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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Azumarill 
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Team Rocket Returns  1  Water  80  Stage 1    Rare  Froth - Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokemon, you may use this power. Each Defending Pokemon is now Paralyzed. (Poke-POWER)  [1W] Water Punch (20+) Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more for each heads.       
Dark Ampharos 
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Team Rocket Returns  2  Darkness Lightning  120  Stage 2    Rare  Darkest Impulse - As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn. (Poke-BODY)  [2] Ram (30)  [2L] Shock Bolt (70) Discard all Lightning Energy attached to Dark Ampharos.     
Dark Crobat 
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Team Rocket Returns  3  Darkness Grass  90  Stage 2  Rare  Black Beam - Once during your turn (before your attack), if Dark Crobat is your Active Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition. (Poke-POWER)  [1G] Dark Drain - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokemon in play.  [1G] Skill Dive - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Electrode 
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Team Rocket Returns  4  Darkness Lightning  70  Stage 1    Rare  Darkness Navigation - Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a D or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition. (Poke-POWER)  [L] Energy Bomb (30) You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like.       
Dark Houndoom 
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Team Rocket Returns  5  Darkness Fire  70  Stage 1  Rare    [1D] Shakedown (20) Choose a card from your opponent's hand without looking and discard it.  [2R] Dark Fire (40+) You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.     
Dark Hypno 
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Team Rocket Returns  6  Darkness Psychic  70  Stage 1    Rare    [1] Dark Link - Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still Psychic and Dark.) Dark Hypno performs that attack.  [1P] Black Magic (20x) Does 20 damage times the number of your opponent's Benched Pokemon.     
Dark Marowak 
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Team Rocket Returns  7  Darkness Fighting  70  Stage 1    Rare    [2] Brick Smash (30) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [1FF] Hard Bone (70) Discard a Basic Pokemon or Evolution card from your hand or this attack does nothing.     
Dark Octillery 
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Team Rocket Returns  8  Darkness Water  70  Stage 1    Rare    [W] Black Suction Cups - Does 10 damage to each Defending Pokemon. If heads, each Defending Pokemon is now Paralyzed.  [2] Ink Blast (30+) Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.     
Dark Slowking 
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Team Rocket Returns  9  Darkness Psychic  80  Stage 1    Rare  Cunning - Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition. (Poke-POWER)  [1P] Litter (20+) You may discard a combination of up to 2 Pokemon Tool cards and Rocket's Secret Machine cards from your hand. If you do, this attack does 20 damage plus 30 more damage for each card you discarded.       
Dark Steelix 
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Team Rocket Returns  10  Darkness Metal  110  Stage 1  Rare    [2] Energy Link (20) Search your discard pile for an Energy card and attach it to Dark Steelix.  [3F] Heavy Impact (60)     
Jumpluff  (ERRATA) 
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Team Rocket Returns  11  Grass  90  Stage 2  Rare  Buffer - If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Energy Crush (10+) Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon.       
Kingdra  (ERRATA) 
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Team Rocket Returns  12  Water  120  Stage 2    Rare  Dragon Veil - As long as Kingdra is in play, each of your active Pokemon has no Weakness. (Poke-BODY)  [2] Hyper Whirlpool (20) Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon.  [2W] Aqua Sonic (50) This attack's damage is not affected by Resistance.     
Piloswine 
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Team Rocket Returns  13  Fighting  100  Stage 1    Rare    [2] Sheer Cold (20) Flip a coin. If heads, each Defending Pokemon can't attack during your opponent's next turn.  [2FF] Tonnage (60+) You may do 60 damage plus 40 more damage. If you do, Piloswine does 30 damage to itself.     
Togetic 
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Team Rocket Returns  14  Colorless  70  Stage 1  Rare  Holy Shield - Prevent all effects of attacks, including damage, done to Togetic by your opponent's Pokemon that has Dark in its name. (Poke-BODY)  [2] Dive (30)  [3] Rainbow Moves - Choose 1 of your opponent's Benched Pokemon's attacks. Rainbow Moves copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Togetic's type is still Colorless.) Togetic performs that attack.     
Dark Dragonite 
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Team Rocket Returns  15  Darkness  120  Stage 2  FG  Rare  Dark Trance - As often as you like during your turn (before your attack), you may move a D Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Dark Dragonite is affected by a Special Condition. (Poke-POWER)  [LW] Double Wing Attack - Does 30 damage to each Defending Pokemon.  [3] Claw Swipe (50)     
Dark Muk 
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Team Rocket Returns  16  Darkness Grass  70  Stage 1    Rare  Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays 2 more to retreat his or her Active Pokemon. (Poke-BODY)  [2] Slimy Water (10x) Does 10 damage times the number of Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost).  [1G] Acidic Poison (10) The Defending Pokemon is now Burned and Poisoned.     
Dark Raticate 
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Team Rocket Returns  17  Darkness  70  Stage 1    Rare    [D] Dark Seed - The Defending Pokemon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokemon at the end of your opponent's next turn.  [2] Spread Poison (10) The Defending Pokemon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Sandslash 
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Team Rocket Returns  18  Darkness Fighting  70  Stage 1    Rare  Poison Payback - If Dark Sandslash is your Active Pokemon and is damaged by an opponent's attack (even if Dark Sandslash is Knocked Out), the Attacking Pokemon is now Poisoned. (Poke-BODY)  [3] Swift (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Dark Tyranitar 
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Team Rocket Returns  19  Darkness  120  Stage 2  Rare    [1] Grind (10+) Does 10 damage plus 10 more damage for each Energy attached to Dark Tyranitar.  [2D] Spinning Tail - Does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [3DD] Bite Off (70+) If the Defending Pokemon is Pokemon-ex, this attack does 70 damage plus 50 more damage.   
Dark Tyranitar 
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Team Rocket Returns  20  Darkness Fighting  120  Stage 2    Rare  Sand Damage - As long as Dark Tyranitar is your Active Pokemon, put 1 damage counter on each of your opponent's Benched Basic Pokemon between turns. You can't use more than 1 Sand Damage Poke-Body between turns. (Poke-BODY)  [2F] Second Strike (50+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.       
Delibird 
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Team Rocket Returns  21  Water  70  Basic    Rare  Gift Exchange - Once during your turn (before your attack), if Delibird is your Active Pokemon, you may shuffle 1 card from your hand into your deck. Then, draw a card. This power can't be used if Delibird is affected by a Special Condition. (Poke-POWER)  [2] Souvenir - Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokemon. If 2 of them are heads, remove 1 damage counter from the Defending Pokemon. If all of them are heads, put 10 damage counters on the Defending Pokemon. If all of them are tails, remove all damage counters from the Defending Pokemon.       
Furret 
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Team Rocket Returns  22  Colorless  80  Stage 1    Rare    [1] Quick Change - Choose up to 3 cards in your hand and put them on top of your deck. Then, search your deck for that many cards and put them into your hand. Shuffle your deck afterward.  [2] Quick Tail Smash (30) Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing.     
Ledian 
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Team Rocket Returns  23  Grass  70  Stage 1    Rare  Powder Protection - Any damage done to Ledian by attacks from Pokemon that has an owner in its name is reduced by 40. (Poke-BODY)  [2] Split Spiral Punch (20) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2G] Tackle (50)     
Magby 
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Team Rocket Returns  24  Fire  50  Basic    Rare  Baby Evolution - Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby. (Poke-POWER)  [1] Detour - If you have a Supporter card in play, use the effect on that card as the effect of this attack.       
Misdreavus 
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Team Rocket Returns  25  Psychic  60  Basic  Rare  Dark Spell - Once during your turn (before your attack), if Misdreavus is your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Misdreavus is affected by a Special Condition or if your other Active Pokemon is not Misdreavus. (Poke-POWER)  [1P] Hide in Shadows (20) Switch Misdreavus with 1 of your Benched Pokemon.       
Quagsire 
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Team Rocket Returns  26  Water  80  Stage 1    Rare  Saturation - When you attach a W Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counter from Quagsire. (Poke-BODY)  [W] Hyper Pump (20+) Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.       
Qwilfish 
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Team Rocket Returns  27  Water  60  Basic    Rare  Spiny - If Qwilfish is your Active Pokemon and is damaged by an opponent's attack (even if Qwilfish is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokemon. (Poke-BODY)  [1W] Stun Poison (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.       
Yanma 
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Team Rocket Returns  28  Grass  70  Basic  Rare    [1] Quick Charge - Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Dark Arbok 
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Team Rocket Returns  29  Darkness Grass  90  Stage 1    Uncommon    [G] Swallow Up (10+) Before doing damage, count the number of remaining HP of the Defending Pokemon and Dark Arbok. If the Defending Pokemon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage.  [2] Extra Poison (30) If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is now Asleep and Poisoned.     
Dark Ariados 
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Team Rocket Returns  30  Darkness Grass  70  Stage 1    Uncommon    [1] Super Poison Breath - Each Defending Pokemon is now Poisoned.  [2G] Breaking Impact - Choose 1 of your opponent's Pokemon. This attack does 20 damage for each Energy in that Pokemon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Dragonair 
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Team Rocket Returns  31  Darkness  70  Stage 1  FG  Uncommon  Evolutionary Light - Once during your turn (before your attack), if Dark Dragonair is your Active Pokemon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. (Poke-POWER)  [LW] Dragon Rage (30)       
Dark Dragonair 
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Team Rocket Returns  32  Darkness  80  Stage 1  FG  Uncommon    [1W] Double Tackle - Does 20 damage to each Defending Pokemon.  [2L] Crushing Blow (40) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.     
Dark Flaaffy 
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Team Rocket Returns  33  Darkness Lightning  80  Stage 1    Uncommon    [1] Thunder Slash (10) If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.  [1L] Headbutt (20)     
Dark Golbat 
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Team Rocket Returns  34  Darkness Grass  70  Stage 1    Uncommon    [G] Night Ambush - Does 30 damage to 1 of your opponent's Pokemon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Dark Golduck  (ERRATA) 
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Team Rocket Returns  35  Darkness Water  70  Stage 1    Uncommon    [1W] Darkness Shield (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokemon during your opponent's next turn.  [2W] Cold Crush (40) You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokemon.     
Dark Gyarados 
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Team Rocket Returns  36  Darkness Water  80  Stage 1  Uncommon  Dark Scale - If Dark Gyarados is your Active Pokemon and is Knocked Out by an opponent's attack, put 3 damage counters on the Attacking Pokemon. (Poke-BODY)  [1W] Sharp Fang (30)  [2W] Dark Streak (40) Flip a coin. If heads, each Defending Pokemon is now Paralyzed.     
Dark Houndoom 
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Team Rocket Returns  37  Darkness Fire  70  Stage 1    Uncommon  Fire Breath - Once during your turn (before your attack), if Dark Houndoom is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition. (Poke-POWER)  [2R] Fire Payback (40+) If you have less Benched Pokemon than your opponent, this attack does 40 damage plus 20 more damage.       
Dark Magcargo 
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Team Rocket Returns  38  Darkness Fire  80  Stage 1    Uncommon    [1] Energy Press (10+) Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokemon.  [2F] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Dark Magneton 
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Team Rocket Returns  39  Darkness Lightning  70  Stage 1    Uncommon    [1L] Magnetic Lines (20) If your opponent has at least 2 Pokemon in play, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon.  [2L] Poison Pulse (40) The Defending Pokemon is now Poisoned.     
Dark Pupitar 
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Team Rocket Returns  40  Darkness Fighting  70  Stage 1    Uncommon    [1] Explosive Evolution - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.       
Dark Pupitar 
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Team Rocket Returns  41  Darkness Fighting  80  Stage 1    Uncommon    [2] Dark Streak (20) Flip a coin. If heads, each Defending Pokemon is now Paralyzed.  [2F] Rock Tumble (40) This attack's damage is not affected by Resistance.     
Dark Weezing 
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Team Rocket Returns  42  Darkness Grass  80  Stage 1    Uncommon  Methane Leak - As long as Dark Weezing is your Active Pokemon, put 1 damage counter on each Pokemon that remains Poisoned between turns. (Poke-BODY)  [1] Smog - The Defending Pokemon is now Poisoned.  [2G] Darkness Charge (50) Put 2 damage counters on Dark Weezing.     
Heracross 
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Team Rocket Returns  43  Fighting  70  Basic    Uncommon  Crust - Any damage done to Heracross by attacks from your opponent's Basic Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [1F] Get Even (20+) If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent.       
Magmar 
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Team Rocket Returns  44  Fire  70  Basic    Uncommon    [1] Dump and Draw - Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded.  [2R] Flame Tail (40)     
Mantine  (ERRATA) 
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Team Rocket Returns  45  Water  70  Basic    Uncommon  Ripples - Once during your turn (before your attack), you may remove 1 damage counter from 1 of your Pokemon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition. (Poke-POWER)  [1W] Aqua Slash (30) Mantine can't attack during your next turn.       
Rocket's Meowth 
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Team Rocket Returns  46  Darkness  60  Basic    Uncommon    [1] Snatch and Run - Search your deck for a Pokemon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokemon. Shuffle your deck afterward.  [2] Miraculous Comeback (10x) Flip a coin for each Pokemon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself.     
Rocket's Wobbuffet 
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Team Rocket Returns  47  Darkness  70  Basic    Uncommon    [1] Dark Aid - Search your discard pile for Pokemon Tool cards and Rocket's Secret Machine cards. You may either show 1 Pokemon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokemon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck.  [1P] Amnesia (10) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.     
Seadra 
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Team Rocket Returns  48  Water  70  Stage 1    Uncommon    [1W] Confuse Ray (10) The Defending Pokemon is now Confused.  [2W] Aqua Trick (30) Move 1 Energy card attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, this effect does nothing.     
Skiploom  (ERRATA) 
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Team Rocket Returns  49  Grass  60  Stage 1  Uncommon  Buffer - If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Togepi 
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Team Rocket Returns  50  Colorless  40  Basic    Uncommon    [1] Yawn - The Defending Pokemon is now Asleep.  [2] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Togepi's type is still Colorless.) Togepi performs that attack.     
Cubone 
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Team Rocket Returns  51  Fighting  50  Basic    Common    [1] Look for Friends - Reveal cards from your deck until you reveal a Basic Pokemon. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Basic Pokemon, shuffle all the revealed cards back into your deck.)  [F] Bonemerang (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Dratini 
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Team Rocket Returns  52  Colorless  40  Basic      Common    [1] Pound (10)       
Dratini 
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Team Rocket Returns  53  Colorless  50  Basic  FG  Common    [1] Dragon Song - Each Defending Pokemon is now Asleep.  [LW] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Drowzee 
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Team Rocket Returns  54  Psychic  50  Basic    Common  Insomnia - Drowzee can't be asleep (Poke-BODY)  [1] Soothing Wave (10) Flip a coin. If heads, each Defending Pokemon is now Asleep.       
Ekans 
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Team Rocket Returns  55  Grass  60  Basic    Common    [1] Tail Wrap - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Grimer 
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Team Rocket Returns  56  Grass  50  Basic    Common    [1] Taunt - Choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.  [2] Spit Poison (10) The Defending Pokemon is now Poisoned.     
Hoppip  (ERRATA) 
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Team Rocket Returns  57  Grass  30  Basic  Common  Buffer - If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Miracle Powder - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Horsea 
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Team Rocket Returns  58  Water  50  Basic    Common    [1] Water Plant - Search your discard pile for up to 2 Water Energy cards, show them to your opponent, and put them into your hand.  [WW] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Houndour 
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Team Rocket Returns  59  Fire  50  Basic    Common    [1] Rear Kick (10)  [1R] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Houndour 
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Team Rocket Returns  60  Fire  50  Basic    Common  Dark Lift - If Houndour has any D Energy attached to it, the Retreat Cost for Houndour is 0. (Poke-BODY)  [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Koffing  (ERRATA) 
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Team Rocket Returns  61  Grass  50  Basic    Common  Knockout Gas - If Koffing is your Active Pokemon and is Knocked Out by an opponent's attack, the Attacking Pokemon is now Confused and Poisoned. (Poke-BODY)  [1] Gnaw (10)       
Larvitar 
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Team Rocket Returns  62  Fighting  50  Basic    Common    [F] Fury Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Larvitar 
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Team Rocket Returns  63  Fighting  50  Basic    Common    [1] Light Punch (10)  [1F] Dig Drain (20) Remove 1 damage counter from Larvitar.     
Ledyba 
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Team Rocket Returns  64  Grass  50  Basic    Common    [1] Call for Family - Search your deck for a Grass Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1G] Beat (30)     
Magikarp 
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Team Rocket Returns  65  Water  30  Basic    Common    [W] Call for Friends - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.       
Magnemite 
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Team Rocket Returns  66  Lightning  50  Basic    Common    [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance.       
Mareep 
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Team Rocket Returns  67  Lightning  50  Basic    Common    [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Marill 
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Team Rocket Returns  68  Water  50  Basic    Common    [1] Minor Errand-Running - Search your deck for up to 2 basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Onix 
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Team Rocket Returns  69  Fighting  80  Basic    Common    [1] Horn Rush (10) Flip a coin. If tails, this attack does nothing.  [1F] Granite Head (20) During your opponent's next turn, any damage done to Onix by attacks is reduced by 10 (after applying Weakness and Resistance).     
Psyduck 
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Team Rocket Returns  70  Water  50  Basic    Common    [1] Gentle Slap (10)  [W] Headache - Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn.     
Rattata 
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Team Rocket Returns  71  Colorless  40  Basic    Common  Scramble - As long as your opponent has any Pokemon-ex as his or her Active Pokemon, the Retreat Cost for Rattata is 0. (Poke-BODY)  [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Rattata 
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Team Rocket Returns  72  Colorless  40  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [1] Snarl - Flip a coin. If heads, this attack does 10 damage to the Defending Pokemon. If tails, the Defending Pokemon is now Paralyzed.     
Remoraid 
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Team Rocket Returns  73  Water  50  Basic    Common    [1] Energy Draw - Flip a coin. If heads, search your deck for a basic Energy card and attach it to Remoraid. Shuffle your deck afterward.  [W] Razor Fin (10)     
Sandshrew 
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Team Rocket Returns  74  Fighting  50  Basic    Common    [1] Rear Kick (10)  [2] Swift (20) This attacks damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on the Defending Pokemon.     
Sentret 
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Team Rocket Returns  75  Colorless  50  Basic    Common    [1] Friend Search - Look at the top 5 cards of your deck. Choose a Basic Pokemon or Evolution card you find there, show it to your opponent, and put it into your hand. Put the 4 other cards back on top of your deck. Shuffle your deck afterward.  [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.     
Slowpoke 
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Team Rocket Returns  76  Psychic  50  Basic    Common  Dense - Any damage done to Slowpoke by attacked from your opponent's Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Bite (10)       
Slugma 
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Team Rocket Returns  77  Fire  50  Basic    Common    [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.  [2] Heat Tackle (30) Slugma does 10 damage to itself.     
Spinarak 
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Team Rocket Returns  78  Grass  50  Basic    Common    [1] Collect - Draw a card.  [1G] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Swinub 
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Team Rocket Returns  79  Fighting  50  Basic    Common    [1] Tackle (10)  [2] Rest - Remove all Special Conditions and all damage counters from Swinub. Swinub is now Asleep.     
Voltorb 
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Team Rocket Returns  80  Lightning  40  Basic    Common    [1] Psycho Waves - Discard an Energy card attached to Voltorb. The Defending Pokemon is now Confused.  [1] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Wooper 
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Team Rocket Returns  81  Water  50  Basic    Common  Saturation - When you attach a W Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper. (Poke-BODY)  [W] Wave Splash (10)       
Zubat 
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Team Rocket Returns  82  Grass  50  Basic    Common    [1] Dark Streak - Flip a coin. If heads, each Defending Pokemon is now Paralyzed.  [1G] Ambush (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.     
Copycat 
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Team Rocket Returns  83  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.       
Pokemon Retriever 
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Team Rocket Returns  84  Trainer    Rocket's Secret Machine        Uncommon    Search your discard pile for Basic Pokemon and Evolution cards. You may either show 1 Basic Pokemon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokemon or Evolution cards to your opponent and shuffle them into your deck.       
Pow! Hand Extension 
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Team Rocket Returns  85  Trainer    Rocket's Secret Machine        Uncommon  You may use this card only if you have more Prize cards left than your opponent.  Move 1 Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. Or, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.       
Rocket's Admin. 
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Team Rocket Returns  86  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Each player shuffles his or her hand into his or her deck. Then, each player counts his or her Prize cards left and draws up to that many cards. (You draw your cards first.)       
Rocket's Hideout 
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Team Rocket Returns  87  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each Pokemon in play with Dark or Rocket's in its name (both yours and your opponent's) gets +20 HP.       
Rocket's Mission 
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Team Rocket Returns  88  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokemon that has Dark or Rocket's in its name, draw 4 cards instead.       
Rocket's Poke Ball 
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Team Rocket Returns  89  Trainer    Trainer        Uncommon    Search your deck for a Pokemon with Dark in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Rocket's Tricky Gym 
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Team Rocket Returns  90  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  [1] Feint Attack - Does 20 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. (Each Pokemon with Dark or Rocket's in its name (both yours and your opponent's) can use attacks on this card instead of its own.)       
Surprise! Time Machine 
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Team Rocket Returns  91  Trainer    Rocket's Secret Machine        Uncommon    Choose 1 of your Evolved Pokemon, remove the highest Stage Evolution card from it, and shuffle it into your deck (this counts as devolving that Pokemon). If that Pokemon remains in play, search your deck for an Evolution card that evolves from that Pokemon and put it onto that Pokemon (this counts as evolving that Pokemon). Shuffle your deck afterward.       
Swoop! Teleporter 
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Team Rocket Returns  92  Trainer    Rocket's Secret Machine        Uncommon    Search your deck for a Basic Pokemon (excluding Pokemon-ex) and switch it with 1 of your Basic Pokemon (excluding Pokemon-ex) in play. (Any cards attached to that Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Place the first Basic Pokemon in the discard pile. Shuffle your deck afterward.       
Venture Bomb 
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Team Rocket Returns  93  Trainer    Rocket's Secret Machine        Uncommon    Flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokemon. If tails, put 1 damage counter on 1 of your Pokemon.       
Dark Metal Energy 
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Team Rocket Returns  94  Energy    Special Energy        Uncommon    Attach Dark Metal Energy to 1 of your Pokemon. While in play, Dark Metal Energy provides D Energy and M Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.)       
R Energy 
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Team Rocket Returns  95  Energy    Special Energy        Uncommon    R Energy can be attached only to a Pokemon that has Dark or Rocket's in its name. While in play, R Energy provides 2 D Energy. (Doesn't count as a basic Energy card.) If the Pokemon R Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). When your turn ends, discard R Energy.       
Rocket's Articuno ex 
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Team Rocket Returns  96  Darkness  100  Basic    Ultra-Rare  Darkness Veil - As long as Rocket's Articuno ex has any D Energy attached to it, prevent all effects, except damage, by an opponent's attack done to Rocket's Articuno ex. (Poke-BODY)  [1] Freeze Solid (10) Search your discard pile for a Water Energy card and attach it to Rocket's Articuno ex.  [1WW] Ice Wing (50)     
Rocket's Entei ex 
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Team Rocket Returns  97  Darkness  100  Basic    Ultra-Rare  Dark Condition - As long as Rocket's Entei ex has any D Energy attached to it, Rocket's Entei ex has no Weakness. (Poke-BODY)  [1] Energy Link (10) Search your discard pile for an Energy card and attach it to Rocket's Entei ex.  [1RR] Volcanic Ash - Discard 2 Energy attached to Rocket's Entei ex and then choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Rocket's Hitmonchan ex 
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Team Rocket Returns  98  Darkness  100  Basic    Ultra-Rare  Strikes Back - If Rocket's Hitmonchan ex is your Active Pokemon and is damaged by an opponent's attack (even if Rocket's Hitmonchan ex is Knocked Out), put 2 damage counters on the Attacking Pokemon. (Poke-BODY)  [F] Mach Punch (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1FF] Magnum Punch (60)     
Rocket's Mewtwo ex 
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Team Rocket Returns  99  Darkness  100  Basic    Ultra-Rare    [P] Darkness Switch - Discard an Energy card attached to Rocket's Mewtwo ex, and then switch all damage counters on Rocket's Mewtwo ex with those on the Defending Pokemon. (If an effect of this attack is prevents, this attack does nothing.)  [2P] Hypnoblast (40) Flip a coin. If heads, the Defending Pokemon is now Asleep.  [3P] Psyburn (70)   
Rocket's Moltres ex 
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Team Rocket Returns  100  Darkness  100  Basic    Ultra-Rare  Dark Lift - If Rocket's Moltres ex has any D Energy attached to it, the Retreat Cost for Rocket's Moltres ex is 0. (Poke-BODY)  [1R] Fire Dance (30) Search your discard pile for a Fire Energy card and attach it to 1 of your Pokemon.  [1RR] Combustion (50)     
Rocket's Scizor ex 
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Team Rocket Returns  101  Darkness  120  Stage 1  Ultra-Rare  Dual Armor - As long as Rocket's Scizor ex has any M Energy attached to it, Rocket's Scizor ex is both D and M type. (Poke-BODY)  [3] Rotating Claws (50) You may discard an Energy card attached to Rocket's Scizor ex. If you do, search your discard pile for an Energy card (excluding the one your discarded) and attach it to Rocket's Scizor ex.       
Rocket's Scyther ex 
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Team Rocket Returns  102  Darkness  80  Basic  Ultra-Rare  Dual Armor - As long as Rocket's Scyther ex has any G Energy attached to it, Rocket's Scyther ex is both G and D type. (Poke-BODY)  [1] Bounce (10) After your attack, you may switch Rocket's Scyther ex with 1 of your Benched Pokemon.  [3] Slashing Strike (40) Rocket's Scyther ex can't use Slashing Strike next turn.     
Rocket's Sneasel ex 
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Team Rocket Returns  103  Darkness  90  Basic  Ultra-Rare    [D] Drag Off (10) Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 10 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.  [1DD] Dark Ring (30+) Does 30 damage plus 10 more damage for each of your Darkness Pokemon in play.     
Rocket's Snorlax ex 
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Team Rocket Returns  104  Darkness  100  Basic    Ultra-Rare  Dark Healer - As long as Rocket's Snorlax ex has any D Energy attached to it, remove 1 damage counter from Rocket's Snorlax ex between turns. (Poke-BODY)  [2] Poison Claws (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [4] Collapse (60) Rocket's Snorlax ex is now asleep.     
Rocket's Suicune ex 
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Team Rocket Returns  105  Darkness  100  Basic    Ultra-Rare  Dark and Clear - As long as Rocket's Suicune ex has any D Energy attached to it, Rocket's Suicune ex can't be affected by any Special Condition. (Poke-BODY)  [1] Icy Wind (10) The Defending Pokemon is now Asleep.  [1WW] Hyper Splash (50+) If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does 50 damage plus 40 more damage.     
Rocket's Zapdos ex 
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Team Rocket Returns  106  Darkness  100  Basic    Ultra-Rare  Darkness Guard - As long as Rocket's Zapdos ex has any D Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Plasma (10) Search your discard pile for a Lightning Energy card and attach it to Rocket's Zapdos ex.  [1LL] Raging Thunder (60) This attack does 30 damage to one of your Pokemon.     
Mudkip * 
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Team Rocket Returns  107  Water  70  Basic    Ultra-Rare    [W] Whirlpool - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.  [2] Spring Back (20+) If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokemon is now Asleep.     
Torchic * 
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Team Rocket Returns  108  Fire  70  Basic    Ultra-Rare    [R] Fireworks (20) Flip a coin. If tails, discard a Fire Energy card attached to Torchic *.  [2] Spring Back (20+) If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokemon is now Confused.     
Treecko * 
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Team Rocket Returns  109  Grass  70  Basic  Ultra-Rare    [1] Tackle (10)  [2] Spring Back (20+) If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokemon is now Poisoned.     
Charmeleon 
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Team Rocket Returns  110  Fire  70  Stage 1    Rare    [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1R] Fireworks (40) Flip a coin. If tails, discard a Fire Energy card attached to Charmeleon.     
Here Comes Team Rocket! 
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Team Rocket Returns  111  Trainer    Supporter        Ultra-Rare  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Each player plays with his or her Prize cards face up for the rest of the game.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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