Your query has returned 145 records. HEY! Click on one of the fields in the header! The table now sorts! Click again and it sorts the other way.

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ampharos 
View
Unseen Forces  1  Lightning  120  Stage 2  Rare  Energy Connect - As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. (Poke-POWER)  [2L] Miraculous Thunder (50) You may discard all L Energy attached to Ampharos. If you do, the Defending Pokemon is now Burned and Confused.       
Ariados 
View
Unseen Forces  2  Grass  70  Stage 1    Rare    [1] Reactive Poison (10+) Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokemon.  [G] Spider Trap - The defending Pokemon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. If you do, the new Defending Pokemon is now Asleep and Poisoned. Your opponent chooses the Defending Pokemon to switch.     
Bellossom 
View
Unseen Forces  3  Grass  90  Stage 2  Rare    [G] Green Dance - Search your deck for up to 2 G Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any G Pokemon into your hand, you may switch Bellossom with 1 of your Benched Pokemon.  [3] Full Bloom (50+) If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.     
Feraligatr 
View
Unseen Forces  4  Water  120  Stage 2    Rare  Intimidating Fang - As long as Feraligatr is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). (Poke-BODY)  [1W] Pull Away (30) If your opponent has 5 or more cards in his or her hand, you opponent discards a number of cards until your opponent has 4 cards left in his or her hand.  [2W] Tonnage (50+) You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.     
Flareon 
View
Unseen Forces  5  Fire  70  Stage 1    Rare    [R] Fire Dance (20) Search your discard pile for a R Energy card and attach it to 1 of your Pokemon.  [3] Multi Burn (40+) If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Burned.     
Forretress 
View
Unseen Forces  6  Metal  70  Stage 1  Rare    [2] Spiky Shell (20) Put 3 damage counters on the Defending Pokemon at the end of your opponent's next turn.  [3M] Pop (100) Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokemon in any way you like. (Ignore this effect if you don't have any Benched Pokemon.)     
Houndoom 
View
Unseen Forces  7  Fire  70  Stage 1    Rare  Lonesome - As long as you have less Pokemon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. (Poke-BODY)  [2] Tight Jaw (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1RR] Flamethrower (70) Discard a R Energy attached to Houndoom.     
Jolteon 
View
Unseen Forces  8  Lightning  70  Stage 1  Rare    [L] Attract Current (20) Flip a coin. If heads, search your deck for a L Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [3] Multi Pulse (40+) If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Confused.     
Meganium 
View
Unseen Forces  9  Grass  100  Stage 2  Rare  Healing Aroma - As long as Meganium is your Active Pokemon, remove 1 damage counter from each Pokemon (excluding Pokemon-ex) (both your and your opponent's) between turns. (Poke-BODY)  [1GG] Bouncy Move (50+) You may put up to 5 damage counters on Meganium. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way.       
Octillery 
View
Unseen Forces  10  Water  80  Stage 1    Rare  Super Suction Cups - As long as Octillery is your Active Pokemon, your opponent's Pokemon can't retreat. (Poke-BODY)  [1] Standing By - Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120.  [1W] Pulse Blast (30)     
Poliwrath 
View
Unseen Forces  11  Fighting  120  Stage 2    Rare  Spiral Swirl - If Poliwrath is your Active Pokemon and is Knocked Out by damage from an opponent's attack, the Attacking Pokemon is now Confused. (Poke-BODY)  [1F] Beatdown (40+) If the Defending Pokemon is a D Pokemon or has Dark in its name, this attack does 40 damage plus 30 more damage.  [2W] Hyper Splash (60+) If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does 60 damage plus 30 more damage.     
Porygon2 
View
Unseen Forces  12  Colorless  70  Stage 1    Rare  3-D Reset - As often as you like during your turn (before your attack), return a Pokemon Tool card attached to 1 of your Pokemon to your hand. This power can't be used if Porygon2 is affected by a Special Condition. (Poke-POWER)  [1] Data Retrieval - If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand.  [3] Scramble Trip (40+) If Porygon2 has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Confused.     
Slowbro 
View
Unseen Forces  13  Water  80  Stage 1    Rare  Dual Armor - As long as Slowbro has any P Energy attached to it, Slowbro is both W and P type. (Poke-BODY)  [1] Parallel Gain (20) Remove 1 damage counter from each of your Pokemon (including Slowbro).  [2W] Rolling Tackle (50)     
Slowking 
View
Unseen Forces  14  Psychic  70  Stage 1    Rare  Item Search - Once during your turn (before your attack), you may search your deck for a Pokemon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Aftermath (20+) Does 20 damage plus 10 more damage for each Pokemon Tool card in your discard pile. You can't add more than 60 damage in this way.       
Sudowoodo 
View
Unseen Forces  15  Fighting  60  Basic    Rare    [1] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Sudowoodo performs that attack.  [2F] Karate Chop (50-) Does 50 damage minus 10 damage for each damage counter on Sudowoodo.     
Sunflora 
View
Unseen Forces  16  Grass  70  Stage 1  Rare    [G] Dazzle Dance - Each Defending Pokemon is now Confused.  [2] Green Blast (20+) Does 20 damage plus 10 more damage for each G Energy attached to all of your Pokemon.     
Typhlosion 
View
Unseen Forces  17  Fire  110  Stage 2    Rare  Burning Aura - As long as Typhlosion is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns. (Poke-BODY)  [R] Flickering Flames (20) The Defending Pokemon is now Asleep.  [2R] Rage (50+) Does 50 damage plus 10 more damage for each damage counter on Typhlosion.     
Ursaring 
View
Unseen Forces  18  Colorless  80  Stage 1    Rare  Intimidating Ring - As long as Ursaring is your Active Pokemon, your opponent's Basic Pokemon can't attack or use any Poke-Powers. (Poke-BODY)  [2] Drag Off (20) Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.  [3] Rock Smash (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage.     
Vaporeon 
View
Unseen Forces  19  Water  70  Stage 1    Rare    [W] Aqua Supply (20) You may attach a basic Energy card from your hand to 1 of your Pokemon.  [3] Multi Bubble (40+) If Vaporeon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Asleep.     
Chansey 
View
Unseen Forces  20  Colorless  90  Basic    Rare    [1] Hyper Healing - Remove 1 damage counter and all Special Conditions from each of your Active Pokemon.  [2] Double Tackle - Does 20 damage to each Defending Pokemon.     
Cleffa 
View
Unseen Forces  21  Colorless  50  Basic    Rare  Baby Evolution - Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. (Poke-POWER)  [1] Eeeeeeek - Shuffle your hand into your deck, then draw 6 cards.       
Electabuzz 
View
Unseen Forces  22  Lightning  70  Basic    Rare  Stages of Evolution - As long as Electabuzz is an Evolved Pokemon, any damage done to Electabuzz by attacks from your opponent's Pokemon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). (Poke-BODY)  [1L] Double Shock (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed.  [3L] Luster Blast (70) Discard 3 Energy attached to Electabuzz.     
Elekid 
View
Unseen Forces  23  Lightning  50  Basic    Rare  Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. (Poke-POWER)  [1] Magnetic Trip (10) If Low Pressure System is in play, the Defending Pokemon is now Confused.       
Hitmonchan 
View
Unseen Forces  24  Fighting  70  Basic    Rare  Stages of Evolution - As long as Hitmonchan is an Evolved Pokemon, Hitmonchan gets +30 HP. (Poke-BODY)  [1F] Heavy Punch (10x) Does 10 damage times the number of your opponent's Benched Pokemon.  [3] Speedy Uppercut (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Hitmonlee 
View
Unseen Forces  25  Fighting  70  Basic    Rare  Stages of Evolution - As long as Hitmonlee is an Evolved Pokemon, Hitmonlee's attacks to 20 more damage to your opponent's Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [F] Stretch Kick - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Mega Kick (40)     
Hitmontop 
View
Unseen Forces  26  Fighting  70  Basic    Rare  Stages of Evolution - As long as Hitmontop is an Evolved Pokemon, is your Active Pokemon, and is damaged by an opponent's attack (even if Hitmontop is Knocked Out), put 2 damage counters on the Attacking Pokemon. (Poke-BODY)  [1F] Upward Kick (20+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage.  [4] Spiral Kick (50)     
Ho-oh 
View
Unseen Forces  27  Fire  80  Basic    Rare    [2] Gust (20)  [2RR] Sacred Fire - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. This attacks damage isn't affected by Weakness or Resistance.     
Jynx 
View
Unseen Forces  28  Water  70  Basic    Rare  Stages of Evolution - As long as Jynx is an Evolved Pokemon, prevent all effects of opponent's attacks, except damage, done to Jynx, and Jynx has no Weakness. (Poke-BODY)  [1] Freeze Light - Flip a coin. If heads, the Defending Pokemon is now Paralyzed If tails, the Defending Pokemon is now Burned.  [1PW] Pure Power - Put 4 damage counters on your opponent's Pokemon in any way you like.     
Lugia 
View
Unseen Forces  29  Psychic  80  Basic    Rare    [3] Aeroblast (20+) Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads.       
Murkrow 
View
Unseen Forces  30  Darkness  70  Basic  Rare    [1] Night Song - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep.  [2] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon.     
Smoochum 
View
Unseen Forces  31  Water  50  Basic    Rare  Baby Evolution - Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. (Poke-POWER)  [1] Blown Kiss - Put 1 damage counter on 1 of your opponent's Pokemon.       
Stantler 
View
Unseen Forces  32  Colorless  70  Basic    Rare    [1] Screechy Voice (10) If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused.  [2] Push Away (20) Look at your opponent's hand, choose a Trainer card you find there, and discard it.     
Tyrogue 
View
Unseen Forces  33  Fighting  40  Basic    Rare  Baby Evolution - Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue. (Poke-POWER)  [1] Desperate Punch (10x) Does 10 damage times the number of Pokemon in play your opponent has more than you.       
Aipom 
View
Unseen Forces  34  Colorless  50  Basic    Uncommon  Snappy Move - Once during your turn (before your attack), if Aipom is on your Bench, you may draw a card. Then, discard all cards attached to Aipom and put Aipom on the bottom of your deck. You can't use more than 1 Snappy Move Poke-Power each turn. (Poke-POWER)  [1] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Bayleef 
View
Unseen Forces  35  Grass  70  Stage 1  Uncommon    [1] Soothing Scent (10) The Defending Pokemon is now Asleep.  [1GG] Razor Leaf (50)     
Clefable 
View
Unseen Forces  36  Colorless  80  Stage 1    Uncommon    [1] Shining Fingers (10) The Defending Pokemon is now Asleep.  [2] Extra Comet Punch (30+) During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.     
Corsola 
View
Unseen Forces  37  Water  60  Basic    Uncommon    [1] Cry for Help - Search your deck for a W or F Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [W] Double Attack - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Croconaw 
View
Unseen Forces  38  Water  80  Stage 1    Uncommon    [2] Bite (20)  [1WW] Aqua Sonic (50) This attack's damage isn't affected by Resistance.     
Granbull 
View
Unseen Forces  39  Colorless  70  Stage 1    Uncommon  Intimidating Fang - As long as Granbull is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). (Poke-BODY)  [2] Crushing Blow (30) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.  [4] Double Lariat (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Lanturn 
View
Unseen Forces  40  Lightning  80  Stage 1    Uncommon    [L] Energy Stream (20) Search your discard pile for a basic Energy card and attach it to Lanturn.  [3] Take Down (50) Lanturn does 10 damage to itself.     
Magcargo 
View
Unseen Forces  41  Fire  80  Stage 1    Uncommon  Dual Armor - As long as Magcargo has any F Energy attached to it, Magcargo is both R and F type. (Poke-BODY)  [1R] Smokescreen (30) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [2R] Extra Flame (40+) If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage.     
Miltank 
View
Unseen Forces  42  Colorless  60  Basic    Uncommon  Thick Fat - Any damage done to Miltank by attacks from R Pokemon and W Pokemon is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1] Healing Milk - Flip 2 coins. For each heads, remove 2 damage counters from 1 of your Pokemon.  [2] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Noctowl 
View
Unseen Forces  43  Colorless  70  Stage 1  Uncommon    [1] Spearhead - Draw 3 cards.  [2] Surprise (30) Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.     
Quagsire 
View
Unseen Forces  44  Fighting  80  Stage 1    Uncommon  Dense - Any damage done to Quagsire by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [1] Mud Shot (20)  [2F] Rock Hurl (50) This attack's damage isn't affected by Resistance.     
Quilava 
View
Unseen Forces  45  Fire  70  Stage 1    Uncommon    [1R] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [3] Tackle (40)     
Scyther 
View
Unseen Forces  46  Grass  60  Basic    Uncommon    [1] Twin Play - Search your deck for up to 2 in any combination of Scyther and Scyther ex and put them onto your Bench. Shuffle your deck afterward.  [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther during your opponent's next turn.     
Shuckle 
View
Unseen Forces  47  Grass  60  Basic    Uncommon  Extra-tight - Prevent all damage done to Shuckle by attacks from your opponent's Pokemon-ex. (Poke-BODY)  [1G] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.       
Smeargle 
View
Unseen Forces  48  Colorless  50  Basic    Uncommon  Makeover - Once during your turn (before your attack), you may discard a basic Energy card attached to 1 of your Pokemon (excluding Pokemon-ex). If you do, search your discard pile for a basic Energy card (excluding the one you discarded) and attach it to that Pokemon. This power can't be used if Smeargle is affected by a Special Condition. (Poke-POWER)  [1] Split Spiral Punch (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Xatu 
View
Unseen Forces  49  Psychic  80  Stage 1    Uncommon    [1P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.  [2P] Psyshock (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Yanma 
View
Unseen Forces  50  Grass  60  Basic    Uncommon    [1] Grand Loop - Draw 2 cards. You may switch Yanma with 1 of your Benched Pokemon.  [1G] Spinning Tail - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Chikorita 
View
Unseen Forces  51  Grass  50  Basic  Common    [1] Headbutt (10)  [1G] Razor Leaf (20)     
Chinchou 
View
Unseen Forces  52  Lightning  50  Basic    Common    [1] Thunder Wave - Flip a coin. If the Defending Pokemon is now Paralyzed.  [L] Razor Fin (10)     
Clefairy 
View
Unseen Forces  53  Colorless  50  Basic    Common    [1] Pound (10)  [2] Lullaby (10) The Defending Pokemon is now Asleep.     
Cyndaquil 
View
Unseen Forces  54  Fire  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1R] Fireworks (30) Flip a coin. If tails, discard a R Energy card attached to Cyndaquil.     
Eevee 
View
Unseen Forces  55  Colorless  40  Basic    Common  Energy Evolution - Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect. (Poke-POWER)  [1] Tail Whap (10)       
Flaaffy 
View
Unseen Forces  56  Lightning  80  Stage 1  Common    [1] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2L] Thunder (50) Flaaffy does 10 damage to itself.     
Gligar 
View
Unseen Forces  57  Fighting  50  Basic    Common  Free Flight - If Gligar has no Energy attached to it, Gligar's Retreat Cost is 0. (Poke-BODY)  [F] Toxic Grip (10) The Defending Pokemon is now Poisoned.       
Gloom 
View
Unseen Forces  58  Grass  70  Stage 1    Common    [1G] Poisonpowder (20) The Defending Pokemon is now Poisoned.       
Hoothoot 
View
Unseen Forces  59  Colorless  50  Basic  Common    [1] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.  [2] Peck (20)     
Houndour 
View
Unseen Forces  60  Fire  50  Basic    Common    [R] Smog - The Defending Pokemon is now Poisoned.       
Larvitar 
View
Unseen Forces  61  Fighting  50  Basic    Common    [F] Retaliate (10x) Does 10 damage times the number of damage counters on Larvitar.  [2] Tackle (20)     
Mareep 
View
Unseen Forces  62  Lightning  50  Basic  Common    [L] Tackle (10)       
Natu 
View
Unseen Forces  63  Psychic  50  Basic    Common    [1] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Oddish 
View
Unseen Forces  64  Grass  50  Basic    Common    [G] Stun Sport (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Onix 
View
Unseen Forces  65  Fighting  80  Basic    Common    [1] Dig Deep - Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.  [2] Mud Slap (20)     
Pineco 
View
Unseen Forces  66  Grass  50  Basic    Common    [1] Ram (10)       
Poliwag 
View
Unseen Forces  67  Water  50  Basic    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [W] Wave Splash (10)     
Poliwhirl 
View
Unseen Forces  68  Water  70  Stage 1    Common    [2] Energy Ball (30+) Does 30 damage plus 10 more damage for each Energy attached to Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Porygon 
View
Unseen Forces  69  Colorless  50  Basic    Common    [1] 3-D Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Pupitar 
View
Unseen Forces  70  Fighting  70  Stage 1    Common    [2] Slash (20)  [1FF] Rock Throw (40)     
Remoraid 
View
Unseen Forces  71  Water  50  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1] Splash (10)     
Slowpoke 
View
Unseen Forces  72  Psychic  50  Basic    Common    [1] Fishing Tail - Search your discard pile for a Basic Pokemon, Evolution card, or basic Energy card, show it to your opponent, and put it into your hand.  [2] Trip Over (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Slugma 
View
Unseen Forces  73  Fire  40  Basic    Common    [1] Yawn - The Defending Pokemon is now Asleep.  [1] Headbutt (10)     
Snubbull 
View
Unseen Forces  74  Colorless  50  Basic    Common    [1] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Spinarak 
View
Unseen Forces  75  Grass  50  Basic    Common    [G] Stun Poison - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.  [2] Pierce (20)     
Sunkern 
View
Unseen Forces  76  Grass  40  Basic  Common    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1G] Rollout (20)     
Teddiursa 
View
Unseen Forces  77  Colorless  40  Basic    Common    [1] Teary Eyes - During your opponent's next turn, any damage done to Teddiursa by attacks is reduced by 20 (after applying Weakness and Resistance).  [1] Scratch (10)     
Totodile 
View
Unseen Forces  78  Water  50  Basic    Common    [1] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Wooper 
View
Unseen Forces  79  Fighting  50  Basic    Common    [1] Mud Shot (10)  [2] Tail Whap (20)     
Curse Powder 
View
Unseen Forces  80  Trainer    Tool        Uncommon  Attach Curse Powder to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Curse Powder is attached to is a Basic Pokemon or Pokemon-ex, discard Curse Powder.  If the Pokemon that Curse Powder is attached to is Knocked Out by damage from an opponent's attack, put 3 damage counters on the Attacking Pokemon.       
Energy Recycle System 
View
Unseen Forces  81  Trainer    Trainer        Uncommon    Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.       
Energy Removal 2 
View
Unseen Forces  82  Trainer    Trainer        Uncommon    Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it.       
Energy Root 
View
Unseen Forces  83  Trainer    Tool        Uncommon  Attach Energy Root to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Energy Root is attached to is Pokemon-ex or has Dark or an owner in its name, discard Energy Root.  As long as Energy Root is attached to a Pokemon, that Pokemon gets +20 HP and can't use any Poke-Powers or Poke-Bodies.       
Energy Switch 
View
Unseen Forces  84  Trainer    Trainer        Uncommon    Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon.       
Fluffy Berry 
View
Unseen Forces  85  Trainer    Tool        Uncommon  Attach Fluffy Berry to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Fluffy Berry is attached to is Pokemon-ex or has Dark or an owner in its name, discard Fluffy Berry.  As long as Fluffy Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0.       
Mary's Request 
View
Unseen Forces  86  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw a card. If you don't have any Stage 2 Evolved Pokemon in play, draw 2 more cards.       
Poke Ball 
View
Unseen Forces  87  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Pokemon Reversal  (ERRATA) 
View
Unseen Forces  88  Trainer    Trainer        Uncommon    Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.       
Professor Elm's Training Method 
View
Unseen Forces  89  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Protective Orb 
View
Unseen Forces  90  Trainer    Tool        Uncommon  Attach Protective Orb to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Protective Orb is attached to is a Basic Pokemon or Pokemon-ex, discard Protective Orb.  As long as Protective Orb is attached to a Pokemon, that Pokemon has no Weakness.       
Sitrus Berry 
View
Unseen Forces  91  Trainer    Tool        Uncommon  Attach Sitrus Berry to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Sitrus Berry is attached to is Pokemon-ex or has Dark or an owner in its name, discard Sitrus Berry.  At any time between turns, if the Pokemon this card is attached to has at least 3 damage counters on it, remove 3 damage counters from it. Then, discard Sitrus Berry.       
Solid Rage 
View
Unseen Forces  92  Trainer    Tool        Uncommon  Attach Solid Rage to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Solid Rage is attached to is a Basic Pokemon or Pokemon-ex, discard Solid Rage.  If you have more Prize cards left than your opponent, the Pokemon that Solid Rage is attached to does 20 more damage to the Active Pokemon (before applying Weakness and Resistance).       
Warp Point 
View
Unseen Forces  93  Trainer    Trainer        Uncommon    Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.       
Energy Search 
View
Unseen Forces  94  Trainer    Trainer        Common    Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Potion  (ERRATA) 
View
Unseen Forces  95  Trainer    Trainer        Common    Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter if that Pokemon has only 1).       
Darkness Energy (Special) 
View
Unseen Forces  96  Energy    Special Energy        Rare    If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D energy. (Doesn't count as a basic Energy card.)       
Metal Energy (Special) 
View
Unseen Forces  97  Energy    Special Energy        Rare    Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Boost Energy 
View
Unseen Forces  98  Energy    Special Energy        Uncommon    Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides CCC Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy.       
Cyclone Energy 
View
Unseen Forces  99  Energy    Special Energy        Uncommon    Cyclone Energy provides C Energy. When you attach this card from your hand to your Active Pokemon, switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.       
Warp Energy 
View
Unseen Forces  100  Energy    Special Energy        Uncommon    Warp Energy provides C Energy. When you attach this card from your hand to your Active Pokemon, switch that Pokemon with 1 of your Benched Pokemon.       
Blissey ex 
View
Unseen Forces  101  Colorless  160  Stage 1    Ultra-Rare  Blissful Support - Once during your turn, when you play Blissey ex from your hand to evolve 1 of your Pokemon, you may discard all Energy cards attached to any number of your Pokemon and remove all damage counters from those Pokemon. (Poke-POWER)  [1] Energy Absorption - Attach up to 3 Energy cards from your discard pile to Blissey ex.  [4] Rollout (60)     
Espeon ex 
View
Unseen Forces  102  Psychic  110  Stage 1    Ultra-Rare  Devo Flash - Once during your turn, when you play Espeon ex from your hand to evolve 1 of your Pokemon, you may choose 1 Evolved Pokemon on your opponent's Bench, remove the highest Stage Evolution card from that Pokemon, and put it back into his or her hand. (Poke-POWER)  [2] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Psyloop (60+) Does 60 damage plus 30 more damage for each Trainer card your opponent has in play.     
Feraligatr ex 
View
Unseen Forces  103  Water  150  Stage 2    Ultra-Rare  Overpowering Fang - As long as Feraligatr ex is your Active Pokemon, each player's Pokemon (excluding Pokemon-ex) can't use any Poke-Powers or Poke-Bodies. (Poke-BODY)  [1W] Tsunami (30) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3W] Sore Sport (70+) Does 70 damage plus 10 more damage for each damage counter on the Defending Pokemon.     
Ho-oh ex 
View
Unseen Forces  104  Fire  110  Basic    Ultra-Rare  Golden Wing - If Ho-oh ex would be Knocked Out by damage from an opponent's attack, you may move 2 Energy attached to Ho-oh ex to your Pokemon in any way you like. (Poke-POWER)  [3] Rainbow Burn (10+) Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-oh ex.       
Lugia ex 
View
Unseen Forces  105  Colorless  100  Basic  Ultra-Rare  Silver Sparkle - If Lugia ex is your Active Pokemon and is damaged by an opponent's attack (even if Lugia ex is Knocked Out), flip a coin. If heads, choose an Energy card attached to the Attacking Pokemon and return it to your opponent's hand. (Poke-BODY)  [LRW] Elemental Blast (200) Discard a R Energy, W Energy, and L Energy attached to Lugia ex.       
Meganium ex 
View
Unseen Forces  106  Grass  150  Stage 2  GR  Ultra-Rare  Nurture and Heal - Once during your turn (before your attack), you may attach a G Energy card from your hand to 1 of your Pokemon. If you do, remove 1 damage counter from that Pokemon. This power can't be used if Meganium ex is affected by a Special Condition. (Poke-POWER)  [3] Razor Leaf (50)  [3GG] Power Poison (90) Discard 1 Energy attached to Meganium ex. The Defending Pokemon is now Poisoned.     
Politoed ex 
View
Unseen Forces  107  Water  150  Stage 2    Ultra-Rare    [1W] Upward Lick - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. If that Pokemon is a Stage 2 Evolved Pokemon, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3] Punch and Run (40) Switch Politoed ex with 1 of your Benched Pokemon.  [2WW] Swallow Up (70) Before doing damage, count the remaining HP of the Defending Pokemon and Politoed ex. If the Defending Pokemon has fewer remaining HP than Politoed ex's, this attack does 120 damage instead.   
Scizor ex 
View
Unseen Forces  108  Metal  120  Stage 1  Ultra-Rare  Danger Perception - As long as Scizor ex's remaining HP is 60 or less, Scizor ex does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [1M] Steel Wing (40) During your opponent's next turn, any damage done to Scizor ex by attacks is reduced by 20 (after applying Weakness and Resistance).  [3] Cross-Cut (50+) If the Defending Pokemon is an Evolved Pokemon, this attack does 50 damage plus 30 more damage.     
Steelix ex 
View
Unseen Forces  109  Metal  150  Stage 1  RF  GL  Ultra-Rare  Poison Resistance - Steelix ex can't be Poisoned. (Poke-BODY)  [2M] Metal Charge (70) Put 1 damage counter on Steelix ex.  [2FF] Mudslide - Discard 2 F Energy attached to Steelix ex and choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Typhlosion ex 
View
Unseen Forces  110  Fire  150  Stage 2  WF    Ultra-Rare  Bursting Up - Once during your turn, when you play Typhlosion ex from your hand to evolve 1 of your Pokemon, count the number of your opponent's Benched Pokemon. You may search your deck for up to that number of R Energy cards and attach them to 1 of your R Pokemon. Shuffle your deck afterward. (Poke-POWER)  [2RR] Kindle (80) Discard an Energy card attach to Typhlosion ex and then discard an Energy card attached to the Defending Pokemon.       
Tyranitar ex 
View
Unseen Forces  111  Darkness  160  Stage 2  GF  Ultra-Rare    [F] Shatter (30) Discard any Stadium card in play.  [2] Derail (30) Discard a Special Energy card, if any, attached to the Defending Pokemon.  [1DF] Mix-Up (70) Your opponent discards the top card of his or her deck.  [1DDF] Losing Control (120) Discard the top 3 cards of your deck. 
Umbreon ex 
View
Unseen Forces  112  Darkness  110  Stage 1  Ultra-Rare  Darker Ring - Once during your turn (before your attack), when you play Umbreon ex from your hand to evolve 1 of your Pokemon, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. (Poke-POWER)  [1] Black Cry (20) The Defending Pokemon can't retreat or use any Poke-Powers during your opponent's next turn.  [2D] Darkness Fang (60)     
Entei * 
View
Unseen Forces  113  Fire  80  Basic    Ultra-Rare    [1R] Burning Turn (20) Switch Entei * with 1 of your Benched Pokemon.  [RRR] Detonation (70) If you have less Prize cards left than your opponent, discard the top 10 cards from your deck.     
Raikou * 
View
Unseen Forces  114  Lightning  80  Basic    Ultra-Rare    [1L] Lightning Turn (20) Switch Raikou with 1 of your Benched Pokemon.  [LLL] Meta Voltage (70) If you have less Prize cards left than your opponent, this attack does 40 damage to each of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Suicune * 
View
Unseen Forces  115  Water  80  Basic    Ultra-Rare    [1W] Splashing Turn (20) Switch Suicune with 1 of your Benched Pokemon.  [WWW] Cross Wind (70) If you have less Prize cards than your opponent, discard all Energy cards attached to all of your Pokemon.     
Rocket's Persian ex 
View
Unseen Forces  116  Darkness  100  Stage 1    Ultra-Rare  Night Cry - Once during your turn, if Rocket's Persian ex is on your Bench, you may search your deck for a Pokemon with Dark or Rocket's in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. (Poke-POWER)  [3] Toxic Claws (20) The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns.       
Celebi ex 
View
Unseen Forces  117  Grass  70  Basic    Ultra-Rare    [G] Spiral Leaf - Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon. If tails, remove 1 damage counter from each of your Pokemon.  [1G] Time Trap (30) Flip a coin. If heads, look at the top 4 cards of your opponent's deck, and put them back on top of your opponent's deck in any order. If tails, look at the top 4 cards of your deck, and put them back on top of your deck in any order.     
Unown (A) 
View
Unseen Forces  118  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [2] Hidden Power - Search your deck for up to 2 Supporter cards, show them to your opponent, and put them into your hand.       
Unown (B) 
View
Unseen Forces  119  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [3] Hidden Power - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon.       
Unown (C) 
View
Unseen Forces  120  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)       
Unown (D) 
View
Unseen Forces  121  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Flip a coin. If heads, choose 1 of either player's Evolved Pokemon, remove the highest Stage Evolution card from that Pokemon, and put it into that player's hand.       
Unown (E) 
View
Unseen Forces  122  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - If your opponent's Bench isn't full, look at his or her hand. Choose 1 Basic Pokemon you find there and put it onto your opponent's bench. Then, switch it with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.       
Unown (F) 
View
Unseen Forces  123  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power (10) Flip 3 coins. If 1 of them is heads, the Defending Pokemon is now Asleep. If 2 of them are heads, the Defending Pokemon is now Confused. If all of them are heads, the Defending Pokemon is now Paralyzed.       
Unown (G) 
View
Unseen Forces  124  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [2] Hidden Power - Count the number of your Pokemon that have any damage counters on them. Put that many damage counters on the Defending Pokemon.       
Unown (H) 
View
Unseen Forces  125  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Search your deck for up to 2 Pokemon Tool cards and attach them to any of your Pokemon (excluding Pokemon that already have a Pokemon Tool attached to them). Shuffle your deck afterward.       
Unown (I) 
View
Unseen Forces  126  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Burned and Confused.       
Unown (J) 
View
Unseen Forces  127  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Flip a coin. If heads, switch all damage counters on Unown with those on the Defending Pokemon. (If an effect of this attack is prevented, this attack does nothing.)       
Unown (K) 
View
Unseen Forces  128  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power (20) You may discard any Stadium in play.       
Unown (L) 
View
Unseen Forces  129  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out.       
Unown (M) 
View
Unseen Forces  130  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [P] Hidden Power - Search your deck for a card that evolves from 1 of your Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Unown. Shuffle your deck afterward.       
Unown (N) 
View
Unseen Forces  131  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Remove 5 damage counters from Unown. (All if there are less than 5.)       
Unown (O) 
View
Unseen Forces  132  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power (20) Return Unown and all Energy cards attached to it to your hand.       
Unown (P) 
View
Unseen Forces  133  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [2] Hidden Power - Put 1 damage counter on each of your opponent's Pokemon that already has damage counters on it.       
Unown (Q) 
View
Unseen Forces  134  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Search your deck for up to 3 different types of basic Energy cards, show them to your opponents, and put them into your hand. Shuffle your deck afterward.       
Unown (R) 
View
Unseen Forces  135  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [2] Hidden Power - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. (If your opponent doesn't have any Benched Pokemon or other Active Pokemon, this attack does nothing.)       
Unown (S) 
View
Unseen Forces  136  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [PP] Hidden Power - If the Defending Pokemon has a Poke-Power or a Poke-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokemon and attach them to the Defending Pokemon.       
Unown (T) 
View
Unseen Forces  137  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [2] Hidden Power - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Unown (U) 
View
Unseen Forces  138  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power (10) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.       
Unown (V) 
View
Unseen Forces  139  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [2P] Hidden Power (20+) Does 20 damage plus 10 more damage for each Basic Pokemon and each Evolution card in your discard pile. You can't add more than 60 damage in this way.       
Unown (W) 
View
Unseen Forces  140  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power (20) Flip a coin. If heads, search your discard pile for a card, show it to your opponent, and put it on top of your deck.       
Unown (X) 
View
Unseen Forces  141  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1P] Hidden Power (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads.       
Unown (Y) 
View
Unseen Forces  142  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power (10) The Defending Pokemon is now Asleep.       
Unown (Z) 
View
Unseen Forces  143  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [P] Hidden Power - Does 20 damage to each Pokemon that has any Poke-Powers or Poke-Bodies (both yours and your opponent's). Don't apply Weakness or Resistance.       
Unown (?) 
View
Unseen Forces  144  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Choose a card from your hand and put it face down. You opponent guesses if that card is a Pokemon, Trainer, or Energy card. Reveal the card. If your opponent guess wrong, draw 2 cards. Put the card back into your hand.       
Unown (!) 
View
Unseen Forces  145  Psychic  60  Basic    Rare  Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. (Poke-POWER)  [1] Hidden Power - Flip 2 coins. If heads, put 2 damage counters on 1 of your opponent's Pokemon. If tails, put 2 damage counters on 1 of your Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

This site is the Pokepedia. It is the most comprehensive, searchable Pokemon Trading Card Game (TCG) database on the web. In the world of TCGs and Collectible Card Games (CCG), there is nothing else like. Not in any other TCG/CCG. Not Magic the Gathering. Not Yu-Gi-Oh. Nothing. The Pokepedia is intended to provide a service to the competitive and casual Pokemon playing community, as well as Pokemon collectors. Among the features the Pokepedia provides is a decklist builder (for building and saving decks as well as printing out tournament-compliant decklists), an event mapper (showing leagues, organized play, and Premier Events across the United States), the Trader Base (where you can identify the cards you have for trade and the cards you're looking for and find others who need what you have and have what you need), a wide variety of information about Pokemon and the TCG (including artists and which cards they drew, Pokemon species, and evolution lines), examples of symbols from the various sets, the Pokemon Timeline (a user-driven history of Pokemon and the TCG), the Pokemon Frappr (an interactive map showing Pokemon players across the World), and a downloadable version of the Pokepedia (in Excel format). The Pokepedia also offers a user-maintained set of links to other sites of interest to the Pokemon community. But the Pokepedia is all about the search engine. Just enter the characteristics of a Pokemon card you're looking for and the Pokepedia will find it for you. As long as there are Pokemon players, the Pokepedia will continue to provide support. Thanks and enjoy the Pokepedia.