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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Banette 
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Crystal Guardians  1  Psychic  70  Stage 1  Rare  Safeguard - Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokemon-ex. (Poke-BODY)  [1P] Night Murmurs (30) If the Defending Pokemon is a Basic Pokemon, that Pokemon is now Confused.       
Blastoise (Delta Species) 
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Crystal Guardians  2  Fighting Metal  110  Stage 2    Rare  Shield Veil - Each of your Active Pokemon has no Weakness. (Poke-BODY)  [1F] Enraged Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Blastoise to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2M] Skull Bash (60)     
Camerupt 
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Crystal Guardians  3  Fire  80  Stage 1    Rare  Delta Protection - Any damage done to Camerupt by attacks from your opponent's Pokemon that has Delta Species on its card is reduced by 40 (after applying Weakness and Resistance). (Poke-BODY)  [1R] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2R] Combustion (50)     
Charizard (Delta Species) 
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Crystal Guardians  4  Lightning Metal  120  Stage 2    Rare  Peal of Thunder - Once during your turn, when you play Charizard from your hand to evolve 1 of your Pokemon, you may look at the top 5 cards of your deck, choose as many Energy cards as you like, and attach them to 1 of your Pokemon. Discard the other cards. (Poke-POWER)  [1LMM] Metal Burn (120) Discard all M Energy attached to Charizard.       
Dugtrio 
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Crystal Guardians  5  Fighting  70  Stage 1    Rare  Sand Veil - Prevent all damage done to your Benched Pokemon by your opponent's attacks. (Poke-BODY)  [1F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.  [2F] Double-edge (60) Dugtrio does 10 damage to itself.     
Ludicolo (Delta Species) 
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Crystal Guardians  6  Fire  100  Stage 2    Rare  Overzealous - If your opponent has any Pokemon-ex in play, each of Ludicolo's attacks does 30 more damage to the Defending Pokemon. (Poke-BODY)  [1R] Knock Off (30) Choose 1 card from your opponent's hand without looking and discard it.  [2R] Fire Punch (60)     
Luvdisc 
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Crystal Guardians  7  Water  60  Basic    Rare    [1] Even Game - Count the number of your opponent's Pokemon. Search your deck for up to that number of Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [1] Stadium Play (10) If you have a Stadium card in play, remove 1 damage counter from each of your Pokemon. If your opponent has a Stadium card in play, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Manectric 
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Crystal Guardians  8  Lightning  80  Stage 1  Rare    [1L] Kick Away (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [1LL] Strong Current (50) If Manectric has a Pokemon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokemon-ex. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Mawile 
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Crystal Guardians  9  Metal  60  Basic  Rare    [1] Mining - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokemon Tool card, you may attach it to 1 of your Pokemon instead. Shuffle your deck afterward.  [1M] Bite Off (20+) If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 30 more damage.     
Sableye 
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Crystal Guardians  10  Darkness  60  Basic    Rare  Excavate - Once during your turn (before your attack), you may look at the card on top of your deck. Put that card on top of your deck, or discard that card. This power can't be used if Sableye is affected by a Special Condition. (Poke-POWER)  [1] Disable (10) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.       
Swalot 
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Crystal Guardians  11  Grass  80  Stage 1    Rare    [2] Pick and Choose - Choose either Burned or Poisoned and either Asleep or Confused. The Defending Pokemon is now affected by both Special Conditions.  [2G] Reactive Poison (50+) Does 50 damage plus 20 more damage for each Special Condition affecting the Defending Pokemon.     
Tauros 
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Crystal Guardians  12  Colorless  70  Basic    Rare  Crush Chance - Once during your turn, when you put Tauros from your hand onto your Bench, you may discard a Stadium card in play. (Poke-POWER)  [1] Call for Family - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [2] Horn Attack (20)     
Wigglytuff 
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Crystal Guardians  13  Colorless  90  Stage 1    Rare  Fluffy Fur - If Wigglytuff is your Active Pokemon and is damaged by an opponent's attack (even if Wigglytuff is Knocked Out), the attacking Pokemon is now Asleep. (Poke-BODY)  [1] Collect - Draw 3 cards.  [2] Pester (30+) If the Defending Pokemon is affected by a Special Condition, this attack does 30 damage plus 20 more damage.     
Blastoise 
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Crystal Guardians  14  Water  120  Stage 2    Rare  Water Pressure - As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [2W] Hydro Pump (50+) Does 50 damage plus 20 more damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.       
Cacturne (Delta Species) 
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Crystal Guardians  15  Fighting  80  Stage 1    Rare  Spike Storm - Once during your turn (before your attack), if Cacturne is your Active Pokemon, you may put 1 damage counter on 1 of your opponent's Pokemon that already has any damage counters on it. This power can't be used if Cacturne is affected by a Special Condition. (Poke-POWER)  [F] Triple Needle - Choose 3 of your opponent's Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Light Punch (50)     
Combusken 
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Crystal Guardians  16  Fighting  80  Stage 1    Rare    [F] Focus Energy - During your next turn, Combusken's High Jump Kick attack's base damage is 70.  [1F] High Jump Kick (30)     
Dusclops 
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Crystal Guardians  17  Psychic  70  Stage 1  Rare  Cursed Glare - As long as Dusclops is your Active Pokemon, your opponent can't attach any Special Energy cards (except for D and M Energy cards) from his or her hand to his or her Active Pokemon. (Poke-BODY)  [1P] Will-o'-the-wisp (30)  [1PP] Psychic Shield (50) Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokemon-ex during your opponent's next turn.     
Fearow (Delta Species) 
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Crystal Guardians  18  Lightning  60  Stage 1  Rare  Delta Sign - Once during your turn (before your attack), you may search your deck for a Pokemon that has Delta Species on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Delta Sign Poke-Power each turn. This power can't be used if Fearow is affected by a Special Condition. (Poke-POWER)  [1L] Pierce (30)       
Grovyle (Delta Species) 
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Crystal Guardians  19  Psychic  70  Stage 1  Rare    [2] Scratch (20)  [2P] Agility (30) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn.     
Grumpig 
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Crystal Guardians  20  Psychic  80  Stage 1    Rare  Thick Fat - Any damage done to Grumpig by attacks from R Pokemon and W Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1PP] Circular Steps (10x) Does 10 damage times the number of Pokemon in play (both yours and your opponent's), excluding Grumpig.       
Igglybuff 
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Crystal Guardians  21  Colorless  50  Basic    Rare  Hover Lift - You pay 1 less to retreat your Jigglypuff, Wigglytuff, Wigglytuff ex, and Igglybuff. (Poke-BODY)

Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff. (Poke-POWER) 
       
Kingler (Delta Species) 
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Crystal Guardians  22  Fire Metal  80  Stage 1    Rare    [1M] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2R] Prop-up Pinchers (40+) If Kingler has a Pokemon Tool attached to it, this attack does 40 damage plus 40 more damage.     
Loudred 
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Crystal Guardians  23  Colorless  70  Stage 1    Rare    [2] Surprise (20) Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.  [3] Bass Control - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Marshtomp 
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Crystal Guardians  24  Water  70  Stage 1    Rare    [W] Rain Splash (20)  [2W] Mud Splash (30) Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Medicham 
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Crystal Guardians  25  Fighting  80  Stage 1    Rare  Dual Armor - As long as Medicham has any P Energy cards attached to it, Medicham is both P and F type. (Poke-BODY)  [2] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2F] Sky Uppercut (50) This attack's damage isn't affected by Resistance.     
Pelipper (Delta Species) 
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Crystal Guardians  26  Lightning  70  Stage 1  Rare  Delta Transport - Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokemon that has Delta Species on its card with 1 of your Benched Pokemon. (Poke-POWER)  [1L] Supersonic (20) The Defending Pokemon is now Confused.  [3] Wing Attack (40)     
Swampert 
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Crystal Guardians  27  Fighting  120  Stage 2    Rare  Echo Draw - Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2F] Rock Hurl (60) This attack's damage isn't affected by Resistance.       
Venusaur 
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Crystal Guardians  28  Grass  110  Stage 2    Rare  Chlorophyll - All Energy cards that provide only C Energy attached to your G Pokemon provide G Energy instead. (Poke-BODY)  [2] Green Blast (20+) Does 20 damage plus 10 more damage for each G Energy attached to all of your Pokemon.  [1GG] Toxic Sleep - The Defending Pokemon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.     
Charmeleon 
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Crystal Guardians  29  Fire  70  Stage 1    Uncommon    [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Charmeleon.  [1RR] Flamethrower (60) Discard a R Energy attached to Charmeleon.     
Charmeleon (Delta Species) 
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Crystal Guardians  30  Lightning  70  Stage 1    Uncommon    [2] Slash (20)  [2L] Thunder Jolt (50) Flip a coin. If tails, Charmeleon does 10 damage to itself.     
Combusken 
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Crystal Guardians  31  Fire  80  Stage 1    Uncommon    [2] Searing Flame (10) The Defending Pokemon is now Burned.  [2R] Firebreathing (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.     
Grovyle 
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Crystal Guardians  32  Grass  70  Stage 1  Uncommon    [2] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn.  [1G] Smash Kick (30)     
Gulpin 
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Crystal Guardians  33  Grass  50  Basic    Uncommon    [1] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2G] Sludge Toss (40)     
Ivysaur 
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Crystal Guardians  34  Grass  80  Stage 1    Uncommon    [2] Sleep Powder (20) The Defending Pokemon is now Asleep.  [2G] Vine Whip (40)     
Ivysaur 
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Crystal Guardians  35  Grass  70  Stage 1    Uncommon    [2] Stretch Vine - Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2G] Sharp Leaf (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage.     
Lairon 
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Crystal Guardians  36  Metal  80  Stage 1  Uncommon    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [2M] Metal Charge (50) Put 1 damage counter on Lairon.     
Lombre 
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Crystal Guardians  37  Water  70  Stage 1    Uncommon    [2] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon.  [2W] Wave Splash (50)     
Marshtomp 
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Crystal Guardians  38  Fighting  70  Stage 1    Uncommon    [2] Hug (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2F] Mud Shot (50)     
Nuzleaf 
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Crystal Guardians  39  Darkness  80  Stage 1  Uncommon    [1] Self Charge - Attach a D Energy card from your hand to Nuzleaf.  [3] Corkscrew Punch (40)     
Shuppet 
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Crystal Guardians  40  Psychic  40  Basic  Uncommon    [1] Ascension - Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward.  [1P] Tackle (20)     
Skitty 
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Crystal Guardians  41  Colorless  50  Basic    Uncommon    [1] Tail Whap (10)  [2] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Wartortle 
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Crystal Guardians  42  Water  70  Stage 1    Uncommon    [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2W] Tackle (50)     
Wartortle 
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Crystal Guardians  43  Water  80  Stage 1    Uncommon    [1] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.  [3] Bite (40)     
Aron 
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Crystal Guardians  44  Metal  50  Basic  Common    [1] Flail (10x) Does 10 damage times the number of damage counters on Aron.       
Bulbasaur 
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Crystal Guardians  45  Grass  50  Basic    Common    [1] Tackle (10)  [G] Poisonpowder - The Defending Pokemon is now Poisoned.     
Bulbasaur 
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Crystal Guardians  46  Grass  50  Basic    Common    [1] Growth - Attach a G Energy card from your hand to Bulbasaur.  [1G] Vine Whip (20)     
Cacnea 
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Crystal Guardians  47  Grass  50  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [2] Rising Lunge (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Charmander 
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Crystal Guardians  48  Fire  50  Basic    Common    [1] Retaliate (10x) Does 10 damage times the number of damage counters on Charmander.  [1R] Flame Tail (20)     
Charmander (Delta Species) 
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Crystal Guardians  49  Lightning  50  Basic    Common    [1] Scratch (10)  [1L] Bite (20)     
Diglett 
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Crystal Guardians  50  Fighting  50  Basic    Common    [1] Mud Slap (10)  [1F] Sand Pit (20) The Defending Pokemon can't retreat during your opponent's next turn.     
Duskull 
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Crystal Guardians  51  Psychic  40  Basic  Common    [1] Collect - Draw a card.  [P] Super Psy Bolt (10)     
Electrike 
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Crystal Guardians  52  Lightning  50  Basic  Common    [1] Sniff Out - Put any 1 card from your discard pile into your hand.  [L] Quick Blow (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Jigglypuff 
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Crystal Guardians  53  Colorless  50  Basic    Common    [1] Hypnoblast (10) The Defending Pokemon is now Asleep.       
Krabby 
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Crystal Guardians  54  Water  40  Basic    Common    [1] Vital Pinchers (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Lotad 
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Crystal Guardians  55  Water  50  Basic    Common  Aqua Lift - If Lotad has any W Energy attached to it, the Retreat Cost for Lotad is 0. (Poke-BODY)  [2] Rolling Tackle (20)       
Meditite 
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Crystal Guardians  56  Fighting  50  Basic    Common    [F] Kick (10)  [2] Pure Power - Put 2 damage counters on your opponent's Pokemon in any way you like.     
Mudkip 
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Crystal Guardians  57  Water  50  Basic    Common  Submerge - As long as Mudkip is on your Bench, prevent all damage done to Mudkip by attacks (both yours and your opponent's). (Poke-BODY)  [1] Mud Slap (10)       
Mudkip 
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Crystal Guardians  58  Water  50  Basic    Common    [1] Nap - Remove 2 damage counters from Mudkip.  [1W] Waterfall (20)     
Numel 
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Crystal Guardians  59  Fire  50  Basic    Common    [2] Take Down (30) Numel does 10 damage to itself.       
Seedot 
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Crystal Guardians  60  Grass  40  Basic    Common    [1] Headbutt (10)       
Spearow 
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Crystal Guardians  61  Colorless  40  Basic  Common    [1] Spearhead - Draw a card.       
Spoink 
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Crystal Guardians  62  Psychic  50  Basic    Common    [P] Psywave (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon.  [2] Ram (20)     
Squirtle 
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Crystal Guardians  63  Water  50  Basic    Common    [1] Bite (10)  [2W] Skull Bash (30)     
Squirtle 
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Crystal Guardians  64  Water  40  Basic    Common  Solid Shell - Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Bubblebeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Torchic 
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Crystal Guardians  65  Fire  50  Basic    Common    [1] Claw (20) Flip a coin. If tails, this attack does nothing.       
Torchic 
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Crystal Guardians  66  Fire  40  Basic    Common    [1] Sand Attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.       
Treecko 
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Crystal Guardians  67  Grass  40  Basic  Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Scratch (20)     
Treecko (Delta Species) 
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Crystal Guardians  68  Psychic  40  Basic  Common    [1] Pound (10)  [P] Shining Claws (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Whismur 
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Crystal Guardians  69  Colorless  50  Basic    Common    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [3] Hyper Voice (30)     
Wingull 
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Crystal Guardians  70  Water  40  Basic  Common    [1] Wing Attack (10)       
Bill's Maintenance 
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Crystal Guardians  71  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.       
Castaway 
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Crystal Guardians  72  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for a Supporter card, a Pokemon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Celio's Network 
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Crystal Guardians  73  Trainer    Supporter        Uncommon  You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Cessation Crystal 
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Crystal Guardians  74  Trainer    Tool        Uncommon  Attach Cessation Crystal to 1 of your Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Cessation Crystal is attached to is a Pokemon-ex, discard this card.  As long as Cessation Crystal is attached to an Active Pokemon, each player's Pokemon (both yours and your opponent's) can't use Poke-Powers or Poke-Bodies).       
Crystal Beach 
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Crystal Guardians  75  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 C Energy. This isn't affected by any Poke-Powers or Poke-Bodies.       
Crystal Shard 
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Crystal Guardians  76  Trainer    Tool        Uncommon  Attach Crystal Shard to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  As long as this card is attached to a Pokemon, that Pokemon's type is Colorless. If that Pokemon attacks, discard this card at the end of the turn.       
Double Full Heal 
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Crystal Guardians  77  Trainer    Trainer        Uncommon    Remove all Special Conditions from each of your Active Pokemon.       
Dual Ball 
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Crystal Guardians  78  Trainer    Trainer        Uncommon    Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Holon Circle 
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Crystal Guardians  79  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.  Prevent all effects of an attack, including damage, done by either player's Active Pokemon. If an Active Pokemon uses an attack, that attack ends, and discard this card.       
Memory Berry (Major text change. Requires reference.) 
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Crystal Guardians  80  Trainer    Tool        Uncommon  Attach Memory Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  The Pokemon this card is attached to can use any attack from its Basic Pokemon or its Stage 1 Evolution card. (You still has to pay for that attack's Energy cost.) If that Pokemon attacks, discard this card at the end of the turn.       
Mysterious Shard 
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Crystal Guardians  81  Trainer    Tool        Uncommon  Attach Mysterious Shard to 1 of your Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Mysterious Shard is attached to is a Pokemon-ex, discard this card.  Prevent all effects, including damage, done to the Pokemon that Mysterious Shard is attached to by your opponent's Pokemon-ex. Discard this card at the end of your opponent's next turn.       
Poke Ball 
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Crystal Guardians  82  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Pokenav 
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Crystal Guardians  83  Trainer    Trainer        Uncommon    Look at the top 3 cards of your deck, and choose a Basic Pokemon, Evolution, or Energy Card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.       
Warp Point 
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Crystal Guardians  84  Trainer    Trainer        Uncommon    Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.       
Windstorm 
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Crystal Guardians  85  Trainer    Trainer        Uncommon    Choose up to 2 in any combination of Pokemon Tool cards and Stadium cards in play (both yours and your opponent's) and discard them.       
Energy Search 
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Crystal Guardians  86  Trainer    Trainer        Common    Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Potion  (ERRATA) 
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Crystal Guardians  87  Trainer    Trainer        Common    Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter if that Pokemon has only 1).       
Double Rainbow Energy 
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Crystal Guardians  88  Energy    Special Energy        Rare    Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy.       
Aggron ex 
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Crystal Guardians  89  Metal  150  Stage 2  FR  Ultra-Rare  Intimidating Armor - As long as Aggron ex is your Active Pokemon, your opponent's Basic Pokemon can't attack or use any Poke-Powers or Poke-Bodies. (Poke-BODY)  [3] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2MM] Mega Burn (100) During your next turn, Aggron ex can't use Mega Burn.     
Blaziken ex 
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Crystal Guardians  90  Fighting  150  Stage 2    Ultra-Rare    [1F] Drag Off (30) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.  [2FR] Burn Away (100) Before doing damage, count the remaining HP of the Defending Pokemon. If that Pokemon is Knocked Out by this attack, Blaziken ex does damage to itself equal to this attack's damage minus the remaining HP of the Defending Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.     
Delcatty ex 
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Crystal Guardians  91  Colorless  90  Stage 1    Ultra-Rare  Constrain - Once during your turn (before your attack), you may use this power. Each player discards cards until that player has 6 cards in his or her hand. (You discard first.) This power can't be used if Delcatty ex is affected by a Special Condition. (Poke-POWER)  [1] Upstream (10x) Search your discard pile for all Energy cards. This attack does 10 damage times the number of Energy cards you find there. Show them to your opponent, and put them on top of your deck. Shuffle your deck afterward.  [3] Tail Slap (60)     
Exploud ex 
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Crystal Guardians  92  Colorless  150  Stage 2    Ultra-Rare  Extra Noise - As long as Exploud ex is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon-ex between turns. (Poke-BODY)  [2] Derail (40) Discard a Special Energy card, if any, attached to the Defending Pokemon.  [3] Hyper Tail (60+) If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 60 damage plus 20 more damage.     
Groudon ex 
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Crystal Guardians  93  Fighting  100  Basic    Ultra-Rare  Hard Rock - As long as Groudon ex has 1 Energy or less attached to it, damage done to any of your Groudon ex in play by attacks is reduced by 20 (after applying Weakness and Resistance). You can't use more than 1 Hard Rock Poke-Body each turn. (Poke-BODY)  [1FF] Power Blast (100) Discard 2 Energy attached to Groudon ex.       
Jirachi ex 
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Crystal Guardians  94  Psychic  90  Basic      Ultra-Rare  Star Light - As long as your opponent has any Pokemon-ex or Stage 2 Evolved Pokemon in play, Jirachi ex pays 1 less Energy to use Shield Beam or Super Psy Bolt. (Poke-BODY)  [1P] Shield Beam (30) During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.  [2P] Super Psy Bolt (50)     
Kyogre ex 
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Crystal Guardians  95  Water  100  Basic    Ultra-Rare  Flotation - As long as Kyogre ex has 1 Energy or less attached to it, the Retreat Cost for each of your Kyogre ex is 0. (Poke-BODY)  [1WW] Hydro Shot - Discard 2 Energy attached to Kyogre ex. Choose 1 of your opponent's Pokemon. This attack does 70 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Sceptile ex (Delta Species) 
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Crystal Guardians  96  Psychic  140  Stage 2  GR  Ultra-Rare  Extra Liquid - Each player's Pokemon-ex can't use any Poke-Powers and pays 1 more Energy to use its attacks. Each Pokemon can't be affected by more than 1 Extra Liquid Poke-Body. (Poke-BODY)  [1P] Power Revenge (60+) Does 60 damage plus 10 more damage for each Prize card your opponent has taken.       
Shiftry ex 
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Crystal Guardians  97  Darkness  140  Stage 2  FG  Ultra-Rare  Dark Eyes - After your opponent's Pokemon uses a Poke-Power, put 2 damage counters on that Pokemon. (Poke-BODY)  [1D] Target Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. If that Pokemon already has any damage counters on it, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2D] Blade Arms (70)     
Swampert ex 
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Crystal Guardians  98  Water  150  Stage 2    Ultra-Rare  Energy Recycle - Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition. (Poke-POWER)  [2W] Ultra Pump (60+) You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Alakazam * 
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Crystal Guardians  99  Psychic  80  Basic    Ultra-Rare    [P] Psychic Select - Put any 1 card from your discard pile into your hand.  [3] Skill Copy - Discard a Basic Pokemon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if Alakazam * doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Alakazam * performs that attack.     
Celebi * 
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Crystal Guardians  100  Grass  60  Basic    Ultra-Rare  Time Travel - If Celebi * would be Knocked Out by damage from an opponent's attack, you may flip a coin. If heads, Celebi * is not Knocked Out, discard all cards attached to Celebi *, and put Celebi * on the bottom of your deck. (Poke-POWER)  [G] Leaf Shade - Count the amount of Energy attached to Celebi *. Put that many damage counters on 1 of your opponent's Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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