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Basic - Drowzee
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Drowzee ![]() |
Furious Fists | 35 | Psychic | 70 | Basic | Px2 | 2 | Common | [P] Sinister Suggestion - Whenever your opponent flips a coin during his or her next turn, treat it as tails. | [PP] Psyshot (20) | ||||
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HeartGold SoulSilver | 62 | Psychic | 60 | Basic | Px2 | 2 | Common | [P] Sleep Inducer - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep. | [2] Gentle Slap (20) | ||||
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Great Encounters | 65 | Psychic | 60 | Basic | P+10 | 1 | Common | [1] Hypnosis - The Defending Pokemon is now Asleep. | [1P] Headbutt (20) | ||||
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Delta Species | 67 | Psychic | 50 | Basic | P | 1 | Common | [P] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [2] Headbutt (20) | ||||
Drowzee ![]() |
Team Rocket Returns | 54 | Psychic | 50 | Basic | P | 1 | Common | Insomnia - Drowzee can't be asleep (Poke-BODY) | [1] Soothing Wave (10) Flip a coin. If heads, each Defending Pokemon is now Asleep. | ||||
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Fire Red Leaf Green | 32 | Psychic | 50 | Basic | P | 1 | Uncommon | [1] Hypnosis - The Defending Pokemon is now Asleep. | [P] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ||||
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Aquapolis | 74 | Psychic | 50 | Basic | P | 1 | Common | [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. | [2] Tackle (20) | ||||
Drowzee ![]() |
Aquapolis | 74 | Psychic | 50 | Basic | P | 1 | Common | [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. | [2] Tackle (20) | ||||
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Legendary Collection | 73 | Psychic | 50 | Basic | P | 0 | Common | [1] Pound (10) | [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. | ||||
Drowzee ![]() |
Team Rocket | 54 | Psychic | 50 | Basic | P | 1 | Common | Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. | [1P] Nightmare (10) The Defending Pokemon is now Asleep. | ||||
Drowzee ![]() |
Base | 49 | Psychic | 50 | Basic | P | 0 | Common | [1] Pound (10) | [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Hypno Evolves from Drowzee
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Hypno ![]() |
Furious Fists | 36 | Psychic | 90 | Stage 1 | Px2 | 2 | Rare | [P] Hand Control - Your opponent reveals his or her hand. You may choose a Support card you find there. If you do, your opponent plays that card. However, you make all decisions for that card. (That Supporter card is discarded.) | [PPP] Hypnoblast (60) Your opponent's Active Pokemon is now Asleep. | ||||
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HeartGold SoulSilver | 23 | Psychic | 90 | Stage 1 | Px2 | 2 | Rare | Sleep Pendulum - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER) | [2P] Psychic Shot (30) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Hypno ![]() |
Great Encounters | 19 | Psychic | 80 | Stage 1 | P+20 | 2 | Rare | [2] Dream Catcher - If the Defending Pokemon is Asleep, move all damage counters from Hypno to the Defending Pokemon. | [1PP] Hypnoblast (60) The Defending Pokemon is now Asleep. | ||||
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Delta Species | 23 | Psychic | 70 | Stage 1 | P | 1 | Rare | Blinding Aura - Your opponent can't play any Basic Pokemon or Evolution cards from his or her hand to evolve an Asleep Pokemon and can't attach any Energy cards from his or her hand to an Asleep Pokemon. (Poke-BODY) | [1] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep. | [1P] Psyshot (40) | |||
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Fire Red Leaf Green | 25 | Psychic | 80 | Stage 1 | P | 1 | Rare | Eerie Aura - As long as Hypno is your Active Pokemon, put 2 damage counters on each Pokemon that remains Asleep between turns. (Poke-BODY) | [1P] Hypnotic Ray (20) The Defending Pokemon is now Asleep. | ||||
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Aquapolis | 12 | Psychic | 80 | Stage 1 | P | 1 | Rare | Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER) | [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ||||
Hypno ![]() |
Aquapolis | 16 | Psychic | 80 | Stage 1 | P | 1 | Rare | Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER) | [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ||||
Hypno ![]() |
Legendary Collection | 25 | Psychic | 90 | Stage 1 | P | 2 | Rare | [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
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Fossil | 8 | Psychic | 90 | Stage 1 | P | 2 | Rare | [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Hypno ![]() |
Fossil | 23 | Psychic | 90 | Stage 1 | P | 2 | Rare | [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Dark Hypno Evolves from Drowzee
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Dark Hypno ![]() |
Team Rocket Returns | 6 | Darkness Psychic | 70 | Stage 1 | P | 1 | Rare | [1] Dark Link - Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still Psychic and Dark.) Dark Hypno performs that attack. | [1P] Black Magic (20x) Does 20 damage times the number of your opponent's Benched Pokemon. | ||||
Dark Hypno ![]() |
Team Rocket | 9 | Psychic | 60 | Stage 1 | P | 2 | Rare | [P] Psypunch (20) | [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Dark Hypno ![]() |
Team Rocket | 26 | Psychic | 60 | Stage 1 | P | 2 | Rare | [P] Psypunch (20) | [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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