Basic - Drowzee

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Drowzee 
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Furious Fists  35  Psychic  70  Basic  Px2    Common    [P] Sinister Suggestion - Whenever your opponent flips a coin during his or her next turn, treat it as tails.  [PP] Psyshot (20)     
Drowzee 
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HeartGold SoulSilver  62  Psychic  60  Basic  Px2    Common    [P] Sleep Inducer - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep.  [2] Gentle Slap (20)     
Drowzee 
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Great Encounters  65  Psychic  60  Basic  P+10    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Headbutt (20)     
Drowzee 
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Delta Species  67  Psychic  50  Basic    Common    [P] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [2] Headbutt (20)     
Drowzee 
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Team Rocket Returns  54  Psychic  50  Basic    Common  Insomnia - Drowzee can't be asleep (Poke-BODY)  [1] Soothing Wave (10) Flip a coin. If heads, each Defending Pokemon is now Asleep.       
Drowzee 
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Fire Red Leaf Green  32  Psychic  50  Basic    Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Drowzee 
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Aquapolis  74  Psychic  50  Basic    Common    [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep.  [2] Tackle (20)     
Drowzee 
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Aquapolis  74  Psychic  50  Basic    Common    [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep.  [2] Tackle (20)     
Drowzee 
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Legendary Collection  73  Psychic  50  Basic    Common    [1] Pound (10)  [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.     
Drowzee 
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Team Rocket  54  Psychic  50  Basic    Common  Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.  [1P] Nightmare (10) The Defending Pokemon is now Asleep.       
Drowzee 
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Base  49  Psychic  50  Basic    Common    [1] Pound (10)  [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Hypno Evolves from Drowzee

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Hypno 
View
Furious Fists  36  Psychic  90  Stage 1  Px2    Rare    [P] Hand Control - Your opponent reveals his or her hand. You may choose a Support card you find there. If you do, your opponent plays that card. However, you make all decisions for that card. (That Supporter card is discarded.)   [PPP] Hypnoblast (60) Your opponent's Active Pokemon is now Asleep.     
Hypno 
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HeartGold SoulSilver  23  Psychic  90  Stage 1  Px2    Rare  Sleep Pendulum - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER)  [2P] Psychic Shot (30) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Hypno 
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Great Encounters  19  Psychic  80  Stage 1  P+20    Rare    [2] Dream Catcher - If the Defending Pokemon is Asleep, move all damage counters from Hypno to the Defending Pokemon.  [1PP] Hypnoblast (60) The Defending Pokemon is now Asleep.     
Hypno 
View
Delta Species  23  Psychic  70  Stage 1    Rare  Blinding Aura - Your opponent can't play any Basic Pokemon or Evolution cards from his or her hand to evolve an Asleep Pokemon and can't attach any Energy cards from his or her hand to an Asleep Pokemon. (Poke-BODY)  [1] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep.  [1P] Psyshot (40)     
Hypno 
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Fire Red Leaf Green  25  Psychic  80  Stage 1    Rare  Eerie Aura - As long as Hypno is your Active Pokemon, put 2 damage counters on each Pokemon that remains Asleep between turns. (Poke-BODY)  [1P] Hypnotic Ray (20) The Defending Pokemon is now Asleep.       
Hypno 
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Aquapolis  12  Psychic  80  Stage 1    Rare  Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER)  [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.)       
Hypno 
View
Aquapolis  16  Psychic  80  Stage 1    Rare  Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. (Poke-POWER)  [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.)       
Hypno 
View
Legendary Collection  25  Psychic  90  Stage 1    Rare    [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Hypno 
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Fossil  8  Psychic  90  Stage 1    Rare    [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Hypno 
View
Fossil  23  Psychic  90  Stage 1    Rare    [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like.  [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Hypno Evolves from Drowzee

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Hypno 
View
Team Rocket Returns  6  Darkness Psychic  70  Stage 1    Rare    [1] Dark Link - Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still Psychic and Dark.) Dark Hypno performs that attack.  [1P] Black Magic (20x) Does 20 damage times the number of your opponent's Benched Pokemon.     
Dark Hypno 
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Team Rocket  9  Psychic  60  Stage 1    Rare    [P] Psypunch (20)  [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Dark Hypno 
View
Team Rocket  26  Psychic  60  Stage 1    Rare    [P] Psypunch (20)  [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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