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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Absol 
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Dragon  1  Darkness  70  Basic  Rare    [D] Bad News - If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you chose.  [1D] Prize Count (20+) If you have more Prize cards left than your opponent, this attack does 20 damage plus 20 more damage.     
Altaria 
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Dragon  2  Colorless  80  Stage 1  FG  Rare    [1] Dragon Dance - During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 40 more damage (before applying Weakness and Resistance).  [LW] Dragon Song (30) Each Defending Pokemon is now Asleep.     
Ampharos ex 
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Dragon  89  Lightning  150  Stage 2  Ultra-Rare  Conductivity - As long as Ampharos ex is in play, whenever your opponent attaches an Energy card to his or her Pokemon from his or her hand, put 1 damage counter on that Pokemon. You can't place more than 1 damage counter even if there is more than 1 Ampharos ex in play. (Poke-BODY)  [2L] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed.       
Bagon 
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Dragon  23  Colorless  50  Basic  FR  Uncommon    [W] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1R] Combustion (20)     
Bagon 
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Dragon  49  Colorless  40  Basic      Common    [1] Headbutt (10)  [1R] Flare (20)     
Bagon 
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Dragon  50  Colorless  50  Basic      Common    [1] Risky Kick (10) Flip a coin. If tails, this attack does nothing.  [RW] Dragon Eye (20) The Defending Pokemon is now Asleep.     
Balloon Berry (Major text change. Requires reference.)  (ERRATA) 
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Dragon  82  Trainer    Tool        Uncommon  Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  When the Pokemon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards.       
Barboach 
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Dragon  51  Water  50  Basic    Common    [1] Splash (10)  [1F] Mud Slap (20)     
Buffer Piece 
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Dragon  83  Trainer    Tool        Uncommon  Attach Buffer Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  Attach Buffer Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. Damage done to the Pokemon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.       
Camerupt 
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Dragon  24  Fire  80  Stage 1    Uncommon    [1R] Super Singe (20) Flip a coin. If heads, the Defending Pokemon is now Burned.  [2R] Ram (50)     
Charizard 
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Dragon  100  Fire  120  Stage 2    Ultra-Rare    [1R] Collect Fire (30) Flip a coin. If heads, search your discard pile for 2 R Energy cards and attach them to Charizard (1 if there is only 1).  [3R] Flame Pillar (60) You may discard a R Energy card attached to Charizard. If you do, choose 1 of your opponent's Benched Pokemon and do 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Charmander 
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Dragon  98  Fire  50  Basic    Ultra-Rare    [R] Flare (10)  [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Charmander.     
Charmeleon 
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Dragon  99  Fire  70  Stage 1    Ultra-Rare    [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [1R] Fireworks (40) Flip a coin. If tails, discard a R Energy card attached to Charmeleon.     
Combusken 
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Dragon  25  Fire  70  Stage 1    Uncommon    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2R] Combustion (40)     
Corphish 
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Dragon  52  Water  40  Basic    Common    [1] Poison Claws - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Corphish 
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Dragon  53  Water  50  Basic    Common    [1] Irongrip (10)  [1W] Slash (20)     
Corphish 
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Dragon  54  Water  50  Basic    Common    [W] Beat (10)  [2] Toxic Grip (10) The Defending Pokemon is now Poisoned.     
Crawdaunt 
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Dragon  3  Water  80  Stage 1    Rare  Power Pinchers - As long as Crawdaunt is your Active Pokemon, when any of your Active Pokemon does damage to the Defending Pokemon, the attack does 10 more damage (before applying Weakness and Resistance). (Poke-BODY)  [2W] Guillotine (50)       
Crawdaunt 
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Dragon  13  Water  80  Stage 1    Rare    [W] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [3] Rend (30+) If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 30 more damage.     
Dragonair 
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Dragon  14  Colorless  70  Stage 1  FG  Rare    [1L] Dazzle Blast (20) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2W] Healing Wave (30) Remove 1 damage counter from each of your Active Pokemon.     
Dragonite ex 
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Dragon  90  Colorless  150  Stage 2  FG  Ultra-Rare    [LW] Dragon Wave (70) Discard a W Energy card and a L Energy card attached to Dragonite ex.  [4] Giant Tail (120) Flip a coin. If tails, this attack does nothing.     
Dratini 
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Dragon  26  Colorless  50  Basic  FG  Uncommon    [W] Dragon Dew - Remove 2 damage counters from 1 of your Pokemon (remove 1 if there is only 1).  [L] Tail Slap (10)     
Energy Recycle System 
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Dragon  84  Trainer    Trainer        Uncommon    Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.       
Flaaffy 
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Dragon  27  Lightning  80  Stage 1  Uncommon    [L] Energy Recall - Attach up to 2 basic Energy cards from your discard pile to Flaaffy.  [1L] Lightning Ball (30)     
Flygon 
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Dragon  4  Colorless  120  Stage 2  FL  Rare    [GL] Energy Shower - Attach any number of basic Energy cards from your hand to your Pokemon in any way you'd like.  [3] Rainbow Burn (30+) Does 30 damage plus 10 more damage for each type of Basic Energy card attached to Flygon.     
Flygon 
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Dragon  15  Colorless  100  Stage 2      Rare  Sand Guard - Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20. (Poke-BODY)  [1GL] Air Slash (60) Flip a coin. If tails, discard an Energy card attached to Flygon.       
Forretress 
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Dragon  28  Metal  80  Stage 1  Uncommon    [1M] Double Metal Ball - Put 2 damage counters on each Defending Pokemon.  [3] Backspin (40) After your attack, you may discard 1 Energy card attached to Forretress. If you do, switch Forretress with 1 of your Benched Pokemon.     
Geodude 
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Dragon  55  Fighting  50  Basic    Common    [1] Light Punch (10)  [F] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Geodude 
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Dragon  56  Fighting  40  Basic    Common    [F] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.       
Girafarig 
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Dragon  16  Psychic  70  Basic    Rare    [1] Synchronized Search - If Girafarig and the Defending Pokemon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward.  [1P] Breaking Impact - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each 1 Energy in that Pokemon's Retreat Cost to that Pokemon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Golem 
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Dragon  5  Fighting  120  Stage 2    Rare    [2F] Rock Vengeance (20+) Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokemon.  [3FF] Rock Slide (60) Does 20 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Golem ex 
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Dragon  91  Fighting  160  Stage 2  GW    Ultra-Rare    [2F] Magnitude (60) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)  [3FF] Double-edge (120) Golem ex does 50 damage to itself.     
Graveler 
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Dragon  29  Fighting  80  Stage 1    Uncommon    [1] Grind (10x) Does 10 damage times the amount of Energy attached to Graveler.  [2FF] Big Explosion - Does 80 damage to each Active Pokemon (both yours and your opponent's).     
Graveler 
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Dragon  30  Fighting  80  Stage 1    Uncommon    [1F] Magnitude (20) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Rollout (40)     
Grimer 
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Dragon  57  Grass  50  Basic    Common    [1] Pound (10)  [G] Poison Spurt - Discard a G Energy card attached to Grimer. The Defending Pokemon is now Poisoned.     
Grovyle 
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Dragon  31  Grass  70  Stage 1  Uncommon    [1G] Fury Cutter (10+) Flip 4 coins. If all of them are heads, this attack does 10 damage plus 60 more damage. If not, this attack does 10 damage plus 10 more damage for each heads.       
Grumpig 
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Dragon  6  Psychic  80  Stage 1    Rare    [1P] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.  [2P] Mind Trip (50) If Grumpig and the Defending Pokemon have the same amount of Energy attached to them, the Defending Pokemon is now Confused.     
Gyarados 
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Dragon  32  Water  100  Stage 1    Uncommon    [W] Dragon Crush - Flip a coin. If heads, this attack does 10 damage to each Defending Pokemon. Discard an Energy card from each Defending Pokemon.  [4W] Aqua Sonic (80) This attack's damage is not affected by Resistance.     
High Pressure System 
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Dragon  85  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each player pays 1 less to retreat his or her R and W Pokemon.       
Horsea 
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Dragon  33  Water  40  Basic    Uncommon    [1] Retaliate (10x) Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea.  [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.     
Horsea 
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Dragon  58  Water  50  Basic    Common    [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Wave Splash (20)     
Houndoom 
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Dragon  34  Darkness  70  Stage 1  Uncommon    [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.  [2R] Flamethrower (50) Discard a R Energy card attached to Houndoom.     
Houndour 
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Dragon  59  Darkness  50  Basic  Common    [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2] Bite (20)     
Kingdra ex 
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Dragon  92  Water  150  Stage 2  GL    Ultra-Rare    [W] Genetic Memory - Use any attack from Kingdra ex's Basic Pokemon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.)  [3] Hydrocannon (50+) Does 50 damage plus 20 more damage for each W Energy attached to Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.     
Latias ex 
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Dragon  93  Colorless  90  Basic  FP  Ultra-Rare    [1] Hypnosis (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.  [1RW] Mist Ball (100) Discard a R Energy and a W Energy attached to Latias ex.     
Latios ex 
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Dragon  94  Colorless  100  Basic  FG  Ultra-Rare    [1] Energy Stream (10) Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Latios ex.  [1GL] Luster Purge (100) Discard 3 Energy attached to Latios ex.     
Low Pressure System 
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Dragon  86  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Each G and L Pokemon in play (both yours and your opponent's) gets +10 HP.       
Magcargo ex 
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Dragon  95  Fire  100  Stage 1    Ultra-Rare    [R] Melting Mountain (20) Discard the top card from your deck. If that card is a basic Energy card, attach it to Magcargo ex.  [1RR] Lava Flow (40+) You may discard any number of basic Energy cards attached to Magcargo ex when you use this attack. If you do, this attack does 40 damage plus 20 damage for each basic Energy card you discarded.     
Magikarp 
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Dragon  60  Water  30  Basic    Common    [1] Call for Family - Search your deck for Magikarp and put as many as you like onto your Bench. Shuffle your deck afterward.  [1W] Tackle (20)     
Magnemite  (ERRATA) 
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Dragon  61  Lightning  40  Basic  Common    [1] Rollout (10)  [2] Hook (20)     
Magnemite  (ERRATA) 
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Dragon  62  Lightning  50  Basic  Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Magnemite  (ERRATA) 
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Dragon  63  Lightning  50  Basic    Common    [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Magneton 
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Dragon  17  Lightning  70  Stage 1  Rare  Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER)  [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton).       
Magneton 
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Dragon  35  Lightning  80  Stage 1    Uncommon    [2] Ram (20)  [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.     
Mareep 
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Dragon  64  Lightning  50  Basic  Common    [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Marshtomp 
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Dragon  36  Water  80  Stage 1    Uncommon    [1W] Mud Splash (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Meditite 
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Dragon  37  Fighting  50  Basic    Uncommon    [1] Punch (10)  [1F] Meditate (10+) Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon.     
Minun 
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Dragon  7  Lightning  50  Basic  Rare  Chain of Events - As long as Minun is your Active Pokemon, whenever your other Active Pokemon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokemon has the Chain of Events Poke-Body. (Poke-BODY)  [1] Cheer On - Remove 1 damage counter from each of your Pokemon (including Minun).  [1L] Special Circuit - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. If you choose Pokemon that has a Poke-Power or Poke-Body, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Mr. Briney's Compassion 
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Dragon  87  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose 1 of your Pokemon in play (excluding Pokemon-ex). Return that Pokemon and all cards attached to it to your hand.       
Mudkip 
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Dragon  65  Water  50  Basic    Common    [1] Water Gun (10+) Does 10 damage for each W Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Muk ex 
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Dragon  96  Grass  100  Stage 1    Ultra-Rare  Toxic Gas - As long as Muk ex is your Active Pokemon, ignore all Poke-Powers and Poke-Bodies other than Toxic Gas. (Poke-BODY)  [G] Poison Breath (10) The Defending Pokemon is now Poisoned.  [1GG] Slimy Water (40+) Does 40 damage plus 10 more damage for each 1 Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost).     
Nincada 
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Dragon  66  Grass  40  Basic    Common    [G] Poison Breath (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Nincada 
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Dragon  67  Grass  50  Basic    Common    [1] Bite (10)  [1G] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Nincada 
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Dragon  68  Grass  50  Basic    Common    [G] Leech Life (10) After your attack, remove from Nincada the number of damage counters equal to the damage you did to the Defending Pokemon. If Nincada has fewer damage counters than that, remove all of them.       
Ninjask 
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Dragon  18  Grass  70  Stage 1    Rare  Loose Shell - Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokemon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokemon as a Basic Pokemon. Shuffle your deck afterward. (Poke-POWER)  [2] Quick Touch (30) You may switch Ninjask with 1 of your Benched Pokemon. If you do, you may move any number of G Energy cards attached to Ninjask to the new Active Pokemon.       
Ninjask 
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Dragon  38  Grass  70  Stage 1    Uncommon    [1] Supersonic (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [1G] Sonic Wing (30) This attack's damage is not affected by Resistance.     
Numel 
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Dragon  69  Fire  40  Basic    Common    [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2] Tackle (20)     
Numel 
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Dragon  70  Fire  50  Basic    Common    [1] Rollout (10)  [R] Kindle (10) Discard a R Energy card attached to Numel and then discard an Energy card attached to the Defending Pokemon.     
Pineco 
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Dragon  71  Grass  40  Basic    Common  Exoskeleton - Any damage done to Pineco by attacks is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1G] Tackle (20)       
Plusle 
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Dragon  8  Lightning  50  Basic  Rare  Chain of Events - As long as Plusle is your Active Pokemon, whenever your other Active Pokemon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokemon has the Chain of Events Poke-Body. (Poke-BODY)  [1] Cheer On - Remove 1 damage counter from each of your Pokemon (including Plusle).  [1L] Extra Circuit - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. If you choose Pokemon-ex, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Rayquaza ex 
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Dragon  97  Colorless  100  Basic  FW  Ultra-Rare    [1] Spiral Growth - Flip a coin until you get tails. For each heads, search your discard pile for a basic Energy card and attach it to Rayquaza ex.  [LR] Dragon Burst (40x) Discard either all R Energy or all L Energy attached to Rayquaza ex. This attack does 40 damage times the amount of R or L Energy discarded.     
Roselia 
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Dragon  9  Grass  60  Basic    Rare  Thick Skin - Roselia can't be affected by any Special Conditions. (Poke-BODY)  [1] Speed Growth - Attach up to 2 G Energy cards from your hand to your Pokemon in any way you like.  [G] Sleep Powder (10) The Defending Pokemon is now Asleep.     
Salamence 
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Dragon  10  Colorless  120  Stage 2  FR  Rare  Dragon Wind - Once during your turn (before your attack), if Salamence is your Active Pokemon, you may switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This power can't be used if Salamence is affected by a Special Condition. (Poke-POWER)  [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Salamence during your opponent's next turn.  [2RW] Dragon Claw (60)     
Salamence 
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Dragon  19  Colorless  100  Stage 2      Rare  Intimidating Fang - As long as Salamence is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). (Poke-BODY)  [1RW] Dragon Flame (40+) You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage.       
Seadra 
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Dragon  39  Water  70  Stage 1    Uncommon    [W] Energy Cannon (20+) Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Seadra 
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Dragon  40  Water  70  Stage 1    Uncommon    [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent's next turn.  [2W] Waterfall (40)     
Shedinja 
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Dragon  11  Grass  30  Stage 1      Rare  Wonder Guard - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokemon and Pokemon-ex. (Poke-BODY)  [1] Damage Curse - Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokemon.       
Shelgon 
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Dragon  20  Colorless  80  Stage 1  FR  Rare    [1] Scrunch - Flip a coin. If heads, prevent all damage done to Shelgon during your opponent's next turn. (Any other effects of attacks still happen.)  [1RW] Rolling Attack (50)     
Shelgon 
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Dragon  41  Colorless  70  Stage 1      Uncommon  Energy Guard - As long as Shelgon has any basic Energy cards attached to it, damage done to Shelgon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [2] Rollout (20)       
Shelgon 
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Dragon  42  Colorless  70  Stage 1      Uncommon    [1W] Granite Head (20) Damage done to Shelgon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance) during your opponent's next turn.  [2R] Flare (40)     
Shuppet 
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Dragon  43  Psychic  50  Basic  Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Night Attack - Put 1 damage counter on 1 of your opponent's Pokemon.     
Skarmory 
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Dragon  21  Metal  70  Basic  Rare    [M] Pick On - If the number of cards in your opponent's hand is at least 6, look at his or her hand. Choose a number of cards there until your opponent has 5 cards left in his or her hand and have your opponent shuffle the cards you chose into his or her deck.  [1M] Power Count (20+) Count the amount of Energy attached to all of your Pokemon and all of your opponent's Pokemon. If your Pokemon have less Energy than your opponent's, this attack does 20 damage plus 30 more damage.     
Slugma 
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Dragon  72  Fire  50  Basic    Common    [1] Ram (10)  [1R] Luring Flame - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Burned.     
Snorunt 
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Dragon  44  Water  50  Basic    Uncommon    [W] Powder Snow (10) The Defending Pokemon is now Asleep.       
Spoink 
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Dragon  73  Psychic  50  Basic    Common    [1] Bounce (10) After your attack, you may switch Spoink with 1 of your Benched Pokemon.       
Spoink 
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Dragon  74  Psychic  50  Basic    Common    [1] Hop (10)  [1P] Psybeam (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Swablu 
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Dragon  75  Colorless  40  Basic  Common    [W] Lullaby (10) The Defending Pokemon is now Asleep.  [L] Stifling Fluff (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Swellow 
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Dragon  45  Colorless  70  Stage 1  Uncommon    [1] Clutch (10) The Defending Pokemon can't retreat until the end of your opponent's next turn.  [2] Quick Dive - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 50 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.     
Taillow 
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Dragon  76  Colorless  50  Basic  Common    [1] Whirlwind - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.       
Torchic 
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Dragon  77  Fire  50  Basic    Common    [1R] Firebreathing (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.       
Torkoal 
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Dragon  12  Fire  80  Basic    Rare    [1] Power Generation - Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.  [R] Scorching Smoke - The Defending Pokemon is now Burned. Flip a coin. If tails, discard a R Energy card attached to Torkoal.     
Trapinch 
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Dragon  78  Fighting  50  Basic    Common    [1] Dig (10)       
Trapinch 
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Dragon  79  Fighting  50  Basic    Common    [1] Bind - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2] Rock Smash (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Treecko 
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Dragon  80  Grass  50  Basic  Common    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.       
TV Reporter 
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Dragon  88  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Draw 3 cards. Then discard any 1 card from your hand.       
Vibrava 
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Dragon  22  Colorless  80  Stage 1  FL  Rare    [1] Quick Charge - Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.  [GL] Dragon Spark - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Vibrava 
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Dragon  46  Colorless  70  Stage 1      Uncommon  Levitate - If Vibrava has any basic Energy cards attached to it, Vibrava's Retreat Cost is 0. (Poke-BODY)  [2] Razor Wing (20)       
Vibrava 
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Dragon  47  Colorless  70  Stage 1      Uncommon    [1G] Dive (20)  [2L] Quick Turn (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Whiscash 
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Dragon  48  Water  90  Stage 1    Uncommon  Submerge - As long as Whiscash is on your Bench, prevent all damage done to Whiscash by opponent's attacks. (Poke-BODY)  [1W] Surf (30)  [3F] Magnitude (60) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Wurmple 
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Dragon  81  Grass  50  Basic    Common    [1] Call for Friends - Search your deck for G Basic Pokemon and put as many of them as you like onto your Bench. Shuffle your deck afterward.  [1] String Shot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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