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Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Abra ![]() |
Team Rocket | 49 | Psychic | 40 | Basic | P | 1 | Common | [P] Vanish - Shuffle Abra into your deck. (Discard all cards attached to Abra.) | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Challenge! ![]() |
Team Rocket | 74 | Trainer | Trainer | Uncommon | Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. | ||||||||
Charmander ![]() |
Team Rocket | 50 | Fire | 40 | Basic | W | 1 | Common | Gather Fire - Once during your turn (before your attack), you may take 1 R Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. | [R] Fire Tail (20) | ||||
Dark Alakazam ![]() |
Team Rocket | 1 | Psychic | 60 | Stage 2 | P | 3 | Rare | [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon). | [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Dark Alakazam ![]() |
Team Rocket | 18 | Psychic | 60 | Stage 2 | P | 3 | Rare | [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon). | [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Dark Arbok ![]() |
Team Rocket | 2 | Grass | 60 | Stage 1 | P | 2 | Rare | [GG] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. | [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Dark Arbok ![]() |
Team Rocket | 19 | Grass | 60 | Stage 1 | P | 2 | Rare | [GG] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. | [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Dark Blastoise ![]() |
Team Rocket | 3 | Water | 70 | Stage 2 | L | 2 | Rare | [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. | [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) | ||||
Dark Blastoise ![]() |
Team Rocket | 20 | Water | 70 | Stage 2 | L | 2 | Rare | [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. | [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) | ||||
Dark Charizard ![]() |
Team Rocket | 4 | Fire | 80 | Stage 2 | W | F | 3 | Rare | [1] Nail Flick (10) | [RR] Continuous Fireball (50x) Flip a number of coins equal to the number of R Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of R Energy cards attached to Dark Charizard equal to the number of heads. | |||
Dark Charizard ![]() |
Team Rocket | 21 | Fire | 80 | Stage 2 | W | F | 3 | Rare | [1] Nail Flick (10) | [RR] Continuous Fireball (50x) Flip a number of coins equal to the number of R Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of R Energy cards attached to Dark Charizard equal to the number of heads. | |||
Dark Charmeleon ![]() |
Team Rocket | 32 | Fire | 50 | Stage 1 | W | 2 | Uncommon | [2] Tail Slap (20) | [RRR] Fireball (70) Use this attack only if there are any R Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). | ||||
Dark Dragonair ![]() |
Team Rocket | 33 | Colorless | 60 | Stage 1 | P | 2 | Uncommon | Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. | [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | ||||
Dark Dragonite ![]() |
Team Rocket | 5 | Colorless | 70 | Stage 2 | F | 2 | Rare | Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. | ||||
Dark Dragonite ![]() |
Team Rocket | 22 | Colorless | 70 | Stage 2 | F | 2 | Rare | Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. | ||||
Dark Dugtrio ![]() |
Team Rocket | 6 | Fighting | 50 | Stage 1 | G | L | 2 | Rare | Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. | [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. | |||
Dark Dugtrio ![]() |
Team Rocket | 23 | Fighting | 50 | Stage 1 | G | L | 2 | Rare | Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. | [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. | |||
Dark Electrode ![]() |
Team Rocket | 34 | Lightning | 60 | Stage 1 | F | 1 | Uncommon | [1] Rolling Tackle (10) | [LL] Energy Bomb (30) Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. | ||||
Dark Flareon ![]() |
Team Rocket | 35 | Fire | 50 | Stage 1 | W | 1 | Uncommon | [1] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dark Flareon. | [RR] Playing with Fire (30+) Use this attack only if there are any R Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage. | ||||
Dark Gloom ![]() |
Team Rocket | 36 | Grass | 50 | Stage 1 | F | 2 | Uncommon | Pollen Stench - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. | [GG] Poisonpowder (10) The Defending Pokemon is now Poisoned. | ||||
Dark Golbat ![]() |
Team Rocket | 7 | Grass | 50 | Stage 1 | P | F | 0 | Rare | Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. | [GG] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |||
Dark Golbat ![]() |
Team Rocket | 24 | Grass | 50 | Stage 1 | P | F | 0 | Rare | Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. | [GG] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |||
Dark Golduck ![]() |
Team Rocket | 37 | Water | 60 | Stage 1 | L | 2 | Uncommon | [P] Third Eye - Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. | [1PP] Super Psy (50) | ||||
Dark Gyarados ![]() |
Team Rocket | 8 | Water | 70 | Stage 1 | G | F | 2 | Rare | Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. | [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Dark Gyarados ![]() |
Team Rocket | 25 | Water | 70 | Stage 1 | G | F | 2 | Rare | Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. | [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Dark Hypno ![]() |
Team Rocket | 9 | Psychic | 60 | Stage 1 | P | 2 | Rare | [P] Psypunch (20) | [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Dark Hypno ![]() |
Team Rocket | 26 | Psychic | 60 | Stage 1 | P | 2 | Rare | [P] Psypunch (20) | [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Dark Jolteon ![]() |
Team Rocket | 38 | Lightning | 50 | Stage 1 | F | 1 | Uncommon | [L] Lightning Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [1LL] Thunder Attack (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. | ||||
Dark Kadabra ![]() |
Team Rocket | 39 | Psychic | 50 | Stage 1 | P | 2 | Uncommon | Matter Exchange - Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. | [PP] Mind Shock (30) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Dark Machamp ![]() |
Team Rocket | 10 | Fighting | 70 | Stage 2 | P | 3 | Rare | [FF] Mega Punch (30) | [1FFF] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. | ||||
Dark Machamp ![]() |
Team Rocket | 27 | Fighting | 70 | Stage 2 | P | 3 | Rare | [FF] Mega Punch (30) | [1FFF] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. | ||||
Dark Machoke ![]() |
Team Rocket | 40 | Fighting | 60 | Stage 1 | P | 2 | Uncommon | [1FF] Drag Off (20) Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | [1FF] Knock Back (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ||||
Dark Magneton ![]() |
Team Rocket | 11 | Lightning | 60 | Stage 1 | F | 2 | Rare | [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. | ||||
Dark Magneton ![]() |
Team Rocket | 28 | Lightning | 60 | Stage 1 | F | 2 | Rare | [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. | ||||
Dark Muk ![]() |
Team Rocket | 41 | Grass | 60 | Stage 1 | P | 2 | Uncommon | Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays 2 more to retreat his or her Active Pokemon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed. | [GG] Sludge Punch (20) The Defending Pokemon is now Poisoned. | ||||
Dark Persian ![]() |
Team Rocket | 42 | Colorless | 60 | Stage 1 | F | P | 0 | Uncommon | [1] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | |||
Dark Primeape ![]() |
Team Rocket | 43 | Fighting | 60 | Stage 1 | P | 1 | Uncommon | Frenzy - If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. | [FF] Frenzied Attack (40) Dark Primeape is now Confused (after doing damage). | ||||
Dark Raichu ![]() |
Team Rocket | 83 | Lightning | 70 | Stage 1 | F | 1 | Rare | [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon | |||||
Dark Rapidash ![]() |
Team Rocket | 44 | Fire | 60 | Stage 1 | W | 0 | Uncommon | [2] Rear Kick (20) | [RR] Flame Pillar (30) You may discard 1 R Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Dark Raticate ![]() |
Team Rocket | 51 | Colorless | 50 | Stage 1 | F | P | 1 | Common | [2] Gnaw (20) | [3] Hyper Fang (50) Flip a coin. if tails, this attack does nothing. | |||
Dark Slowbro ![]() |
Team Rocket | 12 | Psychic | 60 | Stage 1 | P | 2 | Rare | Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. | ||||
Dark Slowbro ![]() |
Team Rocket | 29 | Psychic | 60 | Stage 1 | P | 2 | Rare | Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. | ||||
Dark Vaporeon ![]() |
Team Rocket | 45 | Water | 60 | Stage 1 | L | 1 | Uncommon | [3] Bite (30) | [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ||||
Dark Vileplume ![]() |
Team Rocket | 13 | Grass | 60 | Stage 2 | R | 2 | Rare | Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. | [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage). | ||||
Dark Vileplume ![]() |
Team Rocket | 30 | Grass | 60 | Stage 2 | R | 2 | Rare | Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. | [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage). | ||||
Dark Wartortle ![]() |
Team Rocket | 46 | Water | 60 | Stage 1 | L | 1 | Uncommon | [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. | ||||
Dark Weezing ![]() |
Team Rocket | 14 | Grass | 60 | Stage 1 | P | 1 | Rare | [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. | [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. | ||||
Dark Weezing ![]() |
Team Rocket | 31 | Grass | 60 | Stage 1 | P | 1 | Rare | [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing even your own). Don't apply Weakness and Resistance. | [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. | ||||
Digger ![]() |
Team Rocket | 75 | Trainer | Rocket's Secret Machine | Uncommon | Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails. | ||||||||
Diglett ![]() |
Team Rocket | 52 | Fighting | 40 | Basic | G | L | 0 | Common | [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after Applying Weakness and Resistance still happen.) | [1F] Scratch (20) | |||
Dratini ![]() |
Team Rocket | 53 | Colorless | 40 | Basic | P | 1 | Common | [2] Wrap (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Drowzee ![]() |
Team Rocket | 54 | Psychic | 50 | Basic | P | 1 | Common | Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. | [1P] Nightmare (10) The Defending Pokemon is now Asleep. | ||||
Eevee ![]() |
Team Rocket | 55 | Colorless | 40 | Basic | F | P | 1 | Common | [1] Tackle (10) | [2] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | |||
Ekans ![]() |
Team Rocket | 56 | Grass | 50 | Basic | P | 1 | Common | [1] Bite (10) | [GG] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Full Heal Energy ![]() |
Team Rocket | 81 | Energy | Special Energy | Uncommon | If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.) | ||||||||
Goop Gas Attack ![]() |
Team Rocket | 78 | Trainer | Trainer | Common | All Pokemon Powers stop working until the end of your opponent's next turn. | ||||||||
Grimer ![]() |
Team Rocket | 57 | Grass | 40 | Basic | P | 1 | Common | [G] Poison Gas - The Defending Pokemon is now Asleep. | [GG] Sticky Hands (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage. | ||||
Here Comes Team Rocket! ![]() |
Team Rocket | 15 | Trainer | Trainer | Rare | Each player plays with his or her Prize cards face up for the rest of the game. | ||||||||
Here Comes Team Rocket! ![]() |
Team Rocket | 71 | Trainer | Trainer | Rare | Each player plays with his or her Prize cards face up for the rest of the game. | ||||||||
Imposter Oak's Revenge ![]() |
Team Rocket | 76 | Trainer | Trainer | Uncommon | Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards. | ||||||||
Koffing ![]() |
Team Rocket | 58 | Grass | 40 | Basic | P | 1 | Common | [1] Tackle (10) | [1G] Poison Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Machop ![]() |
Team Rocket | 59 | Fighting | 50 | Basic | P | 1 | Common | [2] Punch (20) | [2F] Kick (30) | ||||
Magikarp ![]() |
Team Rocket | 47 | Water | 30 | Basic | L | 1 | Uncommon | [1] Flop (10) | [WWW] Rapid Evolution - Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. | ||||
Magnemite ![]() |
Team Rocket | 60 | Lightning | 40 | Basic | F | 1 | Common | [2] Tackle (20) | [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. | ||||
Mankey ![]() |
Team Rocket | 61 | Fighting | 40 | Basic | P | 0 | Common | [1] Mischief - Shuffle your opponent's deck. | [1F] Anger (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | ||||
Meowth ![]() |
Team Rocket | 62 | Colorless | 40 | Basic | F | P | 1 | Common | [2] Coin Hurl - Choose 1 of your opponent's Pokemon and flip a coin. If heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Nightly Garbage Run ![]() |
Team Rocket | 77 | Trainer | Rocket's Secret Machine | Uncommon | Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. | ||||||||
Oddish ![]() |
Team Rocket | 63 | Grass | 50 | Basic | R | 1 | Common | [G] Sleep Powder - The Defending Pokemon is now Asleep. | [G] Poisonpowder - The Defending Pokemon is now Poisoned. | ||||
Ponyta ![]() |
Team Rocket | 64 | Fire | 50 | Basic | W | 1 | Common | [1R] Ember (30) Discard 1 R Energy card attached to Ponyta in order to use this attack. | |||||
Porygon ![]() |
Team Rocket | 48 | Colorless | 40 | Basic | F | P | 3 | Uncommon | [1] Conversion 1 - If Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. | [3] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | |||
Potion Energy ![]() |
Team Rocket | 82 | Energy | Special Energy | Uncommon | If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides 1 Colorless energy. (Doesn't count as a basic Energy card.) | ||||||||
Psyduck ![]() |
Team Rocket | 65 | Water | 50 | Basic | L | 1 | Common | [P] Dizziness - Draw a card. | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way. | ||||
Rainbow Energy (Major text change. Requires reference.) ![]() |
Team Rocket | 17 | Energy | Special Energy | Rare | Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) | ||||||||
Rainbow Energy (Major text change. Requires reference.) ![]() |
Team Rocket | 80 | Energy | Special Energy | Rare | Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) | ||||||||
Rattata ![]() |
Team Rocket | 66 | Colorless | 40 | Basic | F | P | 0 | Common | Trickery - Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed. | [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | |||
Rocket's Sneak Attack ![]() |
Team Rocket | 16 | Trainer | Trainer | Rare | Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. | ||||||||
Rocket's Sneak Attack ![]() |
Team Rocket | 72 | Trainer | Trainer | Rare | Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. | ||||||||
Sleep! ![]() |
Team Rocket | 79 | Trainer | Rocket's Secret Machine | Common | Flip a coin. If heads, the Defending Pokemon is now Asleep. | ||||||||
Slowpoke ![]() |
Team Rocket | 67 | Psychic | 50 | Basic | P | 1 | Common | [1] Afternoon Nap - Search your deck for a P Energy card and attach it to Slowpoke. Shuffle your deck afterward. | [P] Headbutt (10) | ||||
Squirtle ![]() |
Team Rocket | 68 | Water | 50 | Basic | L | 1 | Common | [2] Shell Attack (20) | |||||
The Boss's Way ![]() |
Team Rocket | 73 | Trainer | Trainer | Uncommon | Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. | ||||||||
Voltorb ![]() |
Team Rocket | 69 | Lightning | 40 | Basic | F | 1 | Common | [L] Speed Ball (20) | |||||
Zubat ![]() |
Team Rocket | 70 | Grass | 40 | Basic | P | F | 0 | Common | [1] Ram (10) | [1G] Bite (20) | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
This site is the Pokepedia. It is the most comprehensive, searchable Pokemon Trading Card Game (TCG) database on the web. In the world of TCGs and Collectible Card Games (CCG), there is nothing else like. Not in any other TCG/CCG. Not Magic the Gathering. Not Yu-Gi-Oh. Nothing. The Pokepedia is intended to provide a service to the competitive and casual Pokemon playing community, as well as Pokemon collectors. Among the features the Pokepedia provides is a decklist builder (for building and saving decks as well as printing out tournament-compliant decklists), an event mapper (showing leagues, organized play, and Premier Events across the United States), the Trader Base (where you can identify the cards you have for trade and the cards you're looking for and find others who need what you have and have what you need), a wide variety of information about Pokemon and the TCG (including artists and which cards they drew, Pokemon species, and evolution lines), examples of symbols from the various sets, the Pokemon Timeline (a user-driven history of Pokemon and the TCG), the Pokemon Frappr (an interactive map showing Pokemon players across the World), and a downloadable version of the Pokepedia (in Excel format). The Pokepedia also offers a user-maintained set of links to other sites of interest to the Pokemon community. But the Pokepedia is all about the search engine. Just enter the characteristics of a Pokemon card you're looking for and the Pokepedia will find it for you. As long as there are Pokemon players, the Pokepedia will continue to provide support. Thanks and enjoy the Pokepedia.