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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ampharos 
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Secret Wonders  1  Lightning  130  Stage 2  F+30  M-20  Rare  Jamming - After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokemon. You can't use more than 1 Jamming Poke-Body each turn. (Poke-BODY)  [2L] Cluster Bolt (70) You may discard all L Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Blastoise  (ERRATA) 
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Secret Wonders  2  Water  120  Stage 2  L+30    Rare  Waterlog - Once during your turn (before your attack), you may attach as many W Energy cards from your hand to any of your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)  [1WW] Hydro Pump (50+) Does 50 damage plus 20 damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.       
Charizard 
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Secret Wonders  3  Fire  130  Stage 2  W+40  F-20  Rare  Fury Blaze - If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [1RRR] Blast Burn (120) Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)       
Entei  (ERRATA) 
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Secret Wonders  4  Fire  80  Basic  W+20    Rare  Burning Coat - Whenever 1 of your opponent's Pokemon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck. (Poke-BODY)  [RRR] Blaze Roar (60) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance.) Flip a coin. If tails, discard 2 R Energy attached to Entei.       
Flygon 
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Secret Wonders  5  Fighting  120  Stage 2  W+30  L-20  Rare  Irritating Buzz - As long as Flygon is your Active Pokemon, put 1 damage counter on each of your opponent's Active Pokemon between turns, excluding F Pokemon. (Poke-BODY)  [2F] Sand Sonic (60+) If you attach a F Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.       
Gallade 
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Secret Wonders  6  Fighting  130  Stage 2  P+30    Rare    [1F] Sonic Blade - Put Damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2P] Psychic Cut (60+) You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you choose. (These cards remain face up for the rest of the game.)     
Gardevoir 
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Secret Wonders  7  Psychic  110  Stage 2  P+30    Rare  Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. The power can't be used in Gardevoir is affected by a Special Condition. (Poke-POWER)  [2P] Psychic Lock (60) During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.       
Gastrodon East Sea 
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Secret Wonders  8  Water  100  Stage 1  G+30  L-20  Rare  Osmotic Pressure - Once during your turn (before your attack), if you have Gastrodon West Sea in play, you may move up to 3 damage counters from Gastrodon East Sea to 1 of your Gastron West Sea. (Poke-POWER)  [2W] Dwindling Wave (80-) Does 80 damage minus 10 damage for each damage counter on Gastrodon East Sea.       
Gastrodon West Sea 
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Secret Wonders  9  Fighting  100  Stage 1  G+30  L-20  Rare    [1F] Raging Flood (20+) Does 20 damage plus 10 more damage for each damage counter on Gastrodon West Sea. Then, remove 2 damage counters from Gastrodon West Sea.  [3F] Wild Waves (80) Put 1 damage counter on each Benched Pokemon (both yours and your opponent's).     
Ho-oh 
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Secret Wonders  10  Fire  90  Basic  Wx2  F-20  Rare  Phoenix Turn - Once during your opponent's turn, if Ho-Oh would be Knocked Out by damage from an attack, you may flip a coin. If heads, Ho-Oh isn't discarded. Instead, remove all damage counters, Special Conditions, and other effects from Ho-Oh. Then, discard all cards attached to Ho-Oh (except Energy cards). This counts as Ho-Oh being Knocked Out and your opponent takes a Prize card. (Poke-POWER)  [4] Rainbow Wing (20x) This attack does 20 damage times the number of different types of basic Energy cards attached to Ho-Oh.       
Jumpluff 
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Secret Wonders  11  Grass  90  Stage 2  R+30  F-20  Rare  Cotton Spore - Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack. (Poke-BODY)  [GG] Cottonweed Punch - Flip 2 coins. Choose 1 of your opponent's Pokemon. For each heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Lickilicky 
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Secret Wonders  12  Colorless  110  Stage 1  F+30    Rare    [2] Tongue Reel - Choose 1 of your opponent's Pokemon. If you choose a Benched Pokemon, switch the Defending Pokemon with that Pokemon. This attack does 20 damage to the Pokemon you choose. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [4] Boundless Power (80) During your next turn, Lickilicky can't attack.     
Ludicolo 
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Secret Wonders  13  Water  100  Stage 2  L+30    Rare  Rain Dish - At any time in between turns, remove 1 damage from Ludicolo. (Poke-BODY)  [1WW] Nature Power (60+) If you have a Stadium card in play, this attack does 60 damage plus 20 more damage. If your opponent has a Stadium card in play, the Defending Pokemon is now Confused.       
Lugia 
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Secret Wonders  14  Colorless  90  Basic  P+20  F-20  Rare    [1] Silver Wing (20) Flip a coin. If heads, choose an Energy card attached to the Defending Pokemon and return it to your opponent's hand.  [2P] Psychic Destruction (120) If the Defending Pokemon has any Energy cards attached to it, this attack's base damage is 40 instead of 120.     
Mew 
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Secret Wonders  15  Psychic  60  Basic  P+20    Rare    [0] Psychic Balance - If you have less cards in your hand then your opponent, draw cards until you have the same number as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)  [2P] Re-creation - Choose an attack of 1 of your opponent's Pokemon in his or her discard pile. Re-creation copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Mew performs that attack.     
Raikou 
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Secret Wonders  16  Lightning  80  Basic  F+20  M-20  Rare  Thunder Rumble - Once during your turn (before your attack) when you attach a L Energy card from your hand to Raikou, you may put 1 damage counter on 1 of your opponent's Benched Pokemon. (Poke-POWER)  [LLL] Thunder Climb (50+) Discard 3 cards from the top of your deck. This attack does 50 damage plus 10 more damage for each L Energy card you discarded. Then, attach those L Energy cards to 1 of your Pokemon.       
Roserade 
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Secret Wonders  17  Grass  90  Stage 1  R+20    Rare    [G] Sleep Poison (20) The Defending Pokemon is now Asleep and Poisoned.  [2G] Magical Leaf (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage and remove 3 damage counters from Roserade.     
Salamence 
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Secret Wonders  18  Colorless  140  Stage 2  C+30  F-20  Rare    [2] Direct Hit (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [RRWW] Dragon Finish - Discard 2 basic R Energy cards or 2 basic W Energy cards attached to Salamence. If you discarded 2 basic R Energy cards, this attack does 100 damage to the Defending Pokemon. If you discarded 2 basic W Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) (If you can't discard cards, this attack does nothing.)     
Suicune 
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Secret Wonders  19  Water  70  Basic  L+20    Rare  Aqua Recover - Once during your turn, when you put Suicune from your hand onto your Bench, you may search your discard pile for up to 3 W Pokemon, show them to your opponent, and put them into your hand. (Poke-POWER)  [WWW] Cure Stream (60) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).       
Venusaur 
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Secret Wonders  20  Grass  130  Stage 2  R+30    Rare  Miracle Aroma - Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokemon is now affected by that Special Condition. This power can't be used if Venusaur is affected by a Special Condition. (Poke-POWER)  [1GG] Giant Bloom (60) Flip a coin. If heads, remove 4 damage counters from Venusaur.       
Absol 
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Secret Wonders  21  Darkness  70  Basic  F+20  P-20  Rare    [1] Baleful Wind - Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it.  [D] Raid (10) If you played Absol from your hand this turn, this attack's base damage is 40 instead of 10.     
Arcanine 
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Secret Wonders  22  Fire  100  Stage 1  W+30    Rare  Flame Dash - Once during your turn, when you play Arcanine from your hand to evolve 1 of your Benched Pokemon, you may switch Arcanine with 1 of your Active Pokemon. If you do, you may move any number of Energy cards attached to that Pokemon to Arcanine. (Poke-POWER)  [2RR] Inferno Onrush (120) Arcanine does 40 damage to itself.       
Banette  (ERRATA) 
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Secret Wonders  23  Psychic  80  Stage 1  D+20  C-20  Rare    [0] Ghost Head - Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokemon.  [PP] Spiteful Pain (40+) If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck.     
Dugtrio 
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Secret Wonders  24  Fighting  90  Stage 1  W+20  L-20  Rare    [1F] Dig Trap - Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Dugtrio during your opponent's next turn. If Dugtrio is your Active Pokemon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokemon.  [1FF] Pit Trap (50+) You opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage.     
Electivire  (ERRATA) 
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Secret Wonders  25  Lightning  100  Stage 1  F+30  M-20  Rare  Motor Drive - Once during your turn (before your attack), you may search your discard pile for a L Energy card and attach it to Electivire. This power can't be used if Electivire is affected by a Special Condition. (Poke-POWER)  [2L] Discharge (50x) Discard all L Energy attached to Electivire. Flip a coin for each L Energy you discarded. This attack does 50 damage times the number of heads.       
Electrode  (ERRATA) 
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Secret Wonders  26  Lightning  80  Stage 1  F+20  M-20  Rare  Energy Shift - Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokemon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) (Poke-POWER)  [1L] Ion Blast (40+) You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.       
Furret 
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Secret Wonders  27  Colorless  90  Stage 1  F+20    Rare    [0] Keen Eye - Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.  [2] Baton Pass (40) You may switch Furret with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Furret as you like to the new Active Pokemon.     
Golduck 
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Secret Wonders  28  Water  90  Stage 1  L+20    Rare    [P] Encore (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.  [PW] Break Beam (40+) You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.     
Golem 
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Secret Wonders  29  Fighting  130  Stage 2  G+30  L-20  Rare    [1FF] Double Throw - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1FFF] Megaton Rock (80) You may do 40 damage instead of 80 to the Defending Pokemon. If you do, during your opponent's next turn, any damage done to Golem by attacks is reduced by 40 (after applying Weakness and Resistance).     
Jynx 
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Secret Wonders  30  Psychic  70  Basic  P+20    Rare    [1W] Icy Kiss (30) If Jynx was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed.  [1P] Lovely Kiss - Move 2 damage counters from Jynx to the Defending Pokemon. If Smoochum is anywhere under Jynx, move 4 damage counters instead.     
Magmortar 
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Secret Wonders  31  Fire  110  Stage 1  W+30    Rare  Flame Body - When you attach a R Energy card from your hand to Magmortar, remove 2 damage counters from Magmortar. (Poke-BODY)  [R] Flame Blast (20x) Does 20 damage time the number of R Energy attached to Magmortar.  [2R] Fireball Bazooka (40) Does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Minun 
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Secret Wonders  32  Lightning  60  Basic  F+10  M-20  Rare  Minus Charge - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, you may draw 2 cards. You can't use more than 1 Minus Charge Poke-Power each turn. This power can't be used in Minun is affected by a Special Condition. (Poke-POWER)  [L] Tag Play (20) If you have Plusle on your Bench, you may move an Energy card attached to Minun to 1 of your Benched Pokemon.       
Mothim 
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Secret Wonders  33  Grass  80  Stage 1  R+20  F-20  Rare    [0] Silver Wind - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage.  [1G] Raging Scales (30+) If Mothim has any damage counters on it, this attack does 30 damage plus 40 more damage.     
Nidoking 
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Secret Wonders  34  Psychic  130  Stage 2  P+30    Rare    [2] Poison Rub (20) The Defending Pokemon is now Poisoned. Before doing damage, you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Poisoned.  [2PP] Pride Attack (60+) Flip a coin for each Nidoqueen on your Bench. This attack does 60 damage plus 30 more damage for each heads.     
Pidgeot 
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Secret Wonders  35  Colorless  120  Stage 2  L+30  F-20  Rare    [2] Mirror Move - If Pidgeot was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Pidgeot to the Defending Pokemon.  [2] Whirlwind (50) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Plusle 
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Secret Wonders  36  Lightning  60  Basic  F+10  M-20  Rare  Plus Charge - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. You can't use more than 1 Plus Charge Poke-Power each turn. This power can't be used if Plusle is affected by a Special Condition. (Poke-POWER)  [L] Tag Play (20) If you have Minun on your Bench, you may do 20 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Sharpedo 
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Secret Wonders  37  Darkness  80  Stage 1  L+20  P-20  Rare  Rough Skin - If Sharpedo is your Active Pokemon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokemon. (Poke-BODY)  [2W] Strike Wound (60+) If the Defending Pokemon has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.       
Sunflora 
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Secret Wonders  38  Grass  80  Stage 1  R+20  W-20  Rare  Grass Whistle - Once during your turn (before your attack), you may remove 1 damage counter from each of your G Pokemon. You can't use more than 1 Grass Whistle Poke-Power each turn. This power can't be used if Sunflora is affected by a Special Condition. (Poke-POWER)  [GG] Petal Dance (30x) Flip 3 coins. This attack does 30 damage time the number of heads. If you get 2 or more heads, Sunflora is now Confused.       
Unown [S] 
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Secret Wonders  39  Psychic  50  Basic  P+10    Rare  Set - Once during your turn (before your attack), if you have Unown S, Unown E, and Unown T on your Bench, you may flip a coin. If heads, search your discard pile for an Energy card, show it to your opponent, and put it on top of your deck. (Poke-POWER)  [1] Hidden Power (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Weavile 
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Secret Wonders  40  Water  80  Stage 1  M+20    Rare  Dark Engage - Once during your turn (before your attack), you may use this power. Each of your Active Pokemon's type is D until the end of turn. If that Pokemon is no longer your Active Pokemon, this effect ends. (Poke-POWER)  [0] Shadow Charge - Search your deck for up to 2 D Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward.  [DD] Chip Off (40) If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.     
Wormadam Plant Cloak 
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Secret Wonders  41  Grass  80  Stage 1  R+20    Rare  Plant Cloak - If Wormadam Plant Cloak has 2 or more G Energy attached to it, Wormadam Plant Cloak gets +40 HP. (Poke-BODY)  [2G] Leaf Hurricane (60) If the Defending Pokemon has fewer remaining HP that Wormadam Plant Cloak, the Defending Pokemon is now Confused.       
Wormadam Sandy Cloak  (ERRATA) 
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Secret Wonders  42  Fighting  80  Stage 1  R+20  L-20  Rare  Sandy Cloak - Prevent all effects of attacks, excluding damage, done to Wormadam Sandy Cloak. (Poke-BODY)  [2F] Push Over (40+) Does 40 damage plus 10 more damage for each F Energy attached to Wormadam Sandy Cloak.       
Wormadam Trash Cloak 
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Secret Wonders  43  Metal  70  Stage 1  R+20  P-20  Rare  Trash Cloak - If Wormadam Trash Cloak has a Pokemon Tool card attached to it, any damage done to Wormadam Trash Cloak by attacks is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [1MM] Iron Tackle (70) Wormadam Trash Cloak does 20 damage to itself.       
Xatu 
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Secret Wonders  44  Psychic  80  Stage 1  P+10  F-20  Rare  Psychic Shift - Once during your turn, if Xatu is on your Bench, you may choose 1 Special Condition from 1 of your Active Pokemon and remove that Special Condition. Then, 1 of the Defending Pokemon is now affected by that Special Condition that you chose. (Poke-POWER)  [1P] Energy Singe - Choose 1 of your opponent's Pokemon. This attack does 20 damage plus 10 more damage for each Energy attached to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Breloom 
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Secret Wonders  45  Grass  100  Stage 1  R+30    Uncommon    [1F] Drain Punch (40) Remove from Breloom any number of damage counters equal to the amount of Energy attached to the Defending Pokemon.  [2F] Homing Uppercut (60+) If the Defending Pokemon's Retreat Cost is 0, this attack does 60 damage plus 60 more damage.     
Charmeleon 
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Secret Wonders  46  Fire  80  Stage 1  W+20    Uncommon    [R] Fire Fang (20) The Defending Pokemon is now Burned.  [1RR] Flair Tail (50+) Flip a coin. If heads, discard a R Energy attached to Charmeleon and this attack does 50 damage plus 20 more damage.     
Cloyster 
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Secret Wonders  47  Water  80  Stage 1  L+20    Uncommon    [0] Withdraw - Flip a coin. If heads, prevent all damage done to Cloyster by attacks during your opponent's next turn.  [1W] Spine Missile - Flip 4 coins. For each heads, choose an opponent's Pokemon in play and this attack does 20 damage to those Pokemon. (You may choose the same Pokemon more than once.) (Don't apply Weakness and Resistance for Benched Pokemon.)     
Donphan 
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Secret Wonders  48  Fighting  100  Stage 1  W+20  L-20  Uncommon    [1F] Rapid Spin (40) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Donphan with 1 of your Benched Pokemon, if any.  [2FF] Bash In (70+) If the Defending Pokemon has a Pokemon Tool card attached to it, this attack does 70 damage plus 60 more damage.     
Farfetch'd 
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Secret Wonders  49  Colorless  60  Basic  L+20  F-20  Uncommon    [1] Swords Dance - During your next turn, Farfetch'd's Leek Slap attack's base damage is 60.  [1] Leek Slap (30) During your next turn, Farfetch'd can't use Leek Slap.     
Flaaffy 
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Secret Wonders  50  Lightning  80  Stage 1  F+20  M-20  Uncommon    [1] Attract Current (10) Search your deck for a L Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [1LL] Electromagnetic Kick (60) Flip a coin. If tails, Flaaffy does 10 damage to itself.     
Ivysaur 
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Secret Wonders  51  Grass  80  Stage 1  R+20    Uncommon    [1G] Leech Seed (20) Remove 1 damage counter from Ivysaur.  [1GG] Razor Leaf (60)     
Kecleon 
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Secret Wonders  52  Colorless  70  Basic  F+10    Uncommon  Camouflage - If any basic Energy card attached to Kecleon is the same type as the Attacking Pokemon's type, any damage done by attacks from that Pokemon to Kecleon is reduced by 40 (after applying Weakness and Resistance). (Poke-BODY)  [2] Blind Scratch (60) Flip a coin. If tails, this attack does no damage to the Defending Pokemon. Instead, this attack does 20 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Kirlia 
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Secret Wonders  53  Psychic  80  Stage 1  P+20    Uncommon    [P] Psychic Research - Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)  [2P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.     
Lombre 
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Secret Wonders  54  Water  70  Stage 1  L+20    Uncommon    [2] Torment (20) Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn.  [WW] Absorb (40) Remove 2 damage counters from Lombre.     
Miltank 
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Secret Wonders  55  Colorless  90  Basic  F+20    Uncommon    [0] Healing Milk - Flip 2 coins. For each heads, remove 3 damage counters from 1 of your Pokemon.  [2] Continuous Tumble (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads.     
Muk 
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Secret Wonders  56  Psychic  80  Stage 1  P+20    Uncommon  Toxic Sludge - At the end of each player's turn, each of your opponent's Active Pokemon that has any G Energy attached to it is now Poisoned. If that Pokemon is already Poisoned, Toxic Sludge Poke-Body does nothing to that Pokemon. (Poke-BODY)  [1PP] Panic Liquid (50) The Defending Pokemon is now Confused and can't retreat during your opponent's next turn.       
Nidorino 
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Secret Wonders  57  Psychic  80  Stage 1  P+20    Uncommon    [2] Spirited Drill (20) During your next turn, each of Nidorino's attacks does 20 more damage to the Defending Pokemon (before applying Weakness and Resistance).  [2P] Poison Horn (40) The Defending Pokemon is now Poisoned.     
Pidgeotto 
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Secret Wonders  58  Colorless  80  Stage 1  L+20  F-20  Uncommon    [1] Wing Attack (20)  [2] Quick Attack (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage.     
Pinsir 
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Secret Wonders  59  Grass  80  Basic  R+20    Uncommon    [G] Grip and Squeeze (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2G] Power Guillotine (100) Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100.     
Quagsire 
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Secret Wonders  60  Water  90  Stage 1  G+30  L-20  Uncommon  Aqua Healing - Once during your turn (before your attack), if Quagsire is your Active Pokemon and the Defending Pokemon has any W Energy attached to it, you may remove 3 damage counters from Quagsire. (Poke-POWER)  [2W] Muddy Water (60) Does 20 damage to 1 of your opponent's benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Raticate 
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Secret Wonders  61  Colorless  70  Stage 1  F+20    Uncommon    [1] Gnaw Off (10+) Flip a coin. If heads, this attack does 10 damage plus 60 more damage.  [1] Sneaky Attack (20+) If Raticate has any D Energy attached to it, this attack does 20 damage plus 20 more damage.     
Roselia 
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Secret Wonders  62  Grass  70  Basic  R+10    Uncommon    [1] Sleep Powder - The Defending Pokemon is now Asleep.  [G] Razor Leaf (10)     
Sableye 
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Secret Wonders  63  Darkness  60  Basic    C-20  Uncommon    [1] Rummage - Look at the top 5 cards of your deck. Choose as many Trainer cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward.  [1D] Shadow Sneak (20+) If you and your opponent have a different number of Prize cards left, this attack does 20 damage plus 20 more damage.     
Shelgon 
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Secret Wonders  64  Colorless  80  Stage 1  C+20  F-20  Uncommon    [1] Focus Energy - During your next turn, Shelgon's Protect Charge attack's base damage is 80.  [3] Protect Charge (30) During your opponent's next turn, any damage done to Shelgon by attacks is reduced to 30 (after applying Weakness and Resistance).     
Skiploom 
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Secret Wonders  65  Grass  60  Stage 1  R+20  F-20  Uncommon  Cotton Balloon - If Skiploom has any G Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [G] U-Turn (20) Switch Skiploom with 1 of your Benched Pokemon.       
Smeargle 
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Secret Wonders  66  Colorless  70  Basic  F+10    Uncommon    [0] Color Pick - Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1] Trace - Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokemon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.     
Smoochum 
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Secret Wonders  67  Psychic  50  Basic  P+10    Uncommon  Baby Evolution - Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and removing all damage counters from Smoochum. (Poke-POWER)  [0] Psykiss - Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokemon and have your opponent shuffle that card into his or her deck.       
Unown [K] 
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Secret Wonders  68  Psychic  60  Basic  P+10    Uncommon  KIND - Once during your turn (before your attack), you may remove 2 damage counters from 1 of the Defending Pokemon. (Poke-POWER)  [P] Hidden Power (20)       
Unown [N] 
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Secret Wonders  69  Psychic  50  Basic  P+10    Uncommon  NOD - Once during your turn (before your attack), if you have Unown N, Unown O, and Unown D on your Bench, you may ask your opponent to take a Prize card. If he or she does, you may take a Prize card. If he or she doesn't, you may draw a card. (Poke-POWER)  [1] Hidden Power (10) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Unown [O] 
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Secret Wonders  70  Psychic  50  Basic  P+10    Uncommon  ONE - Once during your turn (before your attack), if you have Unown O, Unown N, and Unown E on your Bench and you have 1 card left in your hand, you may draw cards until you have 7 cards in your hand. (Poke-POWER)  [1] Hidden Power (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Unown [X] 
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Secret Wonders  71  Psychic  50  Basic  P+10    Uncommon  X-RAY - Once during your turn (before your attack), if you have Unown X on your Bench, you may look at the top card of your opponent's deck and put it back on top of his or her deck. (Poke-POWER)  [1] Hidden Power (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Unown [Z] 
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Secret Wonders  72  Psychic  50  Basic  P+10    Uncommon  ZERO - Once during your turn (before your attack), if Unown Z is on your Bench and you have no cards in your deck, you may discard all cards attached to Unown Z and put Unown Z on the top of your deck. (Poke-POWER)  [1P] Hidden Power - Remove as many damage counters as you like from each Unown you have in play. Put that many damage counters on the Defending Pokemon.       
Venomoth 
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Secret Wonders  73  Grass  80  Stage 1  R+20  F-20  Uncommon  Dangerous Scales - If Venomoth is your Active Pokemon and is damaged by an opponent's attack (even if Venomoth is Knocked Out), the Attacking Pokemon is now Asleep and Poisoned. (Poke-BODY)  [GG] Disturbance Dive (50) Prevent all effects of an attack, excluding damage, done to Venomoth during your opponent's next turn.       
Vibrava 
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Secret Wonders  74  Fighting  80  Stage 1  W+20  L-20  Uncommon    [F] Sand Wind - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Wartortle 
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Secret Wonders  75  Water  80  Stage 1  L+20    Uncommon    [WW] Giant Wave (40) Wartortle can't use Giant Wave during your next turn.  [3] Shell Attack (50)     
Bagon 
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Secret Wonders  76  Colorless  50  Basic  C+10  F-20  Common    [1] Bite (10)  [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Bagon.     
Bulbasaur 
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Secret Wonders  77  Grass  60  Basic  R+10    Common    [0] Shake Vine - The Defending Pokemon is now Asleep.  [1G] Bullet Seed (10x) Flip 4 coins. This attack does 10 damage times the number of heads.     
Burmy Plant Cloak 
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Secret Wonders  78  Grass  40  Basic  R+10    Common  Wear Cloak - Once during your turn (before your attack), if Burmy Plant Cloak is your Active Pokemon, you may search your discard pile for a basic G Energy card and attach it to Burmy Plant Cloak. (Poke-POWER)  [1] Plant Cloak Tackle (10+) If Burmy Plant Cloak has any G Energy attached to it, this attack does 10 damage plus 10 more damage.       
Burmy Sandy Cloak 
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Secret Wonders  79  Grass  40  Basic      Common  Wear Cloak - Once during your turn (before your attack), if Burmy Sandy Cloak is your Active Pokemon, you may search your discard pile for a basic F Energy card and attach it to Burmy Sandy Cloak. (Poke-POWER)  [1] Sandy Cloak Tackle (10+) If Burmy Sandy Cloak has any F Energy attached to it, this attack does 10 damage plus 10 more damage.       
Burmy Trash Cloak 
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Secret Wonders  80  Grass  40  Basic  F+10    Common  Wear Cloak - Once during your turn (before your attack), if Burmy Trash Cloak is your Active Pokemon, you may search your discard pile for a basic M Energy card and attach it to Burmy Trash Cloak. (Poke-POWER)  [1] Trash Cloak Tackle (10+) If Burmy Trash Cloak has any M Energy attached to it, this attack does 10 damage plus 10 more damage.       
Carvanha 
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Secret Wonders  81  Darkness  50  Basic  L+10  P-20  Common    [W] Slash (10)  [1D] Bite Away (20) Flip a coin. If heads, choose a card from your opponent's hand without looking and discard it.     
Charmander 
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Secret Wonders  82  Fire  50  Basic  W+10    Common    [0] Gnaw (10)  [RR] Lava Burn (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Clefairy 
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Secret Wonders  83  Colorless  60  Basic  F+10    Common  Moon Stone - Clefairy can evolve during the turn you play it. (Poke-ITEM)  [1] Double Slap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Corsola 
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Secret Wonders  84  Water  70  Basic  G+20    Common    [1] Rally - Search your deck for up to 3 different types of Basic Pokemon and put them on your Bench. Shuffle your deck afterward.  [1W] Hook (30)     
Diglett 
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Secret Wonders  85  Fighting  50  Basic  W+10  L-20  Common    [1] Down Draw - Draw a card from the bottom of your deck.  [FF] Mud Spatter (30)     
Duskull 
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Secret Wonders  86  Psychic  50  Basic  D+10  C-20  Common  Reaper Cloth - Duskull can evolve during the turn you play it. (Poke-ITEM)  [P] Astonish - Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.       
Electabuzz 
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Secret Wonders  87  Lightning  70  Basic  F+20  M-20  Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1LL] Thunder (60) Flip a coin. If tails, Electabuzz does 30 damage to itself.     
Grimer 
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Secret Wonders  88  Psychic  60  Basic  P+10    Common    [1] Mud Bomb (10)  [P] Gunky - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the attack does nothing.     
Growlithe 
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Secret Wonders  89  Fire  70  Basic  W+20    Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his Benched Pokemon.  [1R] Dig Claws (20)     
Hoppip 
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Secret Wonders  90  Grass  30  Basic  R+10  F-20  Common  Cottonweed - If Hoppip has any G Energy attached to it, the Retreat Cost for Hoppip is 0. (Poke-BODY)  [G] Hover Heal (10) Remove all Special Conditions from Hoppip.       
Lickitung 
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Secret Wonders  91  Colorless  80  Basic  F+20    Common    [1] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Stomp (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.     
Lotad 
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Secret Wonders  92  Water  50  Basic  L+10    Common    [W] Water Sport (10+) If Lotad has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 20 more damage.  [1W] Ram (20)     
Magmar 
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Secret Wonders  93  Fire  70  Basic  W+20    Common    [1] Fire Punch (10)  [1R] Smog (20) The Defending Pokemon is now Poisoned.     
Mareep 
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Secret Wonders  94  Lightning  50  Basic  F+10  M-20  Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Static Shock (20)     
Murkrow 
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Secret Wonders  95  Darkness  50  Basic  L+10  F-20  Common  Dusk Stone - Murkrow can evolve during the turn you play it. (Poke-ITEM)  [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage is affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.       
Natu 
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Secret Wonders  96  Psychic  40  Basic  P+10  F-20  Common    [1] Bothering Wave (20) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokemon.  [P] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.     
Nidoran M 
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Secret Wonders  97  Psychic  60  Basic  P+10    Common    [1] Collect - Draw a card.  [P] Poison Skin - Flip 2 coins. If either of them is heads, the Defending Pokemon is now Poisoned.     
Phanpy 
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Secret Wonders  98  Fighting  60  Basic  W+10  L-20  Common    [1] Flail (10x) Does 10 damage times the number of damage counters on Phanpy.  [1F] Take Down (30) Phanpy does 10 damage to itself.     
Pidgey 
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Secret Wonders  99  Colorless  50  Basic  L+10  F-20  Common    [1] Growl - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).  [2] Peck (20)     
Psyduck 
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Secret Wonders  100  Water  50  Basic  L+10    Common    [1] Delusion - If Psyduck is Confused, draw 2 cards.  [1] Migraine (10) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused.     
Qwilfish 
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Secret Wonders  101  Water  70  Basic  L+20    Common  Balloon Sting - Once during your opponent's turn, if Qwilfish is your Active Pokemon and is damaged by an attack (even if Qwilfish is Knocked Out), you may flip a coin. If heads, the Attacking Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns. (Poke-POWER)  [WW] Nerve Shot (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Ralts 
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Secret Wonders  102  Psychic  60  Basic  P+10    Common    [1] Smack (10)  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Rattata 
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Secret Wonders  103  Colorless  30  Basic  F+10    Common    [1] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.  [1] Bite (20)     
Sentret 
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Secret Wonders  104  Colorless  60  Basic  F+10    Common    [1] Grope - Look at the top 2 cards of your deck, choose 1 of them and put it into your hand. Put the other on the bottom of your deck.  [1] Scratch (10)     
Shellder 
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Secret Wonders  105  Water  50  Basic  L+10    Common    [1] Shell Rest - Remove 2 damage counters from Shellder.  [1W] Tongue Slap (20)     
Shellos East Sea 
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Secret Wonders  106  Water  60  Basic  L+10    Common    [1] Shell Hunting - Search your deck for up to 2 in any combination of Shellos West Sea and Shellos East Sea and put them onto your Bench. Shuffle your deck afterward.  [W] Sprinkle Water (10)     
Shellos West Sea 
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Secret Wonders  107  Water  60  Basic  L+10    Common    [1] Mud Spatter (10)  [W] Recover - Discard a W Energy attached to Shellos West Sea and remove all damage counters from Shellos West Sea.     
Shroomish 
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Secret Wonders  108  Grass  50  Basic  R+10  W-20  Common    [1] Headbutt (10)  [1G] Toxic Spore (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Shuckle 
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Secret Wonders  109  Grass  60  Basic  R+20    Common  Pot Shell - prevent all effects of attacks, including damage, done to Shuckle by your opponent's Pokemon that has any Special Energy cards attached to it. (Poke-BODY)  [1G] Ferment Poison (10) The Defending Pokemon is now Poisoned. As long as the Defending Pokemon remains Poisoned by this attack, it can't use any Poke-Body.       
Shuppet 
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Secret Wonders  110  Psychic  50  Basic  D+10  C-20  Common    [P] Gossip - Put 1 damage counter on 1 of your opponent's Pokemon.  [2] Hang Down (20)     
Spinda 
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Secret Wonders  111  Colorless  70  Basic  F+20    Common    [1] Dish Out - Draw a card from the top and the bottom of your deck.  [1] Synchro Punch (10+) If any basic Energy card attached to Spinda is the same type as any Energy attached to the Defending Pokemon, this attack does 10 damage plus 30 more damage.     
Squirtle 
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Secret Wonders  112  Water  50  Basic  L+10    Common    [0] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1W] Aqua Tail (20+) Flip a coin for each W Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads.     
Stantler 
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Secret Wonders  113  Colorless  70  Basic  F+20    Common    [0] Lead - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [2] Frighten Horn (20) If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is now Confused.     
Sunkern 
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Secret Wonders  114  Grass  40  Basic  R+20  W-20  Common    [1] Sun Soak - Flip a coin. If heads, remove all damage counters from Sunkern, search your deck for an Evolution card that evolves from Sunkern, and put it onto Sunkern. (This counts as evolving Sunkern.) Shuffle your deck afterward.  [G] Seed Bomb (20)     
Trapinch 
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Secret Wonders  115  Fighting  50  Basic  W+10  L-20  Common    [1] Inviting Trap - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [F] Sand Tomb (10) The Defending Pokemon can't retreat during your opponent's next turn.     
Venonat 
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Secret Wonders  116  Grass  50  Basic  R+10    Common    [1] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [G] Signal Beam (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Voltorb 
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Secret Wonders  117  Lightning  50  Basic  F+10  M-20  Common    [L] Speed Ball (20)  [1L] Big Explosion (50) Voltorb does 50 damage to itself.     
Wooper 
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Secret Wonders  118  Water  60  Basic  G+20  L-20  Common    [1] Yawn - The Defending Pokemon is now Asleep.  [W] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This damage isn't affected by Weakness or Resistance.     
Bebe's Search 
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Secret Wonders  119  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)       
Night Maintenance 
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Secret Wonders  120  Trainer    Trainer        Uncommon    Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.       
PlusPower  (ERRATA) 
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Secret Wonders  121  Trainer    Trainer        Uncommon    Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance).       
Professor Oak's Visit 
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Secret Wonders  122  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw 3 cards. Then choose a card from your hand and put it on the bottom of your deck.       
Professor Rowan 
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Secret Wonders  123  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.)       
Rival 
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Secret Wonders  124  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put the other 2 cards on top of your deck. Shuffle your deck afterward.       
Roseanne's Research 
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Secret Wonders  125  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 2 in any combination of basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Team Galactic's Mars 
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Secret Wonders  126  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.       
Potion  (ERRATA) 
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Secret Wonders  127  Trainer    Trainer        Common    Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter if that Pokemon has only 1).       
Switch 
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Secret Wonders  128  Trainer    Trainer        Common    Switch 1 of your Active Pokemon with 1 of your Benched Pokemon.       
Darkness Energy (Special) 
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Secret Wonders  129  Energy    Special Energy        Common    If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)       
Metal Energy (Special) 
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Secret Wonders  130  Energy    Special Energy        Common    Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Gardevoir Lv.X 
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Secret Wonders  131  Psychic  130  Level Up  Px2    Ultra-Rare  Teleportation - Once during your turn (before your attack), choose 1 of your Active Pokemon or 1 of your Benched Pokemon and switch Gardevoir with that Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [PP] Bring Down - Choose 1 Pokemon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokemon is now Knocked Out.       
Honchkrow Lv.X 
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Secret Wonders  132  Darkness  110  Level Up  L+30  F-20  Ultra-Rare    [2] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.  [1DD] Darkness Wing (60) If the Defending Pokemon would be Knocked Out by damage from this attack, you may search your discard pile for 1 card, show it to your opponent, and put it into your hand.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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