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Basic - Mime Jr.
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Mime Jr. ![]() |
Call of Legends | 47 | Psychic | 30 | Basic | 0 | Uncommon | Sweet Sleeping Face - As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks. (Poke-BODY) | [0] Sleepy Lost - Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep. | |||||
Mime Jr. ![]() |
Supreme Victors | 115 | Psychic | 50 | Basic | P+10 | 1 | Common | Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. (Poke-POWER) | [1] Encore - Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn. | ||||
Mime Jr. ![]() |
Diamond and Pearl | 90 | Psychic | 40 | Basic | P+10 | 1 | Common | Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. (Poke-POWER) | [P] Mime - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. | ||||
Mime Jr. ![]() |
Diamond and Pearl Promos | 22 | Psychic | 40 | Basic | P+10 | 1 | Promo | Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. (Poke-POWER) | [P] Mime - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. | ||||
Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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