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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Blaziken 
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Emerald  1  Fire  110  Stage 2    Rare  Blaze - As long as Blaziken's remaining HP is 40 or less, Blaziken does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). (Poke-BODY)  [1] Searing Flame (10) The Defending Pokemon is now Burned.  [1RR] Damage Burn (50+) If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage.     
Deoxys (Speed) 
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Emerald  2  Psychic  70  Basic    Rare  Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. (Poke-POWER)  [2] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Exploud 
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Emerald  3  Colorless  120  Stage 2    Rare    [1] Collect - Draw 3 cards.  [2] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Hyper Voice (50)  [5] Mega Throw (60+) If the Defending Pokemon is Pokemon-ex, this attack does 60 damage plus 40 more damage. 
Gardevoir 
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Emerald  4  Psychic  100  Stage 2    Rare  Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [1P] Psypunch (30)  [3P] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.     
Groudon 
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Emerald  5  Fighting  80  Basic    Rare    [F] Slash (10)  [2F] Rock Tumble (40) This attack's damage isn't affected by Resistance.     
Kyogre 
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Emerald  6  Water  80  Basic    Rare    [1] Ram (10)  [2W] Aqua Sonic (40) This attack's damage isn't affected by Resistance.     
Manectric 
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Emerald  7  Lightning  80  Stage 1  Rare    [1L] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [2L] Tail Shock (40) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Milotic 
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Emerald  8  Water  90  Stage 1    Rare    [1] Surf (20)  [2W] Super Hypno Wave (50) The Defending Pokemon is now Asleep.     
Rayquaza 
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Emerald  9  Colorless  80  Basic    Rare    [2] Dragon Dance - During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 30 more damage (before applying Weakness and Resistance).  [1LR] Dragon Claw (40)     
Sceptile 
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Emerald  10  Grass  100  Stage 2  Rare  Green Essence - As long as Sceptile is in play, each of your Active Pokemon that has G Energy attached to it can't be affected by any Special Conditions. (Poke-BODY)  [G] Razor Leaf (30)  [3G] Swift (60) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Swampert 
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Emerald  11  Water  110  Stage 2    Rare  Water Cyclone - As often as you like during your turn (before your attack), you may move a W Energy attached to 1 of your Active Pokemon to 1 of your Benched Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [1] Spinning Tail - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Aqua Sonic (60) This attack's damage isn't affected by Resistance.     
Chimecho 
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Emerald  12  Psychic  70  Basic    Rare    [1] Collect - Draw a card.  [1P] Warp Sounds (20) If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused.     
Glalie 
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Emerald  13  Water  80  Stage 1    Rare    [1] Hailstone - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Super Slash (40+) If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage plus 20 more damage.     
Groudon 
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Emerald  14  Fighting  80  Basic    Rare    [1F] Slash (20)  [3F] Eruption (40+) Each player discards the top card of his or her deck. This attack does 40 damage plus 10 more damage for each Energy card discarded in this way.     
Kyogre 
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Emerald  15  Water  80  Basic    Rare    [1] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.  [1WW] Hydro Pump (40+) Does 40 damage plus 10 more damage for each W Energy attached to Kyogre but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Manectric 
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Emerald  16  Lightning  70  Stage 1  Rare    [1] Dazzle Blast (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Zap Kick (40)     
Nosepass 
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Emerald  17  Fighting  70  Basic    Rare    [1] Collect - Draw a card.  [2] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Relicanth 
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Emerald  18  Water  70  Basic    Rare    [1] Sharp Fin (10)  [1W] Hypno Splash (20) The Defending Pokemon is now Asleep.     
Rhydon 
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Emerald  19  Fighting  90  Stage 1    Rare    [1F] Horn Attack (30)  [4] Rock Tumble (60) This attack's damage isn't affected by Resistance.     
Seviper 
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Emerald  20  Grass  80  Basic    Rare    [1] Pierce (10)  [2G] Bite Off (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage.     
Zangoose 
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Emerald  21  Colorless  70  Basic    Rare    [1] Extra Claws (10+) If the Defending Pokemon is Pokemon-ex, this attack does 10 damage plus 20 more damage.  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Breloom 
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Emerald  22  Grass  80  Stage 1    Uncommon    [1] Power Blow (10+) Does 10 damage plus 10 more damage for each Energy attached to Breloom.  [1GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Camerupt 
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Emerald  23  Fire  80  Stage 1    Uncommon    [2] Extra Flame (20+) If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 30 more damage.  [2R] Super Singe (40) The Defending Pokemon is now Burned.     
Claydol 
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Emerald  24  Fighting  80  Stage 1    Uncommon  Levitate - As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0. (Poke-BODY)  [1F] Rock Smash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage.       
Combusken 
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Emerald  25  Fire  70  Stage 1    Uncommon    [1R] Lava Burn (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2R] Sharp Claws (40+) Flip a coin. If heads, this attack does 40 damage plus 10 more damage.     
Dodrio 
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Emerald  26  Colorless  70  Stage 1  Uncommon    [2] Smash Kick (30)  [3] Smash Turn (40) After your attack, you may switch Dodrio with 1 of your Benched Pokemon.     
Electrode 
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Emerald  27  Lightning  70  Stage 1    Uncommon    [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Speed Ball (50)     
Grovyle 
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Emerald  28  Grass  70  Stage 1  Uncommon    [G] Tail Shake (10) The Defending Pokemon is now Asleep.  [3] Razor Leaf (40)     
Grumpig 
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Emerald  29  Psychic  80  Stage 1    Uncommon    [P] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Teleport Blast (40) After your attack, you may switch Grumpig with 1 of your Benched Pokemon.     
Grumpig 
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Emerald  30  Psychic  70  Stage 1    Uncommon    [1] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1P] Psypunch (40)     
Hariyama 
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Emerald  31  Fighting  80  Stage 1    Uncommon    [1F] Cross-Cut (20+) If the Defending Pokemon is an Evolved Pokemon, this attack does 20 damage plus 20 more damage.  [2F] Shove (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Illumise 
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Emerald  32  Grass  60  Basic    Uncommon    [1] Collect - Draw a card.  [2] Tackle (20)     
Kirlia 
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Emerald  33  Psychic  70  Stage 1    Uncommon    [1P] Psypunch (30)  [3] Mind Shock (40) This attack's damage isn't affected by Weakness or Resistance.     
Linoone 
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Emerald  34  Colorless  70  Stage 1    Uncommon    [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Claw Swipe (30)     
Loudred 
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Emerald  35  Colorless  80  Stage 1    Uncommon    [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Double-edge (50) Loudred does 10 damage to itself.     
Marshtomp 
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Emerald  36  Water  70  Stage 1    Uncommon    [1] Super Hypno Wave (10) The Defending Pokemon is now Asleep.  [1WW] Surf (50)     
Minun 
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Emerald  37  Lightning  60  Basic  Uncommon  Electro-guard - As long as Minun has any L Energy attached to it, Minun has no Weakness. (Poke-BODY)  [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.       
Ninetales 
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Emerald  38  Fire  80  Stage 1    Uncommon    [R] Confuse Ray (10) The Defending Pokemon is now Confused.  [2R] Searing Flame (40) The Defending Pokemon is now Burned.     
Plusle 
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Emerald  39  Lightning  60  Basic  Uncommon    [1] Collect - Draw a card.  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Swalot 
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Emerald  40  Grass  80  Stage 1    Uncommon    [2] Blot (20) Remove 1 damage counter from Swalot.  [2G] Poison Breath (40) The Defending Pokemon is now Poisoned.     
Swellow 
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Emerald  41  Colorless  70  Stage 1  Uncommon    [1] Peck (20)  [3] Skill Dive - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Volbeat 
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Emerald  42  Grass  60  Basic    Uncommon    [1] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1G] Double-edge (30) Volbeat does 10 damage to itself.     
Baltoy 
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Emerald  43  Fighting  50  Basic    Common    [1] Slap (10)  [3] Pierce (30)     
Cacnea 
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Emerald  44  Grass  50  Basic    Common    [1] Spike Cannon (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Doduo 
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Emerald  45  Colorless  40  Basic  Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Duskull 
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Emerald  46  Psychic  40  Basic  Common    [1] Pound (10)       
Electrike 
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Emerald  47  Lightning  50  Basic  Common    [1] Double Kick (10x)       
Electrike 
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Emerald  48  Lightning  40  Basic  Common    [1] Rear Kick (10)  [1L] Skull Bash (30)     
Feebas 
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Emerald  49  Water  30  Basic    Common  Submerge - As long as Feebas is on your Bench, prevent all damage done to Feebas by attacks (both yours and your opponent's). (Poke-BODY)  [1W] Lunge (20) Flip a coin. If tails, this attack does nothing.       
Feebas 
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Emerald  50  Water  30  Basic    Common    [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Gulpin 
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Emerald  51  Grass  50  Basic    Common    [1] Headbutt (10)  [2] Drool (20)     
Larvitar 
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Emerald  52  Fighting  50  Basic    Common    [1F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Luvdisc 
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Emerald  53  Water  60  Basic    Common    [1] Call for Friend - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1W] Strange Scale (20) If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused.     
Makuhita 
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Emerald  54  Fighting  50  Basic    Common    [F] Cross Chop (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Meditite 
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Emerald  55  Fighting  50  Basic    Common    [1] High Jump Kick (10)  [1F] Fake Out (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Mudkip 
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Emerald  56  Water  50  Basic    Common    [W] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Numel 
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Emerald  57  Fire  50  Basic    Common    [1] Collect - Draw a card.  [R] Lunge (20) Flip a coin. If tails, this attack does nothing.     
Numel 
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Emerald  58  Fire  50  Basic    Common    [1] Stampede (10)  [1R] Steady Firebreathing (20)     
Pichu 
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Emerald  59  Lightning  40  Basic    Common  Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. (Poke-POWER)  [1] Collect - Draw a card.       
Pikachu 
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Emerald  60  Lightning  50  Basic    Common    [L] Pika Ball (10)  [2] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Ralts 
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Emerald  61  Psychic  50  Basic    Common    [P] Hypnotic Ray (10) The Defending Pokemon is now Asleep.       
Rhyhorn 
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Emerald  62  Fighting  60  Basic    Common    [1] Horn Attack (10)  [1F] Horn Drill (20)     
Shroomish 
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Emerald  63  Grass  40  Basic  Common    [1] Ram (10)  [2] Headbutt (20)     
Snorunt 
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Emerald  64  Water  50  Basic    Common    [1] Beat (10)       
Spoink 
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Emerald  65  Psychic  50  Basic    Common    [P] Knock Away (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Spoink 
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Emerald  66  Psychic  50  Basic    Common    [1] Lunge (20) Flip a coin. If tails, this attack does nothing.       
Swablu 
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Emerald  67  Colorless  40  Basic  Common  Feathery - As long as Swablu is on your Bench, prevent all damage done to Swablu by opponent's attacks. (Poke-BODY)  [1] Razor Wind (20) Flip a coin. If tails, this attack does nothing.       
Taillow 
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Emerald  68  Colorless  50  Basic  Common    [1] Razor Wind (10) Flip a coin. If tails, this attack does nothing.       
Torchic 
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Emerald  69  Fire  50  Basic    Common    [R] Hypnotic Gaze - The Defending Pokemon is now Asleep.       
Treecko 
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Emerald  70  Grass  50  Basic  Common    [G] Tail Smash (10) Flip a coin. If tails, this attack does nothing.       
Voltorb 
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Emerald  71  Lightning  50  Basic    Common    [1] Ram (10)  [3] Speed Ball (30)     
Vulpix 
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Emerald  72  Fire  50  Basic    Common    [1] Bite (10)  [1R] Firebreathing (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Whismur 
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Emerald  73  Colorless  50  Basic    Common    [1] Tackle (10)  [2] Rollout (20)     
Zigzagoon 
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Emerald  74  Colorless  40  Basic    Common    [1] Gnaw (10)  [2] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Battle Frontier 
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Emerald  75  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each player's C Evolved Pokemon, D Evolved Pokemon, and M Evolved Pokemon can't use any Poke-Powers or Poke-Bodies.       
Double Full Heal 
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Emerald  76  Trainer    Trainer        Uncommon    Remove all Special Conditions from each of your Active Pokemon.       
Lanette's Net Search 
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Emerald  77  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent and put them into your hand. Shuffle your deck afterward.       
Lum Berry 
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Emerald  78  Trainer    Tool        Uncommon  Attach Lum Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  At any time between turns, if the Pokemon this card is attached to is affected by any Special Conditions, remove all of them. Then discard Lum Berry.       
Mr. Stone's Project 
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Emerald  79  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.       
Oran Berry 
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Emerald  80  Trainer    Tool        Uncommon  Attach Oran Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  At any time between turns, if the Pokemon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. The discard Oran Berry.       
Pokenav 
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Emerald  81  Trainer    Trainer        Uncommon    Look at the top 3 cards of your deck, and choose a Basic Pokemon, Evolution, or Energy Card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.       
Professor Birch 
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Emerald  82  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw cards from your deck until you have 6 cards in your hand.       
Rare Candy  (ERRATA) 
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Emerald  83  Trainer    Trainer        Uncommon    Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.)       
Scott 
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Emerald  84  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Wally's Training 
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Emerald  85  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for a card that evolves from your Active Pokemon (choose 1 if there are 2) and put it on your Active Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward.       
Darkness Energy (Special) 
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Emerald  86  Energy    Special Energy        Rare    If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D energy. (Doesn't count as a basic Energy card.)       
Double Rainbow Energy 
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Emerald  87  Energy    Special Energy        Rare    Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy.       
Metal Energy (Special) 
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Emerald  88  Energy    Special Energy        Rare    Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.)       
Multi Energy 
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Emerald  89  Energy    Special Energy        Rare    Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 energy at a time. (Has no effect other than providing Energy.) Multi Energy provides C Energy when attached to a Pokemon that already has Special Energy cards attached to it.       
Altaria ex 
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Emerald  90  Colorless  100  Stage 1      Ultra-Rare  Mist - Any damage done to Altaria ex by attacks from Stage 2 Evolved Pokemon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance). (Poke-BODY)  [1] Dive (20)  [1LW] Dragon Mist (70) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Cacturne ex 
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Emerald  91  Grass  110  Stage 1    Ultra-Rare  Cursed Glare - As long as Cacturne ex is your Active Pokemon, your opponent can't attach any Special Energy cards (except for D and M Energy cards) from his or her hand to his or her Active Pokemon. (Poke-BODY)  [G] Psybeam (20) The Defending Pokemon is now Confused.  [2G] Spike Rend (50+) If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage.     
Camerupt ex 
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Emerald  92  Fire  120  Stage 1    Ultra-Rare  Magma Armor - Camerupt ex can't be Asleep or Paralyzed. (Poke-BODY)  [2] Searing Flame (30) The Defending Pokemon is now Burned.  [1RR] Eruption (60+) Each player discard the top card of his or her deck. This attack does 60 damage plus 20 more damage for each Energy card discarded in this way.     
Deoxys ex (Speed) 
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Emerald  93  Psychic  110  Basic    Ultra-Rare  Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. (Poke-POWER)  [3] Fastwave (50) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Dusclops ex 
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Emerald  94  Psychic  100  Stage 1  FC  Ultra-Rare  Dark Hole - As long as Dusclops ex is on your Bench, don't apply D Weakness for all of your Pokemon in play. (Poke-BODY)  [P] Shadow Beam - Put 2 damage counters on the Defending Pokemon for each Energy attached to Dusclops ex.       
Medicham ex 
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Emerald  95  Fighting  110  Stage 1    Ultra-Rare  Wise Aura - As long as Medicham ex is your Active Pokemon, each Pokemon (excluding Pokemon-ex) (both yours and your opponent's) can't use any Poke-Powers. (Poke-BODY)  [2] Pure Power - Put 3 damage counters on your opponent's Pokemon in any way you like.  [2F] Sky Kick (60+) If the Defending Pokemon has F Resistance, this attack does 60 damage plus 40 more damage.     
Milotic ex 
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Emerald  96  Water  130  Stage 1    Ultra-Rare  Mystery Scale - As long as Milotic ex is in play, each player can't play Technical Machine cards. Discard any Technical Machine cards attached to all Pokemon in play. (Poke-BODY)  [W] Mega Bite (30) The Defending Pokemon can't retreat until the end of your opponent's turn.  [2W] Energy Reflect (70) Move 1 basic Energy card attached to Milotic ex to 1 of your Benched Pokemon.     
Raichu ex 
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Emerald  97  Lightning  100  Stage 1    Ultra-Rare  Rai-shield - Damage done to any of your Raichu ex in play by attacks from your opponent's Pokemon-ex is reduced by 30 (after applying Weakness and Resistance). You can't use more than 1 Rai-shield Poke-Body each turn. (Poke-BODY)  [1L] Power Short - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If that Pokemon has Poke-Powers, this attack does 30 damage plus 20 more damage.  [3L] Pika Bolt (70)     
Regice ex 
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Emerald  98  Water  100  Basic    Ultra-Rare    [W] Ice Beam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Iceberg Crush (40) If Regirock ex is in play, flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon.     
Regirock ex 
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Emerald  99  Fighting  110  Basic    Ultra-Rare    [1] Mend - Search your discard pile for a F Energy card and attach it to Regirock ex. If you do, remove 1 damage counter from Regirock ex.  [1FF] Metal Crush (40+) If Registeel ex is in play, this attack does 40 damage plus 20 more damage.     
Registeel ex 
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Emerald  100  Metal  90  Basic    Ultra-Rare    [1] Block Signal (10) If Regice ex is in play, flip a coin. If heads, the Defending Pokemon is now Confused.  [1MM] Wide Laser - Does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Grass Energy 
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Emerald  101  Energy    Energy        Rare           
Fire Energy 
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Emerald  102  Energy    Energy        Rare           
Water Energy 
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Emerald  103  Energy    Energy        Rare           
Lightning Energy 
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Emerald  104  Energy    Energy        Rare           
Psychic Energy 
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Emerald  105  Energy    Energy        Rare           
Fighting Energy 
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Emerald  106  Energy    Energy        Rare           
Farfetch'd 
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Emerald  107  Colorless  70  Basic  Ultra-Rare    [1] Spearhead - Draw a card.  [2] Nosedive(30) Farfetch'd does 10 damage to itself.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

This site is the Pokepedia. It is the most comprehensive, searchable Pokemon Trading Card Game (TCG) database on the web. In the world of TCGs and Collectible Card Games (CCG), there is nothing else like. Not in any other TCG/CCG. Not Magic the Gathering. Not Yu-Gi-Oh. Nothing. The Pokepedia is intended to provide a service to the competitive and casual Pokemon playing community, as well as Pokemon collectors. Among the features the Pokepedia provides is a decklist builder (for building and saving decks as well as printing out tournament-compliant decklists), an event mapper (showing leagues, organized play, and Premier Events across the United States), the Trader Base (where you can identify the cards you have for trade and the cards you're looking for and find others who need what you have and have what you need), a wide variety of information about Pokemon and the TCG (including artists and which cards they drew, Pokemon species, and evolution lines), examples of symbols from the various sets, the Pokemon Timeline (a user-driven history of Pokemon and the TCG), the Pokemon Frappr (an interactive map showing Pokemon players across the World), and a downloadable version of the Pokepedia (in Excel format). The Pokepedia also offers a user-maintained set of links to other sites of interest to the Pokemon community. But the Pokepedia is all about the search engine. Just enter the characteristics of a Pokemon card you're looking for and the Pokepedia will find it for you. As long as there are Pokemon players, the Pokepedia will continue to provide support. Thanks and enjoy the Pokepedia.