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Level Up - Shaymin Lv.X Levels Up from Shaymin
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Shaymin Lv.X ![]() |
Platinum | 126 | Grass | 100 | Level Up | Fx2 | W-20 | 1 | Ultra-Rare | Thankfulness - Each of your G Pokemon (excluding any Shaymin) gets +40 HP. You can't use more than 1 Thankfulness Poke-Body each turn. (Poke-BODY) | [2G] Seed Flare (40+) Choose as many Energy cards from your hand as you like and attach them to your Pokemon in any way you like. If you do, this attack does 40 damage plus 20 more damage for each Energy attached in this way. | |||
Shaymin Lv.X ![]() |
Platinum | 127 | Grass | 110 | Level Up | Rx2 | F-20 | 0 | Ultra-Rare | Revenge Seed - If any of your G Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY) | [1G] Energy Flare (50) You may move any number of Energy cards attached to your Pokemon to your other Pokemon in any way you like. | |||
Shaymin Lv.X ![]() |
Diamond and Pearl Promos | 39 | Grass | 110 | Level Up | Rx2 | F-20 | 0 | Promo | Revenge Seed - If any of your G Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokemon (before applying Weakness and Resistance). (Poke-BODY) | [1G] Energy Flare (50) You may move any number of Energy cards attached to your Pokemon to your other Pokemon in any way you like. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Basic - Shaymin Levels Up into Shaymin Lv.X
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Shaymin ![]() |
Boundaries Crossed | 10 | Grass | 70 | Basic | Rx2 | 1 | Rare | [1] Call for Family - Search your deck for 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [GG] Leaf Drain (30) Flip a coin. If heads, heal 30 damage from this Pokemon. | ||||
Shaymin ![]() |
Unleashed | 8 | Grass | 70 | Basic | Rx2 | F-20 | 1 | Rare | Celebration Wind - Once during your turn, when you put Shaymin from your hand onto your Bench, you may move as many Energy cards attached to your Pokemon as you like to any of your other Pokemon. (Poke-POWER) | [1G] Energy Bloom (30) Remove 3 damage counters from each of your Pokemon that has any Energy attached to it. | |||
Shaymin ![]() |
Platinum | 38 | Grass | 80 | Basic | R+20 | W-20 | 1 | Rare | [0] Energy Blow (10+) Does 10 damage plus 10 more damage for each Energy attached to Shaymin. | [2G] Aromatherapy (40) Remove 2 damage counters from each of your Pokemon. | |||
Shaymin ![]() |
Platinum | 15 | Grass | 80 | Basic | R+20 | F-20 | 1 | Rare | [0] Growth - Attach a G Energy card from your hand to Shaymin. | [2] Air Slash (40) Flip a coin. If tails, discard an Energy attached to Shaymin. | |||
Shaymin ![]() |
Platinum | 14 | Grass | 70 | Basic | R+20 | W-20 | 1 | Rare | [G] Flower Aroma (10) Remove 2 damage counters from Shaymin. The Defending Pokemon is now Asleep. | [1G] Damage Aid (30+) If the Defending Pokemon is affected by a Special Condition, this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokemon. | |||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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