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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Abra 
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Team Rocket  49  Psychic  40  Basic    Common    [P] Vanish - Shuffle Abra into your deck. (Discard all cards attached to Abra.)  [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Challenge! 
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Team Rocket  74  Trainer    Trainer        Uncommon    Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.       
Charmander 
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Team Rocket  50  Fire  40  Basic    Common  Gather Fire - Once during your turn (before your attack), you may take 1 R Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed.  [R] Fire Tail (20)       
Dark Alakazam 
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Team Rocket  1  Psychic  60  Stage 2    Rare    [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon).  [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Dark Alakazam 
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Team Rocket  18  Psychic  60  Stage 2    Rare    [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon).  [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Dark Arbok 
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Team Rocket  2  Grass  60  Stage 1    Rare    [GG] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn.  [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Arbok 
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Team Rocket  19  Grass  60  Stage 1    Rare    [GG] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn.  [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Blastoise 
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Team Rocket  3  Water  70  Stage 2    Rare    [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.  [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)     
Dark Blastoise 
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Team Rocket  20  Water  70  Stage 2    Rare    [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.  [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)     
Dark Charizard 
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Team Rocket  4  Fire  80  Stage 2  Rare    [1] Nail Flick (10)  [RR] Continuous Fireball (50x) Flip a number of coins equal to the number of R Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of R Energy cards attached to Dark Charizard equal to the number of heads.     
Dark Charizard 
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Team Rocket  21  Fire  80  Stage 2  Rare    [1] Nail Flick (10)  [RR] Continuous Fireball (50x) Flip a number of coins equal to the number of R Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of R Energy cards attached to Dark Charizard equal to the number of heads.     
Dark Charmeleon 
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Team Rocket  32  Fire  50  Stage 1    Uncommon    [2] Tail Slap (20)  [RRR] Fireball (70) Use this attack only if there are any R Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).     
Dark Dragonair 
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Team Rocket  33  Colorless  60  Stage 1    Uncommon  Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed.  [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.       
Dark Dragonite 
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Team Rocket  5  Colorless  70  Stage 2    Rare  Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing.       
Dark Dragonite 
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Team Rocket  22  Colorless  70  Stage 2    Rare  Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing.       
Dark Dugtrio 
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Team Rocket  6  Fighting  50  Stage 1  Rare  Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.  [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage.       
Dark Dugtrio 
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Team Rocket  23  Fighting  50  Stage 1  Rare  Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.  [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage.       
Dark Electrode 
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Team Rocket  34  Lightning  60  Stage 1    Uncommon    [1] Rolling Tackle (10)  [LL] Energy Bomb (30) Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode.     
Dark Flareon 
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Team Rocket  35  Fire  50  Stage 1    Uncommon    [1] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dark Flareon.  [RR] Playing with Fire (30+) Use this attack only if there are any R Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage.     
Dark Gloom 
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Team Rocket  36  Grass  50  Stage 1    Uncommon  Pollen Stench - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed.  [GG] Poisonpowder (10) The Defending Pokemon is now Poisoned.       
Dark Golbat 
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Team Rocket  7  Grass  50  Stage 1  Rare  Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance.  [GG] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)       
Dark Golbat 
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Team Rocket  24  Grass  50  Stage 1  Rare  Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance.  [GG] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)       
Dark Golduck 
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Team Rocket  37  Water  60  Stage 1    Uncommon    [P] Third Eye - Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.  [1PP] Super Psy (50)     
Dark Gyarados 
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Team Rocket  8  Water  70  Stage 1  Rare  Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed.  [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Dark Gyarados 
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Team Rocket  25  Water  70  Stage 1  Rare  Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed.  [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Dark Hypno 
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Team Rocket  9  Psychic  60  Stage 1    Rare    [P] Psypunch (20)  [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Dark Hypno 
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Team Rocket  26  Psychic  60  Stage 1    Rare    [P] Psypunch (20)  [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Dark Jolteon 
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Team Rocket  38  Lightning  50  Stage 1    Uncommon    [L] Lightning Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1LL] Thunder Attack (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself.     
Dark Kadabra 
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Team Rocket  39  Psychic  50  Stage 1    Uncommon  Matter Exchange - Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed.  [PP] Mind Shock (30) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)       
Dark Machamp 
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Team Rocket  10  Fighting  70  Stage 2    Rare    [FF] Mega Punch (30)  [1FFF] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon.     
Dark Machamp 
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Team Rocket  27  Fighting  70  Stage 2    Rare    [FF] Mega Punch (30)  [1FFF] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon.     
Dark Machoke 
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Team Rocket  40  Fighting  60  Stage 1    Uncommon    [1FF] Drag Off (20) Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon.  [1FF] Knock Back (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)     
Dark Magneton 
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Team Rocket  11  Lightning  60  Stage 1    Rare    [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it.     
Dark Magneton 
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Team Rocket  28  Lightning  60  Stage 1    Rare    [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it.     
Dark Muk 
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Team Rocket  41  Grass  60  Stage 1    Uncommon  Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays 2 more to retreat his or her Active Pokemon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed.  [GG] Sludge Punch (20) The Defending Pokemon is now Poisoned.       
Dark Persian 
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Team Rocket  42  Colorless  60  Stage 1  Uncommon    [1] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon.  [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Dark Primeape 
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Team Rocket  43  Fighting  60  Stage 1    Uncommon  Frenzy - If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage.  [FF] Frenzied Attack (40) Dark Primeape is now Confused (after doing damage).       
Dark Raichu 
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Team Rocket  83  Lightning  70  Stage 1    Rare    [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon       
Dark Rapidash 
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Team Rocket  44  Fire  60  Stage 1    Uncommon    [2] Rear Kick (20)  [RR] Flame Pillar (30) You may discard 1 R Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Raticate 
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Team Rocket  51  Colorless  50  Stage 1  Common    [2] Gnaw (20)  [3] Hyper Fang (50) Flip a coin. if tails, this attack does nothing.     
Dark Slowbro 
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Team Rocket  12  Psychic  60  Stage 1    Rare  Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand.  [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing.       
Dark Slowbro 
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Team Rocket  29  Psychic  60  Stage 1    Rare  Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand.  [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing.       
Dark Vaporeon 
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Team Rocket  45  Water  60  Stage 1    Uncommon    [3] Bite (30)  [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Dark Vileplume 
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Team Rocket  13  Grass  60  Stage 2    Rare  Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.  [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage).       
Dark Vileplume 
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Team Rocket  30  Grass  60  Stage 2    Rare  Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.  [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage).       
Dark Wartortle 
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Team Rocket  46  Water  60  Stage 1    Uncommon    [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage.     
Dark Weezing 
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Team Rocket  14  Grass  60  Stage 1    Rare    [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.  [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed.     
Dark Weezing 
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Team Rocket  31  Grass  60  Stage 1    Rare    [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing even your own). Don't apply Weakness and Resistance.  [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed.     
Digger 
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Team Rocket  75  Trainer    Rocket's Secret Machine        Uncommon    Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails.       
Diglett 
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Team Rocket  52  Fighting  40  Basic  Common    [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after Applying Weakness and Resistance still happen.)  [1F] Scratch (20)     
Dratini 
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Team Rocket  53  Colorless  40  Basic    Common    [2] Wrap (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Drowzee 
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Team Rocket  54  Psychic  50  Basic    Common  Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Eevee 
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Team Rocket  55  Colorless  40  Basic  Common    [1] Tackle (10)  [2] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Ekans 
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Team Rocket  56  Grass  50  Basic    Common    [1] Bite (10)  [GG] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Full Heal Energy 
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Team Rocket  81  Energy    Special Energy        Uncommon    If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.)       
Goop Gas Attack 
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Team Rocket  78  Trainer    Trainer        Common    All Pokemon Powers stop working until the end of your opponent's next turn.       
Grimer 
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Team Rocket  57  Grass  40  Basic    Common    [G] Poison Gas - The Defending Pokemon is now Asleep.  [GG] Sticky Hands (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage.     
Here Comes Team Rocket! 
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Team Rocket  15  Trainer    Trainer        Rare    Each player plays with his or her Prize cards face up for the rest of the game.       
Here Comes Team Rocket! 
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Team Rocket  71  Trainer    Trainer        Rare    Each player plays with his or her Prize cards face up for the rest of the game.       
Imposter Oak's Revenge 
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Team Rocket  76  Trainer    Trainer        Uncommon    Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.       
Koffing 
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Team Rocket  58  Grass  40  Basic    Common    [1] Tackle (10)  [1G] Poison Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Machop 
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Team Rocket  59  Fighting  50  Basic    Common    [2] Punch (20)  [2F] Kick (30)     
Magikarp 
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Team Rocket  47  Water  30  Basic    Uncommon    [1] Flop (10)  [WWW] Rapid Evolution - Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward.     
Magnemite 
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Team Rocket  60  Lightning  40  Basic    Common    [2] Tackle (20)  [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.     
Mankey 
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Team Rocket  61  Fighting  40  Basic    Common    [1] Mischief - Shuffle your opponent's deck.  [1F] Anger (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.     
Meowth 
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Team Rocket  62  Colorless  40  Basic  Common    [2] Coin Hurl - Choose 1 of your opponent's Pokemon and flip a coin. If heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)       
Nightly Garbage Run 
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Team Rocket  77  Trainer    Rocket's Secret Machine        Uncommon    Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck.       
Oddish 
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Team Rocket  63  Grass  50  Basic    Common    [G] Sleep Powder - The Defending Pokemon is now Asleep.  [G] Poisonpowder - The Defending Pokemon is now Poisoned.     
Ponyta 
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Team Rocket  64  Fire  50  Basic    Common    [1R] Ember (30) Discard 1 R Energy card attached to Ponyta in order to use this attack.       
Porygon 
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Team Rocket  48  Colorless  40  Basic  Uncommon    [1] Conversion 1 - If Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless.  [3] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Potion Energy 
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Team Rocket  82  Energy    Special Energy        Uncommon    If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides 1 Colorless energy. (Doesn't count as a basic Energy card.)       
Psyduck 
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Team Rocket  65  Water  50  Basic    Common    [P] Dizziness - Draw a card.  [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way.     
Rainbow Energy (Major text change. Requires reference.) 
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Team Rocket  17  Energy    Special Energy        Rare    Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.)       
Rainbow Energy (Major text change. Requires reference.) 
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Team Rocket  80  Energy    Special Energy        Rare    Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.)       
Rattata 
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Team Rocket  66  Colorless  40  Basic  Common  Trickery - Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed.  [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.       
Rocket's Sneak Attack 
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Team Rocket  16  Trainer    Trainer        Rare    Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.       
Rocket's Sneak Attack 
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Team Rocket  72  Trainer    Trainer        Rare    Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.       
Sleep! 
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Team Rocket  79  Trainer    Rocket's Secret Machine        Common    Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Slowpoke 
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Team Rocket  67  Psychic  50  Basic    Common    [1] Afternoon Nap - Search your deck for a P Energy card and attach it to Slowpoke. Shuffle your deck afterward.  [P] Headbutt (10)     
Squirtle 
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Team Rocket  68  Water  50  Basic    Common    [2] Shell Attack (20)       
The Boss's Way 
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Team Rocket  73  Trainer    Trainer        Uncommon    Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.       
Voltorb 
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Team Rocket  69  Lightning  40  Basic    Common    [L] Speed Ball (20)       
Zubat 
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Team Rocket  70  Grass  40  Basic  Common    [1] Ram (10)  [1G] Bite (20)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

This site is the Pokepedia. It is the most comprehensive, searchable Pokemon Trading Card Game (TCG) database on the web. In the world of TCGs and Collectible Card Games (CCG), there is nothing else like. Not in any other TCG/CCG. Not Magic the Gathering. Not Yu-Gi-Oh. Nothing. The Pokepedia is intended to provide a service to the competitive and casual Pokemon playing community, as well as Pokemon collectors. Among the features the Pokepedia provides is a decklist builder (for building and saving decks as well as printing out tournament-compliant decklists), an event mapper (showing leagues, organized play, and Premier Events across the United States), the Trader Base (where you can identify the cards you have for trade and the cards you're looking for and find others who need what you have and have what you need), a wide variety of information about Pokemon and the TCG (including artists and which cards they drew, Pokemon species, and evolution lines), examples of symbols from the various sets, the Pokemon Timeline (a user-driven history of Pokemon and the TCG), the Pokemon Frappr (an interactive map showing Pokemon players across the World), and a downloadable version of the Pokepedia (in Excel format). The Pokepedia also offers a user-maintained set of links to other sites of interest to the Pokemon community. But the Pokepedia is all about the search engine. Just enter the characteristics of a Pokemon card you're looking for and the Pokepedia will find it for you. As long as there are Pokemon players, the Pokepedia will continue to provide support. Thanks and enjoy the Pokepedia.