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Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Aerodactyl ![]() |
Fossil | 1 | Fighting | 60 | Stage 1 | G | F | 2 | Rare | Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | [3] Wing Attack (30) | |||
Aerodactyl ![]() |
Fossil | 16 | Fighting | 60 | Stage 1 | G | F | 2 | Rare | Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | [3] Wing Attack (30) | |||
Arbok ![]() |
Fossil | 31 | Grass | 60 | Stage 1 | P | 2 | Uncommon | [G] Terror Strike (10) Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [1GG] Poison Fang (20) The Defending Pokemon is now Poisoned. | ||||
Articuno ![]() |
Fossil | 2 | Water | 70 | Basic | F | 2 | Rare | [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Articuno ![]() |
Fossil | 17 | Water | 70 | Basic | F | 2 | Rare | [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Cloyster ![]() |
Fossil | 32 | Water | 50 | Stage 1 | L | 2 | Uncommon | [WW] Clamp (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). | [WW] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ||||
Ditto ![]() |
Fossil | 3 | Colorless | 50 | Basic | F | P | 1 | Rare | Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed. | ||||
Ditto ![]() |
Fossil | 18 | Colorless | 50 | Basic | F | P | 1 | Rare | Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed. | ||||
Dragonite ![]() |
Fossil | 4 | Colorless | 100 | Stage 2 | F | 1 | Rare | Step In - Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon. | [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads. | ||||
Dragonite ![]() |
Fossil | 19 | Colorless | 100 | Stage 2 | F | 1 | Rare | Step In - Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon. | [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads. | ||||
Ekans ![]() |
Fossil | 46 | Grass | 40 | Basic | P | 1 | Common | [G] Spit Poison - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [1G] Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Energy Search ![]() |
Fossil | 59 | Trainer | Trainer | Common | Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. | ||||||||
Gambler ![]() |
Fossil | 60 | Trainer | Trainer | Common | Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. | ||||||||
Gastly ![]() |
Fossil | 33 | Psychic | 50 | Basic | F | 0 | Uncommon | [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [PP] Energy Conversion - Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. | ||||
Gengar ![]() |
Fossil | 5 | Psychic | 80 | Stage 2 | F | 1 | Rare | Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Gengar ![]() |
Fossil | 20 | Psychic | 80 | Stage 2 | F | 1 | Rare | Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Geodude ![]() |
Fossil | 47 | Fighting | 50 | Basic | G | 1 | Common | [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. | |||||
Golbat ![]() |
Fossil | 34 | Grass | 60 | Stage 1 | P | F | 0 | Uncommon | [3] Wing Attack (30) | [1GG] Leech Life (20) Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. | |||
Golduck ![]() |
Fossil | 35 | Water | 70 | Stage 1 | L | 1 | Uncommon | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ||||
Golem ![]() |
Fossil | 36 | Fighting | 80 | Stage 2 | G | 4 | Uncommon | [1FFF] Avalanche (60) | [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. | ||||
Graveler ![]() |
Fossil | 37 | Fighting | 60 | Stage 1 | G | 2 | Uncommon | [FF] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | [1FF] Rock Throw (40) | ||||
Grimer ![]() |
Fossil | 48 | Grass | 50 | Basic | P | 1 | Common | [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). | ||||
Haunter ![]() |
Fossil | 6 | Psychic | 50 | Stage 1 | F | 0 | Rare | Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. | [1P] Nightmare (10) The Defending Pokemon is now Asleep. | ||||
Haunter ![]() |
Fossil | 21 | Psychic | 50 | Stage 1 | F | 0 | Rare | Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. | [1P] Nightmare (10) The Defending Pokemon is now Asleep. | ||||
Hitmonlee ![]() |
Fossil | 7 | Fighting | 60 | Basic | P | 1 | Rare | [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [FFF] High Jump Kick (50) | ||||
Hitmonlee ![]() |
Fossil | 22 | Fighting | 60 | Basic | P | 1 | Rare | [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [FFF] High Jump Kick (50) | ||||
Horsea ![]() |
Fossil | 49 | Water | 40 | Basic | L | 0 | Common | [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | |||||
Hypno ![]() |
Fossil | 8 | Psychic | 90 | Stage 1 | P | 2 | Rare | [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Hypno ![]() |
Fossil | 23 | Psychic | 90 | Stage 1 | P | 2 | Rare | [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Kabuto ![]() |
Fossil | 50 | Fighting | 30 | Stage 1 | G | 1 | Common | Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. | [1] Scratch (10) | ||||
Kabutops ![]() |
Fossil | 9 | Fighting | 60 | Stage 2 | G | 1 | Rare | [FF] Sharp Sickle (30) | [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. | ||||
Kabutops ![]() |
Fossil | 24 | Fighting | 60 | Stage 2 | G | 1 | Rare | [FF] Sharp Sickle (30) | [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. | ||||
Kingler ![]() |
Fossil | 38 | Water | 60 | Stage 1 | L | 3 | Uncommon | [W] Flail (10x) Does 10 damage times the number of damage counters on Kingler. | [1WW] Crabhammer (40) | ||||
Krabby ![]() |
Fossil | 51 | Water | 50 | Basic | L | 2 | Common | [W] Call for Family - Search your deck for a Basic Pokemon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | [1W] Irongrip (20) | ||||
Lapras ![]() |
Fossil | 10 | Water | 80 | Basic | L | 1 | Rare | [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way. | [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Lapras ![]() |
Fossil | 25 | Water | 80 | Basic | L | 2 | Rare | [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way. | [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Magmar ![]() |
Fossil | 39 | Fire | 70 | Basic | W | 1 | Uncommon | [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [RR] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Magneton ![]() |
Fossil | 11 | Lightning | 80 | Stage 1 | F | 2 | Rare | [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. | ||||
Magneton ![]() |
Fossil | 26 | Lightning | 80 | Stage 1 | F | 2 | Rare | [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. | ||||
Moltres ![]() |
Fossil | 12 | Fire | 70 | Basic | F | 2 | Rare | [R] Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing. | ||||
Moltres ![]() |
Fossil | 27 | Fire | 70 | Basic | F | 2 | Rare | [R] Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing. | ||||
Mr. Fuji ![]() |
Fossil | 58 | Trainer | Trainer | Uncommon | Choose a Pokemon on your Bench. Shuffle it and any cards attached to it into your deck. | ||||||||
Muk ![]() |
Fossil | 13 | Grass | 70 | Stage 1 | P | 2 | Rare | Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. | [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Muk ![]() |
Fossil | 28 | Grass | 70 | Stage 1 | P | 2 | Rare | Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. | [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Mysterious Fossil (Major text change. Requires reference.)  (ERRATA) ![]() |
Fossil | 62 | Trainer | 10 | Trainer | Common | Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. | |||||||
Omanyte ![]() |
Fossil | 52 | Water | 40 | Stage 1 | G | 1 | Common | Clairvoyance - Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. | [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Omastar ![]() |
Fossil | 40 | Water | 70 | Stage 2 | G | 1 | Uncommon | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ||||
Psyduck ![]() |
Fossil | 53 | Water | 50 | Basic | L | 1 | Common | [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Raichu ![]() |
Fossil | 14 | Lightning | 90 | Stage 1 | F | 1 | Rare | [LLLL] Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. | |||||
Raichu ![]() |
Fossil | 29 | Lightning | 90 | Stage 1 | F | 1 | Rare | [LLLL] Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. | |||||
Recycle ![]() |
Fossil | 61 | Trainer | Trainer | Common | Flip a coin. If heads, put a card in your discard pile on top of your deck. | ||||||||
Sandslash ![]() |
Fossil | 41 | Fighting | 70 | Stage 1 | G | L | 1 | Uncommon | [2] Slash (20) | [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. | |||
Seadra ![]() |
Fossil | 42 | Water | 60 | Stage 1 | L | 1 | Uncommon | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. | ||||
Shellder ![]() |
Fossil | 54 | Water | 30 | Basic | L | 1 | Common | [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Hide in Shell - Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.) | ||||
Slowbro ![]() |
Fossil | 43 | Psychic | 60 | Stage 1 | P | 1 | Uncommon | Strange Behavior - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. | [PP] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Slowpoke ![]() |
Fossil | 55 | Psychic | 50 | Basic | P | 1 | Common | [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. | [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. | ||||
Tentacool ![]() |
Fossil | 56 | Water | 30 | Basic | L | 0 | Common | Cowardice - At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed. | [W] Acid (10) | ||||
Tentacruel ![]() |
Fossil | 44 | Water | 60 | Stage 1 | L | 0 | Uncommon | [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [WW] Jellyfish Sting (10) The Defending Pokemon is now Poisoned. | ||||
Weezing ![]() |
Fossil | 45 | Grass | 60 | Stage 1 | P | 1 | Uncommon | [GG] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [1GG] Selfdestruct (60) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. | ||||
Zapdos ![]() |
Fossil | 15 | Lightning | 80 | Basic | F | 2 | Rare | [LLLL] Thunderstorm (40) For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. | |||||
Zapdos ![]() |
Fossil | 30 | Lightning | 80 | Basic | F | 2 | Rare | [LLLL] Thunderstorm (40) For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. | |||||
Zubat ![]() |
Fossil | 57 | Grass | 40 | Basic | P | F | 0 | Common | [2] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [1G] Leech Life (10) Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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