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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Team Aqua's Cacturne 
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Team Aqua-Team Magma  1  Darkness Grass  80  Stage 1    Rare    [D] Dark Bind (10) You may discard a D Energy card attached to Team Aqua's Cacturne. If you do, the Defending Pokemon is now Paralyzed.  [2G] Poison Barb (40) The Defending Pokemon is now Poisoned.     
Team Aqua's Crawdaunt 
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Team Aqua-Team Magma  2  Darkness Water  80  Stage 1    Rare    [1D] Aqua Reverse (20) Before doing damage, you may choose 1 of your opponent's Benched Pokemon that has Team Magma in its name and switch it with 1 of the Defending Pokemon. Your opponent chooses which Defending Pokemon to switch.  [1WW] Deep Impact (40) If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Confused.     
Team Aqua's Kyogre 
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Team Aqua-Team Magma  3  Darkness Water  100  Basic    Rare  Power Saver - As long as the number of Pokemon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack. (Poke-BODY)  [1W] Aqua Trip (10) Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep.  [1WW] Aqua Smash (50+) If the Defending Pokemon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.     
Team Aqua's Manectric 
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Team Aqua-Team Magma  4  Darkness Lightning  70  Stage 1  Rare  Power Shift - Once during your turn (before your attack), you may move any number of basic Energy cards attached to 1 of your Pokemon with Team Aqua in its name to another of your Pokemon. This power can't be used if Team Aqua's Manectric is affected by a Special Condition. (Poke-POWER)  [2L] Thunderspark (50) Does 10 damage to each Benched Pokemon (both yours and your opponent's) that has Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Team Aqua's Sharpedo 
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Team Aqua-Team Magma  5  Darkness Water  70  Stage 1    Rare    [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Team Aqua's Sharpedo.  [1WW] Aqua Slash (60) Team Aqua's Sharpedo can't attack during your next turn.     
Team Aqua's Walrein 
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Team Aqua-Team Magma  6  Darkness Water  120  Stage 2  FM    Rare    [1] Power Blow (10+) Does 10 damage plus 10 more damage for each Energy attached to Team Aqua's Walrein.  [2WW] Hydro Reverse (50+) You may return any number of basic W Energy cards attached to all of your Pokemon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy you returned.     
Team Magma's Aggron 
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Team Aqua-Team Magma  7  Fighting  120  Stage 2  GW    Rare    [F] Crush (30x) Flip a coin for each Energy attached to Team Magma's Aggron. This attack does 30 damage times the number of heads.  [2FF] Land Stream (50+) You may discard any number of basic Energy cards attached to Team Magma's Aggron. If you do, this attack does 50 damage plus 20 more damage for each basic Energy card you discarded.     
Team Magma's Claydol 
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Team Aqua-Team Magma  8  Darkness Psychic  80  Stage 1    Rare  Magma Switch - Once during your turn (before your attack), you may move an Energy card attached to your Pokemon with Team Magma in its name to another of your Pokemon. This power can't be used if Team Magma's Claydol is affected by a Special Condition. (Poke-POWER)  [2P] Dark Hand (40+) If you have more cards in your hand than your opponent, this attack does 40 damage plus 20 more damage.       
Team Magma's Groudon 
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Team Aqua-Team Magma  9  Darkness Fighting  100  Basic    Rare  Power Saver - As long as the number of Pokemon in play (both yours and your opponent's) that has Team Magma in its name is 3 or less, Team Magma's Groudon can't attack. (Poke-BODY)  [1F] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1FF] Pulverize (50+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.     
Team Magma's Houndoom 
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Team Aqua-Team Magma  10  Darkness Fire  70  Stage 1    Rare    [1R] Roasting Heat (30+) If the Defending Pokemon is Burned, this attack does 30 damage plus 20 more damage.  [2R] Magma Spurt (30x) Discard the top 5 cards from your deck. This attack does 30 damage times the number of F and R basic Energy cards discarded this way.     
Team Magma's Rhydon 
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Team Aqua-Team Magma  11  Darkness Fighting  90  Stage 1    Rare    [1D] Magma Jab (20) This attack's damage is not affected by Resistance.  [1FF] Shoot Down (50) If the Defending Pokemon has Team Aqua in its name, the Defending Pokemon is now Confused.     
Team Magma's Torkoal 
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Team Aqua-Team Magma  12  Darkness Fire  80  Basic    Rare    [R] Magma Burn (10) Discard the top card from your opponent's deck, and flip a coin. If tails, discard a R Energy attached to Team Magma's Torkoal.  [1R] Hot Air (30) Discard a R Energy attached to Team Magma's Torkoal, and your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.     
Raichu 
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Team Aqua-Team Magma  13  Lightning  80  Stage 1    Rare    [1L] Spark (20) Does 10 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.)  [1LL] Kerzap (40+) Flip a coin. If heads, this attack does 40 damage plus 40 more damage to the Defending Pokemon and discard all L Energy cards attached to Raichu.     
Team Aqua's Crawdaunt 
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Team Aqua-Team Magma  14  Water  80  Stage 1    Rare    [1W] Poison Reaction (20+) If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage.  [2W] Double Claw (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.     
Team Aqua's Mightyena 
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Team Aqua-Team Magma  15  Darkness  70  Stage 1  Rare    [1D] Bite (20)  [2W] Mystic Fang (50) If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is now Confused.     
Team Aqua's Sealeo 
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Team Aqua-Team Magma  16  Water  70  Stage 1    Rare    [W] Aqua Trance (20) At the end of your opponent's next turn, the Defending Pokemon is now Asleep.  [1W] Super Hypnoblast (30+) If the Defending Pokemon is Asleep, this attack does 30 damage plus 20 more damage.     
Team Aqua's Seviper 
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Team Aqua-Team Magma  17  Grass  80  Basic    Rare    [1] Call for Family - Search your deck for a G Basic Pokemon or Basic Pokemon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward.  [2G] Thick Poison (20) Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. If tails, the Defending Pokemon is now Poisoned.     
Team Aqua's Sharpedo 
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Team Aqua-Team Magma  18  Water  70  Stage 1    Rare    [2] Slow-Acting Poison (20) At the end of your opponent's next turn, the Defending Pokemon is now Poisoned.  [1WW] Aqua Smash (50+) If the Defending Pokemon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.     
Team Magma's Camerupt 
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Team Aqua-Team Magma  19  Fire  80  Stage 1    Rare  Overheat - Once during your turn (before your attack), you may search your discard pile for a basic Energy card and attach it to Team Magma's Camerupt. Put 2 damage counters on Team Magma's Camerupt. This power can't be used if Team Magma's Camerupt is affected by a Special Condition. (Poke-POWER)  [2R] Flame Ball (50) You may move a R Energy card attached to Team Magma's Camerupt to 1 of your Benched Pokemon.       
Team Magma's Lairon 
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Team Aqua-Team Magma  20  Fighting  80  Stage 1    Rare    [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1FF] Tackle (50)     
Team Magma's Mightyena 
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Team Aqua-Team Magma  21  Darkness  70  Stage 1  Rare    [F] Overrun (10) Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2D] Bite Off (40+) If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 40 more damage.     
Team Magma's Rhydon 
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Team Aqua-Team Magma  22  Fighting  80  Stage 1    Rare    [2] Second Strike (20+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 20 damage plus 20 more damage.  [1FF] Land Crush (60) Flip a coin. If tails, discard an Energy card attached to Team Magma's Rhydon.     
Team Magma's Zangoose 
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Team Aqua-Team Magma  23  Colorless  70  Basic    Rare    [1] Call for Family - Search your deck for a Colorless Basic Pokemon or Basic Pokemon with Team Magma in its name and put it onto your Bench. Shuffle your deck afterward.  [3] Team Play (10x) Does 10 damage times the number of Pokemon in play with Team Magma in its name.     
Team Aqua's Cacnea 
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Team Aqua-Team Magma  24  Grass  50  Basic    Uncommon    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Pin Missile (10x) Flip 4 coins. This attack does 4 damage times the number of heads.     
Team Aqua's Carvanha 
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Team Aqua-Team Magma  25  Water  50  Basic    Uncommon  Dark Lift - If Team Aqua's Carvanha has any D Energy attached to it, the Retreat Cost for Team Aqua's Carvanha is 0. (Poke-BODY)  [2] Slow-Acting Poison (20) At the end of your opponent's next turn, the Defending Pokemon is now Poisoned.       
Team Aqua's Corphish 
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Team Aqua-Team Magma  26  Water  50  Basic    Uncommon    [1] Double Pinchers (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1D] Dark Poison (20) Discard a basic Energy card attached to Team Aqua's Corphish or this attack does nothing. The Defending Pokemon is now Poisoned.     
Team Aqua's Electrike 
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Team Aqua-Team Magma  27  Lightning  50  Basic  Uncommon    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2] Plasma (10) Flip a coin. If heads, search your discard pile for a L Energy card and attach it to Team Aqua's Electrike.     
Team Aqua's Lanturn 
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Team Aqua-Team Magma  28  Lightning  80  Stage 1  Uncommon  Auxiliary Light - Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition. (Poke-POWER)  [2L] Lightning Ball (50)       
Team Aqua's Manectric 
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Team Aqua-Team Magma  29  Lightning  80  Stage 1  Uncommon    [1L] Aqua Beam (20) If the Defending Pokemon has Team Magma in its name, the Defending Pokemon is now Confused.  [2L] Chaos Crush (50) If the Defending Pokemon is Confused, discard an Energy card attached to the Defending Pokemon.     
Team Aqua's Mightyena 
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Team Aqua-Team Magma  30  Darkness  80  Stage 1  Uncommon    [1] Aqua Call - Search your deck for Pokemon that has Team Aqua in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward.  [1W] Wave Splash (30)     
Team Aqua's Sealeo 
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Team Aqua-Team Magma  31  Water  80  Stage 1    Uncommon    [2] Aurora Beam (20)  [1WW] Knock Over (40) You may discard any Stadium card in play.     
Team Magma's Baltoy 
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Team Aqua-Team Magma  32  Psychic  50  Basic    Uncommon    [1] Psymist - Flip 2 coins. For each heads, choose 1 of your opponent's Pokemon and put 1 damage counter on that Pokemon.  [1P] Pain Amplifier - Put 1 damage counter on each of your opponent's Pokemon that already has damage counters on it.     
Team Magma's Claydol 
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Team Aqua-Team Magma  33  Fighting  80  Stage 1    Uncommon    [2] Clay Curse - Put 2 damage counters on your opponent's Pokemon in any way you like.  [1FF] Clay Pulse (50) Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Team Magma's Houndoom 
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Team Aqua-Team Magma  34  Fire  70  Stage 1    Uncommon    [1R] Target Scorch (30) If the Defending Pokemon has Team Aqua in its name, the Defending Pokemon is now Burned.  [2R] Damage Burn (40+) If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 20 more damage.     
Team Magma's Houndour 
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Team Aqua-Team Magma  35  Fire  50  Basic    Uncommon    [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned.  [1D] Dark Shock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Team Magma's Lairon 
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Team Aqua-Team Magma  36  Fighting  70  Stage 1    Uncommon    [1] Gnaw (20)  [1FF] Land Sonic (40) If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Confused.     
Team Magma's Mightyena 
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Team Aqua-Team Magma  37  Darkness  80  Stage 1  Uncommon  Call for Help - Once during your turn (before your attack), if Team Magma's Mightyena is your Active Pokemon, you may search your deck for a Pokemon with Team Magma in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Team Magma's Mightyena is affected by a Special Condition. (Poke-POWER)  [1F] Lunge (50) Flip a coin. If tails, this attack does nothing.       
Team Magma's Rhyhorn 
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Team Aqua-Team Magma  38  Fighting  50  Basic    Uncommon    [1] Double Damage - Does 10 damage to each Defending Pokemon.  [2F] Horn Rush (60) Flip a coin. If tails, this attack does nothing.     
Bulbasaur 
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Team Aqua-Team Magma  39  Grass  50  Basic    Common    [1] Growth - Attach a G Energy card from your hand to Bulbasaur.  [G] Razor Leaf (10)     
Cubone 
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Team Aqua-Team Magma  40  Fighting  50  Basic    Common    [F] Bone Attack (20) Flip a coin. If tails, this attack does nothing.       
Jigglypuff 
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Team Aqua-Team Magma  41  Colorless  50  Basic    Common    [1] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2] Rest - Remove all Special Conditions and 3 damage counters from Jigglypuff (all if there are less than 3). Jigglypuff is now Asleep.     
Meowth 
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Team Aqua-Team Magma  42  Colorless  50  Basic    Common    [1] Plunder (10) Before doing damage, discard all Trainer cards attached to the Defending Pokemon (before they affect the damage).  [2] Scratch (20)     
Pikachu 
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Team Aqua-Team Magma  43  Lightning  50  Basic    Common    [1] Agility - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Psyduck 
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Team Aqua-Team Magma  44  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Slowpoke 
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Team Aqua-Team Magma  45  Psychic  50  Basic    Common    [P] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Squirtle 
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Team Aqua-Team Magma  46  Water  50  Basic    Common  Shell Retreat - As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1] Tackle (10)       
Team Aqua's Carvanha 
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Team Aqua-Team Magma  47  Water  40  Basic    Common    [1] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1W] Poison Fang (10) The Defending Pokemon is now Poisoned.     
Team Aqua's Carvanha 
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Team Aqua-Team Magma  48  Water  50  Basic    Common    [W] Wave Splash (10)  [2] Razor Fin (20)     
Team Aqua's Chinchou 
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Team Aqua-Team Magma  49  Lightning  50  Basic  Common    [1] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.  [1L] Wave Splash (20)     
Team Aqua's Corphish 
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Team Aqua-Team Magma  50  Water  40  Basic    Common    [1] Toxic Grip - The Defending Pokemon is now Poisoned.       
Team Aqua's Corphish 
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Team Aqua-Team Magma  51  Water  50  Basic    Common    [W] Slash (10)  [2] Slow-Acting Poison (10) At the end of your opponent's next turn, the Defending Pokemon is now Poisoned.     
Team Aqua's Electrike 
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Team Aqua-Team Magma  52  Lightning  50  Basic  Common    [1] Scratch (10)  [1L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Team Aqua's Electrike 
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Team Aqua-Team Magma  53  Lightning  50  Basic  Common    [1] Self Charge - Attach an Energy card from your hand to Team Aqua's Electrike.  [2] Tackle (20)     
Team Aqua's Poochyena 
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Team Aqua-Team Magma  54  Darkness  40  Basic  Common    [1] Double Scratch (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2] Tail Slap (20)     
Team Aqua's Poochyena 
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Team Aqua-Team Magma  55  Darkness  50  Basic  Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [1W] Aqua Crush (10) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.     
Team Aqua's Spheal 
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Team Aqua-Team Magma  56  Water  50  Basic    Common    [W] Powder Snow (10) The Defending Pokemon is now Asleep.       
Team Aqua's Spheal 
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Team Aqua-Team Magma  57  Water  50  Basic    Common    [W] Rollout (10)  [1W] Aqua Trance (20) At the end of your opponent's next turn, the Defending Pokemon is now Asleep.     
Team Magma's Aron 
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Team Aqua-Team Magma  58  Fighting  50  Basic    Common    [F] Mud Slap (10)  [2] Tackle (20)     
Team Magma's Aron 
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Team Aqua-Team Magma  59  Fighting  50  Basic    Common    [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.       
Team Magma's Baltoy 
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Team Aqua-Team Magma  60  Fighting  50  Basic    Common    [1] Peck (10)  [1F] Double Spin (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Team Magma's Baltoy 
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Team Aqua-Team Magma  61  Fighting  50  Basic    Common    [F] Night Attack - Put 1 damage counter on 1 of your opponent's Pokemon.  [2] Spinning Attack (20)     
Team Magma's Houndour 
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Team Aqua-Team Magma  62  Fire  50  Basic    Common    [R] Combustion (10)  [1R] Super Singe (10) The Defending Pokemon is now Burned.     
Team Magma's Houndour 
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Team Aqua-Team Magma  63  Fire  50  Basic    Common    [1] Kick Away (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [1R] Steady Firebreathing (20)     
Team Magma's Numel 
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Team Aqua-Team Magma  64  Fire  50  Basic    Common    [1] Collect - Draw a card.  [1R] Combustion (20)     
Team Magma's Poochyena 
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Team Aqua-Team Magma  65  Darkness  40  Basic  Common    [1] Snarl - Flip a coin. If heads, this attack does 10 damage to the Defending Pokemon. If tails, the Defending Pokemon is now Paralyzed.       
Team Magma's Poochyena 
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Team Aqua-Team Magma  66  Darkness  50  Basic  Common    [1] Darkness Call - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [1F] Sharp Fang (20)     
Team Magma's Rhyhorn 
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Team Aqua-Team Magma  67  Fighting  50  Basic    Common    [F] Double Stab (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2] Second Strike (10+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 10 damage plus 20 more damage.     
Team Magma's Rhyhorn 
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Team Aqua-Team Magma  68  Fighting  60  Basic    Common    [1] Ram (10)  [1F] Knock Over (10) You may discard any Stadium in play.     
Team Aqua Schemer 
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Team Aqua-Team Magma  69  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Discard any 1 Pokemon from your hand. Then draw 3 cards. If you discarded a Pokemon with Team Aqua in its name, draw 4 cards instead.       
Team Magma Schemer 
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Team Aqua-Team Magma  70  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Discard any 1 Pokemon from your hand. Then draw 3 cards. If you discarded a Pokemon with Team Magma in its name, draw 4 cards instead.       
Archie 
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Team Aqua-Team Magma  71  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for a Pokemon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as a Basic Pokemon. If it is a Stage 2 Pokemon, put 2 damage counters on that Pokemon.       
Dual Ball 
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Team Aqua-Team Magma  72  Trainer    Trainer        Uncommon    Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Maxie 
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Team Aqua-Team Magma  73  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your hand or discard pile for a Pokemon with Team Magma in its name and put it onto your Bench. Treat the new Benched Pokemon as a Basic Pokemon. If it is a Stage 2 Pokemon, put 2 damage counters on that Pokemon.       
Strength Charm (Major text change. Requires reference.)  (ERRATA) 
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Team Aqua-Team Magma  74  Trainer    Tool        Uncommon  Attach Strength Charm to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  Whenever an attack from the Pokemon that Strength Charm is attached to does damage to the Active Pokemon (after applying Weakness and Resistance), the attack does 10 more damage. At the end of the turn in which this happens, discard Strength Charm.       
Team Aqua Ball 
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Team Aqua-Team Magma  75  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for a Pokemon that has Team Aqua in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokemon that has Team Aqua in its name, show it to your opponent and put into your hand. Shuffle your deck afterward.       
Team Aqua Belt 
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Team Aqua-Team Magma  76  Trainer    Tool        Uncommon    At any time between turns, if the Pokemon Team Aqua Belt is attached to is your Active Pokemon, search your deck for a card that evolves from that Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward, then discard Team Aqua Belt.       
Team Aqua Conspirator 
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Team Aqua-Team Magma  77  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 2 in any combination of Basic Pokemon with Team Aqua in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Team Aqua Hideout 
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Team Aqua-Team Magma  78  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each Pokemon that does not have Team Aqua in its name pays 1 more to retreat.       
Team Aqua Technical Machine 01 
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Team Aqua-Team Magma  79  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon that has Team Aqua in its name. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Team Aqua Technical Machine 01.  [1] Miracle (10) Choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Team Magma Ball 
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Team Aqua-Team Magma  80  Trainer    Trainer        Uncommon    Flip a coin. If heads, search your deck for a Pokemon that has Team Magma in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokemon that has Team Magma in its name, show it to your opponent and put into your hand. Shuffle your deck afterward.       
Team Magma Belt 
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Team Aqua-Team Magma  81  Trainer    Tool        Uncommon    At any time between turns, if the Pokemon Team Magma Belt is attached to is your Active Pokemon, search your deck for a card that evolves from that Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward, then discard Team Magma Belt.       
Team Magma Conspirator 
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Team Aqua-Team Magma  82  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 2 in any combination of Basic Pokemon with Team Magma in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Team Magma Hideout 
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Team Aqua-Team Magma  83  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever any player plays a Basic Pokemon that doesn't have Team Magma in its name from his or her hand, that player puts 1 damage counter on that Pokemon.       
Team Magma Technical Machine 01 
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Team Aqua-Team Magma  84  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon that has Team Magma in its name. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Team Magma Technical Machine 01.  [1] Crushing Magma (10) Choose an Energy card attached to the Defending Pokemon and put that card at the bottom of your opponent's deck.       
Warp Point 
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Team Aqua-Team Magma  85  Trainer    Trainer        Uncommon    Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.       
Aqua Energy 
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Team Aqua-Team Magma  86  Energy    Special Energy        Uncommon    Aqua Energy can be attached only to a Pokemon with Team Aqua in its name. Aqua Energy provides W and D Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) At the end of your turn, discard Aqua Energy.       
Magma Energy 
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Team Aqua-Team Magma  87  Energy    Special Energy        Uncommon    Magma Energy can be attached only to a Pokemon with Team Magma in its name. Magma Energy provides F and D Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) At the end of your turn, discard Magma Energy.       
Double Rainbow Energy (Major text change. Requires reference.)  (ERRATA) 
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Team Aqua-Team Magma  88  Energy    Special Energy        Rare    Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy.       
Blaziken ex 
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Team Aqua-Team Magma  89  Fire  150  Stage 2  PW    Ultra-Rare    [1R] Blaze Kick (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokemon is now Burned.  [2RR] Volcanic Ash - Discard 2 R Energy attached to Blaziken ex and then choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Cradily ex 
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Team Aqua-Team Magma  90  Grass  150  Stage 2  RW    Ultra-Rare  Primal Vibes - As long as Cradily ex is your Active Pokemon, your opponent can't play a Pokemon from his or her hand to evolve his or her Active Pokemon. (Poke-BODY)  [2] Eerie Light (30) The Defending Pokemon is now Confused.  [2GG] Acidic Poison (60) The Defending Pokemon is now Poisoned and Burned.     
Entei ex 
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Team Aqua-Team Magma  91  Fire  100  Basic    Ultra-Rare    [R] Searing Flame (10) Flip a coin. If heads, the Defending Pokemon is now Burned.  [1RR] Bright Flame (90) Discard 2 Energy attached to Entei ex.     
Raikou ex 
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Team Aqua-Team Magma  92  Lightning  100  Basic    Ultra-Rare    [L] Dazzle Blast (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1LL] Lightning Tackle (70) Flip a coin. If tails, Raikou ex does 20 damage to itself.     
Sceptile ex 
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Team Aqua-Team Magma  93  Grass  150  Stage 2  GR  Ultra-Rare    [1] Green Heal - Remove 4 damage counters from each of your Pokemon that has G Energy attached. If that Pokemon has less than 4 damage counters, remove all of them.  [2G] Poison Ring (40) The Defending Pokemon is now Poisoned. The Defending Pokemon can't retreat until the end of your opponent's next turn.  [3GG] Slashing Strike (100) Sceptile ex can't use Slashing Strike during your next turn.   
Suicune ex 
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Team Aqua-Team Magma  94  Water  100  Basic    Ultra-Rare    [W] Energy Flip - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. You may move any Energy card attached to that Pokemon to another of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Reverse Stream (50+) You may return all basic Energy cards attached to Suicune ex to your hand. If you do, this attack does 50 damage plus 10 more damage for each basic Energy card you returned.     
Swampert ex 
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Team Aqua-Team Magma  95  Fighting  150  Stage 2    Ultra-Rare    [1] Hyper Pump (20+) Does 20 damage plus 20 more damage for each basic Energy attached to Swampert ex but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way.  [2W] Crushing Wave - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. After doing damage, flip a coin. If heads, you opponent discards an Energy card, if any, attached to that Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.)     
Absol 
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Team Aqua-Team Magma  96  Darkness  70  Basic    Ultra-Rare    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [1DD] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Jirachi 
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Team Aqua-Team Magma  97  Psychic  50  Basic    Ultra-Rare    [P] Hypnoblast (10) The Defending Pokemon is now Asleep.  [2] Swift (20) This attacks damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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