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Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Abra 
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Legendary Collection  67  Psychic  30  Basic    Common    [P] Psyshock (10) Flip a coin. If heads, defender is now Paralyzed.       
Alakazam 
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Legendary Collection  1  Psychic  80  Stage 2    Rare  Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.  [PPP] Confuse Ray (30) Flip a coin. If heads, defender is now Confused.       
Arcanine 
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Legendary Collection  36  Fire  100  Stage 1    Uncommon    [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack.  [2RR] Take Down (80) Arcanine does 30 damage to self.     
Articuno 
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Legendary Collection  2  Water  70  Basic    Rare    [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Beedrill 
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Legendary Collection  20  Grass  80  Stage 2  Rare    [3] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads.  [GGG] Poison Sting (40) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Bill (Major text change. Requires reference.) 
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Legendary Collection  108  Trainer    Trainer        Common    Draw 2 cards.       
Bulbasaur 
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Legendary Collection  68  Grass  40  Basic    Common    [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.       
Butterfree 
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Legendary Collection  21  Grass  70  Stage 2  Rare    [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)  [GGGG] Mega Drain (40) Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10).     
Caterpie 
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Legendary Collection  69  Grass  40  Basic    Common    [G] String Shot (10) Flip a coin. If heads, the defender is now Paralyzed.       
Challenge! 
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Legendary Collection  106  Trainer    Trainer        Uncommon    Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.       
Charizard (Major text change. Requires reference.) 
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Legendary Collection  3  Fire  120  Stage 2  Rare  Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.  [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack.       
Charmander 
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Legendary Collection  70  Fire  50  Basic    Common    [1] Scratch (10)  [1R] Ember (30) Discard 1 Fire Energy card to use this attack.     
Charmeleon 
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Legendary Collection  37  Fire  80  Stage 1    Uncommon    [3] Slash (30)  [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack.     
Dark Blastoise 
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Legendary Collection  4  Water  70  Stage 2    Rare    [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.  [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)     
Dark Dragonair 
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Legendary Collection  38  Colorless  60  Stage 1    Uncommon  Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed.  [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.       
Dark Dragonite 
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Legendary Collection  5  Colorless  70  Stage 2    Rare  Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.  [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing.       
Dark Persian 
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Legendary Collection  6  Colorless  60  Stage 1  Rare    [1] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon.  [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned.     
Dark Raichu 
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Legendary Collection  7  Lightning  70  Stage 1    Rare    [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon       
Dark Slowbro 
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Legendary Collection  8  Psychic  60  Stage 1    Rare  Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand.  [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing.       
Dark Vaporeon 
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Legendary Collection  9  Water  60  Stage 1    Rare    [3] Bite (30)  [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Dark Wartortle 
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Legendary Collection  39  Water  60  Stage 1    Uncommon    [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.  [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage.     
Dewgong 
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Legendary Collection  40  Water  80  Stage 1    Uncommon    [1WW] Aurora Beam (50)  [2WW] Ice Beam (30) Flip a coin. If heads, defender is now Paralyzed.     
Dodrio 
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Legendary Collection  41  Colorless  70  Stage 1  Uncommon  Retreat Aid - As long as Dodrio is Benched, pay 1 Energy less to retreat your Active Pokemon.  [3] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dodrio.       
Doduo 
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Legendary Collection  71  Colorless  50  Basic  Common    [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads.       
Dratini 
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Legendary Collection  72  Colorless  40  Basic    Common    [1] Pound (10)       
Drowzee 
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Legendary Collection  73  Psychic  50  Basic    Common    [1] Pound (10)  [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.     
Eevee 
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Legendary Collection  74  Colorless  50  Basic  Common    [1] Tail Wag - Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.)  [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.     
Electrode 
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Legendary Collection  22  Lightning  90  Stage 1    Rare    [2] Tackle (20)  [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).     
Energy Retrieval (Major text change. Requires reference.) 
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Legendary Collection  107  Trainer    Trainer        Uncommon    Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile.       
Exeggcute 
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Legendary Collection  75  Grass  50  Basic    Common    [P] Hypnosis - The Defending Pokemon is now Asleep.  [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute.     
Exeggutor 
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Legendary Collection  23  Grass  80  Stage 1    Rare    [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon.  [1] Big Eggsplosion (20x) Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.     
Fearow 
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Legendary Collection  42  Colorless  70  Stage 1  Uncommon    [3] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.  [4] Drill Peck (40)     
Flareon 
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Legendary Collection  10  Fire  70  Stage 1    Rare    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.  [2RR] Flamethrower (60) Discard 1 Fire Energy card attached to Flareon in order to use this attack.     
Full Heal Energy 
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Legendary Collection  100  Energy    Special Energy        Uncommon    If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.)       
Gastly 
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Legendary Collection  76  Psychic  30  Basic    Common    [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep.  [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon.     
Gengar 
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Legendary Collection  11  Psychic  80  Stage 2    Rare  Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Geodude 
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Legendary Collection  77  Fighting  50  Basic    Common    [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.       
Golduck 
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Legendary Collection  43  Water  70  Stage 1    Uncommon    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Golem 
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Legendary Collection  24  Fighting  80  Stage 2    Rare    [1FFF] Avalanche (60)  [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself.     
Graveler 
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Legendary Collection  44  Fighting  60  Stage 1    Uncommon    [FF] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)  [1FF] Rock Throw (40)     
Grimer 
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Legendary Collection  78  Grass  50  Basic    Common    [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).     
Growlithe 
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Legendary Collection  45  Fire  60  Basic    Uncommon    [1R] Flare (20)       
Gyarados 
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Legendary Collection  12  Water  100  Stage 1  Rare    [WWW] Dragon Rage (50)  [WWWW] Bubblebeam (40) Flip a coin. If heads, defender is now Paralyzed.     
Haunter 
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Legendary Collection  46  Psychic  50  Stage 1    Uncommon  Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Hitmonlee 
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Legendary Collection  13  Fighting  60  Basic    Rare    [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)  [FFF] High Jump Kick (50)     
Hypno 
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Legendary Collection  25  Psychic  90  Stage 1    Rare    [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Ivysaur 
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Legendary Collection  47  Grass  60  Stage 1    Uncommon    [2G] Vine Whip (30)  [GGG] Poisonpowder (20) Defender is now Poisoned.     
Jolteon 
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Legendary Collection  14  Lightning  70  Stage 1    Rare    [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.  [1LL] Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads.     
Jynx 
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Legendary Collection  26  Psychic  70  Basic    Rare    [P] Doubleslap (10x) Flip 2 coins. Attack does 10 damage times the number of heads  [1PP] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on defender.     
Kabuto 
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Legendary Collection  48  Fighting  30  Stage 1    Uncommon  Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.  [1] Scratch (10)       
Kabutops 
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Legendary Collection  27  Fighting  60  Stage 2    Rare    [FF] Sharp Sickle (30)  [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.     
Kadabra 
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Legendary Collection  49  Psychic  60  Stage 1    Uncommon    [PP] Recover - Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra.  [1PP] Super Psy (50)     
Kakuna 
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Legendary Collection  50  Grass  80  Stage 1    Uncommon    [2] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during opponent's next turn. (any other effects of attacks still happen.)  [GG] Poisonpowder (20) Flip a coin. If heads, defender is now Poisoned.     
Machamp 
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Legendary Collection  15  Fighting  100  Stage 2    Rare  Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks.  [1FFF] Seismic Toss (60)       
Machoke 
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Legendary Collection  51  Fighting  80  Stage 1    Uncommon    [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke.  [2FF] Submission (60) Does 20 damage to self.     
Machop 
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Legendary Collection  79  Fighting  50  Basic    Common    [F] Low Kick (20)       
Magikarp 
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Legendary Collection  52  Water  30  Basic    Uncommon    [1] Tackle (10)  [W] Flail (10x) Does 10 damage times number of damage counters on Magikarp.     
Magnemite 
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Legendary Collection  80  Lightning  40  Basic    Common    [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed.  [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself.     
Magneton 
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Legendary Collection  28  Lightning  80  Stage 1    Rare    [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.     
Mankey 
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Legendary Collection  81  Fighting  30  Basic    Common  Peek - Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed.  [1] Scratch (10)       
Meowth 
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Legendary Collection  53  Colorless  50  Basic  Uncommon    [2] Pay Day (10) Flip a coin. If heads, draw a card.       
Metapod 
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Legendary Collection  54  Grass  70  Stage 1    Uncommon    [2] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod on opponent's next turn. (any other effects of attacks still happen.)  [GG] Stun Spore (20) Flip a coin. If heads, defender is now Paralyzed.     
Mewtwo 
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Legendary Collection  29  Psychic  60  Basic    Rare    [P] Energy Control - Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokemon and attach it to another of your opponent's Pokemon of your choice.  [PPP] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Moltres 
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Legendary Collection  30  Fire  70  Basic    Rare    [R] Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.  [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing.     
Muk 
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Legendary Collection  16  Grass  70  Stage 1    Rare  Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.  [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned.       
Mysterious Fossil (Major text change. Requires reference.)  (ERRATA) 
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Legendary Collection  109  Trainer  10  Trainer        Common    Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.       
Nidoking 
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Legendary Collection  31  Grass  90  Stage 2    Rare    [2G] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; If tails, this attack does 30 damage plus Nidoking does 10 damage to self.  [GGG] Toxic (20) Defender is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).     
Nidoqueen 
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Legendary Collection  32  Grass  90  Stage 2    Rare    [1G] Boyfriends (20+) Does 20 damage plus 20 more damage for each Nidoking you have in play.  [2GG] Mega Punch (50)     
Nidoran F 
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Legendary Collection  82  Grass  60  Basic    Common    [G] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.  [GG] Call for Family - Search your deck for a Basic Pokemon named Nidoran M or Nidoran F and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)     
Nidoran M 
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Legendary Collection  83  Grass  40  Basic    Common    [G] Horn Hazard (30) Flip a coin. If tails, this attack does nothing.       
Nidorina 
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Legendary Collection  55  Grass  70  Stage 1    Uncommon    [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [2G] Double Kick (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Nidorino 
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Legendary Collection  56  Grass  60  Stage 1    Uncommon    [2G] Double Kick (30x) Flip 2 coins. Does 30 damage times number of heads.  [2GG] Horn Drill (50)     
Ninetales 
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Legendary Collection  17  Fire  80  Stage 1    Rare    [2] Lure - If your opponent has any Benched Pokemon, choose 1 and switch it with his or her Active Pokemon.  [RRRR] Fire Blast (80) Discard 1 Fire Energy card to use this attack.     
Omanyte 
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Legendary Collection  57  Water  40  Stage 1    Uncommon  Clairvoyance - Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.  [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.       
Omastar 
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Legendary Collection  58  Water  70  Stage 2    Uncommon    [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Onix 
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Legendary Collection  84  Fighting  90  Basic    Common    [F] Rock Throw (10)  [FF] Harden - During opponent's next turn, prevent 30 or less damage (after applying weakness and resistance). (any other effects of attacks still happen.)     
Pidgeot 
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Legendary Collection  33  Colorless  80  Stage 2  Rare    [2] Wing Attack (20)  [3] Hurricane (30) Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand.     
Pidgeotto 
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Legendary Collection  34  Colorless  60  Stage 1  Rare    [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. (Do the damage before switching the Pokemon.  [3] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the defending Pokemon.     
Pidgey 
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Legendary Collection  85  Colorless  40  Basic  Common    [2] Whirlwind (10) After damage dealing, opponent chooses 1 Benched Pokemon and switches it with defending Pokemon (only if opponent has Benched Pokemon).       
Pikachu 
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Legendary Collection  86  Lightning  50  Basic    Common    [LL] Spark (20) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Pokemon Breeder 
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Legendary Collection  102  Trainer    Trainer        Rare    Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway.       
Pokemon Trader 
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Legendary Collection  103  Trainer    Trainer        Rare    Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.       
Ponyta 
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Legendary Collection  87  Fire  40  Basic    Common    [2] Smash Kick (20)  [RR] Flame Tail (30)     
Potion  (ERRATA) 
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Legendary Collection  110  Trainer    Trainer        Common    Remove up to 2 damage counters from 1 of your Pokemon.       
Potion Energy 
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Legendary Collection  101  Energy    Special Energy        Uncommon    If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides 1 Colorless energy. (Doesn't count as a basic Energy card.)       
Primeape 
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Legendary Collection  59  Fighting  70  Stage 1    Uncommon    [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads.  [1FF] Tantrum (50) Flip a coin. If tails, Primeape is now Confused (after doing damage).     
Psyduck 
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Legendary Collection  88  Water  50  Basic    Common    [P] Headache - Your opponent can't play Trainer cards during his or her next turn.  [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.     
Rapidash 
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Legendary Collection  60  Fire  70  Stage 1    Uncommon    [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.  [1RR] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash.     
Raticate 
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Legendary Collection  61  Colorless  60  Stage 1  Uncommon    [1] Bite (20)  [3] Super Fang (?) Does damage to defender equal to half the defender's remaining (rounded up to the nearest 10).     
Rattata 
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Legendary Collection  89  Colorless  30  Basic  Common    [1] Bite (20)       
Rhydon 
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Legendary Collection  35  Fighting  100  Stage 1  Rare    [2F] Horn Attack (30)  [FFFF] Ram (50) Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is knocked out.)     
Rhyhorn 
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Legendary Collection  90  Fighting  70  Basic  Common    [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokemon ends this effect.)  [2F] Horn Attack (30)     
Sandshrew 
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Legendary Collection  91  Fighting  40  Basic  Common    [F] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.       
Sandslash 
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Legendary Collection  62  Fighting  70  Stage 1  Uncommon    [2] Slash (20)  [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads.     
Scoop Up 
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Legendary Collection  104  Trainer    Trainer        Rare    Choose 1 of your own Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.)       
Seadra 
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Legendary Collection  63  Water  60  Stage 1    Uncommon    [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.  [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra.     
Seel 
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Legendary Collection  92  Water  60  Basic    Common    [W] Headbutt (10)       
Slowpoke 
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Legendary Collection  93  Psychic  50  Basic    Common    [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.  [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.     
Snorlax 
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Legendary Collection  64  Colorless  90  Basic  Uncommon  Thick Skinned - Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.  [4] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Spearow 
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Legendary Collection  94  Colorless  50  Basic  Common    [1] Peck (10)  [3] Mirror Move - If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon.     
Squirtle 
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Legendary Collection  95  Water  40  Basic    Common    [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed.  [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.)     
Tauros 
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Legendary Collection  65  Colorless  60  Basic  Uncommon    [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.  [3] Rampage (20+) Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage).     
Tentacool 
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Legendary Collection  96  Water  30  Basic    Common  Cowardice - At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.  [W] Acid (10)       
Tentacruel 
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Legendary Collection  66  Water  60  Stage 1    Uncommon    [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [WW] Jellyfish Sting (10) The Defending Pokemon is now Poisoned.     
The Boss's Way 
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Legendary Collection  105  Trainer    Trainer        Uncommon    Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.       
Venusaur 
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Legendary Collection  18  Grass  100  Stage 2    Rare  Energy Trans - As often as you like during your turn (before attack), you may take 1 Grass Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.  [GGGG] Solarbeam (60)       
Voltorb 
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Legendary Collection  97  Lightning  40  Basic    Common    [1] Tackle (10)       
Vulpix 
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Legendary Collection  98  Fire  50  Basic    Common    [RR] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.       
Weedle 
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Legendary Collection  99  Grass  40  Basic    Common    [G] Poison Sting (10) Flip a coin. If heads, defender is now Poisoned.       
Zapdos 
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Legendary Collection  19  Lightning  90  Basic    Rare    [1LLL] Thunder (60) Flip a coin. If tails, Zapdos does 30 damage to self.  [LLLL] Thunderbolt (100) Discard all Energy cards to use this attack.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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