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Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Aipom ![]() |
Aquapolis | 67 | Colorless | 50 | Basic | F | 1 | Common | [1] Stretch Tail - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 them and this attack does 10 damage to it. Don't apply Weakness and Resistance. | [2] Skedaddle (20) Shuffle Aipom and all basic Energy cards attached to it into your deck. (Discard all other cards attached to Aipom.) (If you have no Benched Pokemon, this attack does nothing.) | ||||
Ampharos ![]() |
Aquapolis | 1 | Lightning | 100 | Stage 2 | F | 2 | Rare | [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1LL] Reflect Energy (50) If you have any Benched Pokemon, take 1 basic Energy card attached to Ampharos, if any, and attach it to 1 of them. | ||||
Ampharos ![]() |
Aquapolis | H1 | Lightning | 100 | Stage 2 | F | 2 | Rare | [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1LL] Reflect Energy (50) If you have any Benched Pokemon, take 1 basic Energy card attached to Ampharos, if any, and attach it to 1 of them. | ||||
Apricorn Forest ![]() |
Aquapolis | 118 | Trainer | Stadium | Rare | This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), if that player has any basic Energy cards in his or her hand, he or she may flip a coin. If heads, that player shows 1 of those Energy cards to his or her opponent and searches his or her own deck for a Basic Pokemon that is the same type as that Energy card. Then, he or she puts it on his or her Bench. (A player can't do this if his or her Bench is full.) That player shuffles his or her deck afterward. | |||||||
Arcanine ![]() |
Aquapolis | 2 | Fire | 90 | Stage 1 | W | 3 | Rare | Extreme Speed - Pay 1 less to retreat Arcanine for each Energy attached to Arcanine. (Poke-BODY) | [3] Fire Blow (30+) You may discard any number of R Energy cards attached to Arcanine. If you do, flip a number of coins equal to the number of R Energy cards you discarded in this way. This attack does 30 damage plus 30 more damage for each heads. | ||||
Arcanine ![]() |
Aquapolis | H2 | Fire | 90 | Stage 1 | W | 3 | Rare | Extreme Speed - Pay 1 less to retreat Arcanine for each Energy attached to Arcanine. (Poke-BODY) | [3] Fire Blow (30+) You may discard any number of R Energy cards attached to Arcanine. If you do, flip a number of coins equal to the number of R Energy cards you discarded in this way. This attack does 30 damage plus 30 more damage for each heads. | ||||
Ariados ![]() |
Aquapolis | 3 | Grass | 70 | Stage 1 | R | 0 | Rare | Gluey Slime - As long as Ariados is in play, each player pays 1 more to retreat his or her Active Pokemon. Gluey Slime can't make a player pay more than an additional 1 to retreat a Pokemon, even if there is more than 1 Ariados in play. (Poke-BODY) | [1G] Spider Force (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, the Defending Pokemon is now Paralyzed. | ||||
Ariados ![]() |
Aquapolis | H3 | Grass | 70 | Stage 1 | R | 0 | Rare | Gluey Slime - As long as Ariados is in play, each player pays 1 more to retreat his or her Active Pokemon. Gluey Slime can't make a player pay more than an additional 1 to retreat a Pokemon, even if there is more than 1 Ariados in play. (Poke-BODY) | [1G] Spider Force (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, the Defending Pokemon is now Paralyzed. | ||||
Azumarill ![]() |
Aquapolis | 4 | Water | 70 | Stage 1 | L | 1 | Rare | Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. (Poke-POWER) | [2W] Aqua Sonic (40) Don't apply Resistance. | ||||
Azumarill ![]() |
Aquapolis | H4 | Water | 70 | Stage 1 | L | 1 | Rare | Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. (Poke-POWER) | [2W] Aqua Sonic (40) Don't apply Resistance. | ||||
Bellossom ![]() |
Aquapolis | 5 | Grass | 90 | Stage 2 | R | W | 2 | Rare | Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. (Poke-POWER) | [1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads. | |||
Bellossom ![]() |
Aquapolis | H5 | Grass | 90 | Stage 2 | R | W | 2 | Rare | Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. (Poke-POWER) | [1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads. | |||
Bellsprout ![]() |
Aquapolis | 45 | Grass | 50 | Basic | R | 1 | Uncommon | [1G] Blot (20) Remove 1 damage counter from Bellsprout, if any. | |||||
Bellsprout ![]() |
Aquapolis | 68 | Grass | 40 | Basic | P | 1 | Common | [1] Poison Vine - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G] Sharp Leaf (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Blissey ![]() |
Aquapolis | 6 | Colorless | 120 | Stage 1 | F | 2 | Rare | Happy Healing - Once during your turn (before your attack), if you have any Benched Pokemon, you may flip a coin. If heads, choose 1 of those Pokemon. Remove 1 damage counter from that Pokemon for each Energy attached to Blissey. This power can't be used if Blissey is affected by a Special Condition. (Poke-POWER) | [3] Smash Bomber (50) Flip a coin. If tails, this attack does nothing. | ||||
Blissey ![]() |
Aquapolis | H6 | Colorless | 120 | Stage 1 | F | 2 | Rare | Happy Healing - Once during your turn (before your attack), if you have any Benched Pokemon, you may flip a coin. If heads, choose 1 of those Pokemon. Remove 1 damage counter from that Pokemon for each Energy attached to Blissey. This power can't be used if Blissey is affected by a Special Condition. (Poke-POWER) | [3] Smash Bomber (50) Flip a coin. If tails, this attack does nothing. | ||||
Boost Energy ![]() |
Aquapolis | 145 | Energy | Special Energy | Uncommon | Attach Boost Energy to 1 of your Evolved Pokemon. At the end of your turn, discard Boost Energy. The Pokemon Boost Energy is attached to can't retreat. Boost Energy provides 3 Energy. (Doesn't count as a basic Energy card.) | ||||||||
Chansey ![]() |
Aquapolis | 69 | Colorless | 100 | Basic | F | 2 | Common | [1] Rollout (10) | [3] Double-edge (40) Chansey does 40 damage to itself. | ||||
Chinchou ![]() |
Aquapolis | 70 | Water | 50 | Basic | G | 1 | Common | [1] Float - Flip a coin. If heads, prevent all effects of attacks, including damage, done to Chinchou during your opponent's next turn. | [2] Headbutt (20) | ||||
Chinchou ![]() |
Aquapolis | 71 | Lightning | 50 | Basic | F | 1 | Common | [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1L] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Crystal Energy ![]() |
Aquapolis | 146 | Energy | Special Energy | Uncommon | While in play, Crystal Energy counts as every type of Energy provided by the basic Energy cards attached to the Pokemon Crystal Energy is attached to but only provides 1 Energy at a time. If there are no basic Energy cards attached to the Pokemon Crystal Energy is attached to, Crystal Energy provides 1 Energy instead. (Doesn't count as a basic Energy card.) | ||||||||
Cubone ![]() |
Aquapolis | 72 | Fighting | 40 | Basic | G | L | 1 | Common | [1] Teary Eyes - All damage done by attacks to Cubone during your opponent's next turn is reduced by 20. | [F] Tackle (10) | |||
Darkness Cube 01 ![]() |
Aquapolis | 119 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your D Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Darkness Cube 01. | [D] Plunder (10) Before doing damage, discard all Trainer cards attached to the Defending Pokemon. | |||||||
Darkness Energy (Special) (Major text change. Requires reference.) ![]() |
Aquapolis | 142 | Energy | Special Energy | Rare | Energy Card If the Pokemon Darkness Energy is attached to damages the Defending Pokemon with an attack (after applying Weakness and Resistance.), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) | ||||||||
Dodrio ![]() |
Aquapolis | 46 | Colorless | 70 | Stage 1 | L | F | 1 | Uncommon | [1] Tri Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | [2] Peck Attack - Flip 2 coins. If 1 is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokemon is now Confused. | |||
Doduo ![]() |
Aquapolis | 73 | Colorless | 40 | Basic | L | F | 1 | Common | [1] Super Speed - Flip a coin. If heads, prevent all effects of attacks, including damage, done to Doduo during your opponent's next turn. | [2] Rear Kick (20) | |||
Donphan ![]() |
Aquapolis | 7 | Fighting | 80 | Stage 1 | G | L | 2 | Rare | [F] Earthquake (30) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [3] Double Stab (40x) Flip 2 coins. This attack does 40 damage times the number of heads. | |||
Drowzee ![]() |
Aquapolis | 74a | Psychic | 50 | Basic | P | 1 | Common | [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. | [2] Tackle (20) | ||||
Drowzee ![]() |
Aquapolis | 74b | Psychic | 50 | Basic | P | 1 | Common | [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. | [2] Tackle (20) | ||||
Eevee ![]() |
Aquapolis | 75 | Colorless | 50 | Basic | F | 1 | Common | [1] Charge Up - Flip a coin. If heads, search your deck for an Energy card and attack it to Eevee. Shuffle your deck afterward. | [1] Lunge (20) Flip a coin. If tails, this attack does nothing. | ||||
Electrode ![]() |
Aquapolis | H7 | Lightning | 70 | Stage 1 | F | 1 | Rare | Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 L Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER) | [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||||
Electrode ![]() |
Aquapolis | 8 | Lightning | 70 | Stage 1 | F | 1 | Rare | Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 L Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER) | [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||||
Elekid ![]() |
Aquapolis | 9 | Lightning | 30 | Baby | 1 | Rare | [L] Energy Kick - If your opponent has any Benched Pokemon, flip a coin. If heads, he or she chooses 1 of his or her Benched Pokemon and 1 Energy card attached to the Defending Pokemon, if any. Attach that Energy card to that Pokemon. | ||||||
Energy Switch ![]() |
Aquapolis | 120 | Trainer | Trainer | Uncommon | Take 1 basic Energy card attached to 1 of your Pokemon and attach it to another 1 of your Pokemon. (If you only have 1 Pokemon or no basic Energy cards in play, this card does nothing). | ||||||||
Entei ![]() |
Aquapolis | H8 | Fire | 70 | Basic | W | 1 | Rare | Pure Body - Whenever you attach a R Energy card to Entei from your hand, you must discard 1 other Energy card attached to Entei. (If you can't discard Energy cards, you can't attach the R Energy card.) (Poke-BODY) | [2R] Burning Fang (40) You may flip a coin. If heads, the Defending Pokemon is now Burned and you discard 1 R Energy card attached to Entei. | ||||
Entei ![]() |
Aquapolis | 10 | Fire | 70 | Basic | W | 1 | Rare | Pure Body - Whenever you attach a R Energy card to Entei from your hand, you must discard 1 other Energy card attached to Entei. (If you can't discard Energy cards, you can't attach the R Energy card.) (Poke-BODY) | [2R] Burning Fang (40) You may flip a coin. If heads, the Defending Pokemon is now Burned and you discard 1 R Energy card attached to Entei. | ||||
Espeon ![]() |
Aquapolis | H9 | Psychic | 80 | Stage 1 | P | 0 | Rare | Energy Return - As often as you like during your turn (before your attack), you may return an Energy card attached to 1 of your Pokemon to your hand. This power can't be used if Espeon is affected by a Special Condition. (Poke-POWER) | [2P] Damage Blast (30+) Count the number of damage counters on the Defending Pokemon. Flip that many coins. This attack does 30 damage plus 10 more damage for each heads. | ||||
Espeon ![]() |
Aquapolis | 11 | Psychic | 80 | Stage 1 | P | 0 | Rare | Energy Return - As often as you like during your turn (before your attack), you may return an Energy card attached to 1 of your Pokemon to your hand. This power can't be used if Espeon is affected by a Special Condition. (Poke-POWER) | [2P] Damage Blast (30+) Count the number of damage counters on the Defending Pokemon. Flip that many coins. This attack does 30 damage plus 10 more damage for each heads. | ||||
Exeggcute ![]() |
Aquapolis | 76 | Grass | 40 | Basic | R | 1 | Common | [1] Growth Spurt - If there are any G Energy cards in your hand, choose 1 of them and attach it to Exeggcute. | [G] Sleep Powder (10) The Defending Pokemon is now Asleep. | ||||
Exeggcute ![]() |
Aquapolis | 77 | Psychic | 50 | Basic | P | 1 | Common | [1] Continuous Eggsplosion (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. | [P] Energy Support - If you have any Benched Pokemon, flip a coin. If heads, search your deck for a P Energy card and attach it to 1 of them. Shuffle your deck afterward. | ||||
Exeggutor ![]() |
Aquapolis | H10 | Grass | 80 | Stage 1 | R | 1 | Rare | [1] Super Eggsplosion (40x) You may discard any number of Energy cards attached to your Pokemon in play. Flip that many coins. This attack does 40 damage times the number of heads. | [G] Called Shot - Count the number of G Energy attached to Exeggutor. Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each of those G Energy. | ||||
Exeggutor ![]() |
Aquapolis | 12 | Grass | 80 | Stage 1 | R | 1 | Rare | [1] Super Eggsplosion (40x) You may discard any number of Energy cards attached to your Pokemon in play. Flip that many coins. This attack does 40 damage times the number of heads. | [G] Called Shot - Count the number of G Energy attached to Exeggutor. Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each of those G Energy. | ||||
Exeggutor ![]() |
Aquapolis | 13 | Psychic | 80 | Stage 1 | P | 1 | Rare | [1] Big Eggsplosion (20x) Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. | [2P] Lateral Eggsplosion (30+) Flip a number of coins equal to the total number of Energy attached to your Benched Pokemon. This attack does 30 damage plus 10 more damage for each heads. | ||||
Fighting Cube 01 ![]() |
Aquapolis | 121 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your F Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Fighting Cube 01. | [F] Wild Rage (10x) Count the number of damage counters on this Pokemon. Flip that many coins. This attack does 10 damage for each heads. | |||||||
Fire Cube 01 ![]() |
Aquapolis | 122 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your R Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Fire Cube 01. | [R] Singe - The Defending Pokemon is now Burned. | |||||||
Flaaffy ![]() |
Aquapolis | 47 | Lightning | 80 | Stage 1 | F | 1 | Uncommon | [1] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1LL] Spark (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Forest Guardian ![]() |
Aquapolis | 123 | Trainer | Supporter | Uncommon | You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your deck. Then, look at the top 7 cards from your deck. Choose 1 of those cards, show it to your opponent, and put it into your hand. Shuffle the rest into your deck. | |||||||
Furret ![]() |
Aquapolis | 48 | Colorless | 70 | Stage 1 | F | 1 | Uncommon | Scavenger Hunt - Once during your turn (before your attack), if you have at least 2 cards in your hand, you may shuffle 2 cards from your hand into your deck. Then, search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Furret is affected by a Special Condition. (Poke-POWER) | [2] Spinning Attack (30) | ||||
Gloom ![]() |
Aquapolis | 49 | Grass | 70 | Stage 1 | R | 2 | Uncommon | Enervating Pollen - As long as Gloom is your Active Pokemon, both Gloom's and the Defending Pokemon's Resistance is reduced by 10. (If a Pokemon's Resistance is -30, it becomes -20). (Poke-BODY) | [2] Sleep Sap (20) Both Gloom and the Defending Pokemon are now Asleep. | ||||
Goldeen ![]() |
Aquapolis | 78 | Water | 40 | Basic | L | 1 | Common | [1] Knock Away (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | |||||
Golduck ![]() |
Aquapolis | 50a | Water | 70 | Stage 1 | L | 1 | Uncommon | [2] Slash (20) | [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. | ||||
Golduck ![]() |
Aquapolis | 50b | Water | 70 | Stage 1 | L | 1 | Uncommon | [2] Slash (20) | [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. | ||||
Grass Cube 01 ![]() |
Aquapolis | 124 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your G Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Grass Cube 01. | [G] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned. | |||||||
Grimer ![]() |
Aquapolis | 79 | Grass | 50 | Basic | P | 1 | Common | [1] Poison Sludge - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | |||||
Growlithe ![]() |
Aquapolis | 51 | Fire | 60 | Basic | W | 1 | Uncommon | [1R] Ember (30) Discard 1 R Energy card attached to Growlithe. | |||||
Growlithe ![]() |
Aquapolis | 80 | Fire | 50 | Basic | W | 1 | Common | [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Healing Berry ![]() |
Aquapolis | 125 | Trainer | Tool | Uncommon | At any time between turns, if the remaining HP of the Pokemon Healing Berry is attached to are 20 or less, you may remove 3 damage counters from it and discard Healing Berry. | ||||||||
Hitmonchan ![]() |
Aquapolis | 81 | Fighting | 60 | Basic | P | 2 | Common | [1F] Rush (10x) Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can't attack during your next turn. | [3] Smash Punch (50) Flip a coin. If tails, this attack does nothing. | ||||
Hitmontop ![]() |
Aquapolis | 82 | Fighting | 60 | Basic | P | 1 | Common | [2] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | [2F] Triple Spin (20x) Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads and if you have any Benched Pokemon, choose 1 of them and switch it with Hitmontop. | ||||
Hoppip ![]() |
Aquapolis | 83 | Grass | 40 | Basic | R | W | 1 | Common | Lightweight - Pay 1 less to retreat Hoppip for each G Energy attached to Hoppip. (Poke-BODY) | [1] Careless Tackle (20) Hoppip does 10 damage to itself. | |||
Horsea ![]() |
Aquapolis | 84 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Horsea ![]() |
Aquapolis | 85 | Water | 50 | Basic | L | 1 | Common | [2] Reverse Thrust (20) If you have any Benched Pokemon, choose 1 of them and switch it with Horsea. | |||||
Houndoom ![]() |
Aquapolis | H11 | Darkness | 70 | Stage 1 | F | P | 1 | Rare | [1R] Fireworks (30) Flip a coin. If tails, discard 1 R Energy card attached to Houndoom. | [2D] Dark Impact (40) Until the end of your opponent's next turn, the Defending Pokemon can't use any Poke-Powers. (Benching or evolving it ends this effect.) | |||
Houndoom ![]() |
Aquapolis | 14 | Fire | 80 | Stage 1 | W | 1 | Rare | [1] Smokescreen (10) If the defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [1RR] Burn Up (60) Flip a coin. If tails, discard all R Energy cards attached to Houndoom. | ||||
Houndoom ![]() |
Aquapolis | 15 | Darkness | 70 | Stage 1 | F | P | 1 | Rare | [1R] Fireworks (30) Flip a coin. If tails, discard 1 R Energy card attached to Houndoom. | [2D] Dark Impact (40) Until the end of your opponent's next turn, the Defending Pokemon can't use any Poke-Powers. (Benching or evolving it ends this effect.) | |||
Houndour ![]() |
Aquapolis | 86 | Fire | 50 | Basic | W | 1 | Common | [1] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [1R] Flare (20) | ||||
Houndour ![]() |
Aquapolis | 87 | Darkness | 50 | Basic | F | P | 1 | Common | [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ||||
Hypno ![]() |
Aquapolis | H12 | Psychic | 80 | Stage 1 | P | 1 | Rare | Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER) | [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ||||
Hypno ![]() |
Aquapolis | 16 | Psychic | 80 | Stage 1 | P | 1 | Rare | Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER) | [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ||||
Juggler ![]() |
Aquapolis | 126 | Trainer | Supporter | Uncommon | You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | You may discard 1 basic Energy card from your hand in order to draw 3 cards or you may discard 2 basic Energy cards from your hand in order to draw 5 cards. | |||||||
Jumpluff ![]() |
Aquapolis | H13 | Grass | 70 | Stage 2 | R | W | 0 | Rare | Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY) | [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | |||
Jumpluff ![]() |
Aquapolis | 17 | Grass | 70 | Stage 2 | R | W | 0 | Rare | Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY) | [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | |||
Jynx ![]() |
Aquapolis | 18 | Psychic | 60 | Basic | P | 2 | Rare | [1P] Meditate (10+) This attack does 10 damage plus 10 more damage times the number of damage counters on the Defending Pokemon. | [2P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Kangaskhan ![]() |
Aquapolis | 88 | Colorless | 70 | Basic | F | 2 | Common | [2] Baby Outing - Look at the top 3 cards of your deck. Put 1 of those cards in your hand and shuffle the rest into your deck. | [3] Mega Punch (30) | ||||
Kingdra ![]() |
Aquapolis | H14 | Water | 120 | Stage 2 | L | 3 | Rare | Water Cyclone - As often as you like during your turn (before your attack), if there are any W Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. (Poke-POWER) | [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. | ||||
Kingdra ![]() |
Aquapolis | 19 | Water | 120 | Stage 2 | L | 3 | Rare | Water Cyclone - As often as you like during your turn (before your attack), if there are any W Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. (Poke-POWER) | [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. | ||||
Kingdra ![]() |
Aquapolis | 148 | Colorless | 110 | Stage 2 | L | 3 | Rare | Crystal Type - When you attach a W, L, or P basic Energy card to Kingdra from your hand, Kingdra's type becomes the same type as that Energy card for the rest of the turn. (Poke-BODY) | [LWW] Aquabomb (40) Kingdra does 10 damage to itself. (Don't apply Weakness and Resistance for your Pokemon.) | [1LPP] Dual Burn (60) Flip 2 coins. Discard 1 Energy card attached to Kingdra for each tails. | |||
Lanturn ![]() |
Aquapolis | H15 | Lightning | 80 | Stage 1 | G | 1 | Rare | Ion Coating - Once during your turn (before your attack), you may treat all L Energy attached to your Active Pokemon as W Energy for the rest of the turn. (Benching or evolving it ends this effect.) You can't use this power if Lanturn is affected by a Special Condition. (Poke-POWER) | [2] Electric Tackle (20+) Count the number of L Energy cards attached to Lanturn. This attack does 20 damage plus 10 more damage for each of those Energy cards. Flip a coin. If tails, Lanturn does 10 damage to itself for each of those Energy cards. | ||||
Lanturn ![]() |
Aquapolis | 20 | Water | 80 | Stage 1 | G | 1 | Rare | [L] Lightning Ball (20) | [3] Conduction (30+) Discard all L Energy cards attached to Lantern. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 plus 40 more damage for each heads. | ||||
Lanturn ![]() |
Aquapolis | 21 | Lightning | 80 | Stage 1 | F | 1 | Rare | Ion Coating - Once during your turn (before your attack), you may treat all L Energy attached to your Active Pokemon as W Energy for the rest of the turn. (Benching or evolving it ends this effect.) You can't use this power if Lanturn is affected by a Special Condition. (Poke-POWER) | [2] Electric Tackle (20+) Count the number of L Energy cards attached to Lanturn. This attack does 20 damage plus 10 more damage for each of those Energy cards. Flip a coin. If tails, Lanturn does 10 damage to itself for each of those Energy cards. | ||||
Larvitar ![]() |
Aquapolis | 89 | Fighting | 40 | Basic | W | 1 | Common | [1] Mountain Eater - Discard the top card of your opponent's deck. Then, remove 1 damage counter from Larvitar. | [F] Rising Lunge (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
Lickitung ![]() |
Aquapolis | 90 | Colorless | 80 | Basic | F | 2 | Common | [2] Long Tongue - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | [3] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Lightning Cube 01 ![]() |
Aquapolis | 127 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your L Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Lightning Cube 01. | [L] Discharge (40x) Count the number of L Energy cards attached to this Pokemon. Discard those Energy cards and flip that many coins. This attack does 40 damage times the number of heads. | |||||||
Lugia ![]() |
Aquapolis | 149 | Colorless | 80 | Basic | P | 3 | Rare | Crystal Type - When you attach a R, W, or P basic Energy card to Lugia from your hand, Lugia's type becomes the same type as that Energy card for the rest of the turn. (Poke-BODY) | [PR] Psychic (10x) Does 10 damage times the number of Energy cards attached to the Defending Pokemon. | [1RWW] Steam Blast (50) Discard 1 Energy card attached to Lugia. | |||
Magnemite ![]() |
Aquapolis | 52 | Metal | 40 | Basic | R | G | 1 | Uncommon | [M] Attract - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [2] Tackle (20) | |||
Magnemite ![]() |
Aquapolis | 91 | Lightning | 50 | Basic | F | 1 | Common | Conductive Body - Pay 1 less to retreat Magnemite for each Magnemite on your Bench. (Poke-BODY) | [1L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. | ||||
Magneton ![]() |
Aquapolis | H16 | Metal | 70 | Stage 1 | R | G | 2 | Rare | Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER) | [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Magneton ![]() |
Aquapolis | 22 | Metal | 70 | Stage 1 | R | G | 2 | Rare | Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. (Poke-POWER) | [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Mankey ![]() |
Aquapolis | 92 | Fighting | 40 | Basic | P | 1 | Common | [F] Mug (10) Before doing damage, discard all Trainer cards attached to the Defending Pokemon. | [2] Rage (10+) Does 10 damage plus 10 damage for each damage counter on Mankey. | ||||
Mareep ![]() |
Aquapolis | 93 | Lightning | 40 | Basic | F | 1 | Common | [1] Charge - Attach 1 L Energy card in your discard pile, if any, to Mareep. | [1L] Tail Slap (20) | ||||
Marill ![]() |
Aquapolis | 53 | Water | 50 | Basic | L | 1 | Uncommon | [1] Headbutt (10) | [1W] Sleepy Ball (10) The Defending Pokemon is now Asleep. | ||||
Marowak ![]() |
Aquapolis | 54 | Fighting | 70 | Stage 1 | G | L | 1 | Uncommon | [2] Triple Bone - If your opponent has any Benched Pokemon, choose 1 of them and flip 3 coins. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance. | [2F] Bone Rush (50x) Flip a coin until you get tails. This attack does 50 damage times the number of heads. | |||
Memory Berry (Major text change. Requires reference.) ![]() |
Aquapolis | 128 | Trainer | Tool | Uncommon | Attach Memory Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | The Pokemon Memory Berry is attached to can use any attack from its Basic Pokemon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. At the end of the turn in which this happens, discard Memory Berry. | |||||||
Metal Cube 01 ![]() |
Aquapolis | 129 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your M Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Metal Cube 01. | [M] Metal Reverse (10) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Do the damage to the new Defending Pokemon. | |||||||
Metal Energy (Special) (Major text change. Requires reference.) ![]() |
Aquapolis | 143 | Energy | Special Energy | Rare | Damage done to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokemon Metal Energy is attached to isn't M, whenever it damages a Pokemon with an attack, reduce that damage by 10 (after applying Weakness and Resistance.) Metal Energy provides M Energy. (Doesn't count as a basic Energy card.) | ||||||||
Miltank ![]() |
Aquapolis | 94 | Colorless | 60 | Basic | F | 1 | Common | [2] Tackle (20) | [2] Continuous Tumble (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads. | ||||
Mr. Mime ![]() |
Aquapolis | 95a | Psychic | 50 | Basic | P | 1 | Common | Energy Barrier - Whenever an attack damages Mr. Mime, count the number of basic Energy cards attached to Mr. Mime. That attack does 10 less damage for each of those Energy cards. You can't reduce the damage by more than 20 in this way. (Poke-BODY) | [1P] Mind Shock (20) Don't apply Weakness and Resistance. | ||||
Mr. Mime ![]() |
Aquapolis | 95b | Psychic | 50 | Basic | P | 1 | Common | Energy Barrier - Whenever an attack damages Mr. Mime, count the number of basic Energy cards attached to Mr. Mime. That attack does 10 less damage for each of those Energy cards. You can't reduce the damage by more than 20 in this way. (Poke-BODY) | [1P] Mind Shock (20) Don't apply Weakness and Resistance. | ||||
Muk ![]() |
Aquapolis | H17 | Grass | 70 | Stage 1 | P | 1 | Rare | Heavyweight - As long as Muk has any G Energy attached to it, pay 2 more to retreat Muk. (Poke-BODY) | [2] Burning Sludge (10) Count the number of G Energy attached to Muk. Flip that many coins. If you get 1 or more heads, the Defending Pokemon is now Burned and Poisoned. | ||||
Muk ![]() |
Aquapolis | 23 | Grass | 70 | Stage 1 | P | 1 | Rare | Heavyweight - As long as Muk has any G Energy attached to it, pay 2 more to retreat Muk. (Poke-BODY) | [2] Burning Sludge (10) Count the number of G Energy attached to Muk. Flip that many coins. If you get 1 or more heads, the Defending Pokemon is now Burned and Poisoned. | ||||
Nidoking ![]() |
Aquapolis | H18 | Fighting | 110 | Stage 2 | G | L | 3 | Rare | Earth Rage - Once during your turn (before your attack), if Nidoking is your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokemon, if any. This power can't be used if Nidoking is affected by a Special Condition. (Poke-POWER) | [2FF] Giant Horn (50+) Flip a coin. If heads, this attack does 50 damage plus 30 more damage. | |||
Nidoking ![]() |
Aquapolis | 24 | Fighting | 110 | Stage 2 | G | L | 3 | Rare | Earth Rage - Once during your turn (before your attack), if Nidoking is your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokemon, if any. This power can't be used if Nidoking is affected by a Special Condition. (Poke-POWER) | [2FF] Giant Horn (50+) Flip a coin. If heads, this attack does 50 damage plus 30 more damage. | |||
Nidoking ![]() |
Aquapolis | 150 | Colorless | 100 | Stage 2 | G | 3 | Rare | Crystal Type - When you attach a G, L, or R basic Energy card to Nidoking from your hand, Nidoking's type becomes the same type as that Energy card for the rest of the turn. (Poke-BODY) | [1GG] Poison Horn (20) The Defending Pokemon is now Poisoned. | [FFLL] Rolling Thunder (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Nidoran M ![]() |
Aquapolis | 96 | Grass | 50 | Basic | P | 1 | Common | [G] Poison Horn - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [2] Scratch (20) | ||||
Nidorino ![]() |
Aquapolis | 55 | Grass | 70 | Stage 1 | P | 1 | Uncommon | [G] Poison Horn (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [3] Take Down (40) Nidorino does 10 damage to itself. | ||||
Ninetales ![]() |
Aquapolis | H19 | Fire | 80 | Stage 1 | W | 1 | Rare | [R] Miracle Tail (10) Flip a coin. If heads, choose 1 Special Condition. The Defending is now affected by that Special Condition. | [2R] Roasting Heat (40+) If the Defending Pokemon is Burned, this attack does 40 damage plus 20 more damage. | ||||
Ninetales ![]() |
Aquapolis | 25 | Fire | 80 | Stage 1 | W | 1 | Rare | [R] Miracle Tail (10) Flip a coin. If heads, choose 1 Special Condition. The Defending is now affected by that Special Condition. | [2R] Roasting Heat (40+) If the Defending Pokemon is Burned, this attack does 40 damage plus 20 more damage. | ||||
Octillery ![]() |
Aquapolis | H20 | Water | 80 | Stage 1 | L | 2 | Rare | Suction Cups - As long as Octillery is your Active Pokemon, whenever the Defending Pokemon retreats, discard all Energy cards attached to the Defending Pokemon when it goes to the Bench. (Poke-BODY) | [2W] Smokescreen (40) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ||||
Octillery ![]() |
Aquapolis | 26 | Water | 80 | Stage 1 | L | 2 | Rare | Suction Cups - As long as Octillery is your Active Pokemon, whenever the Defending Pokemon retreats, discard all Energy cards attached to the Defending Pokemon when it goes to the Bench. (Poke-BODY) | [2W] Smokescreen (40) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ||||
Oddish ![]() |
Aquapolis | 97 | Grass | 50 | Basic | R | 1 | Common | [G] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [2] Ram (20) | ||||
Onix ![]() |
Aquapolis | 98 | Fighting | 60 | Basic | W | 2 | Common | [1F] Crush (20x) Flip a coin for each Energy attached to Onix. This attack does 20 damage times the number of heads. | |||||
Paras ![]() |
Aquapolis | 99 | Grass | 50 | Basic | R | 1 | Common | [1] Spore - The Defending Pokemon is now Asleep. | [1G] Spore Evolution - Search your deck for a card that evolves from Paras and put that card on Paras. (This counts as evolving Paras.) Shuffle your deck afterward. | ||||
Parasect ![]() |
Aquapolis | 27 | Grass | 70 | Stage 1 | R | 1 | Rare | [G] Sleep Inducer - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. | [2] Rupture Pollen (20) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, remove 2 damage counters from Parasect. | ||||
Phanpy ![]() |
Aquapolis | 100 | Fighting | 40 | Basic | G | L | 1 | Common | [1] Flail (10x) Does 10 damage times the number of damage counters on Phanpy. | [1F] Rollout (20) | |||
Pinsir ![]() |
Aquapolis | 101 | Grass | 60 | Basic | R | 1 | Common | [2] Horn Grab (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, this attack does nothing (not even damage). | [1GG] Super Slice (90) Flip 2 coins. If 1 or both of them are tails, this attack does nothing. | ||||
Pokemon Fan Club ![]() |
Aquapolis | 130 | Trainer | Supporter | Uncommon | You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 Basic and/or Baby Pokemon and put them on your Bench. Shuffle your deck afterward. | |||||||
Pokemon Park ![]() |
Aquapolis | 131 | Trainer | Stadium | Uncommon | This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), when that player attaches an Energy card to 1 of his or her Benched Pokemon, he or she removes 1 damage counter from it. | |||||||
Ponyta ![]() |
Aquapolis | 102 | Fire | 40 | Basic | W | 1 | Common | [1] Tackle (10) | [1R] Ember (30) Discard 1 R Energy card attached to Ponyta. | ||||
Porygon ![]() |
Aquapolis | 103a | Colorless | 40 | Basic | F | 1 | Common | [1] Data Sort - Flip a coin. If heads, choose 1 Trainer card in your discard pile, show it to your opponent, and shuffle it into your deck. | [1] Peck (10) | ||||
Porygon ![]() |
Aquapolis | 103b | Colorless | 40 | Basic | F | 1 | Common | [1] Data Sort - Flip a coin. If heads, choose 1 Trainer card in your discard pile, show it to your opponent, and shuffle it into your deck. | [1] Peck (10) | ||||
Porygon2 ![]() |
Aquapolis | 28 | Colorless | 70 | Stage 1 | F | 1 | Rare | Backup - Once during your turn (before your attack), if you have 2 or fewer cards in your hand, you may draw cards until you have exactly 3 cards in your hand. This power can't be used if Porygon2 is affected by a Special Condition. (Poke-POWER) | [2] Hypnotic Ray (20) The Defending Pokemon is now Asleep. | ||||
Power Plant ![]() |
Aquapolis | 139 | Trainer | Stadium | Uncommon | This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), if that player has any basic Energy cards in his or her hand, her or she may discard 1 of those Energy cards. Then, that player chooses another basic Energy card in his or her discard pile, shows it to his or her opponent, and puts it into his or her hand. | |||||||
Primeape ![]() |
Aquapolis | 29 | Fighting | 80 | Stage 1 | P | 1 | Rare | [1F] Karate Chop (40-) Does 40 damage minus 10 damage for each damage counter on Primeape. | [2F] Sudden Charge (40) Primeape does 10 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | ||||
Psychic Cube 01 ![]() |
Aquapolis | 132 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your P Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Psychic Cube 01. | [P] Psy-Confuse - The Defending Pokemon is now Confused. | |||||||
Psyduck ![]() |
Aquapolis | 104 | Water | 50 | Basic | L | 1 | Common | [1] Headbutt (10) | [2] Scratch (20) | ||||
Pupitar ![]() |
Aquapolis | 56 | Fighting | 80 | Stage 1 | W | 1 | Uncommon | [3] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Pupitar does 10 damage to itself. | |||||
Quagsire ![]() |
Aquapolis | 30 | Water | 80 | Stage 1 | G | 2 | Rare | [W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Quagsire. You can't add more than 20 damage in this way. | [4] Slam (50x) Flip 2 coins. This attack does 50 damage times the number of heads. | ||||
Rainbow Energy (Major text change. Requires reference.) ![]() |
Aquapolis | 144 | Energy | Special Energy | Rare | While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) | ||||||||
Rapidash ![]() |
Aquapolis | 31 | Fire | 70 | Stage 1 | W | 0 | Rare | [2] Agility (10) Flip a coin. If heads, prevent all effects of attacks, including damage, done to Rapidash during your opponent's next turn. | [2R] Gallop (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage and you discard 1 R Energy card attached to Rapidash. | ||||
Remoraid ![]() |
Aquapolis | 105 | Water | 50 | Basic | L | 1 | Common | [W] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | |||||
Scizor ![]() |
Aquapolis | H21 | Metal | 80 | Stage 1 | R | 2 | Rare | Poison Resistance - Scizor can't become Poisoned. (Poke-BODY) | [1M] Snatch (20) Before doing damage, if your opponent has any Benched Pokemon with no damage counters on it, you may choose 1 of them and switch it with the Defending Pokemon. | [3] Heavy Metal (30+) Flip a number of coins equal to the number of Metal Energy attached to Scizor. This attack does 30 damage plus 20 damage times the number of heads. | |||
Scizor ![]() |
Aquapolis | 32 | Metal | 80 | Stage 1 | R | 2 | Rare | Poison Resistance - Scizor can't become Poisoned. (Poke-BODY) | [1M] Snatch (20) Before doing damage, if your opponent has any Benched Pokemon with no damage counters on it, you may choose 1 of them and switch it with the Defending Pokemon. | [3] Heavy Metal (30+) Flip a number of coins equal to the number of Metal Energy attached to Scizor. This attack does 30 damage plus 20 damage times the number of heads. | |||
Scyther ![]() |
Aquapolis | 57 | Grass | 60 | Basic | R | 1 | Uncommon | [G] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | [3] Cross-Cut (20+) If the Defending Pokemon is an Evolved Pokemon, this attack does 20 damage plus 20 more damage. | ||||
Scyther ![]() |
Aquapolis | 106 | Grass | 50 | Basic | L | F | 1 | Common | [1] Slash (10) | [1G] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | |||
Seadra ![]() |
Aquapolis | 58 | Water | 70 | Stage 1 | L | 1 | Uncommon | [W] Wave Splash (20) | [3] Water Bullet (30+) Flip a coin for each W Energy card attached to Seadra. This attack does 30 damage plus 10 damage for each heads. | ||||
Seaking ![]() |
Aquapolis | 59 | Water | 70 | Stage 1 | L | 1 | Uncommon | [2] Flail (10x) Does 10 damage times the number of damage counters on Seaking. | [2W] Undulate (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seaking. | ||||
Seer ![]() |
Aquapolis | 133 | Trainer | Supporter | Uncommon | You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Look at the top 6 cards of your deck. Show all basic Energy cards there to your opponent and put them into your hand. Shuffle the rest into your deck. | |||||||
Sentret ![]() |
Aquapolis | 107 | Colorless | 50 | Basic | F | 1 | Common | [1] Spy - Look at the top 3 cards of your opponent's deck. | [1] Double Scratch (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ||||
Skiploom ![]() |
Aquapolis | 60 | Grass | 60 | Stage 1 | R | W | 1 | Uncommon | Lightweight - Pay 1 less to retreat Skiploom for each G Energy attached to Skiploom. (Poke-BODY) | [1] Break Powder (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, the Defending Pokemon is now Asleep. | |||
Slowbro ![]() |
Aquapolis | 33 | Water | 80 | Stage 1 | L | 2 | Rare | Dense Body - All damage done by attacks from Basic Pokemon to Slowbro is reduced by 20. (Poke-BODY) | [1W] Energy Cannon (30+) Does 30 damage plus 10 damage for each Energy attached to Slowbro but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Slowking ![]() |
Aquapolis | H22 | Psychic | 80 | Stage 1 | P | 1 | Rare | [1] Bursting Hand (10x) Look at your opponent's hand. This attack does 10 damage times the number of Energy cards in your opponent's hand. | [2P] Shuffle Attack (40) Look at a number of cards from the top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon and rearrange them as you like. | ||||
Slowking ![]() |
Aquapolis | 34 | Psychic | 80 | Stage 1 | P | 1 | Rare | [1] Bursting Hand (10x) Look at your opponent's hand. This attack does 10 damage times the number of Energy cards in your opponent's hand. | [2P] Shuffle Attack (40) Look at a number of cards from the top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon and rearrange them as you like. | ||||
Slowpoke ![]() |
Aquapolis | 108 | Water | 50 | Basic | L | 1 | Common | [1] Fishing Tail - If there are any Pokemon cards or basic Energy cards in your discard pile, choose 1 of them, show it to your opponent, and put it in your hand. | [2] Bite (20) | ||||
Smeargle ![]() |
Aquapolis | 109 | Colorless | 60 | Basic | F | 1 | Common | [1] Paint Trick - Flip a coin. If heads, the Defending Pokemon is now Confused. Then, if you have any Benched Pokemon, choose 1 of them and switch it with Smeargle. | [2] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ||||
Smoochum ![]() |
Aquapolis | 61 | Psychic | 30 | Baby | 1 | Uncommon | [P] Energy Kiss (10x) Count the number of Energy cards attached to the Defending Pokemon. Flip that many coins. This attack does 10 damage for each heads. | ||||||
Sneasel ![]() |
Aquapolis | 110 | Darkness | 60 | Basic | F | P | 1 | Common | [D] Rob - Look at your opponent's hand. If he or she has any Technical Machines or Pokemon Tools, shuffle all of those cards into your opponent's deck. | [2] Claw (30) Flip a coin. If tails, this attack does nothing. | |||
Spinarak ![]() |
Aquapolis | 62 | Grass | 50 | Basic | R | 1 | Uncommon | [1] Gnaw (10) | [1G] Gooey Thread (20) The Defending Pokemon can't retreat during your opponent's next turn. | ||||
Spinarak ![]() |
Aquapolis | 111 | Grass | 40 | Basic | P | 1 | Common | [G] Sharp Stinger - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed. | |||||
Steelix ![]() |
Aquapolis | H23 | Metal | 100 | Stage 1 | R | G | 4 | Rare | [2] Earth Rift (10) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, you can't use this attack during your next turn. | [2MM] Iron Smash (50+) Flip 2 coins. If 1 is heads, this attack does 50 damage. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. | |||
Steelix ![]() |
Aquapolis | 35 | Metal | 100 | Stage 1 | R | G | 4 | Rare | [2] Earth Rift (10) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, you can't use this attack during your next turn. | [2MM] Iron Smash (50+) Flip 2 coins. If 1 is heads, this attack does 50 damage. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. | |||
Sudowoodo ![]() |
Aquapolis | H24 | Fighting | 60 | Basic | W | 2 | Rare | [1] Copy - Choose 1 of the Defending Pokemon's attacks. Mimic copies that attack including its Energy cost and anything else required in order to use that attack, such as discarding Energy cards. (If you can't pay for that attack's Energy cost, this attack does nothing.) (No matter what type the Defending Pokemon is, Sudowoodo's type is still F.) Sudowoodo performs that attack. | [F] Energy Draw - Search your deck for a basic Energy card and attach it to Sudowoodo. Shuffle your deck afterward. | ||||
Sudowoodo ![]() |
Aquapolis | 36 | Fighting | 60 | Basic | W | 2 | Rare | [1] Copy - Choose 1 of the Defending Pokemon's attacks. Mimic copies that attack including its Energy cost and anything else required in order to use that attack, such as discarding Energy cards. (If you can't pay for that attack's Energy cost, this attack does nothing.) (No matter what type the Defending Pokemon is, Sudowoodo's type is still F.) Sudowoodo performs that attack. | [F] Energy Draw - Search your deck for a basic Energy card and attach it to Sudowoodo. Shuffle your deck afterward. | ||||
Suicune ![]() |
Aquapolis | H25 | Water | 70 | Basic | L | 1 | Rare | Pure Body - Whenever you attach a W Energy card to Suicune from your hand, you must discard 1 other Energy card attached to Suicune. (If you can't discard Energy cards, you can't attach the W Energy card.) (Poke-BODY) | [2W] Hypno Wave (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, the Defending Pokemon is now Asleep. | ||||
Suicune ![]() |
Aquapolis | 37 | Water | 70 | Basic | L | 1 | Rare | Pure Body - Whenever you attach a W Energy card to Suicune from your hand, you must discard 1 other Energy card attached to Suicune. (If you can't discard Energy cards, you can't attach the W Energy card.) (Poke-BODY) | [2W] Hypno Wave (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, the Defending Pokemon is now Asleep. | ||||
Super Energy Removal 2 ![]() |
Aquapolis | 134 | Trainer | Trainer | Uncommon | Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokemon. If both are tails, discard all Energy cards attached to your Active Pokemon. | ||||||||
Tangela ![]() |
Aquapolis | 112 | Grass | 60 | Basic | R | W | 2 | Common | [2] Tickling Vines (10) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [2G] Double Kick (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | |||
Tentacool ![]() |
Aquapolis | 113 | Water | 50 | Basic | L | 1 | Common | [1] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [W] Recover - Discard 1 W Energy card attached to Tentacool. Remove all damage counters from Tentacool. | ||||
Tentacruel ![]() |
Aquapolis | H26 | Water | 70 | Stage 1 | L | 0 | Rare | Strange Tentacles - Once during your turn (before your attack), you may count the number of Energy cards attached to the Defending Pokemon and attached to your Active Pokemon. If the Defending Pokemon has fewer Energy cards attached to it than your Active Pokemon does, you may attach 1 Energy card in your opponent's discard pile, if any, to the Defending Pokemon. You can't use this power if Tentacruel is affected by a Special Condition. (Poke-POWER) | [1W] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Tentacruel ![]() |
Aquapolis | 38 | Water | 70 | Stage 1 | L | 0 | Rare | Strange Tentacles - Once during your turn (before your attack), you may count the number of Energy cards attached to the Defending Pokemon and attached to your Active Pokemon. If the Defending Pokemon has fewer Energy cards attached to it than your Active Pokemon does, you may attach 1 Energy card in your opponent's discard pile, if any, to the Defending Pokemon. You can't use this power if Tentacruel is affected by a Special Condition. (Poke-POWER) | [1W] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Time Shard ![]() |
Aquapolis | 135 | Trainer | Tool | Uncommon | If the damage from your opponent's attack Knocks Out the Pokemon Time Shard is attached to during his or her turn, you may return up to 2 basic Energy cards attached to it to your hand. Then, discard Time Shard. | ||||||||
Togepi ![]() |
Aquapolis | 114 | Colorless | 40 | Basic | F | 1 | Common | [1] Minor Errand-Running - Flip 2 coins. For each heads, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [1] Pound (10) | ||||
Togetic ![]() |
Aquapolis | H27 | Colorless | 60 | Stage 1 | L | F | 1 | Rare | Miracle Shift - Once during your turn (before your attack), if you have any Pokemon in play with any basic Energy cards attached to it, you may discard 1 of those Energy cards from 1 of those Pokemon. Then, choose 1 basic Energy card in your discard pile, if any, and attach it to that Pokemon. This power can't be used if Togetic is affected by a Special Condition. (Poke-POWER) | [1] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic's type is still Colorless.) Togetic performs that attack. | |||
Togetic ![]() |
Aquapolis | 39 | Colorless | 60 | Stage 1 | L | F | 1 | Rare | Miracle Shift - Once during your turn (before your attack), if you have any Pokemon in play with any basic Energy cards attached to it, you may discard 1 of those Energy cards from 1 of those Pokemon. Then, choose 1 basic Energy card in your discard pile, if any, and attach it to that Pokemon. This power can't be used if Togetic is affected by a Special Condition. (Poke-POWER) | [1] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic's type is still Colorless.) Togetic performs that attack. | |||
Town Volunteers ![]() |
Aquapolis | 136 | Trainer | Supporter | Uncommon | You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose up to 5 Pokemon cards and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. | |||||||
Traveling Salesman ![]() |
Aquapolis | 137 | Trainer | Supporter | Uncommon | You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 Technical Machines and/or Pokemon Tools, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | |||||||
Tyranitar ![]() |
Aquapolis | H28 | Darkness | 120 | Stage 2 | F | P | 3 | Rare | [D] Destructive Roar - Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokemon with any attached to it. | [2D] Tail Slap (30) | [3DD] Gigacrush (60) Each player discards the top 3 cards of his or her deck. | ||
Tyranitar ![]() |
Aquapolis | 40 | Darkness | 120 | Stage 2 | F | P | 3 | Rare | [D] Destructive Roar - Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokemon with any attached to it. | [2D] Tail Slap (30) | [3DD] Gigacrush (60) Each player discards the top 3 cards of his or her deck. | ||
Tyrogue ![]() |
Aquapolis | 63 | Fighting | 30 | Baby | 1 | Uncommon | [F] Energy Punch (10) If the Defending Pokemon has any special Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. If tails, this attack does nothing (not even damage). | ||||||
Umbreon ![]() |
Aquapolis | H29 | Darkness | 80 | Stage 1 | F | P | 1 | Rare | Dark Moon - Once during your turn (before your attack), if there is any D Energy attached to Umbreon, you may look at your opponent's hand. Then, you may choose 1 card in your opponent's hand for each D Energy attached to Umbreon. (If your opponent has fewer cards than that, choose all or none of them.) Your opponent shuffles those cards into his or her deck and draws the same number of cards. This power can't be used if Umbreon is affected by a Special Condition. (Poke-POWER) | [3] Shadow Bind (30) The Defending Pokemon can't retreat during your opponent's next turn. | |||
Umbreon ![]() |
Aquapolis | 41 | Darkness | 80 | Stage 1 | F | P | 1 | Rare | Dark Moon - Once during your turn (before your attack), if there is any D Energy attached to Umbreon, you may look at your opponent's hand. Then, you may choose 1 card in your opponent's hand for each D Energy attached to Umbreon. (If your opponent has fewer cards than that, choose all or none of them.) Your opponent shuffles those cards into his or her deck and draws the same number of cards. This power can't be used if Umbreon is affected by a Special Condition. (Poke-POWER) | [3] Shadow Bind (30) The Defending Pokemon can't retreat during your opponent's next turn. | |||
Undersea Ruins ![]() |
Aquapolis | 138 | Trainer | Stadium | Uncommon | This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may flip a coin. If heads, that player chooses 1 of his or her Evolved Pokemon and discards the highest stage Evolution card from that Pokemon. (This counts as devolving that Pokemon.) That Pokemon no longer is affected by any Special Conditions or anything else that might be the result of an attack (just as if that player had evolved it). | |||||||
Victreebel ![]() |
Aquapolis | H30 | Grass | 90 | Stage 2 | R | 2 | Rare | Fragrance Trap - Once during your turn (before your attack), if your opponent has any Benched Pokemon, you may flip a coin. If heads, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Victreebel is affected by a Special Condition. (Poke-POWER) | [1GG] Corrosive Acid (40) Flip a coin. If heads, the Defending Pokemon is now Burned. | ||||
Victreebel ![]() |
Aquapolis | 42 | Grass | 90 | Stage 2 | R | 2 | Rare | Fragrance Trap - Once during your turn (before your attack), if your opponent has any Benched Pokemon, you may flip a coin. If heads, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Victreebel is affected by a Special Condition. (Poke-POWER) | [1GG] Corrosive Acid (40) Flip a coin. If heads, the Defending Pokemon is now Burned. | ||||
Vileplume ![]() |
Aquapolis | H31 | Grass | 100 | Stage 2 | P | 2 | Rare | [G] Poison Scent - Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused. If tails, the Defending Pokemon is now Poisoned and Asleep. | [3] Addictive Pollen (40) Flip a coin. If heads, your opponent can't play any Supporter cards during his or her next turn. | ||||
Vileplume ![]() |
Aquapolis | 43 | Grass | 100 | Stage 2 | P | 2 | Rare | [G] Poison Scent - Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused. If tails, the Defending Pokemon is now Poisoned and Asleep. | [3] Addictive Pollen (40) Flip a coin. If heads, your opponent can't play any Supporter cards during his or her next turn. | ||||
Voltorb ![]() |
Aquapolis | 64 | Lightning | 50 | Basic | F | 1 | Uncommon | [1] Rollout (10) | [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Voltorb ![]() |
Aquapolis | 115 | Lightning | 40 | Basic | F | 1 | Common | [L] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | |||||
Vulpix ![]() |
Aquapolis | 116 | Fire | 50 | Basic | W | 1 | Common | [R] Collect Fire (10) If there are any R Energy cards in your discard pile, flip a coin. If heads, attach 1 of those Energy cards to Vulpix. | |||||
Warp Energy ![]() |
Aquapolis | 147 | Energy | Special Energy | Uncommon | If you attach this card from your hand to your Active Pokemon, choose 1 of your Benched Pokemon, if any, and switch it with your Active Pokemon. Warp Energy provides 1 Energy. (Doesn't count as a basic Energy card.) | ||||||||
Water Cube 01 ![]() |
Aquapolis | 140 | Trainer | Technical Machine | Uncommon | Attach this card to 1 of your W Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Water Cube 01. | [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance. | |||||||
Weakness Guard ![]() |
Aquapolis | 141 | Trainer | Trainer | Uncommon | Attach Weakness Guard to 1 of your Pokemon. At the end of your opponent's next turn, discard Weakness Guard. The Pokemon Weakness Guard is attached to has no Weakness. | ||||||||
Weepinbell ![]() |
Aquapolis | 65 | Grass | 70 | Stage 1 | R | 1 | Uncommon | [1] Growth - You may attach up to 2 G Energy cards from your hand to Weepinbell. | [1G] Double Razor Leaf (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ||||
Wooper ![]() |
Aquapolis | 66 | Water | 50 | Basic | G | 1 | Uncommon | [1] Tail Whap (10) | [W] Deep Dive - Flip 3 coins. For each heads, remove 1 damage counter from Wooper. If Wooper has fewer damage counters than that, remove all of them. | ||||
Wooper ![]() |
Aquapolis | 117 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1W] Wave Splash (20) | ||||
Zapdos ![]() |
Aquapolis | H32 | Lightning | 80 | Basic | L | F | 2 | Rare | Anti-Lightning - You can't attach L Energy cards to Zapdos from your hand. (Poke-BODY) | [1] Plasma (10) If there are any L Energy cards in your discard pile, flip a coin. If heads attach 1 of those Energy cards to Zapdos. | [2LL] Lightning Storm (60) Flip a coin. If tails, put 2 damage counters on Zapdos. | ||
Zapdos ![]() |
Aquapolis | 44 | Lightning | 80 | Basic | L | F | 2 | Rare | Anti-Lightning - You can't attach L Energy cards to Zapdos from your hand. (Poke-BODY) | [1] Plasma (10) If there are any L Energy cards in your discard pile, flip a coin. If heads attach 1 of those Energy cards to Zapdos. | [2LL] Lightning Storm (60) Flip a coin. If tails, put 2 damage counters on Zapdos. | ||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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