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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Abra 
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Skyridge  46  Psychic  40  Basic    Common  Psychoflow - As long as there is a P Energy card attached to Abra, its Retreat Cost is 0. (Poke-BODY)  [2] Headbutt (20)       
Aerodactyl 
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Skyridge  1  Fighting  70  Stage 1    Rare  Ancient Wind - Once during your turn (before you attack) if Aerodactyl is your Active Pokemon, you may ignore all Poke-Bodies until the end of your turn. This power can't be used if Aerodactyl is affected by a Special Condition. (Poke-POWER)  [1F] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage.       
Alakazam 
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Skyridge  H1  Psychic  100  Stage 2    Rare  Energy Jump - Once during your turn (before you attack) you may move an energy card from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam is affected by a Special Condition. (Poke-POWER)  [3] Psychic (30+) This attack does 30 damage plus 10 more damage for each energy card attached to the Defending Pokemon.       
Alakazam 
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Skyridge  2  Psychic  100  Stage 2    Rare  Energy Jump - Once during your turn (before you attack) you may move an energy card from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam is affected by a Special Condition. (Poke-POWER)  [3] Psychic (30+) This attack does 30 damage plus 10 more damage for each energy card attached to the Defending Pokemon.       
Ancient Ruins 
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Skyridge  119  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Once during each player's turn (before he or she attacks), if he or she has not played a Supporter card, that player may reveal his or her hand to his or her opponent. If that player reveals his or her hand and there is no Supporter card there, that player draws a card.       
Apricorn Maker 
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Skyridge  121  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 2 Trainer cards with Ball in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Arcanine 
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Skyridge  H2  Fire  80  Stage 1    Rare  Energy Recharge - When you play Arcanine from your hand to evolve your Active Pokemon, you may flip 3 coins. For each heads, choose a basic energy card from your discard pile and attach it to Arcanine. (Poke-POWER)  [1] Shake (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [1RR] White Flames (70) Discard all R Energy cards attached to Arcanine.     
Arcanine 
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Skyridge  3  Fire  80  Stage 1    Rare  Energy Recharge - When you play Arcanine from your hand to evolve your Active Pokemon, you may flip 3 coins. For each heads, choose a basic energy card from your discard pile and attach it to Arcanine. (Poke-POWER)  [1] Shake (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any.  [1RR] White Flames (70) Discard all R Energy cards attached to Arcanine.     
Articuno 
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Skyridge  H3  Water  80  Basic  Rare  Water Immunity - You can't attach W Energy cards from your hand to Articuno. (Poke-BODY)  [1] Freeze Solid (10) If there are any W Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Articuno.  [2WW] Ice Cyclone (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Articuno 
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Skyridge  4  Water  80  Basic  Rare  Water Immunity - You can't attach W Energy cards from your hand to Articuno. (Poke-BODY)  [1] Freeze Solid (10) If there are any W Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Articuno.  [2WW] Ice Cyclone (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Beedrill 
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Skyridge  H4  Grass  80  Stage 2    Rare  Venom Spray - When you play Beedrill from your hand to evolve your Active Pokemon, the Defending Pokemon is now Paralyzed and Poisoned. (Poke-POWER)  [2] Needle Rush (10+) Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage.       
Beedrill 
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Skyridge  5  Grass  80  Stage 2    Rare  Venom Spray - When you play Beedrill from your hand to evolve your Active Pokemon, the Defending Pokemon is now Paralyzed and Poisoned. (Poke-POWER)  [2] Needle Rush (10+) Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage.       
Bounce Energy 
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Skyridge  142  Energy    Special Energy        Uncommon    This card provides C C Energy. You can attach this card to your Pokemon that has basic Energy cards attached to it. When you play this card from your hand and attach it to 1 of your Pokemon, return a basic Energy card attached to that Pokemon to your hand.       
Buried Fossil 
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Skyridge  47  Colorless  30  Basic      Common  Reconstruction - Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for an Omanyte or Kabuto card, show it to your opponent, and put it into your hand. Then, put a basic Energy card from your hand into your deck. Shuffle your deck afterward. (Poke-POWER)         
Celebi 
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Skyridge  145  Colorless  60  Basic    Rare  Crystal Type - Whenever you attach a G, W, or P basic Energy card from your hand to Celebi, Celebi's type (color) becomes the same as that type of energy until the end of the turn. (Poke-BODY)  [GW] Empathetic Healing - Remove 2 damage counters from Celebi and each Pokemon that's the same type (color) as Celebi.  [1GP] Mind Bend (20) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Charizard 
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Skyridge  146  Colorless  110  Stage 2    Rare  Crystal Type - Whenever you attach a R, L, or F basic Energy card from your hand to Charizard, Charizard's type (color) becomes the same as that type of energy until the end of the turn. (Poke-BODY)  [FRR] Fireblast (40) Discard an Energy card attached to Charizard.  [1LLR] Dragon Tail (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Cleffa 
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Skyridge  48  Colorless  30  Baby      Common    [1] Energy Recycle - Shuffle a basic Energy card from your discard pile into your deck.       
Crobat 
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Skyridge  H5  Grass  90  Stage 2    Rare  Carry Off - Once during your turn (before you attack) you may flip a coin. If heads, look at your opponent's hand. If your opponent has and Baby Pokemon, Basic Pokemon, of Evolution cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Crobat is affected by a Special Condition. (Poke-POWER)  [2G] Double Cross (40x) Flip 2 coins. This attack does 40 damage times the number of heads. If both of them are tails, the defending Pokemon is now Confused and Poisoned.       
Crobat 
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Skyridge  6  Grass  90  Stage 2    Rare  Carry Off - Once during your turn (before you attack) you may flip a coin. If heads, look at your opponent's hand. If your opponent has and Baby Pokemon, Basic Pokemon, of Evolution cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Crobat is affected by a Special Condition. (Poke-POWER)  [2G] Double Cross (40x) Flip 2 coins. This attack does 40 damage times the number of heads. If both of them are tails, the defending Pokemon is now Confused and Poisoned.       
Crobat 
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Skyridge  147  Colorless  80  Stage 2    Rare  Crystal Type - Whenever you attach a G, R, or P basic Energy card from your hand to Crobat, Crobat's type (color) becomes the same as that type of energy until the end of the turn. (Poke-BODY)  [1GR] Poison Flame (20) Flip a coin. If heads, the Defending Pokemon is now Burned and Poisoned.  [GPP] Squared Attack (20x) Flip 4 coins. This attack does 20 damage times the number of heads.     
Crystal Shard 
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Skyridge  122  Trainer    Tool        Uncommon  Attach Crystal Shard to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.  As long as this card is attached to a Pokemon, that Pokemon's type (color) is C. If that Pokemon attacks, discard this card at the end of the turn.       
Cyclone Energy 
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Skyridge  143  Energy    Special Energy        Uncommon    This card provides C Energy. When you play this card from your hand and attach it to your Active Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.       
Delibird 
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Skyridge  49  Water  50  Basic    Common    [1] Limited Delivery - Search your deck for a Technical Machine or Pokemon Tool card show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [1W] Kick Away (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching Pokemon.)     
Desert Shaman 
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Skyridge  123  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Shuffle your hand into your deck and draw up to 4 cards. You opponent does the same.       
Dewgong 
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Skyridge  H6  Water  80  Stage 1    Rare    [1W] Freeze Lock (20) Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokemon during his or her next turn.  [2WW] Crushing Ice (40+) This attack does 40 damage plus 10 more damage for each C Energy in the Defending Pokemon's Retreat Cost. Damage is calculated using the Defending Pokemon's Retreat Cost after applying effects to the Retreat Cost.     
Dewgong 
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Skyridge  7  Water  80  Stage 1    Rare    [1W] Freeze Lock (20) Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokemon during his or her next turn.  [2WW] Crushing Ice (40+) This attack does 40 damage plus 10 more damage for each C Energy in the Defending Pokemon's Retreat Cost. Damage is calculated using the Defending Pokemon's Retreat Cost after applying effects to the Retreat Cost.     
Diglett 
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Skyridge  50  Fighting  40  Basic  Common    [F] Burrow (10) Flip a coin. If heads, prevent all damage done by attacks to Diglett during your opponent's next turn. (Any other effects of attack still happen.)       
Ditto 
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Skyridge  51  Colorless  50  Basic    Common  Prismatic Body - Each basic Energy card attached to Ditto provides every type of Energy but provides only 1 Energy at a time. (Poke-BODY)  [1] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.)       
Dugtrio 
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Skyridge  52  Fighting  70  Stage 1  Common    [1F] Burrow (20) Flip a coin. If heads, prevent all damage done by attacks to Dugtrio during your opponent's next turn. (any other effects of attacks still happen.)  [3] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness or Resistance. (any other effects that would happen after applying Weakness and Resistance still happen.)     
Dunsparce 
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Skyridge  53  Colorless  40  Basic    Common  Slippery Skin - As long as the Defending Pokemon is an Evolved Pokemon, Dunsparce's Retreat Cost is 0. (Poke-BODY)  [1] Tail Shake (10) The Defending Pokemon is now Asleep.       
Eevee 
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Skyridge  54  Colorless  50  Basic    Common    [1] Smash Kick (10)  [2] Take Down (30) Eevee does 10 damage to itself     
Electrode 
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Skyridge  36  Lightning  70  Stage 1    Uncommon    [2] Plasma (20) If there are any L Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode.  [2LL] Selfdestruct (100) This attack does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon) Electrode does 100 damage to itself.     
Farfetch'd 
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Skyridge  55  Colorless  50  Basic  Common    [1] Whirlwind - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [1] Leek Rush (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.     
Fast Ball 
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Skyridge  124  Trainer    Trainer        Uncommon    Reveal cards from your deck until you reveal an Evolution card. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal an Evolution card, shuffle all the revealed cards back into your deck.)       
Fisherman 
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Skyridge  125  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose 4 basic Energy cards from your discard pile (if there are fewer basic Energy cards than 4, take all of them), show them to your opponent, and put them into your hand.       
Flareon 
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Skyridge  H7  Fire  70  Stage 1    Rare  Self Healing - Whenever you attach a R Energy card from your hand to Flareon, remove all Special Conditions affecting Flareon. (Poke-BODY)  [R] Singe - The Defending Pokemon is now Burned.  [3] Burn Booster (40+) Discard an Energy card attached to Flareon in order to use this attack. If the discarded card is a R Energy card, this attack does 40 damage plus 10 more damage.     
Flareon 
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Skyridge  8  Fire  70  Stage 1    Rare  Self Healing - Whenever you attach a R Energy card from your hand to Flareon, remove all Special Conditions affecting Flareon. (Poke-BODY)  [R] Singe - The Defending Pokemon is now Burned.  [3] Burn Booster (40+) Discard an Energy card attached to Flareon in order to use this attack. If the discarded card is a R Energy card, this attack does 40 damage plus 10 more damage.     
Forretress 
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Skyridge  H8  Metal  70  Stage 1  Rare    [2] Spinning Blow (20x) Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokemon.  [2M] Scatterbomb (40) Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokemon. For each tails, do 10 damage to each of your own Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)     
Forretress 
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Skyridge  9  Metal  70  Stage 1  Rare    [2] Spinning Blow (20x) Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokemon.  [2M] Scatterbomb (40) Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokemon. For each tails, do 10 damage to each of your own Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)     
Forretress 
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Skyridge  56  Grass  70  Stage 1    Common  Exoskeleton - All damage done by attacks to Forretress is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1G] Shell Rupture - This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2G] Double Spin (40x) Flip 2 coins. This attack does 40 damage times the number of heads.     
Friend Ball 
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Skyridge  126  Trainer    Trainer        Uncommon    Choose 1 of your opponent's Pokemon. Search your deck for a Baby Pokemon, Basic Pokemon, of Evolution card of the same type (color), show it to your opponent, and put it into your hand. Shuffle your deck afterward.       
Gastly 
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Skyridge  57  Psychic  50  Basic  Common    [P] Haunt - Put a damage counter on the Defending Pokemon.       
Gengar 
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Skyridge  H9  Psychic  100  Stage 2  Rare  Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. (Poke-POWER)  [2PP] Hydrokinesis (40) Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused.       
Gengar 
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Skyridge  10  Psychic  100  Stage 2  Rare  Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. (Poke-POWER)  [2PP] Hydrokinesis (40) Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused.       
Girafarig 
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Skyridge  58  Psychic  60  Basic    Common    [P] Energy Patch - Take a basic Energy card attached to 1 of your Pokemon and attach it to another of your Pokemon.  [1P] Syncroblast (40) If Girafarig and the Defending Pokemon don't have the same number of Energy cards attached to them, this attack's base damage is 10 instead of 40.     
Gligar 
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Skyridge  59  Fighting  60  Basic    Common    [F] Irongrip (10)  [1F] Sharp Stinger (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed.     
Golbat 
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Skyridge  60  Grass  70  Stage 1    Common    [1G] Poison Sound Wave - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Poisoned.  [3] Strength in Numbers (30+) This attack does 30 damage plus 10 more damage for each Zubat, Golbat, and Crobat on your bench.     
Golem 
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Skyridge  148  Colorless  100  Stage 2    Rare  Crystal Type - Whenever you attach a G, R, or F basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of energy until the end of the turn. (Poke-BODY)  [1FF] Rock Throw (30)  [1FGR] Earth Bomb (50) Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokemon (yours and your opponents). (Don't apply Weakness and Resistance for Benched Pokemon.)     
Granbull 
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Skyridge  61  Colorless  80  Stage 1    Common    [2] Fling (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. (Do the damage before switching the Pokemon.)  [4] Mega Punch (50)     
Growlithe 
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Skyridge  62  Fire  50  Basic    Common    [R] Flare (10)  [2] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Gyarados 
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Skyridge  H10  Water  90  Stage 1    Rare  Flame Vapor - When you play Gyarados from your hand to evolve your Active Pokemon, you may flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokemon. (Poke-POWER)  [3W] Dragon's Vengeance (50) If Gyarados has 7 or more damage counters on it, this attack's base damage is 100.       
Gyarados 
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Skyridge  11  Water  90  Stage 1    Rare  Flame Vapor - When you play Gyarados from your hand to evolve your Active Pokemon, you may flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokemon. (Poke-POWER)  [3W] Dragon's Vengeance (50) If Gyarados has 7 or more damage counters on it, this attack's base damage is 100.       
Haunter 
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Skyridge  63  Psychic  70  Stage 1  Common    [2] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.  [2P] Shadow Hand (30) You may discard up to 2 cards from your hand. If you do, draw that many cards.     
Heracross 
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Skyridge  64  Grass  60  Basic    Common    [2] Slash (20)  [2G] Angry Horn (30) If there are 4 or more damage counters on Heracross, this attack's base damage is 50 instead of 30.     
Ho-oh 
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Skyridge  149  Colorless  80  Basic    Rare  Crystal Type - Whenever you attach a R, W, or L basic Energy card from your hand to Ho-oh, Ho-oh's type (color) becomes the same as that type of energy until the end of the turn. (Poke-BODY)  [LR] Holy Flame (20)  [1RWW] Scalding Steam (40) Discard an Energy card attached to Ho-oh and flip a coin. If heads, the Defending Pokemon is now Burned.     
Hoothoot 
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Skyridge  65  Colorless  40  Basic  Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1] Eerie Light - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Houndoom 
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Skyridge  H11  Darkness  70  Stage 1  Rare    [2] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2D] Lonely Fang (30+) This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage.     
Houndoom 
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Skyridge  12  Darkness  70  Stage 1  Rare    [2] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.  [2D] Lonely Fang (30+) This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage.     
Houndour 
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Skyridge  66  Fire  50  Basic    Common    [1] Retaliate (10x) This attack does 10 damage times the number of damage counters on Houndour.  [R] Fireworks (20) Flip a coin. If tails, discard a R Energy card attached to Houndour.     
Hyper Potion 
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Skyridge  127  Trainer    Trainer        Uncommon    Choose 1 of your Pokemon. Discard 1 or 2 basic Energy cards attached to that Pokemon. If you discarded 1 Energy card, remove up to 3 damage counters from that Pokemon. If you discarded 2 Energy cards, remove up to 5 damage counters from that Pokemon.       
Igglybuff 
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Skyridge  67  Colorless  30  Baby      Common    [1] Energy Heal - Choose 1 of your Pokemon with an Energy card attached to it. Remove 1 damage counter from that Pokemon.       
Jigglypuff 
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Skyridge  68  Colorless  50  Basic    Common    [1] Nap - Remove 1 damage counter from Jigglypuff  [2] Lullaby (10) The Defending Pokemon is now Asleep.     
Jolteon 
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Skyridge  H12  Lightning  70  Stage 1    Rare  Self Healing - Whenever you attach a L Energy card from your hand to Jolteon, remove all Special Conditions affecting Jolteon. (Poke-BODY)  [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2L] Thunderspark (40) This attack does 10 damage to each Benched Pokemon with at least 1 Energy card attached to it (yours and your opponent's).     
Jolteon 
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Skyridge  13  Lightning  70  Stage 1    Rare  Self Healing - Whenever you attach a L Energy card from your hand to Jolteon, remove all Special Conditions affecting Jolteon. (Poke-BODY)  [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2L] Thunderspark (40) This attack does 10 damage to each Benched Pokemon with at least 1 Energy card attached to it (yours and your opponent's).     
Kabuto 
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Skyridge  37  Fighting  50  Stage 1    Uncommon  Thick Shell - All damage done by attacks to Kabuto from Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [1F] Scratch (30)       
Kabutops 
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Skyridge  H13  Fighting  90  Stage 2    Rare  Primal Aura - As long as Kabutops is your Active Pokemon, neither player can play Basic Pokemon or Evolution cards from his or her hand to evolve Benched Pokemon. (Poke-BODY)  [1FF] Dual Cut (50x) Flip 2 coins. This attack does 50 damage times the number of heads.       
Kabutops 
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Skyridge  14  Fighting  90  Stage 2    Rare  Primal Aura - As long as Kabutops is your Active Pokemon, neither player can play Basic Pokemon or Evolution cards from his or her hand to evolve Benched Pokemon. (Poke-BODY)  [1FF] Dual Cut (50x) Flip 2 coins. This attack does 50 damage times the number of heads.       
Kabutops 
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Skyridge  150  Colorless  90  Stage 2    Rare  Crystal Type - Whenever you attach a W, L, or F basic Energy card from your hand to Kabutops, Kabutop's type (color) becomes the same as that type of energy until the end of the turn. (Poke-BODY)  [1FW] Draining Cut (20) Remove a damage counter from Kabutops.  [1FLL] Triple Cutter (30x) Flip 3 coins. This attack does 30 damage times the number of heads.     
Kadabra 
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Skyridge  69  Psychic  70  Stage 1    Common    [1] Nightmare (10) The Defending Pokemon is now Asleep.  [2P] Mind Shock (40) Don't apply Weakness and Resistance.     
Kakuna 
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Skyridge  70  Grass  70  Stage 1    Common  Exoskeleton - All damage done to Kakuna is reduced by 10 (after applying Weakness and Resistance). (Poke-BODY)  [G] Poisonpowder - The Defending Pokemon is now Poisoned.       
Lapras 
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Skyridge  71  Water  60  Basic    Common    [2] Assist - Search your deck for a Supporter card, show it to your opponent and put it into your hand. Shuffle your deck afterward.  [1WW] Hypnoblast (30) Flip a coin. If heads, the Defending Pokemon is now Asleep     
Ledian 
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Skyridge  H14  Grass  70  Stage 1    Rare    [1] Pollen Shield (10) During your opponent's next turn, Ledian can't become affected by a Special Condition. (Any other effect of attacks, Poke-Powers, Poke-Bodies, and Trainer cards still happen.)  [1GG] Swift (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Ledian 
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Skyridge  15  Grass  70  Stage 1    Rare    [1] Pollen Shield (10) During your opponent's next turn, Ledian can't become affected by a Special Condition. (Any other effect of attacks, Poke-Powers, Poke-Bodies, and Trainer cards still happen.)  [1GG] Swift (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Ledyba 
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Skyridge  72  Grass  40  Basic  Common    [1] Teary Eyes - During your opponent's next turn, any damage done to Ledyba is reduced by 20.  [G] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Ledyba 
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Skyridge  73  Grass  50  Basic    Common    [G] Gnaw (10)  [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Lure Ball 
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Skyridge  128  Trainer    Trainer        Uncommon    Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand.       
Machamp 
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Skyridge  H15  Fighting  120  Stage 2    Rare  Immunity - Prevent all effects of your opponent's attacks done to Machamp. (Poke-BODY)  [1F] Drag Off (20) Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect.  [2FF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads.     
Machamp 
View
Skyridge  16  Fighting  120  Stage 2    Rare  Immunity - Prevent all effects of your opponent's attacks done to Machamp. (Poke-BODY)  [1F] Drag Off (20) Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect.  [2FF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads.     
Machoke 
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Skyridge  38  Fighting  80  Stage 1    Uncommon    [1] Focus Energy - During your next turn, Machoke's Mega Punch attack's base damage is 80.  [2F] Mega Punch (40)     
Machop 
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Skyridge  74  Fighting  50  Basic    Common    [1] Smash Punch (20) Flip a coin. If tails, this attack does nothing.  [1F] Fling (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.)     
Magcargo 
View
Skyridge  H16  Fire  80  Stage 1    Rare    [2] Eruption (20+) Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each R Energy card discarded in this way.  [2RR] Fire Stream (60) Discard a R Energy card attached to Magcargo in order to use this attack. If your opponent has any Benched Pokemon, this attack does 10 damage to each of them. (Don't apply Weakness or Resistance for Benched Pokemon.)     
Magcargo 
View
Skyridge  17  Fire  80  Stage 1    Rare    [2] Eruption (20+) Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each R Energy card discarded in this way.  [2RR] Fire Stream (60) Discard a R Energy card attached to Magcargo in order to use this attack. If your opponent has any Benched Pokemon, this attack does 10 damage to each of them. (Don't apply Weakness or Resistance for Benched Pokemon.)     
Magcargo 
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Skyridge  H17  Fighting  80  Stage 1    Rare  Streaming Mantle - When you play Magcargo from your hand to evolve your Active Pokemon, you may discard the top 3 cards of your deck and then shuffle 3 basic energy cards from your discard pile into your deck. If you do, your opponent must do the same. (Poke-POWER)  [2F] Crushing Lava (40+) You may discard a R or F basic Energy card attached to Magcargo. If you discard a R Energy card in this way, the Defending Pokemon is now Burned. If you discard a F Energy card in this way, this attack does 40 damage plus 20 more damage.       
Magcargo 
View
Skyridge  18  Fighting  80  Stage 1    Rare  Streaming Mantle - When you play Magcargo from your hand to evolve your Active Pokemon, you may discard the top 3 cards of your deck and then shuffle 3 basic energy cards from your discard pile into your deck. If you do, your opponent must do the same. (Poke-POWER)  [2F] Crushing Lava (40+) You may discard a R or F basic Energy card attached to Magcargo. If you discard a R Energy card in this way, the Defending Pokemon is now Burned. If you discard a F Energy card in this way, this attack does 40 damage plus 20 more damage.       
Magneton 
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Skyridge  19  Metal  70  Stage 1  Rare    [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon.  [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.)     
Magneton 
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Skyridge  20  Metal  70  Stage 1  Rare    [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon.  [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.)     
Magikarp 
View
Skyridge  75  Water  30  Basic    Common    [1] Signs of Evolution - Flip a coin. If heads, search your deck for a card that evolves from Magikarp, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [W] Splash (10)     
Magnemite 
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Skyridge  76  Lightning  40  Basic    Common    [1] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [L] Magnetic Lines (10) If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect.     
Magneton 
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Skyridge  H18  Lightning  80  Stage 1    Rare  Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. (Poke-POWER)  [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.)       
Magneton 
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Skyridge  H19  Lightning  80  Stage 1    Rare  Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. (Poke-POWER)  [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.)       
Mantine 
View
Skyridge  77  Water  60  Basic  Common    [W] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2W] Aqua Sonic (30) Don't apply Weakness and Resistance.     
Meowth 
View
Skyridge  78  Colorless  40  Basic    Common    [1] Sudden Swipe (10) Flip a coin. If heads, look at your opponent's hand. If he or she has any Energy cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.       
Miracle Sphere Alpha 
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Skyridge  129  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Evolved R, L, or F, Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere Alpha.  [2R] Fire Force (30+) If the Pokemon using this attack has R and L Energy cards attached to it, the Defending Pokemon is now Confused. If the Pokemon using this attack has R and F basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and removes 3 damage counters from the Pokemon that Miracle Sphere alpha is attached to.       
Miracle Sphere Beta 
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Skyridge  130  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Evolved R, W, or P, Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere Beta.  [2W] Freezing Force (30+) If the Pokemon using this attack has R and W basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and the Defending Pokemon is now Burned. If the Pokemon using this attack has W and P basic Energy cards attached to it, choose an Energy card attached to the Defending Pokemon, if any, and your opponent shuffles that card into his or her deck.       
Miracle Sphere Gamma 
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Skyridge  131  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Evolved G, W, or L, Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere Gamma.  [2L] Thunderforce (30+) If the Pokemon using this attack has G and L basic Energy cards attached to it, the Defending Pokemon is now Asleep and Poisoned. If the Pokemon using this attack has W and L basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and lets you put 1 damage counter on each of your opponent's Benched Pokemon.       
Mirage Stadium 
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Skyridge  132  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Whenever a player tries to Retreat a Pokemon during his or her turn, that player flips a coin. If heads, that player retreats that Pokemon (and discards Energy normally). If tails, that Pokemon can't Retreat this turn (the player doesn't discard any Energy).       
Misdreavus 
View
Skyridge  39  Psychic  50  Basic  Uncommon    [P] Hypnoblast (10) Flip a coin. If heads, the Defending Pokemon is now Asleep  [1P] Gift of Spite - Count the number of your Pokemon in play with damage counters on them. Put that many damage counters on the Defending Pokemon.     
Moltres 
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Skyridge  H20  Fire  80  Basic  Rare  Fire Immunity - You can't attach R Energy cards from your hand to Moltres. (Poke-BODY)  [1] Collect Fire (10) If there are any R Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Moltres.  [2RR] Burning Tail (60) Flip a coin. If tails, discard a R Energy card attached to Moltres.     
Moltres 
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Skyridge  21  Fire  80  Basic  Rare  Fire Immunity - You can't attach R Energy cards from your hand to Moltres. (Poke-BODY)  [1] Collect Fire (10) If there are any R Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Moltres.  [2RR] Burning Tail (60) Flip a coin. If tails, discard a R Energy card attached to Moltres.     
Murkrow 
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Skyridge  79  Darkness  50  Basic  Common    [D] Evil Eye - Choose 1 of your opponent's Pokemon. Put a damage counter on that Pokemon.  [2] Blindside - Choose 1 of your opponent's Pokemon that has a damage counter on it. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance.     
Mystery Plate Alpha 
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Skyridge  133  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate Alpha.  [1] Desert Burn - If your opponent has 5 or more Prizes, search your deck for a Trainer card, show it to your opponent, and put it into your hand. If your opponent has only 1 Prize, the Defending Pokemon is now Burned, Paralyzed, and Poisoned.       
Mystery Plate Beta 
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Skyridge  134  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate Beta.  [1] Stone Crush - If your opponent has 5 or more Prizes, draw 3 cards. If your opponent has only 1 Prize, choose 2 Energy cards attached to the Defending Pokemon (1 if it has only 1). Your opponent shuffles those cards into his or her deck.       
Mystery Plate Delta 
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Skyridge  136  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate Delta.  [1] Healing Oasis - If your opponent has 5 or more Prizes, search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If your opponent has exactly 2 Prizes, remove all damage counters from 1 of your Pokemon.       
Mystery Plate Gamma 
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Skyridge  135  Trainer    Technical Machine        Uncommon  Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate Gamma.  [1] Retro Cave - If your opponent has 5 or more Prizes, shuffle your hand into your deck and then draw 6 cards. If your opponent has exactly 2 Prizes, choose 1 of your opponent's Evolved Pokemon. Your opponent puts the top card on that Evolved Pokemon on the bottom of his or her deck. (This counts as devolving that Pokemon.)       
Mystery Zone 
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Skyridge  137  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Once during each player's turn (before he or she attacks), if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, show it to his or her opponent, and put it into his or her hand. Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck. That player shuffles his or her deck afterward.       
Natu 
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Skyridge  80  Psychic  50  Basic    Common    [P] Foresight - Look at the top 3 cards of either player's deck and rearrange them as you like.  [2] Removal Beam (10) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.     
Nidoqueen 
View
Skyridge  H21  Grass  110  Stage 2    Rare  Evolution Helper - Once during your turn (before you attack) if Nidoqueen is on your bench, you may search your deck for a card that evolves from your Active Pokemon and attach it to your Active Pokemon. (this counts as evolving that Pokemon) Shuffle your deck afterward. (Poke-POWER)  [2G] Double Claw (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.       
Nidoqueen 
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Skyridge  22  Grass  110  Stage 2    Rare  Evolution Helper - Once during your turn (before you attack) if Nidoqueen is on your bench, you may search your deck for a card that evolves from your Active Pokemon and attach it to your Active Pokemon. (this counts as evolving that Pokemon) Shuffle your deck afterward. (Poke-POWER)  [2G] Double Claw (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.       
Nidoran F 
View
Skyridge  81  Grass  50  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon card named Nidoran M or Nidoran F and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)  [G] Scratch (10)     
Nidoran F 
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Skyridge  82  Grass  50  Basic    Common    [2] Poison Sting (10) The Defending Pokemon is now Poisoned.       
Nidorina 
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Skyridge  83  Grass  80  Stage 1    Common    [2] Tackle (20)  [2G] Poison Claws (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Noctowl 
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Skyridge  40  Colorless  70  Stage 1  Uncommon  Investigate - Once during your turn (before you attack) you may look at the top 2 cards of any player's deck or at to up 2 of any player's Prizes. Put any cards you looked at back in the same order. This power can't be used if Noctowl is affected by a Special Condition. (Poke-POWER)  [2] Triple Smash (10+) Flip 3 coins. This attack does 10 damage plus 10 more damage for each heads.       
Omanyte 
View
Skyridge  41  Water  60  Stage 1  Uncommon    [1] Water of Evolution - Put an Omastar from your hand onto Omanyte. This counts as evolving Omanyte.  [1W] Drag Off (20) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.     
Omastar 
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Skyridge  23  Water  90  Stage 2    Rare  Primal Stare - As long as Omastar is your Active Pokemon, your opponent can't play Basic Pokemon or Evolution cards from his or her hand to evolve his or her Active Pokemon. (Poke-BODY)  [1WW] Spook (50) The Defending Pokemon can't retreat during your opponent's next turn.       
Oracle 
View
Skyridge  138  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Choose 2 cards from your deck and shuffle the rest of your deck. Put the chosen cards in top of your deck in any order.       
Persian 
View
Skyridge  42  Colorless  70  Stage 1    Uncommon    [2] Surprise Slash (20) Flip a coin. If heads look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.  [2] Lunge (50) Flip a coin. If tails, this attack does nothing.     
Pikachu 
View
Skyridge  84  Lightning  50  Basic    Common    [2] Max Voltage (20+) Discard all L Energy cards attached to Pikachu. This attack does 20 damage plus 10 more damage for each Energy card discarded in this way.       
Piloswine 
View
Skyridge  H22  Water  90  Stage 1    Rare    [2W] Freezing Breath (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.  [3F] Trample (40) For each Benched Pokemon (yours and your opponent's), flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Piloswine 
View
Skyridge  24  Water  90  Stage 1    Rare    [2W] Freezing Breath (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.  [3F] Trample (40) For each Benched Pokemon (yours and your opponent's), flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Piloswine 
View
Skyridge  43  Fighting  80  Stage 1  Uncommon    [2F] Impaling Tusk (40)  [2FF] Continuous Charge (30+) Flip 4 coins. This attack foes 30 damage plus 20 more damage for each heads. Put a damage counter on Piloswine for each heads.     
Pineco 
View
Skyridge  85  Grass  40  Basic    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.       
Pineco 
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Skyridge  86  Grass  50  Basic    Common    [1G] Double-edge (30) Pineco does 10 damage to itself.       
Politoed 
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Skyridge  H23  Water  110  Stage 2    Rare    [1] Sudden Growth - Attach any number of basic Energy cards from your hand to Politoed.  [2W] Frog Hop (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.  [3WW] Energy Splash (70) Move 2 W Energy cards attached to Politoed to 1 or 2 of your Benched Pokemon. (You may put both on the same Pokemon, or 1 each on 2 different Pokemon.) If you have no Benched Pokemon, ignore this effect.   
Politoed 
View
Skyridge  25  Water  110  Stage 2    Rare    [1] Sudden Growth - Attach any number of basic Energy cards from your hand to Politoed.  [2W] Frog Hop (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.  [3WW] Energy Splash (70) Move 2 W Energy cards attached to Politoed to 1 or 2 of your Benched Pokemon. (You may put both on the same Pokemon, or 1 each on 2 different Pokemon.) If you have no Benched Pokemon, ignore this effect.   
Poliwag 
View
Skyridge  87  Water  40  Basic    Common    [W] Sleep Bubble (10) The Defending Pokemon is now Asleep.  [2] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads.     
Poliwhirl 
View
Skyridge  88  Water  70  Stage 1    Common    [1] Twiddle - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep.  [3] Double Kick (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Poliwrath 
View
Skyridge  H24  Fighting  110  Stage 2    Rare  Strange Spiral - Once during your turn (before you attack), if Poliwrath if your Active Pokemon, you may discard a basic Energy card attached to Poliwrath. If you do, the Defending Pokemon is now Confused. This power can't be used if Poliwrath is affected by a Special Condition. (Poke-POWER)  [1FF] Spiral Punch (40+) Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads.       
Poliwrath 
View
Skyridge  26  Fighting  110  Stage 2    Rare  Strange Spiral - Once during your turn (before you attack), if Poliwrath if your Active Pokemon, you may discard a basic Energy card attached to Poliwrath. If you do, the Defending Pokemon is now Confused. This power can't be used if Poliwrath is affected by a Special Condition. (Poke-POWER)  [1FF] Spiral Punch (40+) Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads.       
Raichu 
View
Skyridge  H25  Lightning  80  Stage 1    Rare    [2] Zzzap - This attack does 20 damage to each Pokemon with a Poke-Body or Poke-Power (yours and your opponent's). (Don't apply Weakness or Resistance.)  [2L] Lightning Storm (50) Flip a coin. If tails, put 2 damage counters on Raichu.     
Raichu 
View
Skyridge  27  Lightning  80  Stage 1    Rare    [2] Zzzap - This attack does 20 damage to each Pokemon with a Poke-Body or Poke-Power (yours and your opponent's). (Don't apply Weakness or Resistance.)  [2L] Lightning Storm (50) Flip a coin. If tails, put 2 damage counters on Raichu.     
Raikou 
View
Skyridge  H26  Lightning  70  Basic    Rare  Pure Body - To attach a L Energy card from your hand to Raikou, you must discard an Energy card attached to Raikou. (Attach the L energy, and then discard an Energy card from Raikou.) (Poke-BODY)  [2L] Lightning Sphere (40+) You may flip a coin. If heads, discard all L Energy cards attached to Raikou. This attack does 40 damage plus 20 more damage for each Energy card discarded in this way.       
Raikou 
View
Skyridge  28  Lightning  70  Basic    Rare  Pure Body - To attach a L Energy card from your hand to Raikou, you must discard an Energy card attached to Raikou. (Attach the L energy, and then discard an Energy card from Raikou.) (Poke-BODY)  [2L] Lightning Sphere (40+) You may flip a coin. If heads, discard all L Energy cards attached to Raikou. This attack does 40 damage plus 20 more damage for each Energy card discarded in this way.       
Raticate 
View
Skyridge  89  Colorless  70  Stage 1    Common    [1] Scratch (20)  [2] Continuous Bite (10+) Flip 3 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 30 more damage. If you get 3 heads, this attack does 10 damage plus 60 more damage.     
Rattata 
View
Skyridge  90  Colorless  30  Basic    Common    [1] Call for Friends - Search your deck for a Baby Pokemon or Basic Pokemon and put it onto your bench. Shuffle your deck afterward. (You can't use this attack it your bench is full.)  [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Relic Hunter 
View
Skyridge  120  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Search your deck for up to 2 Supporter and/or Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.       
Retro Energy 
View
Skyridge  144  Energy    Special Energy        Uncommon    This card provides C Energy. When you play this card from your hand and attach it to 1 of your Evolved Pokemon, you may remove up to 2 damage counters from that Pokemon and discard the top card from it. (This counts as devolving it.)       
Rhydon 
View
Skyridge  H27  Fighting  90  Stage 1  Rare    [2F] Stomp (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.  [3FF] Giant Tail (100) Flip a coin. If tails, this attack does nothing     
Rhydon 
View
Skyridge  29  Fighting  90  Stage 1  Rare    [2F] Stomp (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage.  [3FF] Giant Tail (100) Flip a coin. If tails, this attack does nothing     
Rhyhorn 
View
Skyridge  91  Fighting  60  Basic  Common    [1] Horn Attack (10)  [1F] Retaliate (10x) This attack does 10 damage times the number of damage counters on Rhyhorn.     
Sandshrew 
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Skyridge  92  Fighting  40  Basic  Common    [1] Double Scratch (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Sandslash 
View
Skyridge  93  Fighting  70  Stage 1  Common    [1F] Sand Trap (10) If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2F] Poison Needle Rush (20x) Flip 3 coins. This attack does 20 damage times the number of heads. If you get at least 1 heads, the Defending Pokemon is now Poisoned.     
Seel 
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Skyridge  94  Water  50  Basic    Common    [W] Cold Breath (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.       
Seel 
View
Skyridge  95  Water  50  Basic    Common    [1] Double Headbutt (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1W] Ice Beam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Shuckle 
View
Skyridge  96  Grass  30  Basic    Common  Vase Body - All damage done to Shuckle is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [1G] Poisonous Saliva (10) The Defending Pokemon is now Poisoned.       
Skarmory 
View
Skyridge  97  Metal  60  Basic  Common    [1] Double Peck (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [2M] Spinning Head (30) Flip a coin. If heads, switch Skarmory with 1 of your Benched Pokemon.     
Slugma 
View
Skyridge  98  Fire  50  Basic    Common    [1] Tackle (10)  [R] Scorching Lava - Discard a R Energy card attached to Slugma in order to use this attack. The Defending Pokemon is now Burned.     
Slugma 
View
Skyridge  99  Fire  50  Basic    Common    [1R] Singe (10) The Defending Pokemon is now Burned.       
Snorlax 
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Skyridge  100  Colorless  80  Basic    Common  Lolling About - Once during your turn (before you attack) if Snorlax is your Active Pokemon, you may remove 1 damage counter from Snorlax. Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. (Poke-POWER)  [3] Continuous Tumble (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads.       
Snubbull 
View
Skyridge  101  Colorless  50  Basic    Common    [1] Scary Face - Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokemon can't Retreat.  [2] Bite (20)     
Stantler 
View
Skyridge  102  Colorless  60  Basic    Common    [1] Threaten - Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card back into his or her deck.  [2] Antler Swipe - Flip a coin. If heads, this attack does 20 damage to the Defending Pokemon (don't apply Weakness and Resistance). If tails and your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Star Piece 
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Skyridge  139  Trainer    Tool        Uncommon    At any time between turns, if the Pokemon this card is attached to is Benched and has 2 or more damage counters in it, search your deck for an Evolution card that Pokemon evolves into and put it on top of that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. Then, discard Star Piece.       
Starmie 
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Skyridge  H28  Psychic  80  Stage 1    Rare    [P] Energy Burst (10x) Flip a coin. If heads, this attack does 10 damage times the number of Energy cards attached to Starmie and the Defending Pokemon.  [2P] Star Back (40) Attach a basic Energy card from your discard pile to 1 of your Pokemon.     
Starmie 
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Skyridge  30  Psychic  80  Stage 1    Rare    [P] Energy Burst (10x) Flip a coin. If heads, this attack does 10 damage times the number of Energy cards attached to Starmie and the Defending Pokemon.  [2P] Star Back (40) Attach a basic Energy card from your discard pile to 1 of your Pokemon.     
Starmie 
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Skyridge  44  Water  70  Stage 1    Uncommon    [W] Water Gun (10+) This attack does 10 damage plus 20 more damage for each W Energy attached to Starmie but not used to pay for this attack's energy cost. You can't add more than 40 damage in this way.  [3] Core Blast (30+) This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokemon.     
Staryu 
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Skyridge  103  Water  40  Basic    Common    [1] Energy Healing - Remove 2 damage counters from Staryu for each energy attached to it. If it has fewer damage counters than that, remove all of them.  [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.     
Staryu 
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Skyridge  104  Water  50  Basic    Common    [1] Slap (10)  [1W] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Steelix 
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Skyridge  H29  Metal  100  Stage 1  Rare  Rare Metal - All basic Energy cards attached to Steelix provide M Energy instead of their usual types. (Poke-BODY)  [1MM] Squeeze (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Paralyzed.  [1MMM] Metal Tail (40) Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.     
Steelix 
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Skyridge  31  Metal  100  Stage 1  Rare  Rare Metal - All basic Energy cards attached to Steelix provide M Energy instead of their usual types. (Poke-BODY)  [1MM] Squeeze (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Paralyzed.  [1MMM] Metal Tail (40) Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.     
Sunflora 
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Skyridge  105  Grass  70  Stage 1  Common    [1G] Energy Plant - Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.  [2G] Trip Over (30+) Flip a coin. If heads, this attack does 30 damage plus 30 more damage.     
Sunkern 
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Skyridge  106  Grass  40  Basic  Common    [1] Rollout (10)  [G] Blot (10) If there are any damage counters on Sunkern, remove 1 of them.     
Swinub 
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Skyridge  107  Water  50  Basic    Common    [1] Ram (10)  [W] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.     
Swinub 
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Skyridge  108  Fighting  50  Basic  Common    [F] Mud Slap (10)  [2] Overrun (10) If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Teddiursa 
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Skyridge  109  Colorless  40  Basic    Common    [1] Surprise Attack (20) Flip a coin. If tails, this attack does nothing.  [2] Rage (10+) This attack does 10 damage plus 10 more damage for each damage counter on Teddiursa.     
Umbreon 
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Skyridge  H30  Darkness  70  Stage 1  Rare  Dark Gaze - As long as Umbreon is your Active Pokemon, Benched Pokemon (yours and your opponent's) can't use Poke-Powers. (Poke-BODY)  [1D] Sharp Claws (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.       
Umbreon 
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Skyridge  32  Darkness  70  Stage 1  Rare  Dark Gaze - As long as Umbreon is your Active Pokemon, Benched Pokemon (yours and your opponent's) can't use Poke-Powers. (Poke-BODY)  [1D] Sharp Claws (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage.       
Underground Expedition 
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Skyridge  140  Trainer    Supporter        Uncommon  You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.  Look at the bottom 4 cards if your deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of your deck in any order.       
Underground Lake 
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Skyridge  141  Trainer    Stadium        Uncommon  This card stays in play when you play it. Discard this card if another Stadium card comes into play.  Once during each player's turn, that player may put an Omanyte or Kabuto card from his or her discard pile onto his or her Bench. (Cards put on the Bench in this way are considered Basic Pokemon.)       
Ursaring 
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Skyridge  110  Colorless  80  Stage 1    Common    [3] Bear Hug (30) The Defending Pokemon can't Retreat during your opponent's next turn.  [4] Rend (40+) If the Defending Pokemon has any damage counters on it, this attack does 40 damage plus 20 more damage. If not, this attack does 40 damage.     
Vaporeon 
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Skyridge  H31  Water  70  Stage 1    Rare  Self Healing - Whenever you attach a W Energy card from your hand to Vaporeon, remove all Special Conditions affecting Vaporeon. (Poke-BODY)  [2] Hypnosplash (10) The Defending Pokemon is now Asleep.  [2W] Aqua Trick (40) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect.     
Vaporeon 
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Skyridge  33  Water  70  Stage 1    Rare  Self Healing - Whenever you attach a W Energy card from your hand to Vaporeon, remove all Special Conditions affecting Vaporeon. (Poke-BODY)  [2] Hypnosplash (10) The Defending Pokemon is now Asleep.  [2W] Aqua Trick (40) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect.     
Venomoth 
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Skyridge  111  Grass  70  Stage 1    Common    [2] Healing Dust - Flip 2 coins. For each heads, remove 1 damage counter from each of your Pokemon. If a Pokemon has fewer damage counters than the number of heads, remove all of them.  [2G] Miracle Powder (30) Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokemon is now affected by that Special Condition.     
Venonat 
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Skyridge  112  Grass  50  Basic    Common    [1] Double Spin (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1G] Supersonic (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Voltorb 
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Skyridge  113  Lightning  50  Basic    Common    [L] Magnetic Pull - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon.  [1L] Spin Tackle (30) Voltorb does 10 damage to itself.     
Weedle 
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Skyridge  114  Grass  40  Basic    Common    [G] Fury Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads.       
Weedle 
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Skyridge  115  Grass  50  Basic    Common    [1] Entangling Thread - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [G] Poison Horn - Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Wigglytuff 
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Skyridge  34  Colorless  70  Stage 1    Rare  Good Neighbor - Once during your turn (before you attack), if Wigglytuff is on your bench, you may flip a coin. If heads, each player removes up to 2 damage counters from his or her Active Pokemon. This power can't be used if you have already used another Wigglytuff's Good Neighbor Poke-Power this turn. (Poke-POWER)  [3] Do the Wave (10x) Flip a coin. If heads, this attack does 10 damage times the number of Pokemon you have in play.       
Wobbuffet 
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Skyridge  45  Psychic  70  Basic    Uncommon  Mirror Coat - If Wobbuffet becomes Poisoned or Burned by the Defending Pokemon's attack during your opponent's turn, the Defending Pokemon becomes affected by the same Special Condition. (Poke-BODY)  [1P] Return Attack (10x) Flip 2 coins. If either is heads, this attack does 10 damage times the number of damage counters on Wobbuffet.       
Xatu 
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Skyridge  H32  Psychic  80  Stage 1    Rare  Synchronicity - You may attach any Technical Machine to Xatu. (Poke-BODY)  [3] Warp Hole (30) Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck.       
Xatu 
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Skyridge  35  Psychic  80  Stage 1    Rare  Synchronicity - You may attach any Technical Machine to Xatu. (Poke-BODY)  [3] Warp Hole (30) Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck.       
Yanma 
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Skyridge  116  Grass  60  Basic  Common    [1G] Agility (10) Flip a coin. If heads, during your opponent's next turn prevent all effects of attacks, including damage, done to Yanma.  [2G] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 10 more damage for each heads.     
Zubat 
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Skyridge  117  Grass  40  Basic  Common    [1] Sound Waves - Flip a coin. If heads, the Defending Pokemon is now Confused.  [G] Flitter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Zubat 
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Skyridge  118  Grass  50  Basic    Common    [1] Wing Attack (10)  [1G] Poison Spray (10) The Defending Pokemon is now Poisoned.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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