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Your query has returned 110 records. HEY! Click on one of the fields in the header! The table now sorts! Click again and it sorts the other way.
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Abra ![]() |
Legendary Collection | 67 | Psychic | 30 | Basic | P | 0 | Common | [P] Psyshock (10) Flip a coin. If heads, defender is now Paralyzed. | |||||
Alakazam ![]() |
Legendary Collection | 1 | Psychic | 80 | Stage 2 | P | 3 | Rare | Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | [PPP] Confuse Ray (30) Flip a coin. If heads, defender is now Confused. | ||||
Arcanine ![]() |
Legendary Collection | 36 | Fire | 100 | Stage 1 | W | 3 | Uncommon | [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | [2RR] Take Down (80) Arcanine does 30 damage to self. | ||||
Articuno ![]() |
Legendary Collection | 2 | Water | 70 | Basic | F | 2 | Rare | [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Beedrill ![]() |
Legendary Collection | 20 | Grass | 80 | Stage 2 | R | F | 0 | Rare | [3] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads. | [GGG] Poison Sting (40) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | |||
Bill (Major text change. Requires reference.) ![]() |
Legendary Collection | 108 | Trainer | Trainer | Common | Draw 2 cards. | ||||||||
Bulbasaur ![]() |
Legendary Collection | 68 | Grass | 40 | Basic | R | 1 | Common | [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. | |||||
Butterfree ![]() |
Legendary Collection | 21 | Grass | 70 | Stage 2 | R | F | 0 | Rare | [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [GGGG] Mega Drain (40) Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). | |||
Caterpie ![]() |
Legendary Collection | 69 | Grass | 40 | Basic | R | 1 | Common | [G] String Shot (10) Flip a coin. If heads, the defender is now Paralyzed. | |||||
Challenge! ![]() |
Legendary Collection | 106 | Trainer | Trainer | Uncommon | Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. | ||||||||
Charizard (Major text change. Requires reference.) ![]() |
Legendary Collection | 3 | Fire | 120 | Stage 2 | W | F | 3 | Rare | Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack. | |||
Charmander ![]() |
Legendary Collection | 70 | Fire | 50 | Basic | W | 1 | Common | [1] Scratch (10) | [1R] Ember (30) Discard 1 Fire Energy card to use this attack. | ||||
Charmeleon ![]() |
Legendary Collection | 37 | Fire | 80 | Stage 1 | W | 1 | Uncommon | [3] Slash (30) | [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | ||||
Dark Blastoise ![]() |
Legendary Collection | 4 | Water | 70 | Stage 2 | L | 2 | Rare | [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. | [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) | ||||
Dark Dragonair ![]() |
Legendary Collection | 38 | Colorless | 60 | Stage 1 | P | 2 | Uncommon | Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. | [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | ||||
Dark Dragonite ![]() |
Legendary Collection | 5 | Colorless | 70 | Stage 2 | F | 2 | Rare | Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. | ||||
Dark Persian ![]() |
Legendary Collection | 6 | Colorless | 60 | Stage 1 | F | P | 0 | Rare | [1] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | |||
Dark Raichu ![]() |
Legendary Collection | 7 | Lightning | 70 | Stage 1 | F | 1 | Rare | [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon | |||||
Dark Slowbro ![]() |
Legendary Collection | 8 | Psychic | 60 | Stage 1 | P | 2 | Rare | Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. | ||||
Dark Vaporeon ![]() |
Legendary Collection | 9 | Water | 60 | Stage 1 | L | 1 | Rare | [3] Bite (30) | [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ||||
Dark Wartortle ![]() |
Legendary Collection | 39 | Water | 60 | Stage 1 | L | 1 | Uncommon | [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. | ||||
Dewgong ![]() |
Legendary Collection | 40 | Water | 80 | Stage 1 | L | 3 | Uncommon | [1WW] Aurora Beam (50) | [2WW] Ice Beam (30) Flip a coin. If heads, defender is now Paralyzed. | ||||
Dodrio ![]() |
Legendary Collection | 41 | Colorless | 70 | Stage 1 | L | F | 0 | Uncommon | Retreat Aid - As long as Dodrio is Benched, pay 1 Energy less to retreat your Active Pokemon. | [3] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dodrio. | |||
Doduo ![]() |
Legendary Collection | 71 | Colorless | 50 | Basic | L | F | 0 | Common | [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ||||
Dratini ![]() |
Legendary Collection | 72 | Colorless | 40 | Basic | P | 1 | Common | [1] Pound (10) | |||||
Drowzee ![]() |
Legendary Collection | 73 | Psychic | 50 | Basic | P | 0 | Common | [1] Pound (10) | [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. | ||||
Eevee ![]() |
Legendary Collection | 74 | Colorless | 50 | Basic | F | P | 1 | Common | [1] Tail Wag - Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | |||
Electrode ![]() |
Legendary Collection | 22 | Lightning | 90 | Stage 1 | F | 1 | Rare | [2] Tackle (20) | [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). | ||||
Energy Retrieval (Major text change. Requires reference.) ![]() |
Legendary Collection | 107 | Trainer | Trainer | Uncommon | Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile. | ||||||||
Exeggcute ![]() |
Legendary Collection | 75 | Grass | 50 | Basic | R | 1 | Common | [P] Hypnosis - The Defending Pokemon is now Asleep. | [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. | ||||
Exeggutor ![]() |
Legendary Collection | 23 | Grass | 80 | Stage 1 | R | 3 | Rare | [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon. | [1] Big Eggsplosion (20x) Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. | ||||
Fearow ![]() |
Legendary Collection | 42 | Colorless | 70 | Stage 1 | L | F | 0 | Uncommon | [3] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. | [4] Drill Peck (40) | |||
Flareon ![]() |
Legendary Collection | 10 | Fire | 70 | Stage 1 | W | 1 | Rare | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [2RR] Flamethrower (60) Discard 1 Fire Energy card attached to Flareon in order to use this attack. | ||||
Full Heal Energy ![]() |
Legendary Collection | 100 | Energy | Special Energy | Uncommon | If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.) | ||||||||
Gastly ![]() |
Legendary Collection | 76 | Psychic | 30 | Basic | F | 0 | Common | [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep. | [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon. | ||||
Gengar ![]() |
Legendary Collection | 11 | Psychic | 80 | Stage 2 | F | 1 | Rare | Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Geodude ![]() |
Legendary Collection | 77 | Fighting | 50 | Basic | G | 1 | Common | [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. | |||||
Golduck ![]() |
Legendary Collection | 43 | Water | 70 | Stage 1 | L | 1 | Uncommon | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ||||
Golem ![]() |
Legendary Collection | 24 | Fighting | 80 | Stage 2 | G | 4 | Rare | [1FFF] Avalanche (60) | [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. | ||||
Graveler ![]() |
Legendary Collection | 44 | Fighting | 60 | Stage 1 | G | 2 | Uncommon | [FF] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | [1FF] Rock Throw (40) | ||||
Grimer ![]() |
Legendary Collection | 78 | Grass | 50 | Basic | P | 1 | Common | [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). | ||||
Growlithe ![]() |
Legendary Collection | 45 | Fire | 60 | Basic | W | 1 | Uncommon | [1R] Flare (20) | |||||
Gyarados ![]() |
Legendary Collection | 12 | Water | 100 | Stage 1 | G | F | 3 | Rare | [WWW] Dragon Rage (50) | [WWWW] Bubblebeam (40) Flip a coin. If heads, defender is now Paralyzed. | |||
Haunter ![]() |
Legendary Collection | 46 | Psychic | 50 | Stage 1 | F | 0 | Uncommon | Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. | [1P] Nightmare (10) The Defending Pokemon is now Asleep. | ||||
Hitmonlee ![]() |
Legendary Collection | 13 | Fighting | 60 | Basic | P | 1 | Rare | [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [FFF] High Jump Kick (50) | ||||
Hypno ![]() |
Legendary Collection | 25 | Psychic | 90 | Stage 1 | P | 2 | Rare | [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Ivysaur ![]() |
Legendary Collection | 47 | Grass | 60 | Stage 1 | R | 1 | Uncommon | [2G] Vine Whip (30) | [GGG] Poisonpowder (20) Defender is now Poisoned. | ||||
Jolteon ![]() |
Legendary Collection | 14 | Lightning | 70 | Stage 1 | F | 1 | Rare | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [1LL] Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads. | ||||
Jynx ![]() |
Legendary Collection | 26 | Psychic | 70 | Basic | P | 2 | Rare | [P] Doubleslap (10x) Flip 2 coins. Attack does 10 damage times the number of heads | [1PP] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on defender. | ||||
Kabuto ![]() |
Legendary Collection | 48 | Fighting | 30 | Stage 1 | G | 1 | Uncommon | Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. | [1] Scratch (10) | ||||
Kabutops ![]() |
Legendary Collection | 27 | Fighting | 60 | Stage 2 | G | 1 | Rare | [FF] Sharp Sickle (30) | [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. | ||||
Kadabra ![]() |
Legendary Collection | 49 | Psychic | 60 | Stage 1 | P | 3 | Uncommon | [PP] Recover - Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra. | [1PP] Super Psy (50) | ||||
Kakuna ![]() |
Legendary Collection | 50 | Grass | 80 | Stage 1 | R | 2 | Uncommon | [2] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during opponent's next turn. (any other effects of attacks still happen.) | [GG] Poisonpowder (20) Flip a coin. If heads, defender is now Poisoned. | ||||
Machamp ![]() |
Legendary Collection | 15 | Fighting | 100 | Stage 2 | P | 3 | Rare | Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks. | [1FFF] Seismic Toss (60) | ||||
Machoke ![]() |
Legendary Collection | 51 | Fighting | 80 | Stage 1 | P | 3 | Uncommon | [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke. | [2FF] Submission (60) Does 20 damage to self. | ||||
Machop ![]() |
Legendary Collection | 79 | Fighting | 50 | Basic | P | 1 | Common | [F] Low Kick (20) | |||||
Magikarp ![]() |
Legendary Collection | 52 | Water | 30 | Basic | L | 1 | Uncommon | [1] Tackle (10) | [W] Flail (10x) Does 10 damage times number of damage counters on Magikarp. | ||||
Magnemite ![]() |
Legendary Collection | 80 | Lightning | 40 | Basic | F | 1 | Common | [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. | ||||
Magneton ![]() |
Legendary Collection | 28 | Lightning | 80 | Stage 1 | F | 2 | Rare | [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. | ||||
Mankey ![]() |
Legendary Collection | 81 | Fighting | 30 | Basic | P | 0 | Common | Peek - Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. | [1] Scratch (10) | ||||
Meowth ![]() |
Legendary Collection | 53 | Colorless | 50 | Basic | F | P | 1 | Uncommon | [2] Pay Day (10) Flip a coin. If heads, draw a card. | ||||
Metapod ![]() |
Legendary Collection | 54 | Grass | 70 | Stage 1 | R | 2 | Uncommon | [2] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod on opponent's next turn. (any other effects of attacks still happen.) | [GG] Stun Spore (20) Flip a coin. If heads, defender is now Paralyzed. | ||||
Mewtwo ![]() |
Legendary Collection | 29 | Psychic | 60 | Basic | P | 1 | Rare | [P] Energy Control - Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokemon and attach it to another of your opponent's Pokemon of your choice. | [PPP] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Moltres ![]() |
Legendary Collection | 30 | Fire | 70 | Basic | F | 2 | Rare | [R] Wildfire - You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing. | ||||
Muk ![]() |
Legendary Collection | 16 | Grass | 70 | Stage 1 | P | 2 | Rare | Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. | [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ||||
Mysterious Fossil (Major text change. Requires reference.)  (ERRATA) ![]() |
Legendary Collection | 109 | Trainer | 10 | Trainer | Common | Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. | |||||||
Nidoking ![]() |
Legendary Collection | 31 | Grass | 90 | Stage 2 | P | 1 | Rare | [2G] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; If tails, this attack does 30 damage plus Nidoking does 10 damage to self. | [GGG] Toxic (20) Defender is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | ||||
Nidoqueen ![]() |
Legendary Collection | 32 | Grass | 90 | Stage 2 | P | 3 | Rare | [1G] Boyfriends (20+) Does 20 damage plus 20 more damage for each Nidoking you have in play. | [2GG] Mega Punch (50) | ||||
Nidoran F ![]() |
Legendary Collection | 82 | Grass | 60 | Basic | P | 1 | Common | [G] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | [GG] Call for Family - Search your deck for a Basic Pokemon named Nidoran M or Nidoran F and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | ||||
Nidoran M ![]() |
Legendary Collection | 83 | Grass | 40 | Basic | P | 1 | Common | [G] Horn Hazard (30) Flip a coin. If tails, this attack does nothing. | |||||
Nidorina ![]() |
Legendary Collection | 55 | Grass | 70 | Stage 1 | P | 1 | Uncommon | [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [2G] Double Kick (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ||||
Nidorino ![]() |
Legendary Collection | 56 | Grass | 60 | Stage 1 | P | 1 | Uncommon | [2G] Double Kick (30x) Flip 2 coins. Does 30 damage times number of heads. | [2GG] Horn Drill (50) | ||||
Ninetales ![]() |
Legendary Collection | 17 | Fire | 80 | Stage 1 | W | 1 | Rare | [2] Lure - If your opponent has any Benched Pokemon, choose 1 and switch it with his or her Active Pokemon. | [RRRR] Fire Blast (80) Discard 1 Fire Energy card to use this attack. | ||||
Omanyte ![]() |
Legendary Collection | 57 | Water | 40 | Stage 1 | G | 1 | Uncommon | Clairvoyance - Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. | [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Omastar ![]() |
Legendary Collection | 58 | Water | 70 | Stage 2 | G | 1 | Uncommon | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ||||
Onix ![]() |
Legendary Collection | 84 | Fighting | 90 | Basic | G | 3 | Common | [F] Rock Throw (10) | [FF] Harden - During opponent's next turn, prevent 30 or less damage (after applying weakness and resistance). (any other effects of attacks still happen.) | ||||
Pidgeot ![]() |
Legendary Collection | 33 | Colorless | 80 | Stage 2 | L | F | 0 | Rare | [2] Wing Attack (20) | [3] Hurricane (30) Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. | |||
Pidgeotto ![]() |
Legendary Collection | 34 | Colorless | 60 | Stage 1 | L | F | 1 | Rare | [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. (Do the damage before switching the Pokemon. | [3] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the defending Pokemon. | |||
Pidgey ![]() |
Legendary Collection | 85 | Colorless | 40 | Basic | L | F | 1 | Common | [2] Whirlwind (10) After damage dealing, opponent chooses 1 Benched Pokemon and switches it with defending Pokemon (only if opponent has Benched Pokemon). | ||||
Pikachu ![]() |
Legendary Collection | 86 | Lightning | 50 | Basic | F | 1 | Common | [LL] Spark (20) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||||
Pokemon Breeder ![]() |
Legendary Collection | 102 | Trainer | Trainer | Rare | Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. | ||||||||
Pokemon Trader ![]() |
Legendary Collection | 103 | Trainer | Trainer | Rare | Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. | ||||||||
Ponyta ![]() |
Legendary Collection | 87 | Fire | 40 | Basic | W | 1 | Common | [2] Smash Kick (20) | [RR] Flame Tail (30) | ||||
Potion  (ERRATA) ![]() |
Legendary Collection | 110 | Trainer | Trainer | Common | Remove up to 2 damage counters from 1 of your Pokemon. | ||||||||
Potion Energy ![]() |
Legendary Collection | 101 | Energy | Special Energy | Uncommon | If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides 1 Colorless energy. (Doesn't count as a basic Energy card.) | ||||||||
Primeape ![]() |
Legendary Collection | 59 | Fighting | 70 | Stage 1 | P | 1 | Uncommon | [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. | [1FF] Tantrum (50) Flip a coin. If tails, Primeape is now Confused (after doing damage). | ||||
Psyduck ![]() |
Legendary Collection | 88 | Water | 50 | Basic | L | 1 | Common | [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Rapidash ![]() |
Legendary Collection | 60 | Fire | 70 | Stage 1 | W | 0 | Uncommon | [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [1RR] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. | ||||
Raticate ![]() |
Legendary Collection | 61 | Colorless | 60 | Stage 1 | F | P | 1 | Uncommon | [1] Bite (20) | [3] Super Fang (?) Does damage to defender equal to half the defender's remaining (rounded up to the nearest 10). | |||
Rattata ![]() |
Legendary Collection | 89 | Colorless | 30 | Basic | F | P | 0 | Common | [1] Bite (20) | ||||
Rhydon ![]() |
Legendary Collection | 35 | Fighting | 100 | Stage 1 | G | L | 3 | Rare | [2F] Horn Attack (30) | [FFFF] Ram (50) Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is knocked out.) | |||
Rhyhorn ![]() |
Legendary Collection | 90 | Fighting | 70 | Basic | G | L | 3 | Common | [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokemon ends this effect.) | [2F] Horn Attack (30) | |||
Sandshrew ![]() |
Legendary Collection | 91 | Fighting | 40 | Basic | G | L | 1 | Common | [F] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing. | ||||
Sandslash ![]() |
Legendary Collection | 62 | Fighting | 70 | Stage 1 | G | L | 1 | Uncommon | [2] Slash (20) | [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. | |||
Scoop Up ![]() |
Legendary Collection | 104 | Trainer | Trainer | Rare | Choose 1 of your own Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) | ||||||||
Seadra ![]() |
Legendary Collection | 63 | Water | 60 | Stage 1 | L | 1 | Uncommon | [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. | ||||
Seel ![]() |
Legendary Collection | 92 | Water | 60 | Basic | L | 1 | Common | [W] Headbutt (10) | |||||
Slowpoke ![]() |
Legendary Collection | 93 | Psychic | 50 | Basic | P | 1 | Common | [1] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. | [PP] Scavenge - Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. | ||||
Snorlax ![]() |
Legendary Collection | 64 | Colorless | 90 | Basic | F | P | 4 | Uncommon | Thick Skinned - Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. | [4] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Spearow ![]() |
Legendary Collection | 94 | Colorless | 50 | Basic | L | F | 0 | Common | [1] Peck (10) | [3] Mirror Move - If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. | |||
Squirtle ![]() |
Legendary Collection | 95 | Water | 40 | Basic | L | 1 | Common | [W] Bubble (10) Flip a coin. If heads, defender is now Paralyzed. | [1W] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.) | ||||
Tauros ![]() |
Legendary Collection | 65 | Colorless | 60 | Basic | F | P | 0 | Uncommon | [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [3] Rampage (20+) Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). | |||
Tentacool ![]() |
Legendary Collection | 96 | Water | 30 | Basic | L | 0 | Common | Cowardice - At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed. | [W] Acid (10) | ||||
Tentacruel ![]() |
Legendary Collection | 66 | Water | 60 | Stage 1 | L | 0 | Uncommon | [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [WW] Jellyfish Sting (10) The Defending Pokemon is now Poisoned. | ||||
The Boss's Way ![]() |
Legendary Collection | 105 | Trainer | Trainer | Uncommon | Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. | ||||||||
Venusaur ![]() |
Legendary Collection | 18 | Grass | 100 | Stage 2 | R | 2 | Rare | Energy Trans - As often as you like during your turn (before attack), you may take 1 Grass Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. | [GGGG] Solarbeam (60) | ||||
Voltorb ![]() |
Legendary Collection | 97 | Lightning | 40 | Basic | F | 1 | Common | [1] Tackle (10) | |||||
Vulpix ![]() |
Legendary Collection | 98 | Fire | 50 | Basic | W | 1 | Common | [RR] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. | |||||
Weedle ![]() |
Legendary Collection | 99 | Grass | 40 | Basic | R | 1 | Common | [G] Poison Sting (10) Flip a coin. If heads, defender is now Poisoned. | |||||
Zapdos ![]() |
Legendary Collection | 19 | Lightning | 90 | Basic | F | 3 | Rare | [1LLL] Thunder (60) Flip a coin. If tails, Zapdos does 30 damage to self. | [LLLL] Thunderbolt (100) Discard all Energy cards to use this attack. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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