselia.  [1PP] Lunar Dance (50) You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokemon.     
Darkrai 
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Great Encounters  3  Darkness  70  Basic  F+20  P-20  Rare    [0] Reach Over - Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [DDD] Darkness Pursuit (50) If the Defending Pokemon is Cresselia, this attack's base damage is 100.     
Darkrai 
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Great Encounters  4  Darkness  80  Basic  F+20  P-20  Rare    [1] Darkness Roar (10) You may have your opponent switch the Defending Pokemon with 1 of his or her Benched Pokemon.  [1DD] Sleep Hole (40+) If the Defending Pokemon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokemon is not Asleep, that Pokemon is now Asleep.     
Pachirisu 
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Great Encounters  5  Lightning  70  Basic  F+20  M-20  Rare    [1] Call for Family - Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [1] Smash Short (10+) If the Defending Pokemon has a Pokemon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokemon Tool card, look at your opponent's hand, and discard any Pokemon Tool cards of the same name you find there.     
Porygon-Z 
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Great Encounters  6  Colorless  110  Stage 2  F+30    Rare  Conversion - Once during your turn (before your attack), you may discard a basic Energy card from your hand. Porygon-Z is the same type as that Energy card until the end of your turn. This power can't be used if Porygon-Z is affected by a Special Condition. (Poke-POWER)  [2] Tri Attack (40x) Flip 3 coins. This attack does 40 damage times the number of heads.       
Rotom 
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Great Encounters  7  Lightning  70  Basic  D+20  C-20  Rare    [2] Astonish (20) Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.  [LL] Telebeam (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokemon is Paralyzed.     
Sceptile 
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Great Encounters  8  Grass  100  Stage 2  R+30  W-20  Rare  Wild Growth - Each basic G Energy card attached to your G Pokemon provides 2 G Energy instead. You can't use more than 1 Wild Growth Poke-Body each turn. (Poke-BODY)  [2GG] Leaf Blade (50+) Flip a coin. If heads, this attack does 50 damage plus 20 more damage.       
Swampert 
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Great Encounters  9  Water  130  Stage 2  G+30    Rare  Wash Out - As often as you like during your turn (before your attack), you may move a W or F Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2WW] Hammer Arm (80) Discard the top card from your opponent's deck.       
Tangrowth  (ERRATA) 
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Great Encounters  10  Grass  110  Stage 1  R+30  W-20  Rare    [G] Power Whip - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each basic Energy card attached to Tangrowth to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2GG] Stick and Absorb (60) Remove 3 damage counters from Tangrowth. The Defending Pokemon can't retreat during your opponent's next turn.     
Togekiss 
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Great Encounters  11  Colorless  120  Stage 2  L+30  F-20  Rare  Serene Grace - Once during your turn, when you play Togekiss from your hand to evolve 1 of your Pokemon, you may look at the top 10 cards of your deck, choose as many basic Energy cards as you like, and attach them to your Pokemon in any way you like. Put the other cards back on top of your deck. Shuffle your deck afterward. (Poke-POWER)  [3] Air Scroll (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, remove 3 damage counters from Togekiss.       
Altaria 
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Great Encounters  12  Colorless  80  Stage 1  C+20  F-20  Rare    [1] Dragonbreath (40) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.  [3] Cotton Cloud (60) During your opponent's next turn, any damage done to Altaria by attacks from your opponent's Evolved Pokemon is reduced by 30 (after applying Weakness and Resistance).     
Beedrill 
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Great Encounters  13  Grass  110  Stage 2  R+30    Rare    [G] Band Attack (30x) Does 30 damage times the number of Beedrill you have in play.  [3] Twineedle (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Butterfree 
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Great Encounters  14  Grass  120  Stage 2  R+30    Rare    [G] Parallel Drain (30) After your attack, remove from 1 of your Pokemon the number of damage counters equal to the damage you did to the Defending Pokemon.  [1GG] Dozing Scales (60) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Poisoned.     
Claydol 
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Great Encounters  15  Fighting  80  Stage 1  G+20    Rare  Cosmic Power - Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition. (Poke-POWER)  [1F] Spinning Attack (40)       
Dialga 
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Great Encounters  16  Metal  90  Basic  R+20  P-20  Rare    [M] Time Bellow (10) Draw a card.  [1MM] Flash Cannon (40) You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck.     
Exploud 
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Great Encounters  17  Colorless  130  Stage 2  F+30    Rare    [2] Ambient Noise - Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokemon. If the first coin is tails, this attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If the second coin is heads, the Defending Pokemon is now Confused. If the second coin is tails, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.  [4] Hyper Voice (70)     
Houndoom 
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Great Encounters  18  Darkness  90  Stage 1  W+20  P-20  Rare    [D] Dark Fang (20) Choose 1 card from your opponent's hand without looking and discard it.  [1R] Black Fire (40+) You may discard a R or D Energy attached to Houndoom. If you discard a R Energy, the Defending Pokemon is now Burned. If you discard a D Energy, this attack does 40 damage plus 30 more damage.     
Hypno 
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Great Encounters  19  Psychic  80  Stage 1  P+20    Rare    [2] Dream Catcher - If the Defending Pokemon is Asleep, move all damage counters from Hypno to the Defending Pokemon.  [1PP] Hypnoblast (60) The Defending Pokemon is now Asleep.     
Kingler 
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Great Encounters  20  Water  90  Stage 1  L+20    Rare    [2] Crabhammer (30)  [1WW] Scissor Blow (80) If the Defending Pokemon would be Knocked Out by this attack, Kingler does 30 damage to itself.     
Lapras 
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Great Encounters  21  Water  80  Basic  L+20    Rare    [W] Carry In - Search your deck for a Pokemon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1W] Wave Splash (20)     
Latias 
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Great Encounters  22  Colorless  80  Basic  C+20  F-20  Rare    [1] Miraculous Light (10) Remove 1 damage counter and all Special Conditions from Latias.  [1RW] Mist Ball (80) Discard a R Energy and a W Energy attached to Latias.     
Latios 
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Great Encounters  23  Colorless  90  Basic  C+20  F-20  Rare    [1] Energy Draw (10) Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward.  [2GL] Luster Purge (120) Discard 3 Energy attached to Latios.     
Mawile 
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Great Encounters  24  Metal  70  Basic  R+10  P-20  Rare    [0] Pick Out - Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.)  [1M] Jaw Bite (20) During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage.     
Milotic 
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Great Encounters  25  Water  90  Stage 1  L+20    Rare  Marvel Scale - Prevent all effects of attacks, including damage, done to Milotic by your opponent's Pokemon LV.X. (Poke-BODY)  [2W] Twister (50) Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon.       
Palkia 
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Great Encounters  26  Water  90  Basic  L+20    Rare    [W] Spacial Rend (10) Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.  [1WW] Transback (40) You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.     
Primeape 
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Great Encounters  27  Fighting  90  Stage 1  P+20    Rare  Anger Point - If Primeape has any damage counters on it, Primeape's attacks do 40 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2F] Whump (50) Primeape is now Confused. Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.       
Slowking 
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Great Encounters  28  Psychic  80  Stage 1  P+20    Rare  Trump Card - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Psych Up (30) During your next turn, Slowking's Psych Up attack's base damage is 60.       
Unown [H] 
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Great Encounters  29  Psychic  60  Basic  P+10    Rare  HEAL - Once during your turn (before your attack), if you have Unown H, Unown E, Unown A, and Unown L on your Bench, you may remove all Special Conditions from 1 of your Active Pokemon. (Poke-POWER)  [P] Hidden Power (30) Discard a card from your hand. (If you can't discard a card from your hand, this attack does nothing.)       
Wailord 
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Great Encounters  30  Water  200  Stage 1  Lx2    Rare  Sleeping Pulse - As long as Wailord remains Asleep between turns, remove 1 damage counter from Wailord. (Poke-BODY)  [1WWW] Sink Deep (60) If Wailord has any damage counters on it, Wailord is now Asleep.       
Weezing 
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Great Encounters  31  Psychic  80  Stage 1  P+20    Rare  Toxic Virus - At any time between turns, each player puts 1 more damage counter on his or her Poisoned Pokemon. (Poke-BODY)  [1P] Offensive Gas (30) Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned.       
Wigglytuff 
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Great Encounters  32  Colorless  90  Stage 1  F+20    Rare  Good Night Melody - Once during your turn (before your attack), you may use this power. Each Active Pokemon (both yours and your opponent's) is now Asleep. This power can't be used if Wigglytuff is affected by a Special Condition. (Poke-POWER)  [2] Balloon Attack (40+) If Igglybuff is anywhere under Wigglytuff, this attack does 40 damage plus 20 more damage.       
Arbok 
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Great Encounters  33  Psychic  80  Stage 1  P+20    Uncommon    [P] Deadly Poison (10+) If the Defending Pokemon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokemon is not Poisoned, that Pokemon is now Poisoned.  [3] Wrap (50) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Cacturne 
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Great Encounters  34  Darkness  80  Stage 1  R+20  P-20  Uncommon    [2] Pin Missile (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [2D] Needle Arm (50+) If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage.     
Combusken 
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Great Encounters  35  Fire  80  Stage 1  W+20    Uncommon    [R] Bulk Up (30) During your next turn, each of Combusken's attacks does 30 more damage to the Defending Pokemon (before applying Weakness and Resistance).  [2R] Double Kick (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Delibird 
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Great Encounters  36  Water  70  Basic  M+20    Uncommon    [0] Present - Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.  [W] Ice Ball (20)     
Floatzel 
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Great Encounters  37  Water  80  Stage 1  L+20    Uncommon    [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Floatzel during your opponent's next turn.  [1WW] Aqua Jet (60) Flip a coin. If heads, this attack does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Gorebyss 
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Great Encounters  38  Water  80  Stage 1  L+20    Uncommon    [0] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. This attack does 10 damage to the new Defending Pokemon.  [1W] Psychic Snap (30+) If Gorebyss has any P Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokemon is now Confused.     
Granbull 
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Great Encounters  39  Colorless  90  Stage 1  F+20    Uncommon    [2] Daunt (30) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).  [4] Rage (40+) Does 40 damage plus 10 more damage for each damage counter on Granbull.     
Grovyle 
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Great Encounters  40  Grass  80  Stage 1  R+20  W-20  Uncommon    [0] Greenness - Search your deck for up to 2 G Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [GG] Poison Breath (30) The Defending Pokemon is now Poisoned.     
Hariyama 
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Great Encounters  41  Fighting  100  Stage 1  P+30    Uncommon    [1F] Palm Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 40 more damage.  [1FF] Spirited Throw (50) If Hariyama has fewer remaining HP than the Defending Pokemon, this attack's base damage is 80.     
Huntail 
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Great Encounters  42  Water  90  Stage 1  L+20    Uncommon    [0] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [1W] Threaten and Drop (30+) If Huntail has any D Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokemon.     
Linoone 
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Great Encounters  43  Colorless  80  Stage 1  F+20    Uncommon    [0] Switcheroo - Move a Pokemon Tool card attached to 1 of your opponent's Pokemon to another of your opponent's Pokemon (excluding Pokemon that already has a Pokemon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.)  [3] Overrun (30) Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Loudred 
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Great Encounters  44  Colorless  80  Stage 1  F+20    Uncommon    [2] Bass Control - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3] Stomp (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage.     
Magcargo 
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Great Encounters  45  Fire  90  Stage 1  W+20    Uncommon  Magma Armor - Magcargo can't be Asleep or Paralyzed. (Poke-BODY)  [1RR] Lava Plume (60) You may discard the top card of your deck. If you do, the Defending Pokemon is now Burned.       
Marshtomp 
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Great Encounters  46  Water  90  Stage 1  G+20    Uncommon    [2] Pound (20)  [2F] Muddy Bomb - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon. (Don't apply Weakness and resistance for Benched Pokemon.)     
Metapod 
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Great Encounters  47  Grass  70  Stage 1  R+10    Uncommon  Emerge - Once during your turn (before your attack), if Metapod is your Active Pokemon, you may flip a coin. If heads, search your deck for a card that evolves from Metapod and put it onto Metapod. (This counts as evolving Metapod.) Shuffle your deck afterward. This power can't be used if Metapod is affected by a Special Condition. (Poke-POWER)  [1G] Ram (30)       
Pelipper 
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Great Encounters  48  Water  80  Stage 1  L+20  F-20  Uncommon    [0] Guzzle - Choose up to 2 basic W Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way.  [2W] Jet Return (30x) Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.     
Porygon2 
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Great Encounters  49  Colorless  70  Stage 1  F+20    Uncommon  Download - Once during your turn (before your attack), you may discard a Supporter card from your hand and use the effect of that card as the effect of this power. This power can't be used if Porygon2 is affected by a Special Condition. (Poke-POWER)  [2] Speed Attack (30)       
Purugly 
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Great Encounters  50  Colorless  90  Stage 1  F+20    Uncommon    [2] Swagger (20) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [3] Fury Swipes (40x) Flip 3 coins. This attack does 40 damage times the number of heads.     
Relicanth 
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Great Encounters  51  Water  70  Basic  L+20    Uncommon    [0] Primal Calling - Search your deck for up to 3 Trainer cards that have Fossil in their name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [2] Sleep Swirl (30) Both Relicanth and the Defending Pokemon are now Asleep.     
Seviper 
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Great Encounters  52  Psychic  80  Basic  P+20    Uncommon    [P] Tail Blade (20) Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn.  [2P] Poison Tail (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokemon is now Poisoned.     
Skarmory 
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Great Encounters  53  Metal  70  Basic  R+20  P-20  Uncommon    [M] Air Crash (20) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [2M] Steel Wing (40) During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance).     
Slowbro 
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Great Encounters  54  Water  80  Stage 1  L+20    Uncommon    [2] Amnesia (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2P] Zen Headbutt (60)     
Togetic 
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Great Encounters  55  Colorless  70  Stage 1  L+20  F-20  Uncommon    [2] Speed Dive (20)  [3] Sweet Kiss (50) Your opponent may draw a card.     
Unown [F] 
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Great Encounters  56  Psychic  50  Basic  P+10    Uncommon  FAKE - Once during your turn (before your attack), if Unown F is on your Bench, you may use this power. Put a coin next to your Active Pokemon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, draw a card. (Poke-POWER)  [P] Hidden Power (10) You may flip a coin. If tails, this attack does nothing. If heads, this attack's base damage is 30.       
Unown [G]  (ERRATA) 
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Great Encounters  57  Psychic  50  Basic  P+10      Uncommon  GUARD - Once during your turn (before your attack), if Unown G is on your Bench, you may discard all cards attached to Unown G and attach Unown G to 1 of your Pokemon as a Pokemon Tool card. As long as Unown G is attached to a Pokemon, prevent all effects of attacks, excluding damage, done to that Pokemon. (Poke-POWER)  [1P] Hidden Power (50) If Unown G has any damage counters on it, this attack's base damage is 10.       
Wailmer 
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Great Encounters  58  Water  90  Basic  L+20    Uncommon    [1W] Tsunami (10) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3] Ram (30)     
Zangoose 
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Great Encounters  59  Colorless  70  Basic  F+20    Uncommon    [1] Slash (20)  [3] Cutting Claw (40+) If your opponent has Seviper in play, this attack does 40 damage plus 50 more damage.     
Baltoy 
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Great Encounters  60  Fighting  50  Basic  G+10    Common    [1] Psychic Balance - If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)  [1F] Spin Turn (20) Switch Baltoy with 1 of your Benched Pokemon.     
Buizel 
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Great Encounters  61  Water  60  Basic  L+10    Common    [0] Headbutt (10)  [WW] Surf (30)     
Cacnea 
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Great Encounters  62  Grass  50  Basic  R+10  W-20  Common    [1] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1G] Poison Sting (20) The Defending Pokemon is now Poisoned.     
Caterpie 
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Great Encounters  63  Grass  40  Basic  R+10    Common  Pupate - Once during your turn (before your attack), if Caterpie is your Active Pokemon, you may flip a coin. If heads, search your deck for a card that evolves from Caterpie and put it onto Caterpie. (This counts as evolving Caterpie.) Shuffle your deck afterward. This power can't be used if Caterpie is affected by a Special Condition. (Poke-POWER)  [G] Tackle (20)       
Clamperl 
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Great Encounters  64  Water  40  Basic  L+10    Common    [1] Clamp (10) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.  [1W] Sparkling Pearl (20)     
Drowzee 
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Great Encounters  65  Psychic  60  Basic  P+10    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Headbutt (20)     
Ekans 
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Great Encounters  66  Psychic  60  Basic  P+10    Common    [1] Shed Skin - Remove 2 damage counters from Ekans  [P] Poison Fang (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Feebas 
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Great Encounters  67  Water  30  Basic  L+10    Common    [1] Splash (10)  [W] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.     
Glameow 
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Great Encounters  68  Colorless  50  Basic  F+10    Common    [1] Captivate - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon.  [2] Slash (20)     
Houndour 
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Great Encounters  69  Fire  50  Basic  W+10    Common    [R] Ember (20) Flip a coin. If tails, discard a R Energy attached to Houndour.  [2] Smash Kick (20)     
Igglybuff 
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Great Encounters  70  Colorless  50  Basic  F+10    Common  Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff. (Poke-POWER)  [0] Draw a card. If you didn't play any Supporter card from your hand during this turn, draw 2 more cards.       
Illumise 
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Great Encounters  71  Grass  70  Basic  R+20    Common  Scent Conduct - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a G Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Illumise if affected by a Special Condition. (Poke-POWER)  [1G] Firefly Scent (30) If the Defending Pokemon has any Poke-Bodies, that Pokemon is now Asleep.       
Jigglypuff 
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Great Encounters  72  Colorless  60  Basic  F+10    Common    [1] Hypnotic Gaze - The Defending Pokemon is now Asleep.  [2] Expand (20) During your opponent's next turn, any damage done to Jigglypuff by attacks is reduced by 20 (after applying Weakness and Resistance).     
Kakuna 
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Great Encounters  73  Grass  80  Stage 1  R+20    Common    [0] Stiffen - During your opponent's next turn, any damage done to Kakuna by attacks is reduced by 30 (after applying Weakness and Resistance).  [G] Spit Poison (10) The Defending Pokemon is Poisoned.     
Koffing 
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Great Encounters  74  Psychic  60  Basic  P+10    Common    [1] Tackle (10)  [1P] Smogscreen (10) The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Krabby 
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Great Encounters  75  Water  60  Basic  L+10    Common    [1] Irongrip (10)  [1W] Guillotine (30)     
Lunatone 
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Great Encounters  76  Fighting  60  Basic  P+20    Common  Gravity Change - Once during your turn (before your attack), you may discard a card from your hand. Then, if you have Solrock in play, draw a card. This power can't be used if Lunatone is affected by a Special Condition. (Poke-POWER)  [1] Knock Over (20) You may discard any Stadium card in play.       
Luvdisc 
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Great Encounters  77  Water  60  Basic  L+10    Common    [1] Rendezvous - Reveal the top card of your deck and put it into your hand. If that card is a Pokemon, draw 2 cards.  [W] Synchro Dance (10+) If Luvdisc and the Defending Pokemon have the same amount of Energy attached to them, this attack does 10 damage plus 20 more damage.     
Makuhita 
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Great Encounters  78  Fighting  60  Basic  P+10    Common    [1] Punch (10)  [1F] Arm Thrust (40) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokemon.     
Mankey 
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Great Encounters  79  Fighting  50  Basic  P+10    Common    [F] Light Punch (10)  [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Mankey.     
Mudkip 
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Great Encounters  80  Water  60  Basic  G+10    Common    [1] Mud Spatter (10)  [3] Endeavor (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.     
Porygon 
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Great Encounters  81  Colorless  50  Basic  F+10    Common    [1] Calculate - Look at the top 3 cards of your deck and put them back on top of your deck in any order.  [2] Sharpen (20)     
Slowpoke 
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Great Encounters  82  Water  60  Basic  L+10    Common    [1] Rest - Remove all Special Conditions and 3 damage counters from Slowpoke. Slowpoke is now Asleep.  [W] Tumble Over (20) Slowpoke can't attack during your next turn.     
Slugma 
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Great Encounters  83  Fire  60  Basic  W+10    Common    [R] Steady Firebreathing (10)  [2] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Snubbull 
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Great Encounters  84  Colorless  60  Basic  F+10    Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [3] Bite (30)     
Solrock 
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Great Encounters  85  Fighting  70  Basic  G+20    Common  Sunlight - If you have Lunatone in play, damage done to your opponent's Pokemon by your P or F Pokemon isn't affected by Resistance. (Poke-BODY)  [F] Sol Charge (20) Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon.       
Swablu 
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Great Encounters  86  Colorless  40  Basic  L+10  F-20  Common    [1] Super Speed - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swablu during your opponent's next turn.  [2] Shoot Through (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Tangela 
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Great Encounters  87  Grass  70  Basic  R+10    Common    [1] Vine Invite - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon.  [1G] Grass Knot (20+) Does 20 damage plus 10 more damage for each Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost).     
Togepi 
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Great Encounters  88  Colorless  50  Basic  F+10    Common    [1] Yawn - The Defending Pokemon is now Asleep.  [1] Find a Friend - Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.     
Torchic 
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Great Encounters  89  Fire  50  Basic  W+10    Common    [0] Peck (10)  [R] Singe - The Defending Pokemon is now Burned.     
Treecko 
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Great Encounters  90  Grass  50  Basic  R+10  W-20  Common    [1] Energy Ball (10+) Does 10 damage plus 10 more damage for each Energy attached to Treecko but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [1G] Absorb (20) Remove 1 damage counter from Treecko.     
Unown [L] 
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Great Encounters  91  Psychic  50  Basic  P+10    Common  LINK - Unown L can use any attack from any Unown in play (both yours and your opponent's). (You still have to pay for that attack's Energy cost.) (Poke-BODY)  [1P] Hidden Power - Search either player's discard pile for up to any 2 cards, show them to your opponent, and put them on top of that player's deck in any order you like.       
Volbeat 
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Great Encounters  92  Grass  70  Basic  R+20    Common  Light Conduct - Once during your turn (before your attack), if you have Illumise in play, you may search your discard pile for a Supporter card, show it to your opponent, and put it on top of your deck. This power can't be used if Volbeat is affected by a Special Condition. (Poke-POWER)  [GG] Firefly Light (20) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Weedle 
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Great Encounters  93  Grass  50  Basic  R+10    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [G] String Shot - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Whismur 
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Great Encounters  94  Colorless  50  Basic  F+10    Common    [0] Mumble (10)  [1] Uproar - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Wingull 
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Great Encounters  95  Water  50  Basic  L+10  F-20  Common    [W] Water Drip (10)  [2] Wing Attack (20)     
Zigzagoon 
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Great Encounters  96  Colorless  50  Basic  F+10    Common    [1] Pull Out - Search your discard pile for any 1 card, show it to your opponent, and put it on top of your deck.  [1] Double Stab (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Amulet Coin 
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Great Encounters  97  Trainer    Tool        Uncommon  Attach Amulet Coin to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  If the Pokemon Amulet Coin is attached to is your Active Pokemon at the end of your turn, draw a card.       
Felicity's Drawing 
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Great Encounters  98  Trainer    Supporter        Uncommon  You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Discard up to 2 cards from your hand. If you discard 1 card, draw 3 cards. If you discard 2 cards, draw 4 cards.       
Leftovers 
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Great Encounters  99  Trainer    Tool        Uncommon  Attach Leftovers to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  If the Pokemon Leftovers is attached to is your Active Pokemon at the end of your turn, remove 1 damage counter from that Pokemon.       
Moonlight Stadium 
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Great Encounters  100  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  The Retreat Cost for each P and D Pokemon (both yours and your opponent's) is 0.       
Premier Ball 
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Great Encounters  101  Trainer    Trainer        Uncommon    Search your deck or your discard pile for a Pokemon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward.       
Rare Candy  (ERRATA) 
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Great Encounters  102  Trainer    Trainer        Uncommon    Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.)       
Cresselia Lv.X 
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Great Encounters  103  Psychic  100  Level Up  Px2    Ultra-Rare  Full Moon Dance - Once during your turn (before your attack), you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Cresselia is affected by a Special Condition. (Poke-POWER)  [1PP] Moon Skip (40) If the Defending Pokemon is Knocked Out by this attack, take 1 more Prize card.       
Darkrai Lv.X 
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Great Encounters  104  Darkness  100  Level Up  Fx2    Ultra-Rare  Dark Shadow - Each basic D Energy card attached to your D Pokemon now has the effect "If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance)." You can't use more than 1 Dark Shadow Poke-Body each turn. (Poke-BODY)  [1DD] Endless Darkness (40) The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them are tails, the Defending Pokemon is still Asleep. If both of them are tails, the Defending Pokemon is Knocked Out.       
Dialga Lv.X 
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Great Encounters  105  Metal  110  Level Up  Rx2  P-20  Ultra-Rare  Time Skip - Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. This power can't be used if Dialga is affected by a Special Condition. (Poke-POWER)  [2MM] Metal Flash (80) During your next turn, Dialga can't use Metal Flash.       
Palkia Lv.X 
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Great Encounters  106  Water  120  Level Up  Lx2    Ultra-Rare  Restructure - Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Then, you switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. This power can't be used if Palkia is affected by a Special Condition. (Poke-POWER)  [WWW] Hydro Reflect (60) You may move all Energy cards attached to Palkia to your Benched Pokemon in any way you like. (Ignore this effect if you don't have any Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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